Playerunknown's Battlegrounds

The Battle Royale genre gets its first definitive success.

Spotlight

Key events

PlayerUnknown on PUBG's future

"People were saying 'oh, you're copying Fortnite' - well, no."

PUBG is in a weird place right now. It's still hugely popular, still hugely well-played, still, by some way, the biggest game on Steam - and somehow it's become something of the underdog.

PlayerUnknown's Battlegrounds files lawsuit against mobile clones

Claims copyright infringement and unfair business competition.

PlayerUnknown's Battlegrounds developer PUBG Corp has filed a lawsuit against publisher NetEase, accusing the company of copyright infringement, trade dress infringement andunfair business competition in regard to two of its mobile titles - Rules of Survival and Knives Out.

PUBG's next update brings Fortnite-style spectating, a fix to buggy vehicles and more

PUBG developer Bluehole has published a flurry of announcements over the past few days, with the headline addition being Update 9's new kind of spectator mode, which will let you watch the player who killed you as they carry on through the match.

The obvious inspiration, of course, is fellow battle royale rival Fortnite, which has had the same feature since they implemented their own take on the 100-player free-for-all last year.

It's proven popular amongst Fortnite players, with the system a great fit for the genre - in the same way as PUBG's own, esports-style replay system has been great for showing up all the near-misses you never knew existed - but it'll be interesting to see how PUBG's generally Fortnite-averse playerbase takes it.

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PUBG Xbox performance patch arrives, the first of presumably many

"PUBG Xbox One performance still isn't good enough", Digital Foundry recently declared, but the first of the 'we will fix it I promise' patches is here.

PUBG Xbox Patch 11 ought to have just finished rolling out. It focuses on improving performance and stability, naturally, plus makes a few inventory changes to speed up equipment swapping. There's a counter showing the number of players remaining on the plane now as well. The full patch notes are below.

When PUBG developer Bluehole announced the Xbox Game Preview spring roadmap of changes it readily admitted performance wasn't good enough. "To put it bluntly, we are simply not satisfied with the game's current console performance," it said. "Especially so during tense moments of onscreen action." So Bluehole is taking action.

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Digital FoundryPUBG Xbox One performance still isn't good enough

The developer agrees, so what's the plan?

It's been over three months since Playerunknown's Battlegrounds arrived on Xbox One and Xbox One X. Released as an early access 'game preview', what was immediately clear was that PUBG's console implementation had profound issues in nearly all areas: presentation was lacking, textures possessed severe streaming problems and frame-rate was sub-optimal, to put it generously. Three months on and there have been a range of improvements, but performance, key to the PUBG experience, is still lacking - and the developers agree with us.

PUBG PC patch finally brings emotes

It's patch day for PlayerUnknown's Battlegrounds on PC - a game Valve recently said was the third best selling title in history on Steam!

The big new additions are an emote system, which no multiplayer game should ever be without, and a friends list. Friends! Just imagine... However there's still no sign of the anti-cheat update the PUBG team rolled back on Saturday.

In the patch-gone-live there are 12 default emotes, and more will come. The standard lot are: go, hello, affirmative, thanks, clap, laugh, surender, rage, you're done, negative, provoke, and come here. All you need for a nuanced conversation, in other words, although no dance. You call up emotes by pressing the tilde key and using a radial menu.

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PUBG mobile analysed: top-end smartphones compared with PC

Digital FoundryPUBG mobile analysed: top-end smartphones compared with PC

And could the conversion work lay the foundation for a Switch port?

When we first looked at Playerunknown's Battlegrounds on Xbox One, it's fair to say that we weren't hugely impressed, owing to its cut-back visuals and remarkably low frame-rates. And with that in mind, the basic concept of the game being adapted for iOS and Android seems almost outlandish. But here's the thing: as compromised as it is, the mobile port works and in fact, the sometimes brutal cuts are essential in actually making the game playable in handheld form on a relatively tiny smartphone screen. And in turn, this may offer up some idea of how - in time - the PUBG Corporation could bring the game to Nintendo Switch.

Ian's already taken a look at the game running under iOS - on a vintage 2014 iPhone 6, no less - but we wanted to push harder, so we deployed the game on two high-end Android devices: the Samsung Galaxy S8 (specifically, the version using the Samsung Exynos 8895) and the Razer Phone, based on Qualcomm's Snapdragon 835 processor. PUBG actually ships with three quality presets designed to match the game's visuals to the capabilities of your hardware, and curiously, it also has three selectable frame-rate targets. It's difficult to figure this out because the title is currently available in China only and has no English text, but we've included a settings breakdown in our video embedded below.

