Fallout 76

Bethesda's attempt at Fallout multiplayer is, like so many of the series' vaults, a failed experiment.

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When Fallout 76 was first announced back at E3 2018, the image I had in my mind was basically a Fallout version of Rust: surviving with friends in a harsh post-apocalyptic world, where we could slowly build up a base, fend off other groups of players, and construct a community of our own.

Fallout 76 Wild Appalachia update sees short delay

An apple a day keeps the doctor away, but Fallout 76 players will have to wait a little longer for their Wild Appalachia update, which has been delayed until tomorrow.

Bethesda announced the release date change via a post on Reddit, stating the update needs "a little more time to brew". Wild Appalachia will now release a day late, sometime on 13th March.

When the update does roll in, you can expect a brand new boozy crafting system and alcohol-themed questline. This involves training to become a bartender, visiting a hidden speakeasy, and crafting delicious beverages such as hoppy hunter beer, firecracker whiskey and nukashine. It's probably a good idea to stock up on all this booze, as the following Fasnacht Parade event, due 19th March, brings some seriously scary masks you'll probably want to forget.

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Bethesda details the new boozy crafting system coming soon to Fallout 76

Further to its 2019 roadmap, Bethesda has outlined what's next for Fallout 76, including details of its new Brewing and Distilling crafting system.

"As we start moving down the road toward our next patch, we're ready to share more details on what's coming in Wild Appalachia this March - starting with a crash course on the all-new Brewing and Distilling crafting system!" said Bethesda in a new blog post.

"Your path to becoming the Wasteland's premiere bartender will begin near Vault-Tec University. There you will relive the glory days of VTU's finest and discover the mischief they got up to outside of the classroom. Your continued studies will lead you to a notorious speakeasy, introduce you to Biv-Appalachia's tipsiest robot, and teach you to craft the illicit Nukashine using the all-new Brewing Station."

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Bethesda shares Fallout 76's roadmap of free content updates for 2019

Bethesda has unveiled a new Fallout 76 roadmap, outlining the year ahead for its much-maligned online survival game.

"We know the game had a difficult launch, and we've made mistakes along the way," the developer wrote in its post detailing the coming year, "We share in your frustrations when we do. We'll probably make a few more, and when we do, we will work to correct them as quickly as possible."

While the looming spectre of yet more mistakes piled onto the already shambolic, teetering mass of everything that's come before, probably doesn't strike quite the reassuring note Bethesda was aiming for, the studio does say "we're fully dedicated to making this game the best it can be - and even more so, a platform for endless Fallout adventures for years to come."

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Fallout 76 purging duped items in today's patch

Fallout 76 purging duped items in today's patch

UPDATE: Bethesda's dupocalypse seemingly a success.

UPDATE 15/02/2019: To the surprise of pretty much everyone, Bethesda's latest maintenance patch seems to have successfully removed many of the game's illicit items.

The "dupocalypse" - as some players have termed it - purged hundreds of duped items from player inventories. Bethesda says the patch targeted "400 weapon and armour items" that were identified as "common duplication targets".

While it's the toughest action on duping yet taken, Bethesda has been careful not to go full nuclear.

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New Fallout 76 patch reintroduces old problems, players report

New Fallout 76 patch reintroduces old problems, players report

Bobby pins are too heavy again, for some reason.

The release of a new patch for Fallout 76 appears to have reintroduced old problems with the game, players report.

One such issue has to do with the weight of bobby pins. When Fallout 76 launched, players complained bobby pins were much heavier than they should have been. A single bobby pin weighed 0.1lbs, which meant 60 of the things weighed the same as a mini nuke. For a game so bogged down by over encumbrance, bobby pin weight was a problem.

On 10th January, Bethesda fixed the issue with a patch that reduced the weight value of bobby pins from 0.1 to 0.001. But the big patch that came out yesterday, 29th January, appears to have reintroduced the original bobby pin weight. I popped onto the post-apocalyptic open-world adventure to verify the reports, and, yes, bobby pins weigh 0.1lbs again.

