Playerunknown's Battlegrounds News

PUBG announces major bug-fixing campaign

PUBG announces major bug-fixing campaign

"It's time to fix PUBG."

If you've stumbled onto any of the PUBG Reddit forums since its release, you'll know it's pretty much impossible to go less than ten seconds before stumbling across the phrase "fix PUBG". The game's name has almost become synonymous with bugs and janky gameplay. Developer PUBG Corp has recently promised major improvements to the game, and it seems this time it's really serious about it, as the company has set up a website specifically to allow players to track bug-fixing progress.

In a post on Steam, PUBG Corp admitted "bugs, performance problems, and quality-of-life issues have been limiting PUBG's true potential," and said the time has come "to do something about it". The developer's new campaign, literally called "FIX PUBG," is apparently a "months-long campaign to deliver the changes and improvements that [players have] been asking for". According to PUBG Corp, this involves a "roadmap with specific details about our plans" which will be checked off as the developer delivers on its promises.

Looking at the Fix PUBG micro-site, the campaign is mainly about improving communication with players to inform them of fixes and improvements. The "roadmap" itself comes in the form of several visual graphs to display progress in a number of areas, including categories such as client performance, server performance, anti-cheat and matchmaking. Some of these promises have already been fulfilled, as according to the PUBG community manager on Reddit, the bug-fixing campaign actually began last week with update 19. PUBG Corp also announced it's delivering another patch today to help kick things off: limb penetration, a "graphics sharpening" setting and the ability to mute individual teammates are just some of the changes included in the patch. The FAQ section on the Fix PUBG website reveals this improvement process will continue over the next three months.

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PUBG's new PC update finally brings dynamic weather and bug fixes

Over the past few weeks, PUBG players have accused developer PUBG Corp of being more focused on adding new content than fixing bugs in the game. The noise grew so loud that when Update #17 was released, PUBG Corp addressed the issue directly in its update notes, promising bug fixes would come in the future. And to be fair to PUBG Corp, it seems the developer has kept its word, for PC update #19 includes a wave of technical adjustments to solve some of the game's jankier moments.

The update notes, posted on Steam, show PUBG Corp has focused on fixing bugs and tweaking other technical aspects such as the game's sound and overall performance. On top of this, the developer has pleased players by improving the inventory mechanics: removed attachments will now simply drop onto the floor if a player's inventory is full.

Another long-anticipated feature, dynamic weather, has also been added in the update. Players dropping into Erangel and Miramar may have to pack some umbrellas along with their parachutes, as the two maps will now have overcast weather (rain and fog) which will change during the game. Now anyone can get soggy at any time. Hooray!

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PUBG Sanhok vehicle and gun unveiled as studio pledges more frequent updates

PUBG Corp has announced Sanhok will soon be receiving two shiny new content additions exclusive to the map.

On the official Twitter account, PUBG Corp yesterday revealed the 'QBU' gun: a new DMR set to replace the Mini 14. Using 5.56mm bullets, the gun will be similar to the Mini 14, but with slightly higher bullet damage. It also comes with a handy pre-attached 'bipod' to stabilise the weapon when the player is prone, which will reduce recoil for mid to long-range shots. According to the video, the gun's damage will be the lowest of the DMRs, but on the upside, it will also have the "highest initial bullet speed", again making it useful for long-distance shooting.

PUBG Corp also revealed Sanhok will be gaining a new vehicle. Sure, it's not quite the tuk-tuk many fans on Reddit hoped for, but the 'Rony' should help players navigate the hilly terrain of the Sanhok map. Capable of holding four players at a time, the pickup will allow two passengers to sit in the cargo area and turn around freely. Business in the front, party in the back.

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PUBG's new Sanhok update fixes terrain exploits, adds visual improvements

PlayerUnknown's Battlegrounds' new tropical Sanhok map is officially out on PC, but developer Bluehole still isn't done tinkering just yet. PUBG's latest update offers a range of enhancements, from terrain tweaks to visual improvements.

