Following the discovery of a secret developer room in Fallout 76, Bethesda is now temporarily disabling player accounts with items from areas "not intended for the public".
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Bethesda seems to have something of a war on its hands over Fallout 76's most powerful items. After several weeks of problems with players creating copies of items through duplication glitches, some have now figured out how to access a secret "developer room" in Fallout 76.
The next Fallout 76 patch is here - and boy is it chunky one. Patch 220.127.116.11 takes aim at many of the game's most unpopular bugs, with over 150 changes being made to the game.
Remember when PC players complained bugs were preventing them from even playing the game? Worry no more, as the infinite load screen crash bug has been zapped, meaning you can play Fallout 76 to your heart's content. Hooray.
Meanwhile, if you've been on the Fallout subreddit in the past few days, you'll have spotted a great deal of angst regarding duplication glitches in the game. If the name hadn't already given it away, this meant players could create copies of items - thereby causing problems with the in-game economy and allowing people to sell dozens of legendary weapons for real-life cash on eBay.
The Fallout Classic Collection is now free to download for those who played Fallout 76 in 2018.
Fallout 76 will get player vending, Bethesda has confirmed.
Bethesda has announced it's giving away Fallout Classic Collection on PC to all players who have logged into Fallout 76 in 2018.
Fallout 76 will get a new mode designed to let people play with and against each other without PvP restrictions.
£16 for a Christmas bundle of virtual items! £14 for a giant camp sign! A tenner for some Christmas emotes! There's new gubbins on sale at Fallout 76's Atom shop - and players reckon they're getting ripped off.
Usually, when video game developers scrub bugs from their games, players are pretty happy. But yesterday, Fallout 76 players were calling on Bethesda to bring a bug back to the game.
In the online-only, NPC-less post-apocalyptic world of Fallout 76, the Cult of the Mothman is an echo of pre-war Appalachia. But some players have taken it upon themselves to reestablish the Cult - whether the game itself likes it or not.
If you've been anywhere near the internet in the past few days, you're likely to have seen the backlash to Fallout 76 "bag-gate", or as I like to call it, "the kerduffel". After players complained Bethesda had replaced a canvas bag with a cheap nylon version in the £179.99 Power Armour Edition of the game, the company tried to smooth things over by offering customers 500 Atoms of in-game currency, worth about £3.99. It was a gesture that obviously did not go down well.
Bethesda's troubles continue today as fans unhappy at the quality of Fallout 76's Power Armour Edition bags have now discovered that canvas bags were given out, for free, to influencers.
Bethesda has banned a group of Fallout 76 players for life after a shocking in-game homophobic attack.
If you thought the controversy surrounding Fallout 76 ended at the game itself, you're in for a surprise. Bethesda is now in trouble with fans for promising a canvas duffel bag in its $200 (£156) Power Armour Edition of the game - and instead delivering a cheap nylon replacement.
Now Fallout 76 has been out for a couple of weeks, there are plenty of players who have hit the soft level cap and are now grinding through the endgame.
Bethesda has outlined the next two major Fallout 76 updates while apologising for its lack of communication with the game's increasingly unsettled community.
The next update is planned for 4th December 2018 and brings with it a much needed stash limit increase as well as performance and stability improvements and balance changes, Bethesda said.
In a post on the Fallout 76 subreddit, Bethesda said the stash limit increases from 400 to 600 with the update. "While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game," Bethesda said.
It's no secret that Fallout 76 has had technical issues. The PC version, in particular, has experienced several bugs - including one which deleted 50GB worth of game data, and another (slightly more amusing) bug which made players immortal. Yet for some, the problems proved too much, and several players have now attempted to claim refunds via the Bethesda game launcher. But with players getting mixed results, Bethesda's refund policy is leaving customers perplexed. So much so, in fact, that the situation has now caught the attention of an American law firm.
After recording a podcast about how it's such an exciting time for Pokémon fans with Let's Go, you can't quite say the same for those looking forward to Fallout 76, the online spin-off in Bethesda's role-playing series.
Normally, video game god mode is a load of fun. Impervious to harm, you run around the game world swatting away enemies who'd normally give you trouble as if they were flies.
As patches go, Fallout 76's 1.02 title update is one of the biggest we've seen, weighing in at a mighty 47GB on each of the consoles - a marked difference from PC's 15GB download. In its patch notes, Bethesda talks about bug fixes and performance upgrades, but to what extent is the game actually improved over its launch showing?