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Fallout 76 patch kills item duplication and makes bobby pins lighter

The next Fallout 76 patch is here - and boy is it chunky one. Patch takes aim at many of the game's most unpopular bugs, with over 150 changes being made to the game.

Remember when PC players complained bugs were preventing them from even playing the game? Worry no more, as the infinite load screen crash bug has been zapped, meaning you can play Fallout 76 to your heart's content. Hooray.

Meanwhile, if you've been on the Fallout subreddit in the past few days, you'll have spotted a great deal of angst regarding duplication glitches in the game. If the name hadn't already given it away, this meant players could create copies of items - thereby causing problems with the in-game economy and allowing people to sell dozens of legendary weapons for real-life cash on eBay.

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FeatureHow Fallout 76 players are finding the fun

"They want us to be the NPCs... we took it to heart."

In the online-only, NPC-less post-apocalyptic world of Fallout 76, the Cult of the Mothman is an echo of pre-war Appalachia. But some players have taken it upon themselves to reestablish the Cult - whether the game itself likes it or not.

If you've been anywhere near the internet in the past few days, you're likely to have seen the backlash to Fallout 76 "bag-gate", or as I like to call it, "the kerduffel". After players complained Bethesda had replaced a canvas bag with a cheap nylon version in the £179.99 Power Armour Edition of the game, the company tried to smooth things over by offering customers 500 Atoms of in-game currency, worth about £3.99. It was a gesture that obviously did not go down well.

If you thought the controversy surrounding Fallout 76 ended at the game itself, you're in for a surprise. Bethesda is now in trouble with fans for promising a canvas duffel bag in its $200 (£156) Power Armour Edition of the game - and instead delivering a cheap nylon replacement.

Bethesda outlines next two big Fallout 76 updates, apologises for radio silence

Bethesda has outlined the next two major Fallout 76 updates while apologising for its lack of communication with the game's increasingly unsettled community.

The next update is planned for 4th December 2018 and brings with it a much needed stash limit increase as well as performance and stability improvements and balance changes, Bethesda said.

In a post on the Fallout 76 subreddit, Bethesda said the stash limit increases from 400 to 600 with the update. "While this is somewhat conservative, we plan to increase the storage cap further once we verify that this change will not negatively impact the stability of the game," Bethesda said.

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It's no secret that Fallout 76 has had technical issues. The PC version, in particular, has experienced several bugs - including one which deleted 50GB worth of game data, and another (slightly more amusing) bug which made players immortal. Yet for some, the problems proved too much, and several players have now attempted to claim refunds via the Bethesda game launcher. But with players getting mixed results, Bethesda's refund policy is leaving customers perplexed. So much so, in fact, that the situation has now caught the attention of an American law firm.

Can Bethesda redeem Fallout 76?

Tune into the latest Eurogamer Podcast.

After recording a podcast about how it's such an exciting time for Pokémon fans with Let's Go, you can't quite say the same for those looking forward to Fallout 76, the online spin-off in Bethesda's role-playing series.

Performance analysis: Fallout 76's 47GB patch tested on all consoles

As patches go, Fallout 76's 1.02 title update is one of the biggest we've seen, weighing in at a mighty 47GB on each of the consoles - a marked difference from PC's 15GB download. In its patch notes, Bethesda talks about bug fixes and performance upgrades, but to what extent is the game actually improved over its launch showing?

First of all though, it's fair to say that the sheer size of the patch is somewhat baffling, especially bearing in mind the actual improvements to the end-user experience. Fallout 76 takes up 53GB before the patch - and yet despite updating with 47GB of data, it doesn't stack on top of it. The final file size is still only 53.2GB with the patch installed - only 200MB more than it was before. Clearly then, Bethesda is updating the game's files, but also replacing much of data you already had installed in the process. All the textures, sound files, and more fit into that same package - quite why they would need replacing is something of a mystery. "This update will be large compared to what we expect for patches going forward," Bethesda has said. "Regular updates will always vary in size, but future updates should be much smaller in comparison."

