Resident Evil 2 Safe Codes and Portable Safe combinations are among the more difficult puzzles to solve.
Though the former is eventually explained by finding Files and through other observations, the Portable Safe puzzle is unlike anything else in the game - and requires you to learn how it works due to its random nature.
The good news is you don't need to find their clues, so you can open them as soon as you find them - and with some welcome inventory and weapon upgrades at stake, you'll want to. Our Safe Codes and Portable Safe solutions explains how.
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Looking for something else? Visit our Resident Evil 2 walkthrough for more help.
There are a total of three Safes with Safe Codes to crack in the game. Here's where you'll find them, along with their solutions.
If you're struggling to open the Safe, note the directions are for the way the dial turns, not the buttons you enter. So if it's 9 Left, you don't tap left nine times, but right - which spins the dial left.
Resident Evil 2 West Office Safe Code combination
The Police Station 1F West office safe code is 9 Left, 15 Right, 7 Left.
Inside is a Hip Pouch, expanding your inventory.
Resident Evil 2 Waiting Room Safe Code combination
The Police Station 2F Waiting Room safe code is 6 Left, 2 Right, 11 Left.
Inside is a Muzzle Break (Matilda) for Leon, and a High-Capacity Mag (JMB HP3) for Claire.
Resident Evil 2 Treatment Pool Room Safe Code combination
The safe code in the Sewers Treatment Pool Room is Left 2, Right 12, Left 8.
Inside is the Shotgun Stock (W-870) for Leon.
Resident Evil 2 first Portable Safe combination and location
The first Portable Safe is in Locker Room of Police Station 2F:
To solve the Portable Safe, you need to press the buttons in the correct sequence. Get it wrong, and it resets.
If looking at the Portable Safe, imagine the button layout corresponds to these numbers:
Now try these:
- First Portable Safe solution (Leon): 43675218
- First Portable Safe solution (Claire): 85137542
This should open the Portable Safe. If not - there's a chance this code is randomised for every player - then you have to work it out by process of elimination - which you have to do for the second Portable Safe code anyway. Read on to learn how.
Resident Evil 2 second Portable Safe combination and location
The second Portable Safe is in the Linen Room in Police Station 2F - you won't be able to access this until you return to the Police Station a second time:
For us, the second Portable Safe solution was randomised, but that's not to say it can be easily solved. For example, when loading up different save files, we had three different solutions - 43182765, 43817625 and 23714685. There's a strong chance these won't work for you, so learning how to solve it yourself is necessary.
You have to enter the buttons in the right sequence, which each correct button press adding a green light each time. When you have eight buttons lit up, you've entered all eight buttons in correct sequence. Break the sequence, and the green lights and the entered buttons reset.
To start with, keep random buttons until you have a chain of two greens. This is the start of the code, so remember their locations.
Now you have to try and find a third. Press buttons at random and if it resets, enter those first two buttons you discovered, and try a different one until a third lights up. Once you have three green lights, then you have the first three in the sequence. Now to find the fourth, then the fifth, until you have all eight.
Playing the DLC? Check out our list of Ghost Survivors Mr Raccoon locations. Elsewhere, our full Resident Evil 2 walkthrough explains every aspect's of Leon and Claire's campaigns, including C4 Detonator and Battery locations, Heart Key location, how to stop Mr X, the Clock Tower puzzle, Sherry block puzzle in the Orphanage, the Power Panel Parts puzzle solution, how to escape the Incinerator and the Chess Plug puzzle solution. Not only that, we also provide all Locker Code solutions, the Leon Desk puzzle solution, all Resident Evil 2 Safe Codes and Portable Safe solutions and the Hiding Place locations.
The process gets faster each time as you have less buttons remaining to test, and by the end, you'll have the string of eight buttons to open the Portable Safe.
If you're struggling or get lost at any point, write down the button order in sequence on a piece of paper, and work through the remaining buttons methodically - maybe from left to right, or top down, whichever way is easiest for you to track.
Once done, each Portable Safe gives you a Spare Key. This can be added to the numeric terminal in the Safety Deposit Room in Police Station 1F - the same location you find the Shotgun or Grenade Launcher.
Using one allows you to get some additional consumables, while both opens the locker 203 - giving you the Hip Pouch, adding more space to your inventory.