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Half-Life: Alyx adds continuous turning after fan complaints

Feel free, man.

Valve has released its first update to Half-Life: Alyx and among the bug fixes and changes is a big improvement for the way the VR game handles movement.

Players can now "continuous turn" with various associated turning speed options, a highly requested feature from fans who have played so far.

The previous turning mechanic, quick turn, has been renamed "snap turn" - which better fits its functionality.

Or you can play the game using a teleportation-style movement, if you prefer.

Other changes include "improved impact decals on enemies" and "improved hand-over-mouth pose usability for Windows MR controller". I'm not sure what all those words mean, but my guess is it should make this sort of thing even easier:

Writing in Eurogamer's Half-Life: Alyx review, Christian Donlan deemed the game as "a legend returned in elegant form". And, as for where the ending leaves the Half-Life series to go next, well, I'll let him tell you all about that.

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About the Author

Tom Phillips avatar

Tom Phillips

Deputy Editor

Tom is Eurogamer's deputy editor. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon.

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