First of all though, it's fair to say that the sheer size of the patch is somewhat baffling, especially bearing in mind the actual improvements to the end-user experience. Fallout 76 takes up 53GB before the patch - and yet despite updating with 47GB of data, it doesn't stack on top of it. The final file size is still only 53.2GB with the patch installed - only 200MB more than it was before. Clearly then, Bethesda is updating the game's files, but also replacing much of data you already had installed in the process. All the textures, sound files, and more fit into that same package - quite why they would need replacing is something of a mystery. "This update will be large compared to what we expect for patches going forward," Bethesda has said. "Regular updates will always vary in size, but future updates should be much smaller in comparison."
But once that mammoth patch is downloaded, what does it actually deliver in practice? A standout problem with Fallout 76 is the performance lurches, dropping down to 20fps and under on PS4, and even on Xbox One X. The first thing I checked was the Top of the World resort area that caused so many issues during our first analysis. On Xbox One X - before this patch - performance dropped as low as 10fps, with heavy stuttering bolted on top to create some shocking dips. With that in mind, it's a surprise to see Xbox One X - with the update installed - runs this area flawlessly. The frame-rate is fine here at least. All might not be well across the game, but it's a good sign.
Fallout 76 strips away most of the things I love about Bethesda's Fallout games and replaces them with human-controlled avatars. But while other players are doing the best they can with what they've got, this is a game world that spectacularly fails them - on pretty much every level.
Developer: Bethesda Game Studios
Fallout 76's first major patch is out now on PlayStation 4, and Bethesda wasn't kidding when it warned it would be big.
The patch weighs in at a whopping 47.258GB and brings Fallout 76 up to version 1.02. Prior to the patch going live, Fallout 76 on PS4 took up 53.04GB. Post-patch, Fallout 76 takes up 53.23GB, so the update replaces much of the pre-existing file.
(Reports indicate the patch is similar in size on Xbox One, but a lot smaller on PC, where it comes in at 15GB.)
Spyro Reignited Trilogy is the UK physical chart number one, after it beat the physical launch sales of Fallout 76, Pokémon Let's Go Pikachu and Let's Go Eevee, plus a new boxed version of Fortnite, and Hitman 2.
But that doesn't tell the full story of last week - one of the most competitive in the year so far.
Spyro sold brilliantly, and Activision's purple dragon deservedly won the UK chart for the first time since his original PlayStation 1 game back in 1998.
If you're playing Fallout 76 right now, you've probably run up against the game's stash limit.
Everyone loves a party, right? I know I do. I'll jump at any excuse to hang out with my mates for a good old sesh of music, games and lovely, lovely booze. But, in the case of today's Reclamation Day celebrations, I'll think I'll be partying by myself because to be honest with you, Fallout 76 is a multiplayer game that's much more fun to play on your own.
Fallout 76 was supposed to go live at midnight tonight - but it's online now.
Bethesda has outlined some of the features it's working on that are set to hit Fallout 76 post-launch.
In a post on Bethesda.net, the company said Fallout 76 is getting C.A.M.P. building improvements, new quests and events, new Vaults opening, character respecing and a faction-based PvP system.
A lot of this stuff will be welcomed by those who played the Fallout 76 beta. Fallout 76's C.A.M.P. building, which is essentially the same system from Fallout 4 but with the ability to move it around the map, could certainly do with a tinker, particularly for those who like spending a good deal of time with it creating elaborate home bases. And while the Fallout 76 beta had a good deal of quests and events, most weren't memorable. So more - and better - quests will certainly be a good thing.
Fallout 76 recently saw its final beta session, and players managed to set off a nuke just before it ended. But to get to that point is a surprisingly tricky process that involves hunting for codes, finding a keycard and decrypting letters and numbers.
A small group of players are claiming Fallout 76's "world first" nuke launch, although Bethesda has yet to confirm it. A streamer called FrenchTomahawk managed to call in a nuke late in the final beta session Thursday night after around four hours of sleuthing with the help of Twitch chat. The clip below shows the moment the bomb fell.
THERE MAY BE SPOILERS AHEAD.
Last night - well, early this morning - the unlikeliest gaming squad played Fallout 76. Ninja, of Fortnite fame, American rapper Logic, and Rick and Morty - yes, the fictional characters from animated show Rick and Morty - played Bethesda's upcoming multiplayer post-apocalyptic game to a peak of around 32,000 viewers on Twitch. And it went, well, I wouldn't use the word well. Rather, it just sort of went.