But once that mammoth patch is downloaded, what does it actually deliver in practice? A standout problem with Fallout 76 is the performance lurches, dropping down to 20fps and under on PS4, and even on Xbox One X. The first thing I checked was the Top of the World resort area that caused so many issues during our first analysis. On Xbox One X - before this patch - performance dropped as low as 10fps, with heavy stuttering bolted on top to create some shocking dips. With that in mind, it's a surprise to see Xbox One X - with the update installed - runs this area flawlessly. The frame-rate is fine here at least. All might not be well across the game, but it's a good sign.

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Fallout 76 review - a bizarre, boring, broken mess

Fallout 76 strips away most of the things I love about Bethesda's Fallout games and replaces them with human-controlled avatars. But while other players are doing the best they can with what they've got, this is a game world that spectacularly fails them - on pretty much every level.

Fallout 76

Developer: Bethesda Game Studios

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Fallout 76's first major patch is a whopping 47GB on console

Fallout 76's first major patch is out now on PlayStation 4, and Bethesda wasn't kidding when it warned it would be big.

The patch weighs in at a whopping 47.258GB and brings Fallout 76 up to version 1.02. Prior to the patch going live, Fallout 76 on PS4 took up 53.04GB. Post-patch, Fallout 76 takes up 53.23GB, so the update replaces much of the pre-existing file.

(Reports indicate the patch is similar in size on Xbox One, but a lot smaller on PC, where it comes in at 15GB.)

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Spyro sold more physical copies at launch than Fallout 76

Spyro sold more physical copies at launch than Fallout 76

Pokémon outsold both, while Hitman flopped.

Spyro Reignited Trilogy is the UK physical chart number one, after it beat the physical launch sales of Fallout 76, Pokémon Let's Go Pikachu and Let's Go Eevee, plus a new boxed version of Fortnite, and Hitman 2.

But that doesn't tell the full story of last week - one of the most competitive in the year so far.

Spyro sold brilliantly, and Activision's purple dragon deservedly won the UK chart for the first time since his original PlayStation 1 game back in 1998.

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Everyone loves a party, right? I know I do. I'll jump at any excuse to hang out with my mates for a good old sesh of music, games and lovely, lovely booze. But, in the case of today's Reclamation Day celebrations, I'll think I'll be partying by myself because to be honest with you, Fallout 76 is a multiplayer game that's much more fun to play on your own.

Fallout 76 to get faction-based PvP system post-launch, among other things

Bethesda has outlined some of the features it's working on that are set to hit Fallout 76 post-launch.

In a post on Bethesda.net, the company said Fallout 76 is getting C.A.M.P. building improvements, new quests and events, new Vaults opening, character respecing and a faction-based PvP system.

A lot of this stuff will be welcomed by those who played the Fallout 76 beta. Fallout 76's C.A.M.P. building, which is essentially the same system from Fallout 4 but with the ability to move it around the map, could certainly do with a tinker, particularly for those who like spending a good deal of time with it creating elaborate home bases. And while the Fallout 76 beta had a good deal of quests and events, most weren't memorable. So more - and better - quests will certainly be a good thing.

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Working out Fallout 76 nuke launch codes is no joke

Fallout 76 recently saw its final beta session, and players managed to set off a nuke just before it ended. But to get to that point is a surprisingly tricky process that involves hunting for codes, finding a keycard and decrypting letters and numbers.

A small group of players are claiming Fallout 76's "world first" nuke launch, although Bethesda has yet to confirm it. A streamer called FrenchTomahawk managed to call in a nuke late in the final beta session Thursday night after around four hours of sleuthing with the help of Twitch chat. The clip below shows the moment the bomb fell.


