Fallout 4

A vast and frequently brilliant return to Bethesda's atomic sandbox, but constant technical issues are a frustration.

Spotlight

Key events

14th November 2015

Face-Off: Fallout 4

9th November 2015

Fallout 4 review

There's a Fallout and Skyrim concert for War Child UK

Get tickets before they ar-gonian.

Is there anything more spine-tingling than loading up Skyrim to hear those ominous chants? Now imagine that with a live choir, in London's Hammersmith Apollo, all in the name of charity. Oh - and with some epic Fallout music thrown into the mix too.

Fallout Miami mod trailer reveals huge

If you're feeling tired of dreary post-apocalyptic Boston, not to worry, as a Fallout 4 mod plans to send you on your very own radiation vacation.

Fallout Miami is a new-world mod that has been in development for several years, but the team behind it have now released an official trailer to display their work so far. It's pretty impressive: the first zoom-out shot feels like something you'd see in an official Fallout trailer, and it's clear the mod will contain some fully-fledged questlines to keep players hooked. The neon logo also gives off serious Floridian vibes.

So what else do we know about the mod? Looking at the information given by the modders on their blog and subreddit, they want Fallout Miami to be comparable to official DLC, with "a main quest, multiple side quests, new items and a large cast of voiced characters". If you hadn't guessed from the name already, the mod is set in Miami beach, with a map size "slightly larger than Far Harbor". The core subject matter of the mod seems to be an "ideological struggle between Order and Freedom," which seems to sit nicely with themes found in previous Fallout games such as New Vegas.

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Over two years have passed since Fallout 4 was released, but for some the main game was simply not enough to satisfy their Fallout cravings, and many turned to modding to reinvent their favourite post-apocalyptic world. In the search for some Fallout 4 après-ski, one player has produced a mod known as Northern Springs DLC: a massive fan-made expansion which adds a new snowy area to the game.

FeatureThe horror of Vault 11

"Congratulations, martyr!"

Nestled in the mountains, the door that leads to Vault 11 is the kind you see hammered onto a shack. It is rotting wood and nails and spider webs clinging on to existence like the people of Fallout's post-apocalyptic Mojave Wasteland. The Brotherhood of Steel have sent us here to find a differential pressure controller, one of the parts needed to repair their faulty air filtration system.

It's been six months since E3 2017, when Bethesda announced its intention to add a Creation Club to Skyrim and Fallout 4, their massively-successful mega-RPGs known for their breadth of content and emphasis on player freedom. This club would task third-party developers with producing new pieces for the publisher's two marquee games, which players could then buy from an online storefront with real money. While some decried the service as yet another attempt to introduce paid mods to the single-player gaming ecosystem, Bethesda insisted the market for free fan-made content would remain unaffected. "We won't allow any existing mods to be retrofitted into Creation Club," reads the FAQ. "It must all be original content."

Skyrim, Doom and Fallout 4 get VR release dates

Skyrim, Doom and Fallout 4 get VR release dates

HTC calls Fallout 4 VR an exclusive, but for how long?

Bethesda has revealed the release dates of its three impending VR titles.

First up there's Skyrim VR, slated for a 17th November release on PSVR.

Next, there's Doom VFR, arriving 1st December on PSVR and HTC Vive.

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ZeniMax faces lawsuit from singer Dion over Fallout 4 promo

Claims his song "The Wanderer" was used in "morally indefensible" ad.

Fallout 4 developer Bethesda Game Studios' parent company ZeniMax is being sued by 60s folk singer/songwriter Dion DiMucci (best known as simply "Dion") who wasn't happy with how his music was used to sell the post-apocalyptic RPG.

Bethesda unveils Creation Club, a kind of paid-for mods initiative for Skyrim and Fallout 4

Bethesda has announced a kind of paid-for mod initiative called Creation Club for Fallout 4 and Skyrim Special Edition.

It's coming this summer for PC, PS4 and Xbox One, and allows you to spend credits on mods made by Bethesda Game Studios and collaborating partners. The mods include new weapons, armour, outfits, accessories, crafting options, housing features and gameplay enhancements.

All mods will be fully compatible with saved games and your existing add-ons.

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Digital FoundryFallout 4 on PS4 Pro: the upgrade we've been waiting for?

Plus: Official Pro patch vs boost mode performance analysis.

Fallout 4's new PS4 pro update has landed. As promised by Bethesda's blog, patch 1.14 (also known as 1.9) pushes the game to a native 1440p, adding in expanded draw distances and a higher grade god ray effect. It also improves frame-rates compared to a regular PS4, but we're still some way off a 30fps lock. However there's a twist: by using patches earlier than 1.14, and selecting PS4 Pro's boost mode option, it's possible to achieve smoother results than Bethesda's official patch - although all other Pro enhancements are obviously left off the table.

The food you stumble across in the Fallout universe tends to fall into two camps; surviving products from before the bombs fell (three cheers for preservatives) and dodgy looking cuisine made from whatever's lying around - or trying to tear your face off.

FeatureFallout 4 one year on

Who's still out there in the wasteland?

They said it was happening, and then it happened. Fallout 4, the third major entry in the celebrated retro-futuristic RPG series to be overseen by Bethesda, had just five months to lodge itself in the public consciousness following its June 2015 announcement. This was highly unorthodox.