It's the latest in a long line of complaints about Fallout 76's jankiness, but following a Reddit post claiming the beta can be hacked on PC, Bethesda has now admitted some of the accusations are valid and require fixes to prevent cheating.
PC players have had their hands on the Fallout 76 beta for a mere nine hours, yet several modders have already figured out how to alter the game.
We knew Bethesda's switch from producing single player games to a multiplayer title would probably bring technical difficulties, and yesterday this prediction once again proved itself true.
Bethesda has extended the Fallout 76 beta after an unfortunate bug last night deleted the entire 50GB game client from some users' PCs.
In a fantastically alarming tweet, Bethesda warned fans to "not click any buttons on the client for the time being", which made it sound like people's computers were about to explode.
Subsequent messages explained there was an issue causing PC owners to redownload the hefty beta game file, and that if you saw a progress bar you should allow the download to complete again. No one's ISP still caps their data usage, right?
Bethesda has confirmed that while it tries to make its game available on "every platform possible", Fallout 76 simply "wasn't doable" on Nintendo Switch.
Bethesda has announced the Fallout 76 beta sessions and they're a little rough on UK players.
The sessions revolve around Eastern Time in the United States, which is currently five hours behind UK time. This makes sense when you consider Bethesda is based in Maryland, but it makes for late evening sessions in the UK.
The next Fallout 76 beta session is tonight, 27th October, and runs from 10pm to midnight in the UK on Xbox only.
Almost as soon as Fallout 76 was announced, many began to raise concerns about griefing in the game, and the potential for players to be - well, unpleasant towards one another. As if that wasn't already a major theme in the anarchic world of Fallout.
In the build-up to Fallout 76, Bethesda hasn't been shy in admitting the new online game may have some issues. Aside from labelling the Fallout 76's early access program the "Break it Early Test Application" (B.E.T.A.), the game's FAQs also explain the experience will be a "work-in-progress" version of the game complete with a "glorious array of issues".
Over the weekend, Bethesda has been up to its usual tricks again by teasing Fallout fans with mysterious hints about Fallout 76. Despite saying the upcoming game will not have any human NPCs, the official Fallout Twitter account has been drip-feeding photos of the game's factions - although whether these will be made up of NPCs or human players remains to be seen. My bottlecaps are on the latter.
A Fallout "lore nut" has attempted to explain why super mutants are in Fallout 76 when at first glance it seems like they shouldn't be.
Fallout fans take their lore seriously, and last week a post suggesting Bethesda had retconned the Brotherhood of Steel into Fallout 76 prompted many to furiously debate the organisation's roots.
How do you promote the natural beauty and wonder of your state? Why, by comparing it to a post-apocalyptic wasteland, of course!
We already know the new Fallout game is going to be a little, well, different. As a multiplayer game in the Fallout franchise, it focuses on player to player interactions and consequently doesn't have any NPCs.
Fallout 76 has microtransactions - we've known that for a month or so. And the virtual currency is called Atoms - we've known that for a month or so, too.
In John Hersey's novelistic account of the atomic bombing of Hiroshima, the nuclear blast at once divides and unifies. It's the synchronising point for six parallel lives - six total strangers joined forever at 8.15am, 6th August, 1945. The idea of the nuclear blast as a kind of photographer's flash, framing and composing its victims in a single, baleful instant of universal transformation, has since become a staple of post-nuclear fiction. 73 years later, the Bomb again performs a synchronising function in Bethesda's Fallout 76, but to rather different effect. It exists here as a weekly public "endgame" event, triggered by gathering widely dispersed launch codes and assailing a control room, its arrival time and explosive radius marked on the map screen for all to see.
At long last, Bethesda has rolled back the vault door a little to give players a glimpse of Fallout 76. The developer has now revealed a new video showing the game's intro, and has also announced the beta's start date.
As we already knew, the Fallout 76 beta is arriving first on Xbox One, and the start date for this is October 23rd. PlayStation 4 and PC players will have to be a little more patient and wait an extra week to access the game on October 30th.
The "B.E.T.A." (a Break-It Early Test Application, as Bethesda has termed it) can only be accessed via pre-order - but according to Bethesda's FAQs, will provide access to the full game. Players who access the beta will also be able to carry their progress over to the full game, which officially releases on November 14th.
Fallout 76 does not support cross-play, Bethesda has confirmed.