The new update, which released earlier today on the official Test Server, brings a few important fixes for PUBG's Sanhok and Miramar maps. Both have seen certain objects adjusted to prevent them from obstructing player movement - while, conversely, Sanhok has received terrain tweaks to areas where players were able to pass through the map unimpeded.

The latter change comes in response to the discovery by players earlier this week that, at certain locations on Sanhok, participants were able to hide under the map and ambush unsuspecting passersby - as you can see in this video by YouTuber niKlaS.

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The timer has counted down, the circle has shrunk, and the biggest lawsuit royale of all - PlayerUnknown's Battlegrounds versus Fortnite - has concluded in a surprise draw.

This week, PlayerUnknown's Battlegrounds got its first ever Event Pass. The £7.49 DLC is, clearly, inspired by Fortnite's hugely-successful Battle Pass, and lets players unlock premium loot, including themed cosmetics and items. It also lets you take on exclusive challenges and gain experience points as you play.

PUBG begins final round of Xbox One Miramar public testing, prior to launch next week

Yesterday, developer PUBG Corp announced that PlayerUnknown's Battlegrounds' second map, the desert-themed Miramar, would be leaving testing and launching on Xbox One next week, on Thursday May 24th.

Prior to full release, however, Miramar is undergoing one final round of public testing. Should you wish to get involved, test servers are now open and will remain so until Miramar shifts to the live servers on May 24th. What's more, there'll be no downtime to speak of, given that PUBG's public test servers will continue to host Miramar while live server maintenance is underway.

According to PUBG Corp, Battlegrounds' latest round of public testing on Xbox One supports play for Solos, Duos, and Squads, and isn't soley restricted to Miramar; it will also include the latest optimisations, tweaks, and bug fixes for original map Erangel.

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Fortnite and PUBG are so big, gaming headset sales are through the roof

Gaming headset sales have skyrocketed - and it's down to the battle royale craze.

The phenomenal popularity of Fortnite and PlayerUnknown's Battlegrounds has seen massive 185 per cent increase in revenue at Turtle Beach, which accounts for nearly 46 per cent of the gaming headset market share.

Turtle Beach boss Juergen Stark told Variety battle royale has fuelled a surge in popularity for his company's headsets - a surge so big it will spend more than $4m this quarter on air-freighting new stock into the US.

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PlayerUnknown's Battlegrounds now lets you lob apples at your foes

And gets four new areas as part of Sanhok's public test release.

PlayerUnknown's Battlegrounds' still-in-development tropical map Sanhok can now be played by everyone on PC, thanks to a new public test server, and its arrival brings a special Sanhok-specific feature: the ability to pelt your opponents with apples while in the pre-match lobby.

PUBG halts personal item trades

To stop sales through third-party sites.

The ability to trade in-game items between players has been switched off in PlayerUnknown's Battlegrounds for the foreseeable future - to stop the sale of these items using third-party sites.

PUBG dev confirms arrest of 15 hack developers as anti-cheat efforts continue

PUBG dev confirms arrest of 15 hack developers as anti-cheat efforts continue

Malicious code also used to "steal user information".

PUBG developer Bluehole has confirmed that 15 people suspected of developing hacking/cheating software have been arrested as part of an ongoing investigation with "multiple partners and judicial authorities" in China.

"As you all now know," Bluehole wrote in a recent post on Steam, "we've been doing everything possible to root out cheating from PUBG. The ultimate goal is to create an environment for players that's completely safe from hackers and cheaters."

To that end, it said, "We've upgraded our security measures, improved our anti-cheat solutions, and recently even added a new anti-cheat solution on top of all that.

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PUBG's latest update brings map selection, Miramar improvements, muscle car, and more

Bluehole's newly invigorated development streak continues today with a sizeable new update for PlayerUnknown's Battlegrounds on PC, bringing Miramar improvements, a map selection option, major balancing, as well as new weapons, vehicles, attachments, and more.

Update #12, to give the newest patch its official name, is still at the tweaking stage, and only available on PUBG's test servers right now. It's positively heaving with stuff, all ripe for community feedback at this current stage, but its most crowd-pleasing addition will likely be the ability to select a specific map to play.

