Destiny 2 News

Bungie to pull access to Destiny 2's beautiful PS4-exclusive gun accidentally released on PC and Xbox One

For a limited time last night, Destiny 2 players on PC and Xbox One could get their paws on one of the best-looking guns in the game: Wavesplitter.

Today, however, Bungie has said it will revoke access to it.

The problem here is Wavesplitter's status as a timed PlayStation 4 exclusive. Since Destiny 1's launch, every game/expansion/DLC in the franchise has featured a smattering of missions/multiplayer maps/weapons available first on PS4, with a 12-month wait for everyone else.

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Every week since Destiny 1 launched in 2014, players have been able to visit the mysterious tentacle-faced merchant Xr, agent of the Nine. So popular was he, that whenever his stock refreshed players would drop everything to rush and see what he had brought (and games websites, blogs and YouTubers rushed to be the first to tell you about it).

Destiny 2's latest expansion asks players to choose a side

Bungie's latest Destiny 2 season begins today, and in the run up to its launch we've been learning some intriguing new things about its star character The Drifter.

The Drifter has been hanging around The Tower since the launch of September's Forsaken expansion, and amongst Destiny's cast of do-gooder heroes he's stuck out for being a decidedly shadier guy. He's been around the block, seen some real shit, and when he was left stranded with his crew in the wilderness, thought nothing of permanently offing them to save himself.

Gambit, the in-game activity he represents, sees two teams of Guardians fighting against each other mostly via the proxy of Darkness enemies. And it's this summoning of enemies like the Taken which sets The Drifter apart. The only thing good guys are supposed to do with these enemies is shoot them - not summon them up as allies.

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Bungie announces split from Activision

Bungie announces split from Activision

Will assume full rights and responsibilities for Destiny franchise.

Bungie has announced that it's parting ways with Activision, eight years after the companies began working together. The move will see Bungie assuming "full publishing rights and responsibilities for the Destiny franchise".

Bungie and Activision initially joined forces in April 2010, when the two companies announced a 10-year publishing deal. That would eventually lead to the release of Destiny in 2014, and its sequel, Destiny 2, in 2017.

The terms of its deal with Activision saw Bungie keeping ownership of the Destiny IP, while Activision owned full publishing rights. In a statement released today, however, Activision confirmed that, "we're announcing plans for Bungie to assume full publishing rights and responsibilities for the Destiny franchise. Going forward, Bungie will own and develop the franchise, and Activision will increase its focus on owned IP and other projects."

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If you've been anywhere near social media over the last few days, you're likely to have seen PlayStation users freaking out over the obscene number of hours they've ploughed into Destiny (or is that just my colleagues?). The reason for this is Sony has allowed players to create personalised videos showing gaming highlights from the past five years - like the Facebook ones your Mum tags you in, minus the embarrassing photos.

Destiny 2 director "not disappointed" with Forsaken sales

Destiny 2 director "not disappointed" with Forsaken sales

"Building Destiny for players who love it is and will remain our focus going forward."

Destiny 2's director, Luke Smith, has responded to reports that Activision is unhappy with the performance of the sci-fi shooter's latest expansion, Forsaken, stating the development team is "not disappointed" in the latest instalment.

In a recent earnings call, Activision reported that Destiny 2 wasn't "performing as well" as expected, adding it has "not yet seen the full core re-engage" in Destiny, resulting in "underpeformance against [their] expectations to date".

"Forsaken is a high quality expansion of content into the universe, honestly some of the highest quality content we've seen in the franchise to date," said Activision chief operating officer, Coddy Johnson.

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Destiny 2 is free on PC until 18th November

Download it and you can keep it forever.

Bungie has made the PC version of Destiny 2 free to download on Blizzard's launcher, starting now, to celebrate the first anniversary of its launch.

Big Destiny 2 update lowers the chance of getting an exotic duplicate

Bungie has issued a big Destiny 2 update that lowers the chance of getting an exotic duplicate.

One of the more frustrating things about the game's loot grind is getting an exotic you already own - especially given the rarity of exotics post-Forsaken.

Now, with the release of update 2.0.5, the exotic grind should be a much better experience. According to the patch notes on, Destiny 2 now has exotic duplicate weighting.

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Bungie details Destiny 2 Gambit changes, explains why Forsaken raid won't get hard mode

Bungie has detailed improvements to some of Destiny 2's most pressing issues, such as Gambit's Sleeper Simulant problem and Malfeasance questline, in response to player feedback.