Bethesda marketing chief Pete Hines tweeted to say the upcoming multiplayer post-apocalyptic PC, PlayStation 4 and Xbox One game won't support the feature.
Hines' tweet comes just a few hours after Sony announced cross-play between PS4 and rival consoles the Nintendo Switch and Xbox One for Fortnite, with more games to be added later.
Bethesda has helped a 12-year-old boy with a rare form of cancer fulfil his wish of playing Fallout 76.
First, we explored the Capital Wasteland. Next, it was the Commonwealth. Now, we know the next Bethesda Fallout map's name: it's Appalachia!
Is there anything more spine-tingling than loading up Skyrim to hear those ominous chants? Now imagine that with a live choir, in London's Hammersmith Apollo, all in the name of charity. Oh - and with some epic Fallout music thrown into the mix too.
Many questions about Fallout 76 were answered during a QuakeCon 2018 panel today, including how potential griefing and player versus player combat will work. Remember, Fallout 76 is an online game where the wasteland you explore will be populated by other players, who you can attack and who can attack you.
Only a few days after Epic announced Fortnite would avoid the Google Play store, Bethesda has joined the list of developers choosing to release its games exclusively on its own digital distribution platform.
Last night Bethesda released an updated version of its Fallout 76 beta notes, which mention the Fallout 76 beta will be available on "Xbox One, PlayStation 4 and on PC (via Bethesda.net)". Steam is conspicuously absent from this list, and when contacted by PC Gamer, Bethesda confirmed the game will not launch on Steam. The rep stated "the PC version of Fallout 76, for both the B.E.T.A. and the launch, will be available only via Bethesda.net, not on Steam".
Although it confirmed the game will not be coming to Steam, Bethesda has not given a specific reason for avoiding Valve's platform. At a guess, it's probably a way for the company to gain better control of the revenue stream for Fallout 76 (Valve takes a cut - typically 30 per cent - of sales on Steam), and to help grow the user base of its own launcher. The fact the game isn't immediately available on Steam does not, however, mean it will never arrive on the platform. As highlighted by PC Gamer, Fallout Shelter was released on Bethesda.net in July 2016, and took nearly a year to arrive on Steam in March 2017.
Bethesda has revealed that the beta for its upcoming online survival game Fallout 76 will begin this October.
As previously announced, Xbox One players will be the first to gain access to Fallout 76's beta, with PS4 and PC owners to follow. Exact timings will be announced through Bethesda's various social media channels.
And how do interested parties get involved? According to a new forum post by Bethesda's community administrator, the publisher will be selecting players to participate in the beta from a larger pool, and the plan is to "start small and grow over time as we prepare for launch".
It's the 4th of July, which means two things: one, there's some sort of celebration going on in the US, and two, Bethesda is today releasing its cover of John Denver's classic 'Country Roads' to raise money for Habitat for Humanity.
It sounds unlikely The Elder Scrolls 5: Skyrim on Nintendo Switch will ever have a Creation Club for accessing mods as it does on PlayStation 4 and Xbox One.
Fallout 76 will get a beta - and it begins first on Xbox One.
In a recently updated FAQ, Bethesda said the beta for Xbox One will begin first, followed by other platforms (PlayStation 4 and PC via Bethesda.net).
Bethesda has yet to say when the Fallout 76 beta will kick off, but we do know you have to pre-order the game to get in. Bethesda said that's the only way to get access to the beta.
Fallout 76 is an "entirely online" game, Bethesda dev chief Todd Howard confirmed during the company's E3 media briefing.
Elder Scrolls 6? ELDER SCROLLS 6! (Elder Scrolls 6). Everything as it happened.
Bethesda has offered a closer look at its recently teased new Fallout game, Fallout 76.
There are Fallout mods, and then there's Fallout: New California.
UPDATE: A new report suggests that Bethesda's freshly unveiled Fallout 76 is an online survival RPG, heavily inspired by the likes of DayZ and Rust.
These latest details comes via Kotaku's Jason Schreier, whose sources describe Fallout 76 as "an experimental new entry" in Bethesda's long-running franchise. The game was seemingly conceived as a prototype for a multiplayer version of Fallout 4, although much has apparently changed since then.
Fallout 76 is said to retain Fallout 4's base-building - a staple of many online survival games - and will feature a range of other, currently unspecified, multiplayer mechanics. It's reportedly being developed by Bethesda's main Maryland team, responsible for the likes of Fallout 4 and Skyrim, and at the company's new Austin branch, formerly BattleCry Studios.