The good news is that actually getting the game installed (freely and legally) is a piece of cake, and Eurogamer has a full install guide right here. Just be aware that the servers are geared towards an audience located elsewhere on the globe, so your ping may be high and PUBG's notorious rubber-banding and micro-teleporting may be more pronounced than you would expect.

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Few settings have captured the imaginations of game developers and players like Chernobyl, the site of a reactor explosion in 1986 that created one of the world's few actual nuclear wastelands. The legendary Exclusion Zone - now, would you believe, something of a tourist attraction - has provided the stage for countless virtual conflicts and survival stories. There are the indirect recreations, such as Big Robot's bleached starship graveyard The Signal From Tlva, or the Erangel island map from PlayerUnknown's Battlegrounds - an abandoned Soviet testing facilty in which the wanderer is forced towards rather than away from the centre by an ever-encroaching sea of blue energy. And there are truer-to-life portrayals like Call of Duty 4's "All Ghillied Up" mission or GSC World's STALKER: Shadow of Chernobyl, which gives you the run of an Exclusion Zone in which space-time is starting to fall apart like overcooked pasta.

Earlier this week, a live action trailer for PlayerUnknown's Battlegrounds was released and it quickly went viral. There were two main reason for this; firstly it was excellently produced and exciting to watch, but the real surprise was that it was advertising PUBG on mobile phones. Yes, you heard right, PUBG, the game Team Eurogamer play way too much of, is now playable on Android and iOS devices. Bonkers!

As regular viewers of our YouTube channel will know, myself and the rest of the video team are huge fans of PlayerUnknown's Battlegrounds. It's not just the game we've fallen in love with though, I've also been spending an unhealthy amount of my time with the Replay Mode.

PlayerUnknown's Battlegrounds details long-awaited new anti-cheat measures

PlayerUnknown's Battlegrounds details long-awaited new anti-cheat measures

"We will do our best every day in our battle for a fair game environment".

PlayerUnknown's Battlegrounds developer Bluehole has offered more insight into its plans to tackle cheaters, and shared further details on its new anti-cheat measures - which launched on the game's test servers in a recent update and will go live for all PC players next week.

Speaking in a new Steam Community blog post, Dohyung Lee, Bluehole's head of service management & anti-cheat, reaffirmed the developer's stance on cheating, and explained the measures it's currently taking to prevent it.

"'Play Fair and Respect Other Players' is a principle around which our game is built," said Lee, "To get the full Battle Royale experience, all 100 players must play fair. This is why we have been following the above principle of fair play and respect for others since the first pre-alpha test in July 2016. "

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PlayerUnknown's Battlegrounds gets update to improve divisive desert map experience

Developer Bluehole has released a new update for PlayerUnknown's Battlegrounds on PC, this one aiming to improve the divisive play experience of the game's recently released desert map, as well as offering enhancements to its new anti-cheat system.

Battlegrounds' desert map, also known as Miramar, now features more off-road routes for easier vehicle navigation, changes to item spawning in certain areas for better loot balance, and additional buildings and cover across the map - all designed, says Bluehole in its latest patch notes, "to improve the engagement experience".

Many players in the Battlegrounds community have expressed dissatisfaction with Miramar and have, in the absence of an in-game map selection option (although one is apparently incoming), taken it upon themselves to find ways to remove it from play - ranging from manually deleting the relevant game files to deploying tools that automate the process.

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PlayerUnknown's Battlegrounds Xbox One patch significantly increases damage to vehicles

Today brings another update to PlayerUnknown's Battlegrounds on Xbox One - this one themed around vehicles. In short, it's now a lot better to be on foot.

Weapon damage to vehicles has been increased, and "significantly" increased if you manage to get a shot in on a vehicle's tyres. Grenade damage to vehicles has also been buffed.

Alongside these changes, you'll take slightly less damage if you get rammed by a vehicle. Finally, for those behind the wheel, you'll take more damage if you crash into objects or other cars/buggies. The full patch notes can be found over on reddit.