In its weekly blog update, the studio also explained why it had decided against creating multiple difficulties for the Last Wish raid.

First things first, Bungie will significantly increase the Ascendant Primeval Servitor's spawn rate by placing it on the Dreaming City's "curse cycle". Every three weeks once the curse is at its peak, the Servitor "will have almost the same chance to spawn as any other Primeval". Its overall spawn rate will be upped across the board too, so players chasing down Malfeasance quest completion at any point throughout the curse cycle shouldn't have such a rough time.

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Destiny 2 Forsaken's Dreaming City was originally very different

And other tidbits from Bungie's EGX developer session.

Destiny 2: Forsaken's big new location, The Dreaming City, was originally planned to be very different to how it ended up. Speaking in a panel session this weekend at EGX, the show run by Eurogamer's parent company Gamer Network, developer Bungie spilled the beans on its latest in-game destination.

Destiny 2 is in a much better place now than at launch, and the new Forsaken expansion, which came out this week, is going down well with fans (I'm a fan, too!). But there's one issue that's plagued the game since launch, and despite a recent change meant to tackle it, it remains a thorn in developer Bungie's side.

Destiny has lore - believe it or not! - but it's not always presented in the best way. In Destiny 1, the lore was told through a Grimoire - a set of cards you unlocked in-game and then viewed... outside of the game, on your phone or on your monitor or something. It wasn't ideal.

Destiny 2 is changing the way you pay for content

"There will be additional D2: Forsaken product options unveiled later."

Bungie detailed Forsaken, Destiny 2's big September expansion, during a livestream last night, which also introduced fans to the concept of the series' first Annual Pass.

Destiny 2's big Forsaken expansion will add new PVE/PVP mode

Destiny 2's big Forsaken expansion will add new PVE/PVP mode

Fresh story and raid locations teased.

Destiny 2: Forsaken will launch on 4th September and include two new in-game destinations, a new PVE/PVP mode named Gambit and a new chunk of story.

Along with Nathan Fillion's Cayde-6, you'll head back to the Reef to chase down escapees from the Prison of Elders. In a new Bungie ViDoc, the developer described the story as having a grittier tone with a "Western revenge vibe".

This darker tone will be welcome to fans who complained Bungie went too far in the Firefly direction last year, although it's disappointing to see the Fallen, again, being used as enemies. Where are those pyramid ships?

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Destiny 2 teaser suggests new expansion is called Forsaken, returns to The Reef

Bungie has unleashed a brisk new Destiny 2 teaser trailer, offering a few clues regarding the game's upcoming Year 2 expansion - ahead of its full reveal tomorrow.

The teaser video weighs in at all of 13 seconds, over half of which consists of the title card at the end - and the end seems as good a place as any to start. Here, we learn, based on the large letters emblazoned across the screen, that Destiny 2's next expansion is almost certainly called Forsaken.

That's not quite all though! Just below is a small yellow symbol, strongly reminiscent of the insignias belonging to the various houses of Destiny's insectoid enemy race, the Fallen. Could, as the game has hinted at previously, a new Fallen house be on the way?

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Destiny 2's new raid activity launches next week

Bungie will open the doors to Destiny 2's next raid activity the same week as its upcoming DLC, Warmind.

This hasn't always been the case - sometimes, raids have been left to unlock at a much later point. Instead, Warmind's Spire of Stars raid lair will arrive next Friday, 11th May. The race to be first to complete it will begin at 6pm UK time.

The rest of Warmind will arrive just a couple of days beforehand, on Tuesday 8th.

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Next month Destiny 2 gets a big new update to coincide with the beginning of the game's third season, as well as the launch of expansion Warmind. Last night, Bungie showed off a raft of new features coming to the game the developer hopes will entice lapsed players back into the shared-world shooter.

Warmind, Destiny 2's next expansion, launches next month

Warmind, Destiny 2's next expansion, launches next month

And DLC Crucible maps will go free for all.

Destiny 2's second DLC will launch on 8th May, Bungie announced last night. It's named Warmind, and will "send you to new places to meet new heroes and battle new enemies".

Imagery and leaked details suggest we'll be headed to a frozen ice cap of Mars, and under it, into another Warmind vault. Fans expect details on the Warminds - the network of planet defense AIs, of which Destiny 1's Rasputin was a member.

The big news is that, with the launch of Warmind, all DLC maps for Destiny 2's player-versus-player Crucible mode will go free. That includes maps added for Destiny 2's first DLC, Curse of Osiris, as well. This will help avoid splitting the game's matchmaking further, Bungie said.