From what I've played of it, Fallout 4 is a game about nuclear war inasmuch as the Narnia adventures are books about a wardrobe. Nukes may add a dark wit to a few of the central systems and give NPCs something to latch onto when they want to philosophise about humanity's endless cycles of violence, but their primary function seems to be ushering you from the character creation sequence and into the vast and brackeny post-America playground where the real fun takes place. Like Skyrim, Fallout 4 is a fantasy game. It's just that this time the fantasy revolves around the notion that there could be a meaningful kind of life following any decent exchange of ICBMs.

Nuka World, Bethesda's final chunk of Fallout 4 DLC, is full of interesting sights. Look hard enough and you'll spy chairs made out of Ghouls, works of art made entirely out of body parts and - if you are really unlucky - a new species of Deathclaws called Gatorclaws.

"Too many folk these days count on violence to solve their problems. You only have to look around to see where that got us," declares my android companion, Nick Valentine, as I turn another raider's face into crimson mush. He's right, of course. Still, there's nothing to be done - nobody's feeling chatty and I don't want to become a red smear on a post-apocalyptic dodgem.

Fallout 4's final DLC - Nuka World - launches today, which is a bittersweet moment for Fallout fanatics like Ian Higton. Nuka World seems like a fairly substantial expansion, offering up a new area for players to explore, but there's undoubtedly sadness in the fact there'll be no more official DLC for Fallout 4 in the future.

Fallout Shelter adds Nuka World mascots in new update

Fallout Shelter adds Nuka World mascots in new update

Get a small taste of next week's Fallout 4 expansion.

Fallout Shelter has been given a Nuka World-themed update ahead of next week's Fallout 4 expansion of the same name.

All players will have access to the game's very first 'Special Event' Quest, which introduces Nuka World mascots Bottle and Cappy.

Once met for the first time, they'll return from time to time and hand out Caps and Nuka-Cola Quantum, which can now be spent to skip Quests as well as speed them up.

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Watch: 11 hidden details in Fallout 4's Nuka World trailer

Fallout 4 has had an eventful run of DLC since launching in November of last year, but all good things must come to an end.

The same is true of production at Nuka World, the dilapidated Nuka Cola factory in which Fallout 4's final DLC is set. It was teased earlier this week with a trailer; one seemingly packed with new details and easter eggs for the observant Fallout fan.

As can be seen in the video above, Ian has pulled out 11 new details from the Nuka World trailer - some subtle, some (like the terrifying new deathclaw) rampaging in centre screen for all to enjoy. If you spotted any Ian missed, please feel free to share your knowledge in the comments below.

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One of the bigger surprises to come out of Bethesda's E3 conference was the news that the publisher had been secretly working on virtual reality demos of both Doom and Fallout 4 for the HTC Vive. While the Doom demo may never be more than a demo, Bethesda's marketing boss Pete Hines confirmed Fallout 4 for Vive would get a commercial release in 2017.

Fallout 4 announces Nuka World expansion for August

Fallout 4 announces Nuka World expansion for August

Also, VR version for Vive next year.

Fallout 4 developer Bethesda announced a new expansion entitled Nuka World, due this August.

Bethesda Game Studios development chief Todd Howard said Nuka World is the final Fallout 4 DLC, and is a major story-based add-on.

At the publisher's press conference Bethesda also teased the Vault-Tec Workshop, allowing players to build their own vaults. That's due in July.

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Digital FoundryDigital Foundry vs Fallout 4 mods on Xbox One

The best graphical enhancements tested.

Fallout 4's user created mods at last arrive on console - a feature rarely seen outside of PC's domain, and something of an experiment with its Xbox One debut this month. Over 800 mods are up for grabs, ranging from graphical tweaks, new sound effects, and even brand new missions - and PS4 owners are expected to receive a similar update later this month. A surprising amount of content makes the jump from PC to Xbox One too, but just how impactful are they on the game's visuals and performance?

Row over "stolen" Fallout 4 mods

UPDATE: Bethesda: "We take these reports seriously."

UPDATE 7th June 2016: Bethesda has told Fallout 4 mod creators who believe their work has been stolen to file a Digital Millennium Copyright Act takedown request.

Fallout 4: Far Harbor update fixes PS4 performance

Fallout 4's latest Far Harbor DLC performed poorly on PS4, where frame-rates typically stuck at 20fps, and even locked to 15fps at points. However, Bethesda has announced that a solution is readily available, ahead of the patch's arrival. Simply deleting the expansion from your hard drive, and then downloading a newly updated build of Far harbor from the PSN servers is said to solve the problem. Our tests show this is very much the case, and the update gives PS4 a remarkable turnaround in frame-rates - though, perhaps inevitably, not without a drawback.

The good news is PS4 now runs at a practically locked 30fps line, at some points doubling the frame-rate seen in Far Harbor's 15fps stretches at launch. It represents a huge leap over what we had in its original state, and the game is vastly smoother to play with this updated build in place. However, such a radical boost does come at a price, and while the island's distinctive volumetric fog is still in play, the effect is also now visibly dialed back on PS4.

In several scenes throughout our video comparison, plumes of fog are removed from the ground on PS4 to create a sparser atmosphere compared to the original DLC. Woodlands are more barren compared to Xbox One in particular, where its older Far Harbor build retains the heavier layers of fog. It's clear this effect was indeed culpable for the frame-rates drops on both machines, and PS4 has made the necessary trade-off. However, whether Xbox One is also set to receive a similar patch - to boost performance and lower fog density in the same manner - remains to be seen

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Ian's been playing a Megaton of Fallout these last few days. Specifically, he's been getting stuck into Fallout 4's newest DLC, Far Harbor - or as we've affectionately dubbed it in the office, Fahhaahahbrah. Not content with making a very helpful explainer on how you can get started with the DLC, or even with playing the first four hours in one go for our entertainment, he's now back with another in-depth video in which he tracks down Far Harbor's most interesting easter eggs.

