BioWare's ambitious Anthem was the highlight of EA's E3 2018 press conference - although that was hardly a tough bar to clear. We gained our best look yet at BioWare's shared world full of jetpacking players in mechs, angry monsters and mysterious god energy - but some BioWare fans watching felt like the gameplay shown did not align with their own, personal expectations of what a BioWare game should be.
As a 'one more thing' closing zinger for the Microsoft E3 2017 media briefing, the reveal of BioWare's Anthem is hard to beat. A highly polished six-minute gameplay demo - or 'vertical slice' - the code is said to be running on Xbox One X hardware and it looks simply incredible. But from The Witcher 3 to Watch Dogs 2 and Destiny, we've been burnt before by preview teasers that exhibited noticeable downgrades when final code eventually hits stores. Armed with a pristine 4K capture of the trailer direct from Microsoft's on-site media riser, we set out to answer the question - is this the real deal?
The Xbox One X is going to be a beast. Amazing specs. Amazing look. Amazing tech chatter, a lot of which went over my head. It's built around power, compatibility, and craftsmanship, according to Kareem Choudhry, Xbox Director of Software Engineering, on stage at Microsoft's E3 press briefing, and somehow, it's a magic trick too, because it fits in the smallest box - the smallest Xbox - Microsoft has ever offered. Just look at how powerfully dinky this thing is, like an elephant squeezed into a service elevator. A controller leans insouciantly against one edge of it, and that insouciant controller pretty much towers over the machine. True 4K textures! True 4K assets! Enhanced visual fidelity, isotropic filtering and faster load times on the games you already own! Enough of this blather. Kareem is a man in a hurry. Let's see, he says, what this monster can do.