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Destiny 2's long-awaited "Go Fast" update goes live today

Destiny 2's long-awaited "Go Fast" update goes live today

"What's the worst that could happen?"

Today, Bungie pushes out a big new update for Destiny 2 designed to make the game feel a lot faster to play.

Patch 1.1.4., dubbed the "Go Fast" update, has been long-awaited by Destiny 2 players, many of whom have reckon the game, particularly in competitive multiplayer, has felt too slow and lacked excitement.

In the video below, sandbox design lead Josh Hamrick said Bungie looked at everything from the way player characters move to the way supers come back, as well as a balance pass on weapons. Instead of nerfing "hot" guns, Bungie decided to bring everything else up to those "hot" guns, which should make for plenty of high damage carnage.

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Bungie issues new Destiny 2 roadmap

6v6 Crucible coming late March, expansion two in May.

As part of its effort to better communicate with its community, Bungie has outlined a short-term development roadmap for Destiny 2 that reveals when new features are coming to the shared-world shooter.

Destiny 2 locks one of its most-prized exotic guns behind Curse of Osiris expansion

Destiny 2 locks one of its most-prized exotic guns behind Curse of Osiris expansion

UPDATE: But Bungie will fix trophy/achievements needed DLC.

UPDATE 8/12/17: Bungie has said it will fix the "issue" where players are now unable to collect all of Destiny 2's trophies and achievements without buying the Curse of Osiris DLC.

"We are aware that there are some Destiny 2 trophies and achievements that have become unavailable to players who have not purchased Curse of Osiris," Bungie wrote in its latest weekly blog post, published last night.

"We are committed to fixing this issue, and are currently investigating a solution. Please stay tuned for more updates on this topic as progress is made."

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Bungie on why it takes so long to fix Destiny 2

"One example is the Bureaucratic Walk. It was totally f***ing up PVP."

After last night's blog post on the state of Destiny 2, which detailed improvements due over the next month and touched upon last weekend's storm of XP controversy, Bungie has now published a podcast with further information on several hot-button topics.

Bungie pulls tonight's livestream to confront Destiny 2 criticism

Blog post from studio leadership due this evening.

After a week of criticism, Destiny 2 developer Bungie has pulled tonight's planned Curse of Osiris DLC livestream. Instead, it will release a blog post penned by studio leadership to address the current atmosphere of anger which has engulfed in the game's community.

Destiny 2 free trial goes live today

You lucky raspberries.

Amid increasing unrest within the Destiny 2 community over a variety of experience point gain issues, endgame problems and a lack of meaningful communication from developer Bungie, Activision has released a free trial for the online shooter.

Destiny 2 fans find new XP issue as Bungie bids to calm growing unrest

XP needed to level up doubled - but you progress slightly faster.

Out of hours and during a public holiday, Bungie was forced to respond to a firestorm of controversy over the past weekend, after Destiny 2 players discovered the game frequently constrained progress towards your next free loot box-style Bright Engram.

Destiny 2 may not be giving you as much XP as you think it is

UPDATE: Bungie 'fesses up, pulls code which constrains XP.

UPDATE 25/11/17 9.30pm: It's the weekend here in the UK, and arguably the biggest public holiday of the year over in the US - but Bungie has responded to the discovery of a system within Destiny 2 which fans say constrains XP progression towards your next free loot box-style Bright Engram.

More than half of Destiny 2's console sales were digital downloads

More than half of Destiny 2's console sales were digital downloads

"New high watermark" paints game success in new light.

Activision has not yet said how many copies Destiny 2 has sold, but in the company's latest financial results briefing last night it revealed an eye-opening statistic:

More than half of Destiny 2's console sales were digital downloads, compared to boxed copies.

It paints the physical sales story of Destiny 2 in a much-improved light.

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Curse of Osiris includes PlayStation-exclusive map in Destiny 2's coolest area

Destiny has a long-held tradition of holding back some of its coolest bits just for PlayStation owners. Destiny 2's upcoming Curse of Osiris DLC is no different.

This December, PlayStation 4 owners will get to play on a new Crucible map set in Titan's cool New Pacific Arcology - the area which looks like the futuristic spaceship from WALL-E, although now filled with Hive monsters.

Sony has said the map will be available "only on PlayStation", although Destiny's exclusives are typically timed to appear on other platforms... eventually.

