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Dead Space 2 almost in production

Movement and combat stuff in place.

Visceral Games' follow-up to Dead Space is "in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place".

That's according to a job posting from earlier in the month on LinkedIn, which superannuation spotted today and we've not seen mentioned elsewhere.

"We have complete autonomy and creative control over our own decisions," says the advert page, which seeks a "lead combat and controls designer" to join the studio formerly known as EA Redwood Shores.

"This M-rated action/shooter sequel will set new standards for an action-packed story-driven console experience. Our team values are as follows: gameplay comes first, controller feel is everything, culture of creativity, be highly iterative, playtest early and often, learn from failure, work fast and smart, and surround ourselves with the best talent in the world."

It's the second time Dead Space 2 has been outed by LinkedIn, but then EA doesn't make much secret of its intention to persist with the horror series. Silver-haired fox John Riccitiello has mentioned the desire for follow-ups in the past, and the game has already expanded successfully onto Wii.

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Tom Bramwell avatar

Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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