SuperHot

Digital violence has never been so intoxicating - but there's more here than mere slaughter.

Key events

Superhot standalone expansion Mind Control Delete out tomorrow on Steam Early Access

Superhot is getting a significant standalone expansion called Mind Control Delete, which will put a roguelike twist on the game. The full release is roughly a year away but a barebones build will be on Steam Early Access tomorrow, 7th December, and grow over time.

In the full Mind Control Delete game you can expect (according to the Steam blurb):

A long, deep story to expand the Superhot universe and reveal a few of the secrets hidden by the system

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Oculus discovers platform exclusives won't wash with the VR community

HTC Vive owners rejoice: at the end of last week, Oculus, manufacturers of the rival VR headset Rift, removed the hardware check that prevents games exclusive to the Oculus platform from being played on anything other than a Rift.

The check was originally introduced to prevent Vive owners from using an app called Revive that allowed them to access the Oculus store and frontend, and play Oculus games, on their HTC headsets. Revive doesn't enable piracy; you still have to pay for the games. But Oculus has invested a lot in acquiring the most impressive exclusive software library of any of the virtual reality platforms, and it wasn't happy. "This is hack, and we don't condone it," Oculus said at the time.

In mid-May, the Facebook-owned firm implemented the hardware check in a system update to cut off Revive use - meaning Vive owners who had paid for Oculus games could no longer play them. But now, a month later, Oculus has lifted the restriction. Reports circulated on Friday that the check was gone. "I've only just tested this and I'm still in disbelief, but it looks like Oculus removed the headset check from the DRM in Oculus Runtime 1.5," wrote the creator of Revive.

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Fallout: New Vegas modder is adding Superhot combat

The Mojave just got even hotter.

Fallout: New Vegas may be over a half decade old, but plenty of modders are still tinkering with Obsidian's sequel. Earlier this year we saw someone making a multiplayer mod, while another updated its looting UI to be like that of Fallout 4, and yet another modder is making an expansion as big as the original game's Mojave desert. Now, YouTuber Xilandro is altering Fallout: New Vegas' combat to play like that of delightful first-person puzzle shooter Superhot.

The Eurogamer Podcast - Superhot, Devil Daggers and The Flame in the Flood

Also: discover Christian Donlan's favourite meme!

Hello! It's time for another episode of Eurogamer's every-other-weekly video games podcast. I couldn't find anyone in the office that had been playing Far Cry Primal, so this week's all about brilliant indie games instead. Listen, I hear you. It's not my fault I work with a bunch of hipsters.

In Superhot, time only moves when you move. That's one hell of a sentence and it's the reason why this game currently sits so comfy in the number one spot on Steam's top sellers list. Here's a first-person shooter in which you, as Christian put it in yesterday's review, "do the slow stuff fast, and the fast stuff slow".

Superhot review

RecommendedSuperhot review

This is not an .exe.

Turns out there is a killer trick to creating hyper-violent entertainment: do the slow stuff fast, and the fast stuff slow.

That's literature right there. And cinema. Someone doing crucial research into a baddie's tax affairs, or the ballistics analysis on a bullet lodged in cartilage? Montage, I reckon. Or handle it over the phone. "Give me the highlights, doc." "In English, professor?" Someone getting a load of buckshot through the head, however? Ease into that one. Approach at glacier speed, alive to the possibilities. The finger tightening on the trigger. The matter leaving the barrel. The nimbus of gases. The compression wave cast through the air.

I read about this trick recently in a book about the author of the Jack Reacher novels, and then I saw it implemented - and gloriously so - in Superhot, a first-person shooter in which time only moves when you do. That's it, basically. The whole thing. You're not quite the writer or director, as these scenarios are very tightly defined from the off, but you are the choreographer. And, as is often the case, you are choreographing a very specific kind of dance. The dance of slaughter. Sulphur and bone-fragments. The triumphant crescendo afforded by a popping of the human skull.

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2016 IGF Award finalists revealed

Grand prize nominees include Her Story, Undertale, Darkest Dungeon and more.

The 2016 Independent Games Festival has revealed the finalists for its upcoming awards ceremony to take place at this year's Game Developer's Conference.

Time-stopping action puzzler Superhot launches Kickstarter

Time-stopping action puzzler Superhot launches Kickstarter

UPDATE: Funded in one day. May come to consoles after Steam.

UPDATE 15/05/2014 11.40pm: Superhot's crowdfunding campaign has been super hot, as the Polish indie has smashed through its $100K Kickstarter goal after only a day.

Even better, it succeeded its first stretch goal to hire a 3D animator to make everything look all nice and shiny.

At $150K the dev team will add a Speedrun Mode, and at $200K it will include a Replay Mode, so you can watch what your time-stopping battles would have looked like in real-time. Chances are they'd look pretty friggin' cool.

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Superhot is an FPS where time only moves when you do

The fastest game to get accepted on Steam Greenlight.

Last month we saw the inspired week-long game jam, 7DFPS, which tasked developers with creating a first-person shooter in seven days. With this tiny timeline, developers had to get creative to produce something that felt like more than a mere Doom clone. Chris Donlan wrote about some of its highlights, while I covered Notch's contribution to the project, but now one of its best entries, Superhot, has made waves with its upcoming spruced up commercial release getting accepted on Steam Greenlight in record time.