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Fortnite: iPhone X takes on Xbox One X

Digital FoundryFortnite: iPhone X takes on Xbox One X

X vs X: the world's most powerful smartphone faces off against Microsoft's six teraflop beast.

Can mobile phone technology really deliver a convincing take on a game designed for PC, Xbox One and PlayStation 4? Some might say that Nintendo's Switch has already proven the point in several cases, but Epic's Fortnite on iOS is one of the best examples we've seen yet of a convincing convergence between mobile and console technology - in this X vs X face-off, it's fascinating to see just how close Fortnite running on iPhone X compares to the same game running on Xbox One X. Older iPhones? Well, you get a recognisable experience, but technologically, it's just not in the same ballpark.

We've already seen PUBG running on mobile hardware - and to be fair, it's a reasonable approximation, but while the map is comparable, the visual cutbacks are such that in many cases, it looks like a different game altogether. Not so with Fortnite: from the moment you fire up the game on the iPhone X, it's genuinely surprisingly how much this looks and feels like the established console release. The menus are mostly the same, the visuals remain similar and the map is identical. If you've been away from the console or PC version for a while, you might not even pick up on the differences at all.

And then there's the cross-play. Fortnite on mobile has to offer a very similar experience to the established Battle Royale game on the other systems because it's possible for mobile gamers to join in with PC, Xbox and PS4 sessions - which is exactly how we got our comparison clips together for the video below. I joined forces with myself on Xbox One X, then went searching for a quick elimination. By removing my Xbox persona from the game, the spectator mode automatically switches to my teammate - me again, this time playing on iPhone X. The result? The same action captured twice in real-time, once on the iPhone, once on the Xbox One X in spectator mode.

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Fortnite on mobile: it works!

Now Drake could play it on his cellphone.

I have Fortnite on my iPhone SE. The complete thing? Well, the Battle Royale part, anyway: the part that is currently taking over the world. And it works! It works surprisingly well. It's a little more basic to look at and I'll need a while to get properly comfortable, but I suspect Fortnite might well conquer the touchscreen much as it's conquered everything else.

Fortnite's new Teams of 20 limited time event launches tomorrow

Fortnite's new Teams of 20 limited time event launches tomorrow

UPDATE: Here's everything in the new 3.2 patch.

Update, 8/3/18: Fortnite's new 3.2 update is here, and Epic has offered a full breakdown of what you'll find once you fire it up on your video games machine of choice.

Of no surprise at all, given that it was announced yesterday, Fortnite Battle Royale's new limited-time Teams of 20 event is the headline addition. As its name suggests, it brings a temporary five-teams-of-20 ruleset into play.

However, that's not the end of it; update 3.2's other assorted odds and ends include this rather flash new biker-themed "Burnout" skin for Battle Royale mode:

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Fortnite's new 60fps mode is the real deal

Digital FoundryFortnite's new 60fps mode is the real deal

Buttery-smooth frame-rates on all consoles.

Propelled towards mass popularity by virtue of its superb Battle Royale refresh, Epic Games' Fortnite has recently been enhanced still further with the inclusion of an optional 60 frames per second mode - a potential game-changer for a fast-paced shooter like this. Now, we've seen a range of 'performance' modes in the past that target 60fps on Sony and Microsoft's enhanced consoles, but generally, they fail to deliver. The good news here is that Epic's work is the real deal - and it's by no means exclusive to the more powerful consoles, with owners of the standard models getting an equally impressive boost.

Based on information gleaned from social media and patch notes, the developer's approach in delivering this impressive buttery-smooth experience involves a combination of new Unreal Engine 4 graphics technologies paired with some intensive CPU optimisation. The results pay off as looking at frame-rates across both base and premium consoles, the new mode locks at its 60fps target for the vast majority of the duration. Consistency is generally excellent, holding up well throughout both traversal and intense gunplay, with all platforms running smoothly with the minimum of hitching.

