Acclaimed time-only-moves-when-you-move shooter Superhot is getting a sort-of sequel made especially for Japan.
6th December 2017
25th February 2016
Twitch has announced that Twitch Prime members (that is, Amazon Prime members who've linked their Twitch accounts) will now receive free games every month as part of their subscription, starting Thursday, March 15th.
March's Xbox Games with Gold offerings include the Eurogamer recommended Superhot for Xbox One, available from 16th March until 15th April.
Superhot is getting a significant standalone expansion called Mind Control Delete, which will put a roguelike twist on the game. The full release is roughly a year away but a barebones build will be on Steam Early Access tomorrow, 7th December, and grow over time.
In the full Mind Control Delete game you can expect (according to the Steam blurb):
A long, deep story to expand the Superhot universe and reveal a few of the secrets hidden by the system
A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.
Time-bending FPS Superhot is coming to PS4 on 19th July in Europe.
Experimental first-person shooter Superhot is getting a card game spin-off.
HTC Vive owners rejoice: at the end of last week, Oculus, manufacturers of the rival VR headset Rift, removed the hardware check that prevents games exclusive to the Oculus platform from being played on anything other than a Rift.
The check was originally introduced to prevent Vive owners from using an app called Revive that allowed them to access the Oculus store and frontend, and play Oculus games, on their HTC headsets. Revive doesn't enable piracy; you still have to pay for the games. But Oculus has invested a lot in acquiring the most impressive exclusive software library of any of the virtual reality platforms, and it wasn't happy. "This is hack, and we don't condone it," Oculus said at the time.
In mid-May, the Facebook-owned firm implemented the hardware check in a system update to cut off Revive use - meaning Vive owners who had paid for Oculus games could no longer play them. But now, a month later, Oculus has lifted the restriction. Reports circulated on Friday that the check was gone. "I've only just tested this and I'm still in disbelief, but it looks like Oculus removed the headset check from the DRM in Oculus Runtime 1.5," wrote the creator of Revive.
As Eurogamer commenters are very keen to remind me, I don't often look cool. As a result, I'm all the more grateful when a video game makes me feel like I am capable of doing something impressive, however temporarily.
Fallout: New Vegas may be over a half decade old, but plenty of modders are still tinkering with Obsidian's sequel. Earlier this year we saw someone making a multiplayer mod, while another updated its looting UI to be like that of Fallout 4, and yet another modder is making an expansion as big as the original game's Mojave desert. Now, YouTuber Xilandro is altering Fallout: New Vegas' combat to play like that of delightful first-person puzzle shooter Superhot.
First-person puzzle shooter Superhot is coming to Xbox One on 3rd May.
Hello! It's time for another episode of Eurogamer's every-other-weekly video games podcast. I couldn't find anyone in the office that had been playing Far Cry Primal, so this week's all about brilliant indie games instead. Listen, I hear you. It's not my fault I work with a bunch of hipsters.
Superhot's developer has teased a VR release for its super hot debut title.
In Play is a column taking a weekly sideways look at new game releases. It's a bit like our old series Game of the Week, if you remember that.
In Superhot, time only moves when you move. That's one hell of a sentence and it's the reason why this game currently sits so comfy in the number one spot on Steam's top sellers list. Here's a first-person shooter in which you, as Christian put it in yesterday's review, "do the slow stuff fast, and the fast stuff slow".
Turns out there is a killer trick to creating hyper-violent entertainment: do the slow stuff fast, and the fast stuff slow.
That's literature right there. And cinema. Someone doing crucial research into a baddie's tax affairs, or the ballistics analysis on a bullet lodged in cartilage? Montage, I reckon. Or handle it over the phone. "Give me the highlights, doc." "In English, professor?" Someone getting a load of buckshot through the head, however? Ease into that one. Approach at glacier speed, alive to the possibilities. The finger tightening on the trigger. The matter leaving the barrel. The nimbus of gases. The compression wave cast through the air.
I read about this trick recently in a book about the author of the Jack Reacher novels, and then I saw it implemented - and gloriously so - in Superhot, a first-person shooter in which time only moves when you do. That's it, basically. The whole thing. You're not quite the writer or director, as these scenarios are very tightly defined from the off, but you are the choreographer. And, as is often the case, you are choreographing a very specific kind of dance. The dance of slaughter. Sulphur and bone-fragments. The triumphant crescendo afforded by a popping of the human skull.
Cool-looking first-person bullet-avoiding game Superhot launches on PC on 25th February.
The 2016 Independent Games Festival has revealed the finalists for its upcoming awards ceremony to take place at this year's Game Developer's Conference.
Superhot isn't even out yet, but opportunistic developers have already cloned it and released a "sequel" on the App Store.
A handful of ID@Xbox games were showcased during Microsoft's E3 press conference, including Tacoma, the sci-fi adventure by Gone Home developer Fullbright.
UPDATE 15/05/2014 11.40pm: Superhot's crowdfunding campaign has been super hot, as the Polish indie has smashed through its $100K Kickstarter goal after only a day.
Even better, it succeeded its first stretch goal to hire a 3D animator to make everything look all nice and shiny.
At $150K the dev team will add a Speedrun Mode, and at $200K it will include a Replay Mode, so you can watch what your time-stopping battles would have looked like in real-time. Chances are they'd look pretty friggin' cool.
Last month we saw the inspired week-long game jam, 7DFPS, which tasked developers with creating a first-person shooter in seven days. With this tiny timeline, developers had to get creative to produce something that felt like more than a mere Doom clone. Chris Donlan wrote about some of its highlights, while I covered Notch's contribution to the project, but now one of its best entries, Superhot, has made waves with its upcoming spruced up commercial release getting accepted on Steam Greenlight in record time.