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Our first look at Destiny 2 expansion Curse of Osiris

Our first look at Destiny 2 expansion Curse of Osiris

UPDATE: Level cap increased, story details teased.

UPDATE 31/10/17 4.00pm: Bungie has revealed a little more detail on Destiny 2: Curse of Osiris, such as the fact it will host an increased level cap.

Players will be able to level up to 25 and boost their Power Level from the current max of 300 up to 330 (with legendary mods presumably still able to push you five levels beyond that).

The Curse of Osiris will introduce Sagira (voiced by Firefly and Homeland's Morena Baccarin), a new female Ghost which belonged to Osiris before she became separated from him. Destiny: House of Wolves character Brother Vance, who previously organised the Trials of Osiris tournament, will also return as part of the story.

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Destiny 2 PC datamined, DLC details unearthed

Destiny 2 PC datamined, DLC details unearthed

Hints at new and returning locations, upcoming events, more.

Destiny 2's PC version has been available less than 24 hours and already it has been datamined.

Currently-unused dialogue lines discovered in the game files and posted on reddit point to Destiny 2's upcoming DLCs, plus returning and new locations, in-game events and characters.

Destiny 2's upcoming Mercury-themed DLC, due in December, is repeatedly referenced in lines presumably recorded to be used within the expansion.

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Destiny 2 Prestige Raid launch to go ahead without cheese fix

Destiny 2's delayed Prestige raid mode will now launch without the exploit fix Bungie has been working on.

The harder Prestige version of the raid was originally scheduled to arrive this week, but was pushed back seven days so Bungie could fix an exploit.

Now, Bungie has said it cannot reliably patch the exploit in time - but doesn't want to delay the Prestige raid any longer.

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Destiny 2 has exclusive Lego-like in-game emblem if you buy toys

Destiny 2 has an exclusive construction toy emblem to use in the game - if you buy one of its Mega Construx toys.

(Mega Construx is a brand from the makers of Mega Bloks - aka the company which makes fake Lego.)

Spend more than $15 on a Mega Construx set and you'll get the emblem, US retailer GameStop promised over the weekend:

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Activision bigs up Destiny 2 launch, without revealing sales

Activision bigs up Destiny 2 launch, without revealing sales

More than 1m concurrent players for the past eight days.

Destiny 2 has now been playable for more than a week and, as is tradition, today brought Activision's triumphant press release on the launch. But there was no mention of a sales number.

Let's break down what the press release actually tells us.

"With franchise pre-order records broken, and record day-one performance on PlayStation Store, it's exciting to see engagement at the highest ever week-one concurrency for the franchise," Activision boss Eric Hirshberg said.

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Destiny 2 physical sales down by half from Destiny 1

Destiny 2 is the new UK chart number one and the biggest game launch of 2017 so far - but physical sales were down by more than half compared to the launch of Destiny 1.

Sales numbers leaked to NeoGAF - which Eurogamer understands to be accurate - list Destiny 2 as having sold 175k physical copies during its UK launch week, compared to Destiny 1's total of 417k.

There are multiple reasons for this shortfall, though. Destiny 1 launched on a Tuesday (9th September 2014 to be exact), whereas Destiny 2 launched on a Wednesday (6th September 2017), so Destiny 1 had 24 hours' worth of sales more than Destiny 2 for this comparison.

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Destiny 2 director defends its shaders as one-time use items

"Shaders are now an ongoing reward for playing. Customisation will inspire gameplay."

Destiny 2, for all its glories, has come under fire from fans upset about how it's changed its customisable armour colours, or "shaders" as Destiny parlance goes, to one-time use consumables. In the first Destiny you could change your shaders to you heart's content, as playing dress-up is one of the core appeals of Bungie's cosmic online shooter.

Destiny 2 has a microtransaction problem

Shaders are now one-time use - and fans are not happy.

I'm nearing the end of Destiny 2's campaign and must say I'm enjoying it a lot. But there's one aspect of Bungie's ultra-hyped shared-world shooter that has gone down like a lead balloon: microtransactions.

Bungie reveals Destiny 2 gameplay changes for PC beta

Bungie reveals Destiny 2 gameplay changes for PC beta

The console beta helped a lot, it seems.

Bungie has outlined some of the gameplay changes it's made to Destiny 2 based on feedback from the recent console beta - changes that will make it into the upcoming PC beta, which kicks off on 28th August.

Let's start with the infinite super glitch, which we reported on back in July. That's been fixed.