It's not quite perfect though - moving into the more graphically complex towns can see some minor drops and a little tearing at the very top of the screen, but beyond that, the impact on gameplay is limited to brief moments of stutter that quickly pass. Fortnite at full frame-rate also passes muster as a premium experience on all consoles too - 60fps is 60fps, after all - although small dips in performance occur a little more often on the base Xbox One across a general run of play. It's only a subtle difference though, and we'd still take the new mode over the older 30fps standard.

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Fortnite's jetpacks delayed, Epic launches Twitch Prime exclusive cosmetics and heroes

Fortnite's jetpacks delayed, Epic launches Twitch Prime exclusive cosmetics and heroes

UPDATE: Gawp at the goodies in the newly arrived 3.1.0 release.

UPDATE, 1/3/18: Fortnite's 3.1.0 update is now here, bringing with it the usual bug fixes and improvements. As expected, however, it also introduces a few new goodies, including Battle Royale mode's previously teased Hunting Rifle and Lucky Landing point of interest.

The Hunting Rifle, which stands in for the temporarily delayed jetpacks that were teased earlier in the week, is effective at medium to long range - and only holds one round in its chamber. For the curious, it looks a little something like this:

Meanwhile, the new Lucky Landing point of interest can be found on the on Southern edge of Battle Royale mode's island map, and seems like a perfectly pleasant place to spend the afternoon. Aside from all the murder-bullets whizzing through the air, obviously.

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Epic teases jetpacks for Fortnite, launches limited-time Legendary-weapons-only Solid Gold event

Epic appears to be teasing the imminent arrival of jetpacks in Fortnite Battle Royale, judging by the game's latest welcome screen.

On firing up the game last night, players were treated to an update screen which, as well as showing the already announced Fortnite Season 3 Battle Pass and Royale Dragon Glider, gave a sneaky glimpse of an entirely new item: the Jetpack. "Take the fight to all new heights", read the blurb, beneath a message indicating that jetpacks would be "coming soon".

That flavour text certainly implies that jetpacks won't merely be cosmetic in nature when they arrive, but it's unclear whether the item might offer full-on flight, or - as some users are speculating on the Fortnite subreddit - more of a portable jump-pad-style height burst. Obviously though, jetpacks will remain a mystery until Epic decides to reveal more.

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Fortnite's massive Season 3 update is out now, adds hoverboards, hand cannons, and more

Fortnite's massive Season 3 update is here, and developer Epic Games has offered a full rundown of everything it brings - including a look at the new Hoverboard and Hand Cannon, plus some of the Battle-Pass-exclusive cosmetics in video form.

Season 3's biggest Battle Royale additions - most of which have been teased previously - include building improvements designed to make construction smoother, faster, and more intuitive, plus an increase to 60 FPS on PS4, PS4 Pro, Xbox One, and Xbox One X.

Save the World mode, meanwhile, gets a Lunar New Year questline with new weapons and heroes (including Valentines Ninja Snuggle Specialist Sarah), as well as new music. The latter takes the form of an all-new, hour-long orchestral score, created by film composer Marco Beltrami (Logan, The Hurt Locker) and Pinar Toprak (the Krypton TV series) - and there are remixed versions to be heard in Battle Royale's lobby, launch, and log-in menus.

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Epic is making big improvements to building in Fortnite's upcoming Season 3 update

Epic has revealed more on Fortnite's upcoming third season, including details of its improved building features and the Season 3 Battle Pass.

Building is, of course, one of the core features of Fortnite, setting it apart from other similarly styled games. Epic's upcoming building improvements seem intended to pick up the pace of construction in order to keep the flow of combat moving.

Season 3 will introduce a new feature called Turbo Building, which must be toggled on in the options menu. This makes it possible to hold down primary fire to quickly and continuously place a selected piece. It essentially lets players "paint" that piece into the world, which is handy for constructing simple structures - such as the staircase shown in the video below.

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Fortnite's latest update brings impulse grenades, secret treasure shrines, new outfits, and more

Epic has released its latest Fortnite update, bringing with it a number of additions and improvements, including performance gains on consoles, devastating Impulse Grenades, secret treasure shrines, and more.

