Fallout 3


Key events

FeatureAn ode to video game doors

Walking you through the doors of Doom, Dark Souls and more.

It's easy to underestimate the humble door. You open it, you go through. Sometimes, you must find the key first, and for many games, that's the whole extent of the player's interactions with doors. They're something to get past, something that cordons off one bit from the next bit. A simple structural element, of special interest to level designers, but not the ones who turn the knobs.

It's easy to understand why brutalism has been such a potent source of architectural inspiration for games. The raw forms - solid, legible and with clear lineation - are the perfect material for level designers to craft their worlds with. Simultaneously, these same structures are able to ignite imaginations and gesture outwards, their dramatic shapes and monumental dimensions shocking and attention-seizing.

There's a Fallout and Skyrim concert for War Child UK

Get tickets before they ar-gonian.

Is there anything more spine-tingling than loading up Skyrim to hear those ominous chants? Now imagine that with a live choir, in London's Hammersmith Apollo, all in the name of charity. Oh - and with some epic Fallout music thrown into the mix too.

FeatureThe horror of Vault 11

"Congratulations, martyr!"

Nestled in the mountains, the door that leads to Vault 11 is the kind you see hammered onto a shack. It is rotting wood and nails and spider webs clinging on to existence like the people of Fallout's post-apocalyptic Mojave Wasteland. The Brotherhood of Steel have sent us here to find a differential pressure controller, one of the parts needed to repair their faulty air filtration system.

In October of 2008, Bethesda Game Studios released Fallout 3 and in doing so, changed the series forever. Gone were the 2D sprites, isometric camera and turn-based combat of the original games in favour of something the studio believed could appeal better to a larger, more mainstream audience. And well, the nearly five million units shipped during the game's launch week suggest they were probably right on that front, but still, there remains a substantial number of fans that to this day lament the loss of classic Fallout.

The food you stumble across in the Fallout universe tends to fall into two camps; surviving products from before the bombs fell (three cheers for preservatives) and dodgy looking cuisine made from whatever's lying around - or trying to tear your face off.

The Fallout fan made to destroy his records for a refund

UPDATE: "It is not the kind of service we want folks to experience."

UPDATE 4.00pm: "We are following up with ThinkGeek as it is not the kind of service we want folks to experience from our store," a Bethesda spokesperson told Eurogamer, referencing the company which runs the Bethesda official store.

UPDATE 16/11/15 12:15pm: There's some confusion about the status of Fallout 3 as an Xbox One pre-order bonus, and also the question of whether the code will expire or not. We've looked into this and can confirm the following: first of all, every copy of Fallout 4 available now includes the Fallout 3 code, and this situation is the case in every copy in every territory. This will be included with all copies of the game shipped in the first 90 days of its launch. Additionally, the code will not expire 90 days after launch - once you have the code, you can redeem it at any time. And finally, any initial stock that originally contained the Fallout 3 code will still have it once the 90 day period is over - it won't be withdrawn. Hopefully that clears everything up!

Given how frequently video game characters take damage, you'd think most developers would be medical experts by now. Sadly, that couldn't be farther from the truth; you only need glance at some of the healing methods in video games to know that something is rotten in the hospitals of Denmark.

Fallout 3 features a funny glitch in which players can escape the game's tutorial while playing as a baby. While always good for a laugh, this kooky bug was oft thought of as nothing but a ludicrous lark. Yet YouTuber Bryan Pierre decided to turn this glitch into the ultimate challenge: to save the Capitol Wasteland as an infant.

FeatureA brief history of Fallout

War. War changes quite a lot.

After years of waiting and false hopes, Bethesda has finally announced Fallout 4. It's as good an excuse as any to take a trip through time to where it all began, in a very different kind, but now much more familiar kind of Wasteland. This was back in 1988, on technology so primitive that most of the original's game text had to be printed in a manual, with the game simply giving a number to look up every time anything happened. Nevertheless, it found almost instant critical and commercial success... and immense difficulty getting a sequel off the ground. At least, an official one.

What does Fallout: New Vegas' lead designer want from Fallout 4?

But don't expect an announcement any time soon, Bethesda says.

It's been more than a year since Skyrim developer Bethesda Game Studios moved wholesale onto its "next major project", which we expect to be Fallout 4. The game was in pre-production while Skyrim DLC rolled out, and in April 2013 was declared ready for the team's "full attention".

A trademark for Fallout 4 has been spotted, sparking speculation that Bethesda may be set to announce a new PC and next-gen version of the post-apocalyptic open world role-playing game series.