Speaking of supers, Bungie has reduced the time it takes to charge one of the things. "This was a big change that came directly from your feedback during the console beta," sandbox designer Josh Hamrick said in post on "We agree it was taking a bit too long to cook up a Super."

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Destiny 2 has exclusive sparrow for Virgin Fibre customers

UK Virgin Fibre customers will get an exclusive sparrow vehicle in Destiny 2, decorated in the brand's red and white livery.

If you have Virgin Fibre you can use the Athena Victorious sparrow in Destiny 2 from the game's console launch day, 6th September.

Codes for the sparrow must be claimed from Virgin Media's website ( before 13th December. Images of the sparrow have not yet been released officially, but were showcased by YouTuber MoreConsole:

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You have to pre-order Destiny 2 to get one of its exotic weapons at launch

Destiny 2 has, for the first time, saved one of its prized exotic weapons as a timed pre-order exclusive.

You need to put down a pre-order to get the Coldheart exotic trace rifle. Do so, and it will automatically unlock for you when the game comes out in September.

Not a fan of pre-orders? You'll have to wait to get Coldheart - until 5th December. After that time, it will unlock for everyone.

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Destiny 2 patrol zones look like a fun place to hang out

Public events, Lost Sector mini-dungeons, and weekly Flashpoint activities.

Destiny 2's patrol missions look like they'll be a lot more fun than those in the original Destiny, helped by a round of fresh activities to undertake - along with some returning ones too.

Destiny 2 open beta extended

Destiny 2 open beta extended

Now accessible until Wednesday, 1am UK.

Destiny 2's open beta will now be available for a little longer - until 1am on Wednesday 26th July (that's 6pm Pacific time on Tuesday 25th).

The trial was previously set to end at 5am UK time this morning.

Developer Bungie said this extension was for "additional testing". The original Destiny had its beta extended in a similar way.

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Bungie says it's already tuned Destiny 2 to address some of the biggest beta concerns

Bungie says it's already tuned Destiny 2 to address some of the biggest beta concerns

Ammo drop rates! Grenade damage! Bullet sponge bosses! More!

With the Destiny 2 beta alive and kicking, players have made their feedback loud and clear. Chief among it is an issue with the way ammo works that's sparked a concern about the PvE portion of the game.

Destiny 2 sorts weapons into three categories: kinetic, energy and power. Shotguns and sniper rifles, which in Destiny 1 were secondary weapons, are now power weapons - the class that replaces heavy weapons.

The problem with the beta is that ammo, particularly power ammo, is pretty sparse. So, you spend most of your time on the Inverted Spire strike using your kinetic weapons to slowly bring down the enemies. It's a bit boring.

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Bungie, free from the shackles of the last generation of consoles, has built Destiny 2 for the PC, PlayStation 4 and Xbox One. So, fans expect an improvement when it comes to the graphics. With the Destiny 2 beta now live, we're starting to see how much of an improvement Bungie has managed.

Destiny 2 beta glitch gives you an infinite super

Destiny 2's beta has a big glitch which gives players an infinite super for the duration of its Inverted Spire strike.

Your super is your ultimate ability. Each subclass has one, and it can only be used after filling up your super bar by killing enemies. After use, this bar resets. You'll likely only be able to super a half dozen times during the 30-minute strike.

Unless you perform the glitch, that is.

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There's a Paul McCartney Easter egg in the Destiny 2 beta

There's a Paul McCartney Easter egg in the Destiny 2 beta that references the awful song he sang for the first game.

McCartney's Hope for the Future came out alongside Destiny back in 2014. The promo for the song, below, sees a holographic McCartney deliver a sermon to captivated Guardians on the moon.


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Destiny 2 beta players have already glitched their way into a hidden location

Just as they did with the original Destiny, players of Destiny 2's beta have managed to glitch themselves into unfinished areas.

Despite only being available mere hours, people have already found a way to access what they describe as a Lost Sector on the planetoid Nessus.

Lost Sectors are new dungeon-like areas accessible in Destiny 2's Patrol mode (not available in the beta). The area in question here can be found at the beginning of Destiny 2's Inverted Spire Strike. In Destiny 1, Strikes often included portions of the map available while on Patrol.

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Destiny 2 beta client just got an update

Destiny 2 beta client just got an update

Download now ahead of 6pm UK start.

Downloaded the Destiny 2 beta client already? Well, this morning brings a fresh update.

The file's size is now 15.06GB on PlayStation 4, up a few GB from yesterday.

