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Pokémon Isle of Armor - escaped Slowpoke locations: How to find the three Slowpoke and outfit for the first Dojo challenge

A quick explainer for the three missing Slowpoke locations.

Finding three missing Slowpoke is the first of your three tasks that you'll be asked to complete by Master Dojo leader Mustard.

Thankfully, this one's extremely simple. Here are the three Slowpoke locations and how to catch them.

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Pokémon Isle of Armor: missing Slowpoke locations - how to find the three missing Galarian Slowpoke

You'll need to find and return three escaped Galarian Slowpoke in order to pass the first of Mustard's three trials in the Isle of Armor DLC. Here's where to find them.

All three are in the Soothing Wetlands location - just north from the Dojo itself - so head there first, and you'll already be able to see two.

First Galarian Slowpoke location

The first one is straight ahead and just to the right as you enter the Soothing Wetlands. Look for the big cloud of smoke speeding around in circles.

Second Galarian Slowpoke location

The second is also easy to find, right in front of you again and just to the left, again doing circles kicking up a cloud of dust behind it.

Third Galarian Slowpoke location

The third Slowpoke's location becomes obvious once you've caught the second. It's just past it, further west towards the beach - keeping going that way and you'll see it soon enough!


With it finally in the wild, here's how to start the Crown Tundra DLC and our full Pokémon Crown Tundra walkthrough. Plus, here's how to catch Calyrex, Glastrier and Spectrier, the Regieleki and Regidrago puzzle solution and Regirock, Regice, Registeel locations, details on how to catch Legendary Birds Articuno, Zapdos and Moltres in the Crown Tundra, the Ultra Beasts and Necrozma adventure, Dynamax Adventures, including the legendries you can catch on these adventures, and the new Crown Tundra Pokédex and returning Pokémon explained. For Isle of Armor players, here's how to find the Slowpoke, where to find Max Mushroom locations, and how to get Kubfu, become best friends and evolve it, plus all Diglett locations too! For the base game, here's info on the ability to transfer Pokémon to Pokémon Home, the Wild Area, lists of all TM locations and TRs, all Galarian forms and finally our main Pokémon Sword and Shield walkthrough for the whole game.


How to catch the three rapid Slowpoke and return the Dojo outfit

One thing that might not be immediately obvious to you is how to actually catch the Slowpoke themselves. Thankfully, it's nice and easy.

If you stand and watch the Slowpoke as they're running, you'll notice they're running in a fixed loop. That means you can simply stand in their way as they go, and they'll run right into you.

You'll then need to beat it in battle - which should be simple enough - and then it's already 'caught'. It'll automatically return to the Dojo once defeated, so you don't need to use any Poké Balls at all. Each will give you a part of the Dojo outfit that was intended for your rival, so you don't need to do anything more after beating the three of them to get that, either.

Once all three are defeated, head back to the Dojo to get your reward - a choice of a Bulbasaur or Squirtle that, when evolved into Venusaur or Blastoise, can Gigantamax!

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That's it for here! Head back to our main Pokémon Sword and Shield Isle of Armor walkthrough hub for more guides like this!