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In one month, PlayerUnknown's Battlegrounds - you might have heard of it - has amassed 3 million players on Xbox One. This doesn't equate exactly to sales (as many of you have pointed out - my apologies) as multiple accounts can access a game on an Xbox One. PUBG raced to 1 million players in 48 hours on Xbox One.

PlayerUnknown's Battlegrounds Xbox One patch promises "slight" frame-rate improvements

There's a new Xbox One patch for PlayerUnknown's Battlegrounds which targets small improvements to the game's frame count and adds an aim acceleration slider.

Other changes include a buff to weapon damage when firing on vehicles, and other unnamed PhysX and VFX enhancements.

The defining word of the patch notes is "incremental" - the description developer Bluehole used to describe many of the changes. This is not a patch which will fix all of PUBG's problems, but another step on the long road to the game reaching a state where it can leave Xbox's Game Preview programme.

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PUBG launch day celebrations include a free in-game Chicken Dinner t-shirt

UPDATE 2PM: Despite months of testing, the combined excitement of everyone trying to log into PUBG has melted the servers. PC servers in all regions are down. The team is doing what it can but for the moment you'll have to, I don't know, go Christmas shopping for a couple of hours instead.

ORIGINAL STORY 11.30AM: A speedy nine months after arriving on Steam Early Access, this year's multiplayer smash hit - PlayerUnknown's Battlegrounds, or PUBG - has launched. Our PUBG review went up this morning in case you missed it.

Full patch notes for the PUBG version 1.0 update, which introduces the new desert Miramar map, can be found on Steam (they're too lengthy to post here). To celebrate the occasion, everyone will receive a free Winner Winner Chicken Dinner t-shirt in the game when they log in.

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PUBG Xbox One patch analysis: two steps forward, one step back

Digital FoundryPUBG Xbox One patch analysis: two steps forward, one step back

Frame-rates improve, but performance is still poor overall - and netcode quality takes a hit.

One week on from its controversial launch, the Xbox One version of PlayerUnknown's Battlegrounds has been patched, featuring a range of bugfixes and what the patch notes describe as a 'first pass' at visual and performance improvements, along with 'slightly improved' anti-aliasing. So what's actually changed? From our perspective, this patch is definitely a case of two steps forward, one step back.

PUBG is an inherently dynamic game, which makes like-for-like performance analysis from one version of the game to the next practically impossible, so all we can offer are some more general observations. As with our first test, we played the game simultaneously on Xbox One and Xbox One X, buddying up in the lobby area and negotiating various games as a team, capturing our progress in tandem. The truth is, the variable nature of PUBG changes from game to game, from moment to moment, but at least using this technique, we have both consoles running from the same server, usually rendering very similar workloads.

One thing that does stand out straight away is that while the visual quality is still poor, the vast gulf in texture quality between the standard and X units seems to have lessened this time around, though bad quality art is still in abundance on both systems with incidental detail - like ground debris - reduced to a cluster of barely filtered pixels. Anti-aliasing does look different - most notably on the base Xbox One - where the blurry nature of the filter has been dialled back, giving a crisper look.

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4.7GB PUBG Xbox patch takes a "first pass" at performance and visuals

4.7GB PUBG Xbox patch takes a "first pass" at performance and visuals

"We take listening and reacting to our player base seriously."

A 4.7GB patch has been put out for PlayerUnknown's Battlegrounds on Xbox One.

The most notable difference will probably be to visuals and performance, after what's described as a "first pass" at them. These were areas Digital Foundry noticed PUBG struggling on Xbox One - and X.

But there are many other incidental fixes besides, all listed below.

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PlayerUnknown's Battlegrounds review

Let's start at the top: in PlayerUnknown's Battlegrounds, 90 to 100 players parachute from a cargo plane on to one of two islands - either temperate Erangel, which has been in the game since its early access launch, or the desert Miramar, which is new. Once on the ground these players, clad only in whatever rags that loot chests have granted them, raid abandoned buildings for weapons and scramble to kill each other while avoiding a vast forcefield that slowly closes in on a narrow area of a map. Die and you are kicked back to the title screen: survive and, er, you won. That's it. Battlegrounds can be played solo or with a team, in first or third person, but this weaponised form of hide-and-seek is what it amounts to.

PlayerUnknown's Battlegrounds

Developer: Bluehole Studios Inc, PUBG Corporation

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Digital FoundryPUBG on Xbox One lets you view the PC settings screen

Quality set to "very low", or "medium" on X - but is that really the case?

