Eurogamer.net • Interviews
Digital Foundry talks to Bluepoint Games on how the Respawn epic made its way onto last-gen hardware.
King's games guru on the perceptions the Candy Crush developer are battling.
Koji Igarashi tells his story for the first time.
Kickstarter, Chaos Reborn and going indie.
Monday, 14 April 2014
Sunday, 13 April 2014
Wednesday, 9 April 2014
Monday, 7 April 2014
Friday, 4 April 2014
Tuesday, 1 April 2014
Saturday, 29 March 2014
Friday, 28 March 2014
Creative Assembly's Al Hope on what Rezzed visitors can expect when they face the xenomorph.
Saturday, 22 March 2014
Wednesday, 19 March 2014
Tuesday, 18 March 2014
"He was like, Peter... I think you got this."
Thursday, 13 March 2014
Wednesday, 12 March 2014
A remarkable collaboration, as told by Obsidian.
Tuesday, 11 March 2014
We interview its creator Ryozo Tsujimoto to find out.
Friday, 7 March 2014
Monday, 3 March 2014
Sunday, 2 March 2014
Thursday, 27 February 2014
"We're not going down the rabbit hole of all the new features that the platforms use."
Emerging from the hustle of the competitive scene, there's a new company that wants to make you take eSports seriously.
Tuesday, 25 February 2014
"Boy, Sony and Microsoft love their meetings, eh?"
Monday, 24 February 2014
Inside Ruffian's struggle to break free from its legacy.
Wednesday, 19 February 2014
OlliOlli's developers on its console debut, and what's next for the London studio.
Tuesday, 18 February 2014
Brian Fargo on Wasteland 2, Fallout and inXile's crowdfunded future.
Tuesday, 11 February 2014
Obsidian on romance, maturity and more.
Sunday, 9 February 2014
Thursday, 30 January 2014
PlayStation's UK MD on the Slim's new screen, Vita TV and the handheld's future prospects.
Wednesday, 29 January 2014
Thursday, 23 January 2014
Reflecting on the success of Resogun, and the Finnish developer's future plans for PlayStation 4.
Thursday, 16 January 2014
He's done Fighting Fantasy, Games Workshop and Tomb Raider. Now, it's time to teach.
Thursday, 9 January 2014
Castlevania: Lords of Shadow 2 expands into Legend of Zelda territory.
Thursday, 2 January 2014
The pioneer of 8-bit music talks about the challenge of chip tunes, and why he's (sort of) coming back to gaming.
Thursday, 19 December 2013
Thursday, 12 December 2013
I'm disappointed in myself that I've elicited this reaction in people.
Sunday, 8 December 2013
From street racing to the Nurburgring, how Polyphony's Kazunori Yamauchi came to define driving.
Thursday, 14 November 2013
The former Criterion creative director on the challenge of Rivals and whether the series may move from annual releases.
Sunday, 10 November 2013
The big three rendering architects effectively did an AMA at the G-Sync launch. Here's the transcript.
Friday, 8 November 2013
Infinity Ward on next-gen, mega textures, dedicated servers and the future.
Wednesday, 6 November 2013
Dan Greenawalt on Turn 10's next-gen vision, its new track scans and its DLC plans.