Fallout 4's largest expansion to date is more soggy B&B holiday than a hair-raising voyage to parts unknown, but I can't fault its opening sections. Dispatched to a mysterious island in search of a teenage runaway, I've barely set foot in the town of Far Harbor itself when I'm asked to chase off a mob of hungry fishmen, spawned by the radioactive fog that rolls across the surrounding country like a designer's wayward imagination.

FeatureWatch: Ian journeys to Fallout 4's Far Harbor

Four hours of live play from 1pm.

He'd never tell you this himself, but poor Ian was up until 3am last night putting together a video explainer on how to get started in Fallout 4's latest DLC, Far Harbor (leaving out that 'u' made me hurt typing it as much as it did you reading it, trust me).

Fallout 4's Far Harbor DLC is out today, but to access it you need to do a bit of this and that. Thankfully, Eurogamer's Ian Higton has worked it all out and created a cool little video guide for your viewing pleasure.

Fallout 4: Far Harbor trailer lands

Here's our best look yet at upcoming Fallout 4 expansion Far Harbor, which will arrive later this month on 19th May for PC, PlayStation 4 and Xbox One.

Fallout 4 developer Bethesda has boasted that Far Harbor will host the largest landmass ever added to a Fallout game via DLC. With it will come new quests, settlements, dungeons and radioactive beasties - you can glimpse several in the trailer below.

There's also a look at a secretive synth colony which you will be investigating. They're having a bit of a barney with the Children of Atom and the local Maine townsfolk.

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Fallout 4! Is a game that quite a few people spent quite a lot of time playing, so no doubt they'll be delighted that the first significant drop of DLC is here, at last. You can read our full review of the update here, but if you're rushed for time here's the top-line: there's a dash of story in there, and about three to four hours of narrative to play through - but, more importantly, there are robots!

Fallout 4 The Automatron review

The thing I like best about Fallout 4's first DLC pack is that it lets you decide precisely how pissed off you want to feel about Bethesda's companion AI. Automatron's customisable robot buddies come in all shapes and sizes and so, of course, do Fallout's environments - it's therefore wise, before entering a derelict building, to make adjustments not just to your droid's arsenal, but the width of its stride.

The vanilla Protectron biped setup? Well, you're probably safe with stairs as long as you're not expecting a huge turn of speed. But the Sentrybot's towering tripod, with its generous inventory and additional hardpoints for armour pieces? That's going to snag on something eventually - one of mine wrapped itself around another robot while leaving the construction pad. Imagine it filling the corridor behind you as you back away from a kamikaze Supermutant.

After much tinkering I've found that the flimsy Mr Handy thruster-pack delivers consistent performance in the field, because it's hard to trip over the level geometry when you have no feet, but there was, admittedly, that time when I closed a hangar door and my patented Edwinator V6 swooped down triumphantly and got stuck in the mechanism. Oh Edwinator V6, you're such a prankster. Let's see if we can't exchange that silly jump-jet of yours for a set of caterpillar treads.

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Fallout 4's Survival Mode is coming to Steam beta next week

Fallout 4's long-awaited extra hard Survival Mode will launch on Steam beta next week, developer Bethesda teased on Twitter.

"Once it's out of PC beta it'll go to Steam release and we can submit for consoles," tweeted Bethesda vice president of marketing and PR Pete Hines.

We previously argued that Fallout 4 could do with a proper Hardcore Mode and this update should deliver.

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Fallout 4 is packed with stuff, including cool holotape games you can play on terminals. These holotape games are based on famous retro arcade games, such as Donkey Kong and Pitfall. Now, with the arrival of the Automatron add-on, a new holotape has been added to the mix.

Fallout 4: Automatron DLC release date revealed

Fallout 4: Automatron DLC release date revealed

And here's the first trailer.

Automatron, the first add-on for Fallout 4, launches for PC, PlayStation 4 and Xbox One on 22nd March.

The DLC costs £7.99 or comes as part of the game's season pass.

Automatron sees you hunting down evil robots unleashed by the mysterious Mechanist. You can then reassemble their pieces into custom robot companions of your own.

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The next Fallout 4 patch improves settlements

UPDATE 01/03/2015 1am: Fallout 4's 1.4 update is now out of beta on Steam, though there's not telling when it's heading to consoles.

ORIGINAL STORY 23/02/2015: Fallout 4 1.4 update is now in beta on Steam, and due out proper on PC, PlayStation 4 and Xbox One soon, Bethesda has said.

The patch paves the way for the add-on content announced last week, but now adds new features that improve the post-apocalyptic open-world role-playing game's settlements systems.

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Fallout 4's Far Harbor expansion is based on a real place

Fallout 4: Far Harbor is the meatiest and most interesting Fallout 4 add-on announced yesterday.

It's the only DLC we know of that adds a whole new area - a coastal island and the largest new Fallout landmass ever added as DLC, developer Bethesda has said. Its map will also play host to new faction quests, settlements, creatures and dungeons.