If you have a beta key but haven't download the beta client yet, it's a good idea to get that downloading as soon as possible. Servers are likely to be swamped this evening at the 6pm UK start time.

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Here's what is and what isn't in the Destiny 2 beta

Bungie's detailed the Destiny 2 beta.

You get the game's opening story mission, a Strike and two PVP modes - it's basically all the stuff that's been revealed so far on the game.

The opening mission is called Homecoming. The Strike is The Inverted Spire, and the Crucible modes are Control (which fans of the first game will know well) and Countdown.

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Destiny 2 comes out on PC a month-and-a-half after console

New trailer, beta dates and PS4-exclusive content announced.

Activision and Bungie have announced Destiny 2 is coming out two days earlier than first revealed. The shared-world shooter will now launch 6th September 2017 on PlayStation 4 and Xbox One. The PC version comes out on 24th October, Activision confirmed. The open console beta begins on 21st July, with a PC beta to follow late August.

Bungie addresses Destiny 2 dedicated servers concern

"Every activity in Destiny 2 is hosted by one of our servers."

Last week's Destiny 2 reveal brought with it word the game would again use peer-to-peer networking instead of dedicated servers. It was news which dismayed some fans, tired of the problems this brings to Destiny 1.

Looks like Destiny 2 will ditch Grimoire Cards

"We want to put the lore in the game."

Destiny 2 will not include the original game's Grimoire Cards - collectibles which unlocked extra lore or short stories which could be read on Bungie's website or the Destiny smartphone and tablet app.

Destiny 2's PC version will launch after console

Destiny 2 will launch on PC after its console PlayStation 4 and Xbox One versions.

The news emerged from post-reveal event interviews last night, and takes just a little of the shine off of what was otherwise a well-received unveiling.

Last night we found out that Destiny 2's PC version will launch exclusively via the Blizzard app, aka, rather than Steam. But there was no mention on stage of any difference in release dates.

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Here's your first look at Destiny 2 gameplay footage

Bungie has just wrapped up its Destiny 2 reveal livestream, which showed off an ambitious-looking new story campaign led by a cast of familiar faces.

A look at Destiny 2's first mission can be seen in the new gameplay trailer below. The action begins just moments after a Cabal attack on Destiny 1's Tower hub, blowing it to smithereens.

If you missed the Destiny 2 livestream we'll have a full roundup of news from the event shortly, as well as hands-on impressions from Wesley, our man with his boots on the ground out in LA for the reveal.

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Destiny 2 PC exclusive to Blizzard's

Destiny 2 PC exclusive to Blizzard's

Ambitious-looking sequel has four new areas and thoughtful new matchmaking options.

Destiny 2's livestream reveal ended on a big surprise (if you didn't see the leaks on reddit earlier) - the game's PC version will be exclusive to Blizzard's app.

That's right - not Steam, or anything else.

It makes sense, in a way - Activision Blizzard are part of the same company - but it's still a first for an Activision franchise.

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Destiny 2 expansion art points to Osiris, Rasputin add-ons

Artwork for Destiny 2's first two expansions point to them centring around two big parts of the series' lore - Osiris and Rasputin.

The artwork is available to view on Destiny 2's store page, when viewing the game's special edition. This edition includes a pass for both expansions - and it is this pass which fans think has identified what the expansions will be about.

Osiris' symbol - the black eye on a yellow background - points to the mysterious character whose followers hold the Trials of Osiris multiplayer tournament.

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Destiny's final update revives Peter Dinklage's Ghost and his most infamous line

Destiny's just-launched final update pays tribute to the game's origins - and a fan-favourite piece of dialogue cut from the game long ago.

Remember the infamous "That wizard came from the Moon!" line? It was read by Peter Dinklage in Destiny's original PlayStation 4 alpha - all the way back in June 2014.

The line was sadly cut for Destiny's beta, before Dinklage was replaced entirely by Nolan North for September 2015 expansion The Taken King.

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Leaked Destiny 2 poster reveals September release date

Leaked Destiny 2 poster reveals September release date

UPDATE: Bungie officially announces sequel.

UPDATE 27/03/2017 6.06pm: It's official: Bungie has teased Destiny 2 on the franchise's official Twitter account.

ORIGINAL STORY 23/03/2017 1.04pm: A leaked Destiny 2 poster has revealed an 8th September 2017 release date for the game.

Images of the poster emerged on Italian website Lega Network today apparently sourced from GameStop Italy. There's another image of the poster on Imgur. Sources have indicated to Eurogamer the poster is indeed legitimate.

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