Eurogamer.net • Interviews
Saturday, 23 July 2016
Saturday, 16 July 2016
Thursday, 7 July 2016
'The idea of doing everything from scratch every seven years is completely crazy.'
Friday, 1 July 2016
Monday, 20 June 2016
Wednesday, 15 June 2016
Monday, 13 June 2016
New game modes, the airship explained and avoiding the failings of Battlefield 4.
Tuesday, 7 June 2016
Sunday, 5 June 2016
Making Muramasa, Dragon's Crown, and plenty about Odin Sphere Leifthrasir too.
Monday, 23 May 2016
An interview with senior gameplay designer Michael Chu.
Tuesday, 10 May 2016
"This is the genesis of modern warfare..."
Monday, 18 April 2016
So, that old lady behind the diner...
Friday, 8 April 2016
"Yes it is very ambitious, exceedingly even. But doable? Yes, very much so."
When will we see the announcements put into practice?
Tuesday, 29 March 2016
Sunday, 20 March 2016
Kick Off's creator on coming back for some unfinished business.
Thursday, 17 March 2016
Thursday, 3 March 2016
"The world of games moved on and I didn't."
Wednesday, 17 February 2016
"I think players who claim they want competitive play are often not agreeing on what 'competitive play' actually means."
Wednesday, 20 January 2016
"With the end of this story it will be really hard to do a sequel."
Friday, 8 January 2016
Bertie meets Kustom Kontrollerz.
Friday, 18 December 2015
Alex Evans on turning players into developers, and the possibility of micro-publishing.
Friday, 11 December 2015
Tuesday, 8 December 2015
Set your expectations for a quieter - but more surprising - second year.
Thursday, 3 December 2015
Was it a surprise? "Yes and No."
Sunday, 29 November 2015
The Chronicles of Tetsuya Takahashi.
Friday, 20 November 2015
'There's no way I can tell you we're not confident at all! God knows what kind of article you'd put out then!'
Sunday, 15 November 2015
From Dust to beyond, the return of a video game legend.
Thursday, 12 November 2015
Hare reveals all in our exclusive interview.
Microsoft on how it levelled up its console.
Friday, 30 October 2015
Dissecting PlayStation's Paris Games Week conference.
Thursday, 29 October 2015
Why Square Enix revived a cult classic, and what to expect from the sequel.
Sunday, 18 October 2015
Bluepoint Games discusses PS4's finest remaster with Digital Foundry.
Sunday, 4 October 2015
And how Shenmue 3 won't be the final chapter in Ryo's tale.
Wednesday, 30 September 2015
The big interview: PlayStation VR, PS4's Christmas line-up and the challenges facing consoles.
Monday, 21 September 2015
We catch up with the impressive no-fantasy role-playing game.
Friday, 18 September 2015
Promises a clot of content. Full details of what to expect in From Software's expansion.
Wednesday, 16 September 2015
On Vive, pricing, Xbox One game streaming, hardware revisions and more.
Saturday, 12 September 2015
Digital Foundry talks in depth with The Coalition on the ambitious remake and what to expect from the DX12 PC version.