PlayerUnknown's Battlegrounds on Xbox One continues to throw up some fascinating discoveries, including the inclusion of a PC-style settings screen that displays resolution and graphics options. The menu itself is non-functional, but suggests that the base Xbox One version of the game runs at 1080p on PC's very low settings. Meanwhile, accessing the same menu on Xbox One X gives a different outlook, with 4K resolution and medium settings dialled in. But is this an accurate representation of the game's visual make-up? We decided to find out.

Digital FoundryPUBG performs badly on Xbox One - and X

Early access code falls short of expectations.

PlayerUnknown's Battlegrounds is - without question - the biggest game in the world right now, so Microsoft's current console exclusivity for the title is obviously a big deal. Equally without question is that the PC game is notorious for its work-in-progress visuals and wobbly performance. With that in mind, some might say that it's somewhat miraculous that any playable version of PUBG is possible on a console right now. From another perspective though, what's clear is that the current build of the game is a long way short of the standards expected from a polished console release.

Jelly DealsThe best PC gaming Black Friday deals 2017

All the best PC bargains in one place.

Black Friday 2017 has come and gone and in its wake, there are only more deals. A never-ending supply, it seems. Cyber Monday is upon us now, which means a brand new tidal wave of discounts, especially on PC digital titles. Here, we are rounding up the very best of the bunch, from boxed PC games to digital downloads and some very nice hardware discounts thrown in.

Jelly DealsBest Cyber Monday PC gaming deals for 2017

Digital downloads, PC components and more.

As if we're already living inside of a William Gibson novel, the sun is slowly setting on Cyber Monday 2017. Don't be alarmed, though, the deals will live on. At least until later this week. The titular shopping event is a follow-up to last week's Black Friday sales bonanza with a mission to continue the vast array of discounts, price cuts and special offers. Previously, Cyber Monday was the internet's answer to the in-store-only price cuts of Black Friday but now that we're living in a fully digital age, the lines are blurred to the point where most of November is now about deals. Long may the deals live.

Jelly Deals: PlayerUnknown's Battlegrounds gets a pre-launch discount on Xbox One

A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.

Update 8:36 pm: Looks like ShopTo has now raised the price of this one back up to a much more regular 24.85 price. It was nice while it lasted, though!

Original Story: If you've not been keeping up with things recently, you may have missed the fact that the international sensation of the year that is PlayerUnknown's Battlegrounds will finally be released on console next month, specifically arriving on Xbox's Game Preview program on December 12th.

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Chinese tech giant Tencent announced last week it had won the exclusive rights to publish and distribute PlayerUnknown's Battlegrounds in China. Now, wasting no time with the hot commodity, it has announced plans to port the game to mobile platforms in China.

PlayerUnknown's Battlegrounds has been undergoing a lot of changes recently as developer Bluehole prepares for the release of PC version 1.0 and an Xbox One release. While features such as vaulting, killcam and improved physics are being tested on the game's PTR, a release date still hasn't been confirmed for version 1.0 and the highly anticipated new desert map.

Earlier this year, Brendan Greene tweeted out a few teaser images of PlayerUnknown's Battlegrounds' upcoming desert map. Ever since then, he's been drip-feeding new information to eager fans, but a lot of details are still up in the air. What new weapons will be available? Will there be an underground bunker? Can we really ride that bicycle?!

Dataminers unearth an updated version of PlayerUnknown's Battlegrounds' desert map

PlayerUnknown's Battlegrounds' 1.0 update - that's the one with the long-promised vaulting and climbing - is out now on test servers, and dataminers have uncovered new details, including an updated desert map and a few new vehicles, within.

Battlegrounds' version 1.0 hit PC test servers earlier today, following a several-week delay, and its arrival has given eager dataminers the chance to poke around its innards in a bid to unearth previously undisclosed information - and that's precisely what they've done.

Top of the list of discoveries is an updated look at Battlegrounds' forthcoming, and highly anticipated desert map. It's the second time that a work-in-progress version of the map has been located and dissected by dataminers, but this new version offers a presumably more up-to-date - if not near-complete - look at its design.

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PlayerUnknown's Battlegrounds dev introducing tougher anti-hacker measures

"We would like to sincerely apologise for the inconvenience caused by the cheaters."