What you may not know is Far Harbor is based on a real-world place, just as the game's main campaign is set in the remnants of a post-apocalyptic Boston.

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Fallout 4 DLC revealed, season pass price hike announced

Fallout 4 DLC revealed, season pass price hike announced

Far Harbor stands out in first series of add-ons.

Bethesda has revealed the first wave of add-ons for Fallout 4 and confirmed a price hike for the season pass.

In a post on Bethesda.net, Bethesda announced add-ons Automatron, Wasteland Workshop and Far Harbor.

Automatron, out in March 2016 for £7.99, revolves around the Mechanist, who releases evil robots into the Commonwealth. The Robobrain, last seen in New Vegas, returns. Also, you can build and mod your own custom robot companion. There are hundreds of mods, Bethesda said, as well as the new lightning chain gun.

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Fallout 4 will receive a proper Survival Mode

Food! Sleep! Diseases! Danger!

Fallout 4 received a fair bit of criticism for its Survival Mode that made the game harder, but didn't factor in all the dangers that made the mode such a hit with hardcore New Vegas fans. That will be amended in a future update.

Fallout 4 patch 1.03 improves console graphics quality

Digital FoundryFallout 4 patch 1.03 improves console graphics quality

Detail level increases - with little impact to performance.

Omitted completely in Bethesda's latest release notes, patch 1.03 has boosted Fallout 4's visual settings on PS4 and Xbox One. The update weighs in at 500MB on each console, and makes surprising improvements to draw distance settings for geometry and foliage. It's a great addition to the game that pulls it closer to the look of PC's higher 'fade' settings, but is there a trade-off in play on console - and does this advantage come at any cost to their performance?

We're pleased to say it doesn't in general and both consoles hand in with near identical grades of performance before and after the latest update is applied. However, PS4 suffers somewhat in the transition in one area in particular: Diamond City. In this case, performance drops by 2-3fps on average on overlooking the centre, dragging frame-rate down in comparison to version 1.02. This is not an issue on Xbox One, which turns in identical readings while rising in a lift behind the city.

Fortunately, the Diamond City portion of Fallout 4 is the only area in our test suite that is affected negatively on PlayStation 4. Every other segment - from a Deathclaw battle in Concord to shootouts on top of the Corvega factory - run with precisely the same level of performance as before (including a lengthy bout of play at near 20fps for the latter). In other words, patch 1.03 does very little to improve performance as a whole on either console, and where it dropped on patch 1.02, we still have significant issues here.

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The Fallout fan made to destroy his records for a refund

UPDATE: "It is not the kind of service we want folks to experience."

UPDATE 4.00pm: "We are following up with ThinkGeek as it is not the kind of service we want folks to experience from our store," a Bethesda spokesperson told Eurogamer, referencing the company which runs the Bethesda official store.

Fallout 4's new patch fixes game-breaking glitch

Fallout 4's new patch fixes game-breaking glitch

UPDATE: Finally out on PS4, Xbox One.

UPDATE 9/2/16 4.05pm: PlayStation 4 and Xbox One owners can now finally download Fallout 4's 1.3 update.

The patch launched last week for PC and is detailed below. It was originally due to arrive before the weekend on console. Well, at least it's here now.

ORIGINAL STORY 1/2/16 6.05pm:

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Fallout 4's perk system is one of the more divisive features in the game. Some enjoy its simplicity and the sheer number of perks available. Others - typically fans of Fallout 1, 2 and New Vegas - lament the lack of traits, cool modifiers that would change your characters statistics in meaningful ways in previous Fallout games.

Fallout 4's 1.3 beta update helps you get a head in the commonwealth

Fallout 4's hilarious headless glitch has been addressed on PC in the latest 1.3 beta update.

As detailed on the Bethesda forums, this latest update has "fixed issue with player becoming dismembered while still alive."

There are some other amusing repairs as well, like repairing "an issue where Vault 81 residents would not dismember correctly."

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FeatureFallout 4 could do with a proper Hardcore Mode

What Bethesda's DLC designers could learn from Fallout: New Vegas.

Video game heroes and heroines don't die - they're forgotten. For every conquering protagonist there's a handful of leads who never made it to the credits roll, never weighed a civilisation's fate in the scales. Instead, these characters are left to languish on a save file for months and years as feckless players drift to other releases, their skill trees mere sprouts in the dirt, unfinished plot arcs jutting over a wilderness of backstory. Like ghosts in need of exorcism, they haunt the dreams of their owners. No, Shepard, no! I never meant to abandon you on the Moon. It was Cerberus, I swear. Cerberus put that complete Dawn of War collection in my hands. Cerberus hid the controller charger under the sofa.

The nice thing about running the Eurogamer YouTube channel is that we can get away with doing game of the year a little differently. Eschewing the voting process whereby one game is selected (and thereby ensuring we don't end up murdering one another), each member of the video team has made a video about their personal game of 2015.

Fallout 4 patch 1.02: the good, the bad and the ugly

Digital FoundryFallout 4 patch 1.02: the good, the bad and the ugly

PS4 improves but key issues remain unresolved on Xbox One.

Even at a meagre 512MB, Fallout 4's new patch has a surprising impact on the console experience - restoring a good chunk of its 30fps performance in places, while other spots still don't flatter. As covered in our initial PlayStation 4 test of the Corvega factory, update 1.02 ratchets up the frame-rate for one of the game's most taxing sequences. But going beyond the factory walls on PS4, just how far-spread are its benefits, truly? And do similar tests on a fully patched Xbox One bear out similar gains?