Over the next two weeks we'll be bringing you our pick of the games of the generation. Fallout 3's up today, and we take a look at Bethesda's brilliantly handled revival of the classic RPG series.

Fallout TV show in the works - rumour

Bethesda trademarks "an on-going television program set in a post-nuclear apocalyptic world." Hmm...

Fallout publisher Bethesda Softworks has registered a trademark with the United States Patent and Trademark Office for "an on-going television program set in a post-nuclear apocalyptic world."

Three Dog tweet sets tongues wagging on possible Fallout 4 announcement

The voice actor who played Three Dog in Fallout 3 has sparked speculation that Bethesda may soon announce Fallout 4.

Erik Todd Dellums tweeted last night saying Fallout fans may not have heard the last of Three Dog, the excitable GNR DJ who starred in the post-apocalyptic open world role-playing game.

“To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming!” he said.

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Interplay: Fallout Online launch in 2012

Interplay: Fallout Online launch in 2012

Bethesda "miss a lot of the humour".

Long-in development MMO Fallout Online will launch in the second half of 2012, Interplay has promised.

In an interview with Edge magazine Interplay president Eric Caen said 2012 will also see a Fallout Online beta.

Caen's comments will no doubt reassure fans troubled by the legal dispute between Interplay and Fallout 3 creator Bethesda over the game.

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Killzone 3 beta theme goes live tomorrow

Killzone 3 beta theme goes live tomorrow

Plus, free Fallout 3 DLC for PS Plus users.

The theme you'll need to download to gain access to the Killzone 3 beta will go live in the PlayStation Store on Wednesday at 8pm UK time, Sony has announced.

According to the European PlayStation blog, the first 10,000 Plus subscribers to download it will win a place on the beta.

The PlayStation Plus update also reveals that all five Fallout 3 add-on packs will be available to Plus members for free, for one week only.

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Todd Howard working on two new games

Next feels "like you have a new console".

Bethesda Game Studios is already designing the game it will make after the one the team is currently working on - which itself has yet to be announced, executive producer Todd Howard has told Eurogamer.

FeatureBethesda's Todd Howard

On the new game, the one after that, and ladders.

Before Eurogamer sits down with Todd Howard at QuakeCon to bully him into talking about his new game, we catch his panel with Tim Willits from id Software and Jason West and Vince Zampella from Respawn Entertainment.

FeatureBorn Under A Bad Sign

A history of good videogame villains.

I think it's fair to say videogames are fundamentally selfish exercises. And I mean that in a broad, all-encompassing sense: whether you're watching your gnocchi-shaped Mii squat its way into bikini season or conquering some remote alien backwater in the guise of a faceless space-bobby, the focus is on you, the player, and how absolutely amazing and sexy and important you are.

FeatureNatural Born Killer

Part 3: End of the line for our adventures in genocide.

Welcome back to Alex's attempt to kill everyone he encounters in Fallout 3. Everyone. Check out part one and part two of Natural Born Killer elsewhere on Eurogamer.

PSN: Lost Planet 2, Ninja Gaiden demos

Plus Fallout 3: Broken Steel and more.

Sony has updated the PlayStation Store and the highlights are Lost Planet 2 and Ninja Gaiden Sigma 2 demos for PS3 and the long-awaited first downloadable content for the PS3 version of Fallout 3 - the Broken Steel pack that ups the level cap.

Fallout 3 GOTY date still non-committal

Plus: XBL treat for owners of all DLC.

Bethesda has told Eurogamer there is still no specific date for Fallout 3: Game of the Year Edition, which supposedly arrives here next month on PC, PS3 and Xbox 360.

Interplay's Fallout MMO on the ropes

As Bethesda attempts to terminate deal.

Interplay's Fallout MMO may never see the light of day as Bethesda attempts to terminate the licensing agreement with a lawsuit filed last week.

FeatureNatural Born Killer

Part 2: Killing in the name of science. Arguably.

Spoilers follow! If you haven't played Fallout 3 yet, first of all what are you doing, and second you might want to give this a miss until you have. And even then, it's a bit icky. Check out part one of this series elsewhere on Eurogamer.

FeatureNatural Born Killer

Part 1: An experiment in genocide, using Fallout 3.