The team behind PlayerUnknown's Battlegrounds has apologised for "the inconvenience caused by the cheaters" and assured fans of the hot Battle Royale title the "development team is doing their best to detect and ban those who use cheats in a more proactive manner".

PlayerUnknown reveals Battlegrounds Xbox One release date, and a major difference to PC

PlayerUnknown reveals Battlegrounds Xbox One release date, and a major difference to PC

"Right now the two builds are on slightly different road maps."

PlayerUnknown's Battlegrounds will launch for Xbox One via Xbox Game Preview on 12th December, Microsoft has announced. The game will play on Xbox One X with HDR enhancements, while 4K support is due to be added further down the road.

Today's announcement was made during Microsoft's presentation at Paris Games Week, where PlayerUnknown's Battlegrounds stars as a console launch exclusive on Xbox One.

Eurogamer caught up with the man himself, Brendan 'PlayerUnknown' Greene, and Battlegrounds' executive producer, Chang-Han Kim, to chat about the game's console launch, its battle royale genre copy cats and the differences between the Xbox One and PC versions.

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PUBG's most iconic weapon isn't a shotgun, an assault rifle or an SMG. In fact, in most other contexts, you wouldn't even consider it much of a weapon at all, you'd probably just use it to make eggs. But here, in PlayerUnknown's Battlegrounds, it carries a greater meaning, a higher purpose. Oh and also, if you stick it on your bum, it could very well save your life. I am, of course, talking about the frying pan.

PlayerUnknown's Battlegrounds' latest update makes blue zone deadlier

PlayerUnknown's Battlegrounds' latest patch will increase the amount of damage players take from the blue zone.

According to the development team's patch notes, the new update, currently on test servers and due to go live next week, increases the blue zone DOT (damage over time) and resolves a bug where bullets would sometimes ignore armour.

"We have received a lot of feedback asking for improvement of the blue zone," the team wrote. "We have decided to adjust the blue zone damage to encourage engagement inside of the play zone. From this new update, you will be able to focus more on the immediate, close-ranged skirmishes inside the play zone, instead of dealing with enemies outside of the play zone during the mid to late phases of the game."

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26 years on, the opening ditty to Dyna Blaster on the Amiga is still seared into my memory, a perfect, personal time capsule that exists nowhere else but my brain. I only need to hum the first 10 seconds of that jingle and suddenly I'm transported back in time to 1991. 12 years old and huddled around an Amiga 500+ with four of my friends in a tiny bedroom in Garsington, Oxford.

PlayerUnknown's Battlegrounds studio sorry for server issues

Pledges "will do our best to improve".

PlayerUnknown's Battlegrounds has been experiencing a lot of server and connection issues recently. Players have been struggling with matchmaking, logging in, long queue times and crashes, but developer Bluehole has now apologised for the problems and assured players it is working on improvements.

PlayerUnknown's Battlegrounds developer slams Fortnite for "replicating" gameplay

The developer of PlayerUnknown's Battlegrounds has hit out at Epic's Fortnite for "replicating" its game.

In an eyebrow-raising press release, Bluehole exec Chang Han Kim slammed Fortnite's new Battle Royale mode for its similarities to PUBG. Kim said his studio was "concerned" and - ominously - stated it would "contemplate further action".

It's a surprising position to take; despite Battlegrounds' huge popularity, it is far from the first game to offer Battle Royale-inspired gameplay. It's not even the first competitor from a major publisher - GTA Online recently launched its own take, for example.

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The video game pacifists

Why people play without killing.

Video games are guilty of reflecting humanity's more violent nature at times - and it's easy to see why when our screens are filled with nameless marines and musclebound maniacs eager to destroy every living thing in their path. As in reality, the virtual worlds we inhabit contain a wide array of human expression, ranging from violent combat to peaceful cooperation. Some players are taking things a step further though, opting to lay down their computerised weapons and adopt a nonviolent, pacifist approach to their virtual endeavours.

PlayerUnknown's Battlegrounds' latest patch brings foggy weather and a new town

PlayerUnknown's Battlegrounds latest patch is now available for test servers and is expected to roll out to live servers later this week.

The game's September update blog details some pretty interesting new features including a foggy weather effect, the new town called Kameshki, and a fresh semi-automatic marksman rifle, the Mini-14.

Foggy weather looks like it will make gameplay more intense, with players having reduced vision - making stealth paramount. Other notable changes include Tommy Guns moving from being solely found in care packages to being world spawn weapons, and measures to stop AFK farming.