To start, the good news is PS4's improvements aren't limited to one targeted section, but rather, the game at large is now better optimised for Sony's machine. In particular, any combat that puts a strain on PS4's memory bandwidth - via the usual flurry of effects-work - now gets a marked boost on patch 1.02. The gains are remarkable in one early Deathclaw battle for example, going from lengthy lulls at 25fps and under when using the mini-gun on nearby sandbags, to a practically faultless 30fps with the update.

As the PS4's version's primary weakness at launch - particularly in comparison to Xbox One's 30fps delivery in this scene - the frame-rate boost in battles is a big deal. Drops are still an issue of course, and an encounter with Paladin Danse outside the Cambridge police station has PS4 and Xbox One dropping under 30fps. However, it's a clear benefit for PS4 compared to the launch day's patch's mid-20fps delivery. And between the two fully-patched versions, frame-rates are now equal, or in several cases during the Corvega section, much smoother on PS4 in identical tests.

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Fallout 4 patch 1.02 stamps out infinite caps glitch

Fallout 4 patch 1.02 stamps out infinite caps glitch

Disappointed people, clinging onto bottles.

Fallout 4's latest patch 1.02 has fixed the much celebrated infinite caps glitch.

According to a variety of players on Reddit, Gamefaqs and Steam, the glitch that allowed players to buy, sell, dupe, and sell in perpetuity no longer works on any platform.

The 1.02 patch also boosts performance on PS4, as Digital Foundry has discovered.

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Fallout 4 patch 1.02 boosts PS4 performance

Digital FoundryFallout 4 patch 1.02 boosts PS4 performance

Bethesda brings us closer to 30fps - but is it stable?

Fallout 4's patch 1.02 went live last night, a 512MB file that puts to rights some of the game's outstanding issues on PS4. Stability issues, glitches and areas of performance are in the crosshairs this time - while Xbox One's patch is still pending. Based on its update notes, Bethesda singles out the Corvega factory as a focal area of gain on PS4 - a nightmare to play in its launch state, with drops to 20fps and under on the console. Thankfully, we have some good news on this front.

Starting at its sewers and working up to the rooftops, Bethesda delivers a notable boost in Corvega's overall performance level compared to the day one patch. Across the breadth of our video below, a run of this area puts us at a fixed 30fps in places where the older version dwelled in the mid-20s. It's a night and day difference at points. It's a handsome boost then - but it must be stressed that we're still in the process of determining whether this improvement reflects the game's other stress-points on PS4 - such as effects-heavy battles.

As things stand, the improvement is clearly tangible, even if the frame-rate still isn't 100 per cent ideal. A flat reading at around 20fps creeps in once we trigger explosives in the sewers, while the high-rises of the factory plant still take a toll on PS4's frame-rate. An overview of Lexington prompts a similar lengthy drop, but patch 1.02's overall reading is indeed higher in each scenario.

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Fallout 4 modder Cosmic Contrarian likes to create ridiculously epic NPC battles pitting thousands of characters against one another. The modder previously pitted 10k ghouls against 300 Super Mutants and 2k Mirelurks against 100 Minutemen. Now he's created his most gargantuan battle yet with 100 Brotherhood of Steel Soldiers facing off against a wave of 30k Deathclaws storming their homebase at the Cambridge Police Station.

Salutations, Eurogamers. Another week, another seven days spent mooching around in Fallout 4's expansive nuclear wasteland. That towering pile of dishes in the sink will eventually biodegrade or something, right?

Fallout 4 beta patch due next week on PC

Fallout 4 beta patch due next week on PC

Consoles updates to follow.

Fallout 4 developer Bethesda has offered a cursory overview of its plans to fix the post-apocalyptic open-world game's myriad of glitches.

"It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once," the developer stated on its official blog. "We're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development. But a hundred testers will never replicate the many millions playing the game now, and we're hard at work addressing the top issues."

"Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles," Bethesda explained. "This process has worked well for us in the past and allows us to get more fixes out faster."

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FeatureFallout 4 encumbrance: how to lighten the load

By Eurogamer readers in response to yesterday's article. Thanks!

Well then! Yesterday's article on Fallout 4 encumbrance sparked an interesting debate, didn't it? After over 300 comments on Eurogamer, a decent-sized thread on NeoGAF, and loads of tweets and Facebook posts, it's clear to me I picked up on an issue lots of Fallout players had an opinion on.

With Fallout 4 on shelves and thousands of special editions out in the wild, it's a safe bet at least one person is playing through the entire game with a plastic Pip-Boy on their arm. But how does the Pip-Boy stack up in the real world? Is it actually useful for your everyday wasteland explorer? Because I am a committed idiot, I decided to find out, wearing the Pip-Boy for a whole week. Here's how I got on.

FeatureWhy I'm tired of Fallout 4 encumbrance

"You're carrying too much and can't run!"

A friend of mine visited over the weekend. He'd never played any of the Fallout games, nor had he played any of the Elder Scrolls games. But he'd seen adverts for Fallout 4 and asked me to show it to him. So on went the PlayStation 4 and on went Fallout 4.

Fallout 4 tops UK chart, launch sales 200% up on New Vegas

Fallout 4 tops UK chart, launch sales 200% up on New Vegas

Rise of the Tomb Raider sidles to fourth.