Gob hits me. Not literally, of course - he's much too kindhearted for that. But as he runs away, clutching his bleeding head and begging for mercy, I am genuinely struck by a deep, genuine remorse. Here's a Ghoul - not an undead monster in the traditional sense, but one of the residents of the Capital Wasteland whose appearance was deeply disfigured by radiation - who has spent his long, painful life beleaguered by intolerance and various physical ailments. He spends his days mixing drinks at a sleazy bar in Megaton, constantly harassed and mocked for his condition by his boss, Colin Moriarty. And now I've strolled in, dismembered all his friends and coworkers, and am chasing him through the dingy building while he tries - in vain, naturlich - to hide. Gob won't be the last person I mercilessly slaughter in Megaton this day, but his death will stay with me the longest.

Mothership Zeta weapons, perk details

Mothership Zeta weapons, perk details

Plus, you'll be able to revisit the ship.

Fallout 3: Mothership Zeta developer Jeff Gardiner has said that the upcoming downloadable content has "the most high tech weaponry in the game" and released a bit more info on your new toys and the inevitable new perk.

According to Gardiner, speaking to MTV, there's a Shock Baton for melee fighters alongside the previously announced Alien Atomiser (pistol), Alien Disintegrator (rifle) and Drone Cannon.

Gardiner also mentions a new grenade, the Cryo Grenade, "which freezes enemies for a short period of time". "On top of that there are new unique weapons, and a new heavy weapon." One of those may be the Drone Cannon, which he didn't mention in the main body of his comments.

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Fallout 3: Mothership Zeta dated, priced

Plus: GOTY edition still set for October.

Bethesda has announced that Fallout 3's fifth downloadable content pack, Mothership Zeta, will be released on 3rd August on Xbox Live and Games for Windows Live for 800 Microsoft Points (GBP 6.80 / EUR 9.60).

Bethesda toying with iPhone Fallout

Sitting on pile of reject designs.

Bethesda's Todd Howard has told Joystiq that the developer thinks Fallout would translate well to iPhone, and has been experimenting with potential designs - but it hasn't found one that works yet.

Bethesda doing more Fallout 3 DLC

Supporting PS3, doing retail bundles.

Bethesda has unveiled two more Fallout 3 downloadable add-ons, one called Point Lookout (unsurprisingly) and the other called Mothership Zeta.

MS changes gamerscore limit to 1750

Sources confirm rule change regarding DLC.

Microsoft has updated the rules regarding the total amount of Achievements and gamerscore that Xbox 360 games can award to players.

Bethesda files Fallout TV/film trademarks

Plus: Chandler from Friends still single.

Bethesda Softworks recently applied for additional Fallout trademarks to do with "an ongoing television programme" and "motion picture films about a post-nuclear apocalyptic world".

Bethesda may sue over Fallout MMO

Claims Interplay hasn't started work.

Financial papers from Interplay suggest that Bethesda might sue the struggling publisher over its planned Fallout MMO.

Bethesda hopeful of The Pitt fix today

Final checks were done last night.

Bethesda is hopeful that a working version of The Pitt will be available from Xbox Live Marketplace later today. The team was doing final checks on the content last night, according to the Bethblog.

Bethesda fixing The Pitt for Xbox 360

Update: dev issues statement.

Bethesda is working on a fix for The Pitt downloadable content for the Xbox 360 version of Fallout 3, which went live today to widespread complaints about crashes and bugs.

Fallout 3 patch boosts 360 graphics

Fallout 3 patch boosts 360 graphics

Specular maps are back.

The nondescript Fallout 3 update released to PC and Xbox 360 owners earlier this week has quietly restocked the 360 version with missing visual effects.

According to Eurogamer's Face-Off maestro Rich Leadbetter's blog, Inside Digital Foundry, the auto-update patch introduces specular maps to certain areas, delightfully illustrated with shots of bugs and a comparison video.

The Xbox 360 version was the better of the two console releases when Fallout 3 released in late October last year, but as Leadbetter points out, "despite its superior frame rate and full-on 4x MSAA, [it] had flaws of its own - notably some inferior textures when viewed close up, along with a lack of specular maps on the monsters and characters, resulting in a somewhat flat look compared to the other versions of the game".

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More details on Fallout's The Pitt

More details on Fallout's The Pitt

AutoAxe, slavery, a potential cure.

Bethesda has revealed more details on Fallout 3's upcoming second downloadable pack, The Pitt, in the pages of this month's Official Xbox Magazine in the UK.

The Pitt - set in Pittsburgh, obviously - consists of an abandoned steel yard (apparently a dungeon, of sorts) and a settlement divided between the slaves in Downtown and their masters in Haven.

