There are few pleasures in life as rich and thrilling as those offered following the spectacle of a Hideo Kojima game as it crawls into the light. The feints! The sleights! The babies, in the case of Death Stranding, sloshing around in those fluey amber sarcophagi! Kojima is a wonderful game designer, but what he really excels at these days is this. The protracted and bizarro reveal, often employing Geoff Keighley - these are strange times - as the platonic ideal of a straight man.