Final Fantasy 7 is closing in on its twentieth anniversary and over the past two decades, Square-Enix has released countless spin-off games, tech demos and movies based on this epic release. Through it all, fans have continued to hold their collective breath for that one impossible thing - a remake of Final Fantasy 7. We were as surprised as anyone when this project was actually announced at E3 earlier this year, but with its reveal trailer consisting entirely of pre-rendered CGI, we didn't expect to see any in-engine footage for a long while.
Folks way smarter and more well-adjusted than I have been able to temper their excitement over the upcoming Final Fantasy VII remake with the sobering realisation that the game will probably be a very, very long time coming, if indeed at all. And even if it does come - it could be rubbish. It could be totally devoid of spirit and imagination. It could pollute the very air of Midgar with Lightning DLC costumes for Tifa and Aerith; it could offer you 'it's-all-totally-optional' Limit Break weapon packs at £4.99 a pop. It could legitimately piss all over our collective childhoods, ruining our treasured memories of an all-time classic game. I should be more cynical, really, given the fact that I haven't really enjoyed a Final Fantasy title since 10.
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Five years ago, 20-something Mancunian Daniel Burke set out to retranslate Final Fantasy 7.
This is a retrospective in the truest sense. I've switched on Final Fantasy 7 since its re-release on PSN a few years ago, but never played past the opening section of Midgar - an opening that, at the time of first playing, I thought was the game itself. The PS3 doesn't take PS1 memory cards, of course, so I can't resurrect my Avalanche crew, every single one at max level, while the treasured materia and weapon collection remains out of reach - nevermind my thoroughbred chocobos. Some games you can only play once.
Every so often, we reach back into the Eurogamer archive for a feature you may have missed or might enjoy again. On this occasion, however, I was prompted to resurrect this one by its subject, who emailed me last week to ask about it - something that will make sense when you read the feature. It was originally published in February 2013.