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Starfield: Into the Unknown walkthrough

How to get the Anti-Gravity Field Power.

Image credit: Bethesda Softworks

The main quest 'Into the Unknown' in Starfield starts after the previous quest The Old Neighborhood.

We're supposed to meet up with a person named Vladimir Sall and learn more about the search for artifacts on the outskirts of space. The target is a location called The Eye, a star station orbiting Jemison.

Talk to Vladimir

Image credit: Bethesda Softworks

With the ship and via the mission map you are in the corresponding area in no time at all. Fly over to the station. For this you should click the marker above 'The Eye' after arriving in orbit and then select 'Travel':

Image credit: Bethesda Softworks

Fly close enough to dock. This can be difficult, especially with too much momentum, as the station is quite sharp-edged and the ship is easily damaged.

You don't even have to fly as close as in the picture below (500 meters is enough), you also have to click A on 'The Eye' next to the station so that the icon for docking appears:

First click on the lettering 'The Eye', otherwise you will not be able to dock. | Image credit: Bethesda Softworks

Inside you simply walk straight ahead and come directly to the person you are looking for. Exchange a few words with Vladimir. He worries about a Constellation member named Andreja.

She's been following the same leads he's putting us on: two places where artifacts may be hidden. We have no choice but to approach them both one after the other.

A new ally. | Image credit: Bethesda Softworks

Note: The names of the planets you must travel to vary by playthrough. The first time we were sent to Tau Ceti VIII-8 and Tau Ceti II, the second save to Piazzi IV-C and Niira. This makes no difference to the progress of the quest.

Go to the planet Tau Ceti VIII-8

The jump there is a bit further, but manageable. Look for the Abandoned Mine location and land there. After getting off, head southwest to where the mine will be marked.

Be careful, the way there is partly secured with pedal traps. Look for this entrance and use it to enter the Deep Cavern:

Here we have to explore a mine. | Image credit: Bethesda Softworks

Upon entering, we already see the young lady defending herself against some Va'ruun fanatics: Andreja. That was fast.

Find the artifact

She will join you for now and you can explore the rest of the cave together. Dangers come in the form of Ecliptic Mercenaries. If you like, you can activate a robot guard here on this computer terminal:

Image credit: Bethesda Softworks

It is highly recommended as an accompaniment for the subsequent battles, during which you will face a lot of mercenaries.

Clear their storage and then look out for this passage behind a small staircase, which you follow:

Image credit: Bethesda Softworks

After the tunnel you will come to another room full of mercenaries. First do the ones at the top and then slowly work your way down.

The room is huge and confusing. You will be shot at everywhere from below. Advance carefully and watch out for the red enemy markers on the radar in the lower left.

No, there's no shame in shooting through cover, especially a level 18 'Ecliptic Contractor'. | Image credit: Bethesda Softworks

Among them is a level 18 enemy. It's particularly hard to crack and eats bullets like other people eat radishes, so use the cover and do your best.

On the lowest level look for a tunnel to the south and follow it:

Image credit: Bethesda Softworks

It actually leads to the Artifact Iota, which you can simply take possession of after clearing the caelumite deposits in order to store it safely in your inventory:

Image credit: Bethesda Softworks

After the short vision you talk to Andreja and have successfully completed this section. But you can still explore the area further.

Go to the planet Tau Ceti II

The quest continues with a visit to the other planet. While Andreja stays here, you can leave the mine and set off with the Frontier.

Use the mission journal and fly to Tau Ceti II. Upon arrival, open the quest list again and set course for the New Geophysical Feature point (or whatever the location is called for you) on the planet to land there:

Continue after landing. | Image credit: Bethesda Softworks

Then run as far as necessary in the direction the marker is pointing. Nothing flashy, just a cave or research base that we can enter.

Find the artifact

Work your way down and (in the case of the cave) look out for a small passage that will allow you to advance further. The Artifact Zeta is not far away as we see:

That was quick. | Image credit: Bethesda Softworks

For the shortest stay in the cave, all you have to do is go there, swing the cutter and stow it safely in your luggage. That was it. No fights, no mercenaries.

Add the artifacts to the collection

Obtaining the first two artifacts was difficult enough. Let's get our wages. Exit the cave, onto the ship, and through orbit back to the Logge where the two artifacts will be placed.

As a first reward we receive Andreja as a companion and crew member, and Vladimir contacts us again. He asks for an interview.

Talk to Vladimir

The list of missions takes you back to the eye. Dock back and talk to him about his latest findings.

The quest continues with the coordinates for the planet Procyon III which we are to explore next.

Pay attention to the (hardly visible here) distortions of the scanner. | Image credit: Bethesda Softworks

Go to the planet Procyon III

You can initiate the grav jump via the quest directory and reach the Procyon-A system. Open the map and land at the Scanner Anomaly.

You enter an ice planet and should be able to identify several unknown locations based on the symbols in the distance. But which one is the right one?

With the scanner we find the right way. | Image credit: Bethesda Softworks

Follow the distortions on the scanner

Use the scanner with LB and pay attention when aiming at the points or when looking around when the edge of the scan circle is distorted. You are on the right track there.

Look out for this conspicuous tower in the landscape (if you get close enough, it has its own marker, plus a new objective):

Image credit: Bethesda Softworks

Investigate the source of the anomaly

The Eta Temple looks impressive. Dispose of the shield shells in front of it if necessary, and keep an eye out for this inconspicuous, very narrow entrance on the north side:

Image credit: Bethesda Softworks

Not much happens in the temple itself. Ignore the spinning rings for now and float through the glimmers of light in space (Y to go up, B to go down, sprint to speed up):

test
Flies through the glow. | Image credit: Eurogamer

This causes the rings to spin faster and faster, eventually opening a kind of portal. Fly through. After the vision you are back outside and can use the power Anti-Gravity Field from now on. We have a Powers guide if you'd like to learn more about these special abilities.

Return to the Lodge

The long quest is coming to an end. Fast travel to the ship, into orbit, and off to the Lodge for our final reward.

Shows the new power you got from the portal and the quest is over. | Image credit: Bethesda Softworks

Demonstrate the new antigravity field to those present (Menu -> Stick up at 12 o'clock -> Powers -> Equip -> LB+RB) and talk to Vladimir again.

As a reward for completing the quest, we get 9500 credits, 3x Addichron and 3x Medipack. Also starts the new quest: Power From Beyond.

Continue with: Power From Beyond


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