PUBG's new menu UI option enables players to choose either a single map - guaranteeing that it will be their destination - or multiple maps which the game will then randomly select from during matchmaking. Unsurprisingly, only Erangel and Miramar are currently available, but there's space for PUBG's new tropical-themed map when it arrives later this year.

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PlayerUnknown's Battlegrounds files lawsuit against mobile clones

Claims copyright infringement and unfair business competition.

PlayerUnknown's Battlegrounds developer PUBG Corp has filed a lawsuit against publisher NetEase, accusing the company of copyright infringement, trade dress infringement and unfair business competition in regard to two of its mobile titles - Rules of Survival and Knives Out.

PUBG's next update brings Fortnite-style spectating, a fix to buggy vehicles and more

PUBG developer Bluehole has published a flurry of announcements over the past few days, with the headline addition being Update 9's new kind of spectator mode, which will let you watch the player who killed you as they carry on through the match.

The obvious inspiration, of course, is fellow battle royale rival Fortnite, which has had the same feature since they implemented their own take on the 100-player free-for-all last year.

It's proven popular amongst Fortnite players, with the system a great fit for the genre - in the same way as PUBG's own, esports-style replay system has been great for showing up all the near-misses you never knew existed - but it'll be interesting to see how PUBG's generally Fortnite-averse playerbase takes it.

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PUBG Xbox performance patch arrives, the first of presumably many

"PUBG Xbox One performance still isn't good enough", Digital Foundry recently declared, but the first of the 'we will fix it I promise' patches is here.

PUBG Xbox Patch 11 ought to have just finished rolling out. It focuses on improving performance and stability, naturally, plus makes a few inventory changes to speed up equipment swapping. There's a counter showing the number of players remaining on the plane now as well. The full patch notes are below.

When PUBG developer Bluehole announced the Xbox Game Preview spring roadmap of changes it readily admitted performance wasn't good enough. "To put it bluntly, we are simply not satisfied with the game's current console performance," it said. "Especially so during tense moments of onscreen action." So Bluehole is taking action.

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PUBG PC patch finally brings emotes

It's patch day for PlayerUnknown's Battlegrounds on PC - a game Valve recently said was the third best selling title in history on Steam!

The big new additions are an emote system, which no multiplayer game should ever be without, and a friends list. Friends! Just imagine... However there's still no sign of the anti-cheat update the PUBG team rolled back on Saturday.

In the patch-gone-live there are 12 default emotes, and more will come. The standard lot are: go, hello, affirmative, thanks, clap, laugh, surender, rage, you're done, negative, provoke, and come here. All you need for a nuanced conversation, in other words, although no dance. You call up emotes by pressing the tilde key and using a radial menu.

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PlayerUnknown's Battlegrounds details long-awaited new anti-cheat measures

PlayerUnknown's Battlegrounds details long-awaited new anti-cheat measures

"We will do our best every day in our battle for a fair game environment".

PlayerUnknown's Battlegrounds developer Bluehole has offered more insight into its plans to tackle cheaters, and shared further details on its new anti-cheat measures - which launched on the game's test servers in a recent update and will go live for all PC players next week.

Speaking in a new Steam Community blog post, Dohyung Lee, Bluehole's head of service management & anti-cheat, reaffirmed the developer's stance on cheating, and explained the measures it's currently taking to prevent it.

"'Play Fair and Respect Other Players' is a principle around which our game is built," said Lee, "To get the full Battle Royale experience, all 100 players must play fair. This is why we have been following the above principle of fair play and respect for others since the first pre-alpha test in July 2016. "

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PlayerUnknown's Battlegrounds gets update to improve divisive desert map experience

Developer Bluehole has released a new update for PlayerUnknown's Battlegrounds on PC, this one aiming to improve the divisive play experience of the game's recently released desert map, as well as offering enhancements to its new anti-cheat system.

Battlegrounds' desert map, also known as Miramar, now features more off-road routes for easier vehicle navigation, changes to item spawning in certain areas for better loot balance, and additional buildings and cover across the map - all designed, says Bluehole in its latest patch notes, "to improve the engagement experience".