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Last night - well, early this morning - the unlikeliest gaming squad played Fallout 76. Ninja, of Fortnite fame, American rapper Logic, and Rick and Morty - yes, the fictional characters from animated show Rick and Morty - played Bethesda's upcoming multiplayer post-apocalyptic game to a peak of around 32,000 viewers on Twitch. And it went, well, I wouldn't use the word well. Rather, it just sort of went.

Fallout 76 modding has begun

Fission accomplished.

PC players have had their hands on the Fallout 76 beta for a mere nine hours, yet several modders have already figured out how to alter the game.

Fallout 76 beta extended after bug which deleted 50GB data

Bethesda has extended the Fallout 76 beta after an unfortunate bug last night deleted the entire 50GB game client from some users' PCs.

In a fantastically alarming tweet, Bethesda warned fans to "not click any buttons on the client for the time being", which made it sound like people's computers were about to explode.

Subsequent messages explained there was an issue causing PC owners to redownload the hefty beta game file, and that if you saw a progress bar you should allow the download to complete again. No one's ISP still caps their data usage, right?

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The Fallout 76 beta sessions involve some late nights in the UK

Bethesda has announced the Fallout 76 beta sessions and they're a little rough on UK players.

The sessions revolve around Eastern Time in the United States, which is currently five hours behind UK time. This makes sense when you consider Bethesda is based in Maryland, but it makes for late evening sessions in the UK.

The next Fallout 76 beta session is tonight, 27th October, and runs from 10pm to midnight in the UK on Xbox only.

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In the build-up to Fallout 76, Bethesda hasn't been shy in admitting the new online game may have some issues. Aside from labelling the Fallout 76's early access program the "Break it Early Test Application" (B.E.T.A.), the game's FAQs also explain the experience will be a "work-in-progress" version of the game complete with a "glorious array of issues".

Over the weekend, Bethesda has been up to its usual tricks again by teasing Fallout fans with mysterious hints about Fallout 76. Despite saying the upcoming game will not have any human NPCs, the official Fallout Twitter account has been drip-feeding photos of the game's factions - although whether these will be made up of NPCs or human players remains to be seen. My bottlecaps are on the latter.

FeatureFallout 76 is an entertaining compromise

Three hours in post-apocalyptic West Virginia.

In John Hersey's novelistic account of the atomic bombing of Hiroshima, the nuclear blast at once divides and unifies. It's the synchronising point for six parallel lives - six total strangers joined forever at 8.15am, 6th August, 1945. The idea of the nuclear blast as a kind of photographer's flash, framing and composing its victims in a single, baleful instant of universal transformation, has since become a staple of post-nuclear fiction. 73 years later, the Bomb again performs a synchronising function in Bethesda's Fallout 76, but to rather different effect. It exists here as a weekly public "endgame" event, triggered by gathering widely dispersed launch codes and assailing a control room, its arrival time and explosive radius marked on the map screen for all to see.

Fallout 76 beta dates announced, along with a new video

At long last, Bethesda has rolled back the vault door a little to give players a glimpse of Fallout 76. The developer has now revealed a new video showing the game's intro, and has also announced the beta's start date.

As we already knew, the Fallout 76 beta is arriving first on Xbox One, and the start date for this is October 23rd. PlayStation 4 and PC players will have to be a little more patient and wait an extra week to access the game on October 30th.

The "B.E.T.A." (a Break-It Early Test Application, as Bethesda has termed it) can only be accessed via pre-order - but according to Bethesda's FAQs, will provide access to the full game. Players who access the beta will also be able to carry their progress over to the full game, which officially releases on November 14th.

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Fallout 76 will not support cross-play, Bethesda confirms

Fallout 76 does not support cross-play, Bethesda has confirmed.

Bethesda marketing chief Pete Hines tweeted to say the upcoming multiplayer post-apocalyptic PC, PlayStation 4 and Xbox One game won't support the feature.