There's no surprises as to this week's UK chart number one: Fallout 4 has claimed the crown with ease - no need to Pip-boy anyone to the post.

Fallout 4's launch sales were 213 per cent higher than 2010's Fallout: New Vegas, UK numbers company Chart-Track reported.

Bethesda has yet to reveal actual sales, but the publisher has said it shipped 12m copes of the game in readiness for launch.

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Face-Off: Fallout 4

Digital FoundryFace-Off: Fallout 4

Digital Foundry's breakdown of all three releases - and the extras PC brings to the table.

Fallout 4 is a game at odds with itself; an arresting open-world adventure with a staggering number of moving parts, but also one where its engine trembles under its demands. Having picked apart all three versions at length, it's fair to say PlayStation 4 and Xbox One each have unshakeable performance issues that can't be ignored. However, in visual terms they fall very close to one another - and at its top settings, PC adds some interesting touches over the console experience.

Let's rattle off the basics first: the 1920x1080 checkbox is readily ticked for both consoles, and pixel-counting gives us the precise same return. It's a state of affairs that perhaps points to Xbox One as the focus for Bethesda at the start of Fallout 4's development, and visuals are almost entirely matched with PS4. We have an accomplished implementation of temporal anti-aliasing on each console too, while texture map quality, shadows and even the quality of specular mapping in rain are a direct match.

Introducing PC at ultra settings is very revealing here, and shows just how much PS4 and Xbox One retain on balance. As tested on the latest patch, 1.01, on each version, the good news for console owners is that you're getting the maximum quality in textures, alpha effects and geometry across the game. PC's take on this post-apocalyptic Boston setting is identical in its building blocks. To an extent, this might frustrate those looking to squeeze a radically overhauled visual setup on PC - but there remain three main areas of improvement.

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UPDATE 16/11/15 12:15pm: There's some confusion about the status of Fallout 3 as an Xbox One pre-order bonus, and also the question of whether the code will expire or not. We've looked into this and can confirm the following: first of all, every copy of Fallout 4 available now includes the Fallout 3 code, and this situation is the case in every copy in every territory. This will be included with all copies of the game shipped in the first 90 days of its launch. Additionally, the code will not expire 90 days after launch - once you have the code, you can redeem it at any time. And finally, any initial stock that originally contained the Fallout 3 code will still have it once the 90 day period is over - it won't be withdrawn. Hopefully that clears everything up!

Fallout 4 mods are already changing the game in cool ways

War. War never changes. Unless you mod it, then you can change loads of stuff.

Fallout 4 has been out for less than a week but modders are already hard at work churning out add-ons that'll alter and in many cases improve your adventures in post-nuclear Boston.

Bethesda shipped 12m copies of Fallout 4 for launch

Bethesda has trumpeted the launch of Fallout 4 - but failed to specify how many copies it's sold.

What it did say is the post-apocalyptic role-playing game launched with a whopping 12m copies shipped worldwide to meet day-one demand. That represents a huge $750m in revenue.

That figure, though, doesn't represent actual sales of the game to customers. But given Bethesda was confident enough to set aside 12m units for launch, there's no doubt Fallout 4 sold extremely well.

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Fallout 4 differs from previous games in the post-apocalyptic series in that it lets you build bases. But the way the game introduces this eye-catching feature to the player can be a tad overwhelming - and confusing.

It's Fallout 4 launch day and for many GAME still hasn't delivered

It's Fallout 4 launch day and for many GAME still hasn't delivered

UPDATE: "There will be a short delay," GAME warns.

UPDATE 1.10PM: GAME has issued a statement apologising for the continued wait for some Fallout 4 Pip-Boy Edition customers, and warned of a "short delay" before all orders find their rightful owners.

There's mention, too, of the reason that orders failed - due to banks and PayPal accounts not accepting payment to be taken, despite many customers insisting that their details had not changed.

Here's the statement in full:

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Digital FoundryFaster hard drives boost Xbox One Fallout 4 performance

Stutter issues eliminated using an SSD, loading times improved on PS4.

Yesterday we reported on Fallout 4 console performance, finding that both PS4 and Xbox One target 1080p30 gameplay - with somewhat variable results. Both versions have issues maintaining their frame-rate targets, but it's the Xbox One version that has a tangible disadvantage - there's a 'macro-stutter' issue that seems to be related to the game's background streaming technology. Entering new areas can see second-long pauses, and even switching weapons sometimes causes problems.

Fallout 4 review

Your reaction to Fallout 4 will depend greatly on your expectations. If you're a fan of the series - or at least Bethesda's rebooted first-person take on it - then you'll find everything you wanted, and more. If you despair of Bethesda's creaking game engine, with its frequent glitches, stutters and occasional fatal crashes, then you'll also find everything you feared.

Fallout 4

Publisher: Bethesda

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Performance Analysis: Fallout 4

Digital FoundryPerformance Analysis: Fallout 4

Updated with fresh frame-rate testing in more challenging areas of the game.

UPDATE 13/5/15 11:40am: Since our initial analysis, we've put more time into Fallout 4, and we've been able to isolate a number of spots that really challenge the engine. In particular the Corvega factory is a rough spot, and PS4 takes the brunt of the hit once we reach its rooftops (down to 15fps). Both machines also suffer long drops to 20fps in certain interior battles. Time will tell just how far-reaching these trouble spots are throughout the game, particularly once more hours tally up. In the meantime, we'll update soon with a full Face-Off, taking a deeper dive into the specific ins and outs of each platform.