Many players in the Battlegrounds community have expressed dissatisfaction with Miramar and have, in the absence of an in-game map selection option (although one is apparently incoming), taken it upon themselves to find ways to remove it from play - ranging from manually deleting the relevant game files to deploying tools that automate the process.

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PlayerUnknown's Battlegrounds Xbox One patch significantly increases damage to vehicles

Today brings another update to PlayerUnknown's Battlegrounds on Xbox One - this one themed around vehicles. In short, it's now a lot better to be on foot.

Weapon damage to vehicles has been increased, and "significantly" increased if you manage to get a shot in on a vehicle's tyres. Grenade damage to vehicles has also been buffed.

Alongside these changes, you'll take slightly less damage if you get rammed by a vehicle. Finally, for those behind the wheel, you'll take more damage if you crash into objects or other cars/buggies. The full patch notes can be found over on reddit.

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In one month, PlayerUnknown's Battlegrounds - you might have heard of it - has amassed 3 million players on Xbox One. This doesn't equate exactly to sales (as many of you have pointed out - my apologies) as multiple accounts can access a game on an Xbox One. PUBG raced to 1 million players in 48 hours on Xbox One.

PlayerUnknown's Battlegrounds Xbox One patch promises "slight" frame-rate improvements

There's a new Xbox One patch for PlayerUnknown's Battlegrounds which targets small improvements to the game's frame count and adds an aim acceleration slider.

Other changes include a buff to weapon damage when firing on vehicles, and other unnamed PhysX and VFX enhancements.

The defining word of the patch notes is "incremental" - the description developer Bluehole used to describe many of the changes. This is not a patch which will fix all of PUBG's problems, but another step on the long road to the game reaching a state where it can leave Xbox's Game Preview programme.

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PUBG launch day celebrations include a free in-game Chicken Dinner t-shirt

UPDATE 2PM: Despite months of testing, the combined excitement of everyone trying to log into PUBG has melted the servers. PC servers in all regions are down. The team is doing what it can but for the moment you'll have to, I don't know, go Christmas shopping for a couple of hours instead.

ORIGINAL STORY 11.30AM: A speedy nine months after arriving on Steam Early Access, this year's multiplayer smash hit - PlayerUnknown's Battlegrounds, or PUBG - has launched. Our PUBG review went up this morning in case you missed it.

Full patch notes for the PUBG version 1.0 update, which introduces the new desert Miramar map, can be found on Steam (they're too lengthy to post here). To celebrate the occasion, everyone will receive a free Winner Winner Chicken Dinner t-shirt in the game when they log in.

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4.7GB PUBG Xbox patch takes a "first pass" at performance and visuals

4.7GB PUBG Xbox patch takes a "first pass" at performance and visuals

"We take listening and reacting to our player base seriously."

A 4.7GB patch has been put out for PlayerUnknown's Battlegrounds on Xbox One.

The most notable difference will probably be to visuals and performance, after what's described as a "first pass" at them. These were areas Digital Foundry noticed PUBG struggling on Xbox One - and X.

But there are many other incidental fixes besides, all listed below.

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Chinese tech giant Tencent announced last week it had won the exclusive rights to publish and distribute PlayerUnknown's Battlegrounds in China. Now, wasting no time with the hot commodity, it has announced plans to port the game to mobile platforms in China.

PlayerUnknown's Battlegrounds has been undergoing a lot of changes recently as developer Bluehole prepares for the release of PC version 1.0 and an Xbox One release. While features such as vaulting, killcam and improved physics are being tested on the game's PTR, a release date still hasn't been confirmed for version 1.0 and the highly anticipated new desert map.

Dataminers unearth an updated version of PlayerUnknown's Battlegrounds' desert map

PlayerUnknown's Battlegrounds' 1.0 update - that's the one with the long-promised vaulting and climbing - is out now on test servers, and dataminers have uncovered new details, including an updated desert map and a few new vehicles, within.