Fortnite's most timely addition in the 2.5.0 update comes in the form of new heroes and weapons, themed around the Lunar New Year - more specifically, the Chinese New Year - which has just begun. These goodies are available exclusively in Save the World mode.

Not to be outdone, Battle Royale mode gets its own exclusive new feature: thematic Shrines hidden across the map, each promising untold treasures to lucky adventurers. Battle Royale also gets the new Impulse Grenade which, on detonation, sends out a massive shockwave capable of launching unfortunate bystanders straight into the air.

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Fortnite unveils new Valentine's event details, skins, and crossbows

Epic Games has shared more details of its upcoming Valentine's event for Fortnite and Battle Royale, due to commence on February 14th.

First up, Fortnite's Battle Royale mode will receive a selection of striking, vaguely Valentine's Day themed skins. Two have been revealed at present: a be-winged, toga-wearing statue-man, and a kind of human-sized female punk bear.

Whether there will be others skins in addition to those, Epic does not say. What it does reveal, however, is that a new weapon will come to Battle Royale as part of the update: the Crossbow. This, says Epic, will allow you to "hunt your prey the old-fashioned way".

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This far in, I think we can officially say: Fortnite is weird. The game that originally launched offered a brilliant suite of construction tools, but the game's pretty but rather brainless PvE meant there was little reason to build anything that fancy. The fact that any and all buildings would disappear at the end of a single Horde-style level meant that you felt you were wasting your time if you tried to experiment or make something elaborate and interesting. Form definitely followed function here.

Fortnite update adds Xbox One X support, smoke grenades and leaderboards

Fornite's latest update is a whopper, fixing a lot of pesky bugs and adding some much-needed new content to both Battle Royale and Save the World.

The new update adds smoke grenades to Battle Royale. Smoke grenades can be found in all container types, but can also be found randomly as floor loot, providing a handy magician's escape or distraction for your enemy.

Two new leaderboards have also been introduced to Battle Royale: a global leaderboard, which is measured by wins and spotlights the top 50 players for the selected match type, and a scoreboard, measured by the amount of total experience gained.

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Last month Epic Games filed civil complaints against two alleged Fortnite cheaters. The pair were accused of being associated with the cheat provider Addicted Cheats, allegedly acting as support personnel for the site and using aimbot software "with the deliberate intention of ruining the game for other players and players who watch streamers".

Fortnite Battle Royale's latest update adds deployable launch pads

Fortnite's new 1.9 update is now live, bringing with it a sizeable number of tweaks and improvements. Its most notable addition, however, comes to Battle Royale mode in the form of new placeable launch pads, enabling you to spring into the air, re-deploy your glider and drift about whenever, wherever you please.

It's an item that has the potential to dramatically alter the rhythm of the game, adding sudden, long-distance terrain traversal to Fortnite Battle Royale's rapidly burgeoning bag of faintly ridiculous tricks. That leaves ample scope for quick getaways or sneaky infiltration into enemy territory - as long as you don't forget that you're awfully exposed while you drift through the air in the middle of a match, like a murderous Mary Poppins.

There are caveats to your new portable flight-makers however; although launch pads can be used an unlimited number of times, they can't be picked back up once deployed, and they can be destroyed like any other trap.

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Spectating Fortnite: How Battle Royale really comes to life once you die

And a bit about a guy who robbed a lot of McDonald's.

Jeffrey Manchester typically robbed McDonald's. He typically robbed McDonald's because in America, McDonald's restaurants, wherever you go, are typically the same kind of building. Manchester's genius - and it was genius, albeit of a scrappy, low-key nature - was to realise that in these near-identical McDonald's buildings, near-identical rituals were often unfolding. If you found the right moment in the day to rob one McDonald's - and the right access point to utilise - you had stumbled on a crime you could export across the country. McDonald's has developed a easily replicable system for selling burgers. Because of this, Manchester had developed an easily replicable system for robbing McDonald's.