One of the significant quests will involve chatting up Raiders rather than fighting them, as you infiltrate their numbers to try and reach the Raider boss, who may have discovered a cure for mutation.

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No level cap in next Fallout?

Bethesda says it's learned its lesson.

Bethesda has hinted that the next Fallout game may not have a level cap - and might be playable infinitely.

Fallout PS3 Trophy patch released

Fallout PS3 Trophy patch released

Also sorts out stuttering, apparently.

As promised, Bethesda Softworks has released a patch to add Trophy support to Fallout 3, and to sort out stuttering during system notifications, while "other issues reported within the community" are also tackled.

The 24MB patch, which takes the game to version 1.10, should automatically download for US and UK gamers, and Bethesda said yesterday that "Updates for other PS3 territories, as well as Xbox 360 and PC versions of the game, are on their way".

The Trophy list is the most obviously appreciable change, although as ever with these it's not retroactive. There are 51 Trophies to hunt down for those who've waited, in a list that mirrors the Xbox 360 Achievements except for the addition of a Platinum Trophy for gamers who gather all the other ones.

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Bethesda details first Fallout 3 DLC

Bethesda details first Fallout 3 DLC

New perk, art, weapons, armour, gadgets.

Fallout 3 lead producer Jeff Gardiner has fleshed out the Operation: Anchorage DLC due for arrival in January.

For 800 Microsoft Points (GBP 6.80 / EUR 9.60), there will be roughly four-to-five hours of extra gameplay, Gardiner told IGN. And once downloaded, the extra content can be played through at any level - providing the player has left Vault 101. A quest objective and map marker will show you where to go.

Operation: Anchorage is a military simulation of a battle that happened long ago in Fallout 3 lore. The program exists today to help the government run counter-offensive training should the Chinese red army ever rise to power again.

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Fallout 3 to be patched on all platforms

Fallout 3 to be patched on all platforms

Bethesda still non-committal about when.

Bethesda has broken silence and confirmed an upcoming patch for all three versions of Fallout 3.

Community manager "Gstaff" gave word on the Bethesda forum, but said nothing about when the update will arrive or what will be in it.

Unfortunately, all three versions of Fallout 3 seem to be suffering from bugs, and the PC, PS3 and Xbox 360 forums are stuffed with examples of them.

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Fallout 3: Triple Format Face-Off

Digital FoundryFallout 3: Triple Format Face-Off

PS3 vs. 360 vs. PC with video and comparison shots.

One of the most important, and impressive games of the year, Fallout 3's 10/10 Eurogamer score means it deserves intensive Bonus Round cross-platform coverage. There's the usual array of screenshots and videos, combined with an extra dimension of analysis reserved for only the most significant of releases.

At its heart, like Oblivion before it, Bethesda's latest is primarily a PC game, so we thought it only fair to bring this version to the party. Think of it as the ultimate iteration; the game that the console versions aspire to be, and are clearly derived from. Powering the game for the purposes of this feature was a Q6600 quad-core CPU, an NVIDIA 8800GT, 2GB of 800MHz RAM, a fresh install of Windows XP and a bog-standard 80GB hard disk. In short, a relatively inexpensive computer: knock the CPU down to a dual-core and we'd be talking PS3 money. We played at the game's suggested defaults for this level (i.e. 'high' quality) and ramped up the LOD effects on all scenery.

Not surprisingly, Fallout 3 works best on PC. Graphically speaking the game runs - for the most part - at 60fps at 720p on our system, with only the occasional drop in frame-rate. Its fully anti-aliased image, high-quality textures and much shorter load-times are of course welcome, but the game's use of the standard mouse-and-keyboard controls really makes it a pleasure to interface with compared to the console versions.

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Fallout 3 PC to get patch

Fallout 3 PC to get patch "later today"

Plus: PS3 Trophies on the way.

Bethesda bigwig Pete Hines has said a patch for the PC version of the game will be released later today.

Speaking in a Eurogamer Live Text article, he said the patch will "address a few PC-specific things that have come up".

"Can't give you any details yet beyond that as far as what else might be in the works for any of the three platforms," Hines added.

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FeatureEurogamer Expo: Top 10 Games

As voted for by you.

First things first, apologies if you were disappointed, having read our Eurogamer Expo preview on Monday, to discover that the MotorStorm: Pacific Rift vehicle outside the Expo entrance was a monster truck instead of a Humvee. We are also sorry that so many of you missed the chance to touch Bertie's moustache, which endures even now atop the sweater-clad granite torso and arms of news-typing sultriness.