Battlegrounds' version 1.0 hit PC test servers earlier today, following a several-week delay, and its arrival has given eager dataminers the chance to poke around its innards in a bid to unearth previously undisclosed information - and that's precisely what they've done.

Top of the list of discoveries is an updated look at Battlegrounds' forthcoming, and highly anticipated desert map. It's the second time that a work-in-progress version of the map has been located and dissected by dataminers, but this new version offers a presumably more up-to-date - if not near-complete - look at its design.

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PlayerUnknown's Battlegrounds dev introducing tougher anti-hacker measures

"We would like to sincerely apologise for the inconvenience caused by the cheaters."

The team behind PlayerUnknown's Battlegrounds has apologised for "the inconvenience caused by the cheaters" and assured fans of the hot Battle Royale title the "development team is doing their best to detect and ban those who use cheats in a more proactive manner".

PlayerUnknown's Battlegrounds' latest update makes blue zone deadlier

PlayerUnknown's Battlegrounds' latest patch will increase the amount of damage players take from the blue zone.

According to the development team's patch notes, the new update, currently on test servers and due to go live next week, increases the blue zone DOT (damage over time) and resolves a bug where bullets would sometimes ignore armour.

"We have received a lot of feedback asking for improvement of the blue zone," the team wrote. "We have decided to adjust the blue zone damage to encourage engagement inside of the play zone. From this new update, you will be able to focus more on the immediate, close-ranged skirmishes inside the play zone, instead of dealing with enemies outside of the play zone during the mid to late phases of the game."

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PlayerUnknown's Battlegrounds studio sorry for server issues

Pledges "will do our best to improve".

PlayerUnknown's Battlegrounds has been experiencing a lot of server and connection issues recently. Players have been struggling with matchmaking, logging in, long queue times and crashes, but developer Bluehole has now apologised for the problems and assured players it is working on improvements.

PlayerUnknown's Battlegrounds developer slams Fortnite for "replicating" gameplay

The developer of PlayerUnknown's Battlegrounds has hit out at Epic's Fortnite for "replicating" its game.

In an eyebrow-raising press release, Bluehole exec Chang Han Kim slammed Fortnite's new Battle Royale mode for its similarities to PUBG. Kim said his studio was "concerned" and - ominously - stated it would "contemplate further action".

It's a surprising position to take; despite Battlegrounds' huge popularity, it is far from the first game to offer Battle Royale-inspired gameplay. It's not even the first competitor from a major publisher - GTA Online recently launched its own take, for example.

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PlayerUnknown's Battlegrounds' latest patch brings foggy weather and a new town

PlayerUnknown's Battlegrounds latest patch is now available for test servers and is expected to roll out to live servers later this week.

The game's September update blog details some pretty interesting new features including a foggy weather effect, the new town called Kameshki, and a fresh semi-automatic marksman rifle, the Mini-14.

Foggy weather looks like it will make gameplay more intense, with players having reduced vision - making stealth paramount. Other notable changes include Tommy Guns moving from being solely found in care packages to being world spawn weapons, and measures to stop AFK farming.

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PlayerUnknown confirms desert map will be 8x8 km

Brendan Greene has confirmed that the upcoming desert map for PlayerUnknown's Battlegrounds will be 8x8 km in size - equal to that of the original Erangel map.

While it was previously announced that the desert map would be a quarter of that size, measuring only 4x4 km, Brendan told me during an interview at Gamescom that "For 100 players an 8x8 just makes more sense and it gives more flexibility when we move onto custom games and things like that."

You can listen to Brendan talk more about the new desert map in the video below where I quiz him about such things as new vehicles, new buildings and that controversial Microsoft partnership.

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Gamescom 2017 is drawing to a close. Games have been played, the hangovers have started and the cosplayers are shifting into their formal mortal selves. It's been an interesting week for Europe's largest gaming event, so it's no surprise the world's hottest developer, Brendan "PlayerUnknown" Greene, was there dropping teasers on what's happening with PlayerUnknown's Battlegrounds - and he sure dropped a bomb.

PlayerUnknown's Battlegrounds patches to be released less often

PlayerUnknown's Battlegrounds patches to be released less often

New features will be "more thoroughly polished".

