LucasArts producer Cameron Suey has claimed that over-excitement with the licence and lack of ambition are to blame for previous lacklustre internal Star Wars titles - but insists the studio has delivered with The Force Unleashed.
Speaking to Eurogamer TV at GC 2008, ahead of the game's release later this month, Suey explained that, because Star Wars is "such a great licence", it's "really easy to get excited about that and not set the bar high enough." That would explain the Episode III: Revenge of the Sith game, then. And Bounty Hunter. And Obi-Wan.
However, Suey reckons that with PS3 and 360 adventure The Force Unleashed, LucasArts has finally "really fulfilled the high bar we set for ourselves."
He added: "There are so many people that care so much about Star Wars that we have to let them set that bar. And rightly so; they're going to set it very high - with this game we really have passed that bar.
"It was very important to us that this is not just a throwaway product with the Star Wars licence."
The Force Unleashed is set between the events of Revenge of The Sith and A New Hope, and the journey of Darth Vader's secret apprentice, we're told, boasts major revelations that will shock fans.
"It's really going to change the way people look at the movies that come after it," Suey explained. "It's really going to change their understanding of some of those big moments."
The Force Unleashed is out on PS3 and 360 on 19th September, so we'll find out soon enough whether this really is a Star Wars game to savour. Meanwhile, you can see more of the exclusive interview with Suey over on Eurogamer TV.
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