I've finally had some brilliant moments in Fortnite. I've had some brilliant moments, unexpected and thrilling and hilarious. For weeks, I dipped in and out of a game that I dearly wanted to love, a game made with obvious craft and care and wit, but a game whose once-voguish elements - resource gathering, crafting, loot boxes! - failed to come together in any meaningful way. The art, a sort of goofy atomic-age panorama, as if Mad Magazine had been conscripted into a militia, was hard not to warm to and the PvE campaign zipped along, but I was left unsure as to why I should put any time into building complex structures to defend against zombie hordes when the match would be over in the blink of an eye and all that hard work would vanish forever, and I was suspicious of the numbers that you pumped out of enemies, one bullet at a time. Those numbers looked so great, chunky and bright as they cluttered the air, but they also looked like set-dressing rather than anything with genuine meaning to the player. Fortnite simply wasn't as much fun as it looked like it was. It often seemed like it was pretending to be a game.

PlayerUnknown's Battlegrounds developer slams Fortnite for "replicating" gameplay

The developer of PlayerUnknown's Battlegrounds has hit out at Epic's Fortnite for "replicating" its game.

In an eyebrow-raising press release, Bluehole exec Chang Han Kim slammed Fortnite's new Battle Royale mode for its similarities to PUBG. Kim said his studio was "concerned" and - ominously - stated it would "contemplate further action".

It's a surprising position to take; despite Battlegrounds' huge popularity, it is far from the first game to offer Battle Royale-inspired gameplay. It's not even the first competitor from a major publisher - GTA Online recently launched its own take, for example.

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PUBG-inspired Fortnite Battle Royale will launch as a free mode

Fortnite's Battle Royale mode is launching as a free mode for Xbox One, PlayStation 4 and PC.

The 100-player PVP mode in Fortnite will be completely free for everyone from 26th September. There's no need to have paid for the base game.

It's a canny move - gazumping the launch of PlayerUnknown's Battlegrounds on console and beating its paid-for model by launching without charge.

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Gears of War creator Epic Games announces a new game

Remember when Epic Games flew the Xbox 360 flag with Gears of War? Those were the days. Now we get Paragon (open beta), a not-bad MOBA; Fortnite (alpha), a base-building survival game in development for six years now; and a new, somewhat openly developed Unreal Tournament (pre-alpha).

Oh, and one other game, just announced: Battle Breakers. A turn-based tactical role-playing game for mobiles and PC, with cross-platform play.

Battle Breakers looks like typical mobile fare, with your team's heroes stood on hex grids on your side, facing off against enemies standing on hex grids on their side. There's an anime style and tone to the whole thing, with loud noises and flashy abilities. Do I sound old yet?

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It's been a funny few years for Epic Games. A generation ago it was firing on all cylinders: Gears of War struck like a thunderbolt in 2006, followed by everyone and their dog licensing Unreal Engine 3. Then there was the incredible success of Infinity Blade on mobile devices. I, and probably you, sat eager for what big new game would come next.

Fortnite confirmed for Mac, beta this autumn

Fortnite confirmed for Mac, beta this autumn

New trailer showcases zombie killing rave.

Epic's upcoming construct-and-defend sandbox game Fortnite has been confirmed for Mac.

Epic's Bill Bramer made the reveal onstage at Apple's World Wide Developer Conference today, where he confirmed that the Mac version's beta will go live this autumn. An Epic rep since confirmed to Eurogamer that this is a closed beta.

To commemorate the new platform, Epic revealed a new gameplay trailer - below - showing off how its cartoony carpentry game is shaping up.

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Will Epic's Fortnite come to PS4 and Xbox One?

Lead dev discusses how Epic's evolved and Fortnite's future potential.

Epic's upcoming building action game Fortnite was announced as a PC-exclusive affair. Does this mean Epic is no longer interested in developing for consoles?

Actual New Games of 2013

More wonder, more awe.

New IPs, we're told, aren't really feasible at the tail-end of a generation, so it's heartening to sit down and discover that a sizeable part of the games industry is sticking its tongues out at the likes of Yves Guillemot and Peter Moore; 2013's looking like it's going to be an absolutely stellar year for Actual New Games.