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A few weeks ago, Shroud - a competitive Counter-Striker-turned-electrifying Playerunknown's Battlegrounds streamer - found himself, as you so often do, between the blue and a hard place. With the deadly boundary of the Battle Royale game's infamous shockfield crawling closer to him, and only 20 players to go, he darted from cover to cover, looking for a respite from its ever-tightening grasp. Soon, he found it: one of the island's cavernous warehouses near the Mylta power plant, though probably bereft of its vital loot, enjoyed the advantage of position dead in the center of the fresh circle.

Watch: H1Z1's Combat Update is a step in the right direction but it's still not a patch on PUBG

Earlier this week, H1Z1's Battle Royale style spin-off, King of the Kill, released its first big update in what seems like an age.

The 'Combat Update' has retuned and rebalanced the core mechanics in a bid to perfect the game's signature, action-packed, arena shooter gameplay.

Along with a complete overhaul of how the weapons handle, there's also been changes to the UI, improvements to player movement and also five new points of interest have been added to the map.

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PlayerUnknown confirms desert map will be 8x8 km

Brendan Greene has confirmed that the upcoming desert map for PlayerUnknown's Battlegrounds will be 8x8 km in size - equal to that of the original Erangel map.

While it was previously announced that the desert map would be a quarter of that size, measuring only 4x4 km, Brendan told me during an interview at Gamescom that "For 100 players an 8x8 just makes more sense and it gives more flexibility when we move onto custom games and things like that."

You can listen to Brendan talk more about the new desert map in the video below where I quiz him about such things as new vehicles, new buildings and that controversial Microsoft partnership.

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Gamescom 2017 is drawing to a close. Games have been played, the hangovers have started and the cosplayers are shifting into their formal mortal selves. It's been an interesting week for Europe's largest gaming event, so it's no surprise the world's hottest developer, Brendan "PlayerUnknown" Greene, was there dropping teasers on what's happening with PlayerUnknown's Battlegrounds - and he sure dropped a bomb.

PlayerUnknown's Battlegrounds patches to be released less often

PlayerUnknown's Battlegrounds patches to be released less often

New features will be "more thoroughly polished".

The team behind PlayerUnknown's Battlegrounds has announced changes to the game's patch and update schedule.

In a Steam community post, the developers announced previously scheduled weekly or monthly patches will now be rolled-out less often until the official release of the game.

"We've found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality," the PlayerUnknown's Battlegrounds team wrote. "We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update."

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PlayerUnknown's Battlegrounds fixes latest update lag

PlayerUnknown's Battlegrounds fixes latest update lag

And just broke 500k concurrent players.

PlayerUnknown's Battlegrounds has pushed a hotfix live which counteracts the lag issues many players have faced since yesterday's update.

Players who logged on to the game yesterday may have noticed a number of problems including a severe server lag, connection delays, audio and first-person server issues.

Writing on the game's official Twitter, the team behind Battlegrounds announced the issues should now have been fixed, just over 24 hours after the update was implemented.

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PlayerUnknown's Battlegrounds' monthly update is live

PlayerUnknown's Battlegrounds' latest monthly update is live and is pretty hefty.

The latest update is 5.3GB of much needed bug fixes and additional content. But perhaps the most exciting part of this update is the new first-person servers.

As well as the the changes laid out by PlayerUnknown in the latest patch notes, there are two additional updates. The first is an added animation when using the drag and drop with inventory. This is a visual addition and does not affect the speed of looting. The second additional update is a slightly decreased delay time when looting items with the F key. A welcome change.

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PlayerUnknown's Battlegrounds finally pushed it's latest update to the Public Test Servers, and with it introduced the long-awaited first-person only servers. Battlegrounds was - and still is - playable in first-person on the game's standard servers. But now there are first-person only servers as well, and they make all the difference. This is my experience after a handful of games on those first-person servers.

The objective of PlayerUnknown's Battlegrounds is to kill everyone else, so you are the last man (or woman) standing. However, when streamer DooM49 gathered an enormous team of 50 players together for an "epic 50 man madness" stream they showed that friendship can exist in the wasteland of battle royales.

VideoWatch: The video team fights to the death

...in PlayerUnknown's Battlegrounds.