Hines' tweet comes just a few hours after Sony announced cross-play between PS4 and rival consoles the Nintendo Switch and Xbox One for Fortnite, with more games to be added later.

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Fallout 76's map officially named

A whole nuke world.

First, we explored the Capital Wasteland. Next, it was the Commonwealth. Now, we know the next Bethesda Fallout map's name: it's Appalachia!

There's a Fallout and Skyrim concert for War Child UK

Get tickets before they ar-gonian.

Is there anything more spine-tingling than loading up Skyrim to hear those ominous chants? Now imagine that with a live choir, in London's Hammersmith Apollo, all in the name of charity. Oh - and with some epic Fallout music thrown into the mix too.

Fallout 76 won't be on Steam at launch

Only a few days after Epic announced Fortnite would avoid the Google Play store, Bethesda has joined the list of developers choosing to release its games exclusively on its own digital distribution platform.

Last night Bethesda released an updated version of its Fallout 76 beta notes, which mention the Fallout 76 beta will be available on "Xbox One, PlayStation 4 and on PC (via Bethesda.net)". Steam is conspicuously absent from this list, and when contacted by PC Gamer, Bethesda confirmed the game will not launch on Steam. The rep stated "the PC version of Fallout 76, for both the B.E.T.A. and the launch, will be available only via Bethesda.net, not on Steam".

Although it confirmed the game will not be coming to Steam, Bethesda has not given a specific reason for avoiding Valve's platform. At a guess, it's probably a way for the company to gain better control of the revenue stream for Fallout 76 (Valve takes a cut - typically 30 per cent - of sales on Steam), and to help grow the user base of its own launcher. The fact the game isn't immediately available on Steam does not, however, mean it will never arrive on the platform. As highlighted by PC Gamer, Fallout Shelter was released on Bethesda.net in July 2016, and took nearly a year to arrive on Steam in March 2017.

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Fallout 76's beta programme starts in October

Fallout 76's beta programme starts in October

Xbox One first, other platforms to follow.

Bethesda has revealed that the beta for its upcoming online survival game Fallout 76 will begin this October.

As previously announced, Xbox One players will be the first to gain access to Fallout 76's beta, with PS4 and PC owners to follow. Exact timings will be announced through Bethesda's various social media channels.

And how do interested parties get involved? According to a new forum post by Bethesda's community administrator, the publisher will be selecting players to participate in the beta from a larger pool, and the plan is to "start small and grow over time as we prepare for launch".

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Fallout 76 beta begins first on Xbox One

Fallout 76 beta begins first on Xbox One

Timed exclusives never change.

Fallout 76 will get a beta - and it begins first on Xbox One.

In a recently updated FAQ, Bethesda said the beta for Xbox One will begin first, followed by other platforms (PlayStation 4 and PC via Bethesda.net).

Bethesda has yet to say when the Fallout 76 beta will kick off, but we do know you have to pre-order the game to get in. Bethesda said that's the only way to get access to the beta.

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Bethesda announces Fallout 76

Bethesda announces Fallout 76

UPDATE: Reportedly an "online survival RPG" inspired by Rust and DayZ.

UPDATE: A new report suggests that Bethesda's freshly unveiled Fallout 76 is an online survival RPG, heavily inspired by the likes of DayZ and Rust.

These latest details comes via Kotaku's Jason Schreier, whose sources describe Fallout 76 as "an experimental new entry" in Bethesda's long-running franchise. The game was seemingly conceived as a prototype for a multiplayer version of Fallout 4, although much has apparently changed since then.

Fallout 76 is said to retain Fallout 4's base-building - a staple of many online survival games - and will feature a range of other, currently unspecified, multiplayer mechanics. It's reportedly being developed by Bethesda's main Maryland team, responsible for the likes of Fallout 4 and Skyrim, and at the company's new Austin branch, formerly BattleCry Studios.

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