Fallout 3

Fallout 3


Fallout 3 is such an embarrassment of riches, it's hard to know where to begin. The news is definitely good though, because whichever way you stack it up it qualifies as a landmark game. Like BioShock and Oblivion, unpicking its merits is something of a Gordian knot. But that is, of course, precisely its charm.

The bedrock, as you would hope, is the game's immensely well-realised and beautiful openworld. Arty, varied and epic, it's crafted with attention to detail, housing secrets, lies, hopeless ambition and revenge. The Capital Wasteland has a palpable sense of place, where even the more obscure backwaters hide pleasing diversions, intriguing characters and curious sub-plots.

It doesn't seem to matter which angle you take with Fallout 3 though, because there's usually something pleasing to report. It makes the fiddly micromanagement of weapons, apparel and health a relative joy with a slick, intuitive interface. It rewards and encourages progress with a transparent and logical levelling system. It delights with countless improvements to the Oblivion engine, physics and animation. Even the script and voice acting are pretty decent, and there are reams of detailed text logs to discover. At one point, you even stumble across a playable beta version of a fully-fledged text adventure.

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FeatureFallout Retrospective

How the original games caused a quiet revolution.

When Fallout 3 was announced, the widespread joy at the resurrection of a beloved and largely forgotten series by a developer of as much established talent as Bethesda was huge. But it was matched by an equally fierce backlash from one of the most notoriously fanatical, difficult-to-please fanbases in the gaming world. Most Fallout fans were adamant that the series ought to be left alone, that the limited technology that the games were built upon was an integral part of what Fallout was, and that any attempt to modernise the series could only result in the bastardisation of one of the most fondly-remembered game universes in the history of the medium.

Interplay's Fallout MMO confirmed

Interplay's Fallout MMO confirmed

Original dev Chris Taylor working on it.

On its new website, back-from-the-dead publisher Interplay has as good as confirmed that it has begun development on a Fallout MMO.

The company said last year that it was seeking funding for the project.

Now, the company's site has announced the opening of a new studio in Orange County, California dedicated to development of its "new MMO, code-named Project V13, headed by original creators of Fallout".

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Fallout 3 DLC to be several hours long

Exclusive to PC and 360, remember.

Bethesda voice Pete Hines has claimed downloadable content for Fallout 3 will be several hours long and will include an entirely new quest line. What no horse armour?

FeatureBethesda Softworks' Pete Hines

Now VATS entertainment.

Getting Fallout 3's quirky combat and non-linear narrative to work would be hard enough without having to please the famously picky fans of the series, alongside those won over by Elder Scrolls: Oblivion. We caught up with Bethesda's vice president of public relations, Peter Hines, to discuss how he learnt to stop worrying and love the bombs.

Fallout 3 unbanned in Australia

Edited submission gets Skippy's approval.

Australia has decided to unban Fallout 3 and reclassify the game with an MA 15+ title, which happens to be the highest rating in the entire country.

Fallout 3

Duck and recover?

In games, as in movies, answers tend to hide behind doors. And they don't get much bigger than the door to Vault 101 at the start of Fallout 3, having kept its nuclear bunker safe from the irradiated remains of good ol' USA for a few hundred years. Early on in Bethesda's game, you'll get to open this door. And what lies beyond? A loading screen.

Bethesda has plans for Fallout 4

"We clearly intended to make more."

Bethesda man Pete Hines has said the company "clearly intended" to make more than one Fallout game when it bought the rights to the series.

Fallout 3

A falling out.

Perhaps it's just bad timing. Perhaps it's unfortunate juxtaposition. Fallout 3 made its E3 debut in a demonstration at Microsoft's Xbox 360 briefing in close proximity to Gears of War 2 and Resident Evil 5. All of a sudden, in that context, this very special follow-up to some of the most revered properties in role-playing gaming - venerable Interplay classic Fallout, and developer Bethesda's recent smash hit Oblivion - didn't look so special any more.

Fallout 3 DLC exclusive to 360/PC

Fallout 3 DLC exclusive to 360/PC

Bethesda planning "extensive" support.

Bethesda's Todd Howard has announced that downloadable content will be made available for Fallout 3 exclusively for PC and Xbox 360.

Speaking at Microsoft's conference at E3 2008, Howard stated: "We love Xbox Live Marketplace, we're happy to announce that we're going to be doing substantial DLC for Fallout 3 and it will be exclusive to Xbox 360 and Windows PC." There was no concrete information on what we'll be getting.

