
Emad Ahmed (Page 4)
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Feature | The Double-A Team: Area 51 was one of the finest shooters of the PS2 generation
The truth is right here.
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Ain't nothin' but a heartache.
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Feature | Driving towards new memories in Forza
Just a ride.
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Feature | How games can lend us their sense of movement
Fast and slow.
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Feature | Toca Mystery House is...The Witness for kids?
A surprise around every corner.
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Feature | The weird ways developers approach hand-holding in video games
From Ico to Fable 3.
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Feature | In praise of cel-shading
Toonstruck.
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Feature | The mysterious appeal of Dandara
Once in a beautiful horizon.
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Feature | How survival horror reinvented itself
Always watching your back.
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Feature | Lovely Planet and the joy of frustration
Things are never quite what they seem.
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Feature | Passing on the gift of games
And keeping tears at bay.
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Feature | Sega Mega Drive Classics makes me pine for a blue sky future
The greatest hits are great, but what about something new?
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Feature | Lonely worlds: gaining insight when surrounded by nothing
Always half empty and half full.
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Feature | When Sonic and Mario dominated children's television
“If you make seven million kids laugh, that must count towards something.”
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Feature | Don't gush: why the vision of Mirror's Edge Catalyst makes it a modern great
Feminism and futurism are at one.