The team behind PlayerUnknown's Battlegrounds has announced changes to the game's patch and update schedule.

In a Steam community post, the developers announced previously scheduled weekly or monthly patches will now be rolled-out less often until the official release of the game.

"We've found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality," the PlayerUnknown's Battlegrounds team wrote. "We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update."

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PlayerUnknown's Battlegrounds fixes latest update lag

PlayerUnknown's Battlegrounds fixes latest update lag

And just broke 500k concurrent players.

PlayerUnknown's Battlegrounds has pushed a hotfix live which counteracts the lag issues many players have faced since yesterday's update.

Players who logged on to the game yesterday may have noticed a number of problems including a severe server lag, connection delays, audio and first-person server issues.

Writing on the game's official Twitter, the team behind Battlegrounds announced the issues should now have been fixed, just over 24 hours after the update was implemented.

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PlayerUnknown's Battlegrounds' monthly update is live

PlayerUnknown's Battlegrounds' latest monthly update is live and is pretty hefty.

The latest update is 5.3GB of much needed bug fixes and additional content. But perhaps the most exciting part of this update is the new first-person servers.

As well as the the changes laid out by PlayerUnknown in the latest patch notes, there are two additional updates. The first is an added animation when using the drag and drop with inventory. This is a visual addition and does not affect the speed of looting. The second additional update is a slightly decreased delay time when looting items with the F key. A welcome change.

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The objective of PlayerUnknown's Battlegrounds is to kill everyone else, so you are the last man (or woman) standing. However, when streamer DooM49 gathered an enormous team of 50 players together for an "epic 50 man madness" stream they showed that friendship can exist in the wasteland of battle royales.

PlayerUnknown's Battlegrounds full launch delayed to end of 2017

PlayerUnknown's Battlegrounds full launch date has been pushed back to the end of 2017.

Writing on Steam, Brendan "PlayerUnknown" Greene announced the full launch was being pushed back from its initial six-month time-frame, which would have meant a September release.

"Over the past few months I have done a lot of interviews, and in many of them, I said we hoped to be out of Early Access six months after we first launched," he said. "I've come to realise that restricting the window to a specific month could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met."

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PlayerUnknown's Battlegrounds is about to receive a key update

PlayerUnknown's Battlegrounds is about to receive a huge update that will bring changes to the way loot spawns.

Due to a bug in the game, some items were spawning more or less frequently than intended. The new patch aims to balance this, as well as improving the system overall. However, writing on Steam Community, developer Brendan "PlayerUnknown" Greene explained this patch is only a "first real pass" at adjusting the loot balance in the game.

"We will most likely be making several more of these passes during the course of Early Access, so please don't take this week's upcoming change to the balance as final!"

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PlayerUnknown's Battlegrounds a console launch exclusive on Xbox One

The immensely popular PlayerUnknown's Battlegrounds is coming to Xbox One exclusively this year. Whether it's a timed console exclusive or a full-on exclusive isn't clear.

Creator Brendan Greene announced the Xbox One version on Microsoft's E3 conference stage. He said there would be enhancements for the Xbox One X (formerly Scorpio) version, too.

Ian met PlayerUnknown's Brendan Greene earlier this year. The 41-year-old's life was turned upside down by an influx of millions of dollars in sales in mere days.

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PlayerUnknown's Battlegrounds sells 1m copies after two weeks in Early Access

PlayerUnknown's Battlegrounds has sold 1m copies on Steam Early Access, developer Bluehole Studio has announced.

That's very impressive for a relatively small budget game that's only been available for 16 days and is still in beta.

Even more impressive is that the game came from humble beginnings. The titular PlayerUnknown, whose real name is Brendan Greene, built up a reputation through making free mods. Oft cited as the creator of the Battle Royale genre (named after the Japanese cult classic film about a last-man-standing battle to the death involving teenagers, made several years prior to The Hunger Games), Green first entered the scene making a competitive survival mod for DayZ, which was in and of itself a mod of Arma 2.

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