Prior to talking about DLC, Howard walked through a live demo of the game, showing the VATS system in action as well as the Fatman personal nuke launcher. There was talk of a hacking mechanic as well, but was not shown.

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No toolset for Fallout 3 PC at launch

No toolset for Fallout 3 PC at launch

Too many "barriers" for console mods.

Bethesda has said there will "definitely" be no developer tools shipped with the PC version of Fallout 3.

But it remains a possibility for the future, unlike on consoles where there are too many "barriers" to overcome.

"It will definitely not be included on the disk," said Todd Howard in a fan interview on the Bethesda forum. "If and when one is available it will be a free download. I wish I could promise that an editor will be coming and when, but I can't.

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No upfront install for Fallout 3

Bethesda using PS3 HDD more intelligently.

Bethesda marketing bod Pete Hines has revealed that Fallout 3 won't have a mandatory install process on the PlayStation 3 - instead making use of the console's hard drive in a more dynamic and intelligent way.

FeaturePete Hines on Fallout 3

Exploring Pete Hines' expanded conversation options.

With Fallout 3, we're probably approaching the end of the stage where the game is just demoed to journalists. The content is almost there, leaving the gargantuan task of making it all work properly ahead of Bethesda. Close as we are, though, we're not there yet, and while we long to actually play the bloody thing, there's still much to talk about. Bethesda's enthusiastic vice president of public relations and marketing, Pete Hines, sits back after his latest demonstration of Fallout 3 and asks if we have any questions. Yip.

FeatureFallout 3

Out, believe it or not, in the fall.

Given that the developer is responsible for the most successful Western-style RPG of recent years, Oblivion, it was a little surprising, during Fallout 3's demonstration, to get the sense of a team with something to prove. While there's much about FO3 that recalls Oblivion, there are also regular elements that arise as if to signify, "You know - we're good enough to deal with a legend as big as Fallout. Watch this." In itself, this is a tad touching. A team like Bethesda would probably be justified in going, "Damn the lot of you - our way is the best way." The result is something that - on these impressions - seems to be the next logical step on from Oblivion, while infusing as much of what made Fallout Fallout as they reasonably can.

Fallout 3 versions to launch together

Fallout 3 versions to launch together

"That's our plan," says exec producer.

Bethesda Softworks hopes to release Fallout 3 on PC, 360 and PS3 simultaneously, according to executive producer Todd Howard.

"They should all be the same date," Howard told videogaming247. "That's our plan."

That's good news then, particularly for PS3 owners who have come to expect delays, and given The Elder Scrolls IV: Oblivion's period of PC/360 exclusivity.

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FeatureFallout 3

Pete Hines on Bethesda's post-apocalyptic opus.

Fallout 3 is a game that many, many people have been praying for since the nineties. In Leipzig last week, we were given another chance to see the very first demo of Bethesda's interpretation of this beloved universe (for details, see John Walker's preview), and it was no less impressive the second time around - gorgeous, violent and extremely faithful to the series' legacy, it was a personal game of the show by a long, long way. At the end, people clapped, and we're talking Europeans here, not our considerably more effervescent American counterparts. Pete Hines, Bethesda's VP of Public Relations, was kind enough to sit down for a chat afterwards about the difficulties of working with such a revered franchise, and Bethesda's approach to the challenge.

Interplay plans Fallout MMO

Will revitalise publisher.

Resurgent US publisher Interplay has said it is working on Fallout Online, a game that will play a key role in its future plans.

FeatureFallout 3

We learn what's new, clear?

When invited to Bethesda for an exclusive little demonstration of Fallout 3 (you know, only about 100 different magazines and websites), we thought we'd make it a bit more personal. Tricking all the others into getting onto a bus ("There's free booze on the bus!") and then having them driven off into some ditch somewhere, we got to spend some alone-time with lead designer, Emil Pagliarulo, and lead producer, Gavin Carter.

FeatureFallout 3

Apocalyptic, apoplectic, or absolutely flipping fantastic?

It's first-person. There, that's what you came here to find out. But I implore you, stick around for a bit longer. I've interesting things to tell you. (Not least, that it can be played in third-person, even pulling the camera back and up).

Fallout 3 on EGTV

First trailer. Game in autumn 08.

The long-awaited teaser trailer for Bethesda's upcoming role-playing game Fallout 3 is now showing on Eurogamer TV.