Original story: Four years on from its predecessor, Bethesda emerges from the vault with the hugely anticipated Fallout 4 - adding new technologies to its Creation Engine on PlayStation 4, Xbox One and PC. Equipped with an improved physically-based lighting model, it's confirmed the game's development process began with the team porting its earlier work to Xbox One first. However, optimising for both platforms has evidently proven tricky since, and on analysing the reality of each console's frame-rate at launch, the results are something of a mixed bag.

First up though, we can confirm PS4 and Xbox One render at a native 1080p resolution, with no compromise in either case. It gives us a sharp base image, and in presenting a post-apocalyptic world that sprawls out for virtual miles in each direction, it pays off hugely in keeping the image sharp on views across the wasteland. It's a surprise for Microsoft's machine too, with its previous history of cutting back on resolution in similar open world games. But here, both consoles give a matching, full HD presentation, also using a temporal anti-aliasing pass to minimise shimmer on panning shots.

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Fallout 4 fans furious as GAME cancels Pip-Boy Edition pre-orders

Fallout 4 fans furious as GAME cancels Pip-Boy Edition pre-orders

UPDATE: One day from launch, some customers still to be contacted.

UPDATE 9/11/15 10.45am: Less than 24 hours from launch and some GAME customers are still waiting to hear if they will receive their £99 Fallout 4 Pip-Boy Edition, following the retailer's order errors last week.

Many GAME customers were notified via email early last Friday morning that their payment method had failed for their Pip-Boy Edition orders - but it was actually GAME's system at fault.

A second email was then sent to customers, after many had spent hours on the phone to customer service trying to find out what had happened. This new message, distributed around 6pm, explained that customers still wishing to keep their order would need to reply and provide a phone number for GAME to contact them over the weekend.

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Fallout 4's launch trailer is irradiated with story clues

Fallout 4's launch trailer is irradiated with story clues

And our first dialogue from Bethesda's female protagonist.

Just days away from Fallout 4's release, publisher Bethesda has finally revealed a little more of the game's story.

The launch trailer below may give away more than you'd care to find out - so exercise caution if you want to go in completely blind.

For those that do want their best tease yet of the game's post-apocalyptic Boston then there are mentions of the game's various factions, including one that may be the game's main antagonists. Or is everything not quite as it seems?

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When Skyrim launched just shy of four years ago, it attracted a lot of people who had never touched an Elder Scrolls game before. I was one of them, in fact. Given the amount of muscle Bethesda has thrown into the marketing, it's highly likely Fallout 4 will do the same.

What the Fallout 4 leaks tell us about perks

Increase your Awareness - and beware spoilers!

A flurry of leaked Fallout 4 gameplay videos have hit the net, giving us our first proper look at all the perks available in the game. New perks have been singled out on Reddit and added to the full list on the Fallout Wiki.

Big Fallout 4 gameplay leak a week before launch

Big Fallout 4 gameplay leak a week before launch

Four videos posted online - watch them before they decay.

Fallout 4 gameplay has hit the internet over a week before the game launches.

Links to four videos, hosted on vid.me, were published to pastebin. At the time of publication they're all online. It looks like they're captured from the Xbox One version.

The videos contain spoilers, as you'd expect. So if you plan to hit Fallout 4 fresh when it comes out officially on Tuesday, 10th November, it's probably best not to watch.

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Fallout 4's Trophy and Achievement list analysis and speculation

Ian uses his perception skills. Possible spoilers!

Achievement and Trophy tracking website Exophase has today posted the full award list for Fallout 4. There are 51 trophies in total, and while many are self-explanatory, there are a select few that invite speculation and point towards potential story arcs.

Dota 2 to receive Fallout 4's Mister Handy Announcer Pack

Dota 2 to receive Fallout 4's Mister Handy Announcer Pack

A free bonus for buying Fallout 4 on Steam.

Dota 2 will receive a Fallout 4 crossover in the form of an Announcer Pack staring three-armed floating service bot Mr. Handy.

Purchasing Fallout 4 on Steam will give players access to the upcoming Announcer Pack, due mid-November.

Publisher Bethesda noted that this bonus is a "limited time offer," but no details are given regarding when it will expire.

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Fallout 4's fancy pants live-action trailer

Fallout 4's fancy pants live-action trailer

We quite fancy a Fallout movie, now.

What would a Fallout film look like? Maybe it would look like this.

Ahead of the release of Fallout 4 on 10th November, Bethesda has released a cool live-action trailer that shows off the game's post-apocalyptic wasteland as if it were made for a movie.

The trailer begins before the bombs fall, but it's not long before the Sole Survivor emerges from Vault 111 and explores the wasteland. We see robot assistant Mr. Handy, your companion Dogmeat, as well as a nice bit of Power Armour.

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Fallout 4 28-35GB on console, PC system specs revealed

Launches 12.01am in every territory so we get it before the US.

Fallout 4 has slightly strange but achievable system requirements on PC, and occupies between 28-35GB hard-drive space on consoles. I say "slightly strange" as the recommended specs ask for a powerful processor and graphics card but are relatively easy on the RAM. Does it really need all that processing power? We'll see, I suppose!

No platform exclusive DLC deals for Fallout 4

Fallout 4 won't have platform exclusive downloadable add-ons, Bethesda has confirmed.