I think it's safe to say that the Eurogamer video team has the PlayerUnknown's Battlegrounds bug at the minute. It's also a truth universally accepted that, at any given moment, the people on said team are only a hair's breadth away from attempting to murder one another. So, in order to combine these two interests, this week we set ourselves a challenge. Splitting into two teams, we jumped into the same game of Battlegrounds in order to see who could survive the longest.

PlayerUnknown's Battlegrounds full launch delayed to end of 2017

PlayerUnknown's Battlegrounds full launch date has been pushed back to the end of 2017.

Writing on Steam, Brendan "PlayerUnknown" Greene announced the full launch was being pushed back from its initial six-month time-frame, which would have meant a September release.

"Over the past few months I have done a lot of interviews, and in many of them, I said we hoped to be out of Early Access six months after we first launched," he said. "I've come to realise that restricting the window to a specific month could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met."

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PlayerUnknown's Battlegrounds is quickly becoming a favourite among the Eurogamer video team. While we're hardly what you'd call pro players, there's still something undeniably fun about running around the game map, frantically gathering weapons in a bid to stay alive. Even if you die in the opening minutes, there's something about Battlegrounds that lends itself well to stories. Like the time I got confused and punched Chris to death, for instance - or the time we actually managed to win, against all odds.

After 20-something hours of PlayerUnknown's Battlegrounds, my Steam recommendations are a wasteland. I've sunk a meaningful amount of time into a game with the words 'early access', 'survival', and 'shooter' in its tag cloud, and Valve's algorithm knows something about those. The earliest manifestations of that 'what if DayZ but dinosaurs' phenomena occupy three slots in a row in my 'you may also like' queue; an age gate indicates that we've arrived in 'what if DayZ but penises'. Zombies fill the gaps.

PlayerUnknown's Battlegrounds is about to receive a key update

PlayerUnknown's Battlegrounds is about to receive a huge update that will bring changes to the way loot spawns.

Due to a bug in the game, some items were spawning more or less frequently than intended. The new patch aims to balance this, as well as improving the system overall. However, writing on Steam Community, developer Brendan "PlayerUnknown" Greene explained this patch is only a "first real pass" at adjusting the loot balance in the game.

"We will most likely be making several more of these passes during the course of Early Access, so please don't take this week's upcoming change to the balance as final!"

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PlayerUnknown's Battlegrounds a console launch exclusive on Xbox One

The immensely popular PlayerUnknown's Battlegrounds is coming to Xbox One exclusively this year. Whether it's a timed console exclusive or a full-on exclusive isn't clear.

Creator Brendan Greene announced the Xbox One version on Microsoft's E3 conference stage. He said there would be enhancements for the Xbox One X (formerly Scorpio) version, too.

Ian met PlayerUnknown's Brendan Greene earlier this year. The 41-year-old's life was turned upside down by an influx of millions of dollars in sales in mere days.

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Sometimes I wonder what the games industry would look like had Bohemia Interactive focussed on polishing and finishing their official version of DayZ, rather than vanishing down a rabbit-hole of granularity from which they never resurfaced. Imagine if players could experience its unique PvP of tense human encounters in a zombie-strewn wilderness, of fragile alliances and galling betrayals, without having to deal with a skipful of clunk and half-baked features for almost four years.

PlayerUnknown's Battlegrounds sells 1m copies after two weeks in Early Access

PlayerUnknown's Battlegrounds has sold 1m copies on Steam Early Access, developer Bluehole Studio has announced.

That's very impressive for a relatively small budget game that's only been available for 16 days and is still in beta.

Even more impressive is that the game came from humble beginnings. The titular PlayerUnknown, whose real name is Brendan Greene, built up a reputation through making free mods. Oft cited as the creator of the Battle Royale genre (named after the Japanese cult classic film about a last-man-standing battle to the death involving teenagers, made several years prior to The Hunger Games), Green first entered the scene making a competitive survival mod for DayZ, which was in and of itself a mod of Arma 2.

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In its first three days in Early Access, PlayerUnknown's Battlegrounds made over $11m. That's a staggering figure for what technically amounts to an unfinished game. Such is the power of "Battle Royale" - an emerging breed of massively multiplayer action gaming based on the Japanese book and film of the same name, in which scores of players fight for the title of last person standing on a single map. It's an enormously popular subgenre, and it's almost entirely the work of one man - a modder whose online moniker is now synonymous with the game mode.