Responding to a question on Twitter, Bethesda marketing chief Pete Hines said the company hadn't done any DLC exclusive deals.

This marks a shift for Fallout. Fallout 3's DLC add-ons were originally exclusive to Xbox 360 and Games for Windows, and later released on PlayStation 3.

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Apparently concerned that the world is not nearly excited enough for its upcoming quirky indie game Fallout 4, Bethesda has launched a new web series based around the post-apocalyptic RPG's S.P.E.C.I.A.L. stats system.

Fallout 4's big Season Pass promise

$30 for all Fallout 4 DLC ever.

Bethesda has said the Fallout 4 Season Pass will cost $30 (around £20) and those who buy it will get all of the Fallout 4 DLC the developer ever creates.

What if Fallout 4 were an oldschool isometric RPG?

Then it would probably look like this.

Fallout is now a first-person - or third-person, if you fancy it - video game. But it wasn't always so. The post-apocalyptic role-playing series began life with an isometric viewpoint, a visual style now considered oldschool.

Gamescom is a beautiful, hot, noisy mess of a show and an utter delight to visit. Sadly, not everyone can go - and this year, that includes me. But thankfully, we packed Chris Bratt off to tour the show with a camera in hand to capture just what attending the world's biggest gaming show is like.

The Eurogamer Gamescom day one podcast spectacular

Chris, Ian, Bertie and Martin on all that was great and good at the show's opening day.

Ahoo, and a lovely warm welcome from Eurogamer's Gamescom team at the end of the first day proper of Europe's biggest gaming show. Chris, Bertie, Ian and Martin delayed their trip to the beer halls of Cologne just long enough to bring you impressions of all they saw out on the show floor, and took a little time to relay the highlights. There's Star Citizen, Scalebound, Fallout and some of that esoteric PC stuff that Chris loves so much. We'll be back tomorrow for another episode, though we'd better be careful - any more and we're in danger of making this podcast thing a habit.

Fallout 4's £100 Pip-Boy Edition may be sold out everywhere and Bethesda has been clear that it can't make more, but there is another way. Gamer and 3D printing enthusiast Yvo de Haas has released a schematic for how one can print a Pip-Boy 3000 Mark IV.

Bethesda literally cannot produce any more Pip-Boys

Its manufacturer is too busy to make more.

Fallout 4's Pip-Boy accessory in its Collector's Edition has been such a sought after item, publisher Bethesda has admitted it simply cannot produce any more of them due to the manufacturer being too busy to make further stock.

Bethesda confirms Fallout 4 1080p30 on consoles, unrestricted on PC

Bethesda confirms Fallout 4 1080p30 on consoles, unrestricted on PC

Will make "every effort" to bring mod support to PS4.

UPDATE: Bethesda has clarified that, as expected, Fallout 4 will run 1080p30 on consoles but be unrestricted on PC.

ORIGINAL STORY: Fallout 4 will run at 1080p30 "on everything", game director Todd Howard has said - presumably referring to PS4 and Xbox One versions, not PC.

The resolution and frame-rate he confirmed to Digital Spy at E3.

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Fan attempts to pre-order Fallout 4 with bottle caps

UPDATE: Bethesda honours the request.

UPDATE 25/06/2015 5.49pm: Bethesda has accepted Seth's bottle caps as legal tender to pre-order Fallout 4, but only because he was the first to do this. So don't go out getting smashed and sending Bethesda your caps in hopes of attaining its highly anticipated sequel.

VideoVideo: All the Fallout from Bethesda's conference, and more

Aoife and Johnny dissect the news from last night's show.

Aoife, Johnny, Oli and Tom are all over in Los Angeles right now, taking in all the delights of E3 which kicked off in earnest last night with Bethesda's conference. There was Fallout - lots and lots of it - plus a proper look at Doom and the pleasant surprise of a Dishonored 2 announce. Oh, and something about Battlecry too, if that's your thing.

Fallout 4 gameplay… lots of it

Fallout 4 gameplay… lots of it

Character creation! VATS! Crafting! Building! More!

Todd Howard, game director of Bethesda Game Studios, took to the stage at E3 to show off Fallout 4 gameplay.

BGS, Howard said, started work on Fallout 4 in 2009 after wrapping up Fallout 3.

The game begins before the bombs fall in Fallout's post-apocalyptic world, on a Saturday morning.

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Video: What secrets does the Fallout 4 reveal trailer hold?

Fallout 4 was officially announced by Bethesda yesterday and, like most of the internet, I was rather excited by the trailer. There's a dog. What more do we need, really?

Anyway, in all the hubbub it's easy to overlook a couple of little bits and pieces in the reveal trailer, so I did some digging online and rounded up the more interesting theories and hidden clues for your edification. Just what is up with Vault 111? Where on the timeline are we? And could the game feature an in-depth crafting mechanic?

Got a theory of your own? Something I missed? Leave a comment and let me know. I'll be just over here, listening to The Ink Spots.

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FeatureA brief history of Fallout

War. War changes quite a lot.

After years of waiting and false hopes, Bethesda has finally announced Fallout 4. It's as good an excuse as any to take a trip through time to where it all began, in a very different kind, but now much more familiar kind of Wasteland. This was back in 1988, on technology so primitive that most of the original's game text had to be printed in a manual, with the game simply giving a number to look up every time anything happened. Nevertheless, it found almost instant critical and commercial success... and immense difficulty getting a sequel off the ground. At least, an official one.