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Ubisoft explains HAWX storyline

Watch out for evil enemies the BATZ.

Ubisoft has released details of the back-story to upcoming flight combat game Tom Clancy's HAWX.

HAWX is set in 2012, but the HAWX squadron itself began life during World War II as a special unit set up to pinch enemy planes and use them to sneak behind enemy lines and take reconaissance photos.

Naturally the work dried up somewhat in 1945, but the High Altitude Warfare group survived and became increasingly secretive and experimental, testing prototype technology and wearing sunglasses indoors and all sorts.

It soon became known as the Experimental Squadron, a nickname that crashed helpfully into the back of High Altitude Warfare to give us HAWX. No doubt enticed by the prospect of snazzy insignia, all the top pilots ended up in HAWX, zipping around over Utah making the gutsiest moves you ever saw, probably.

Fast forward to 2012, though, and HAWX is called upon to act in a conflict between one of the world's biggest Private Military Companies (PMCs) and the USA.

So now you know.

HAWX the game is due out on PC, PS3 and 360 this autumn, and is being assembled by Ubisoft's Bucharest studio, which is planning to include similar squadron command features to the ones found in the Ghost Recon Advanced Warfighter series.

You'll get stabilisers for your planes, too, so you can ease your way in to the cockpit, and there will be online battles for you and up to 15 friends.

HAWX will be one of the titles on show in Paris next week at Ubisoft's UbiDays event, and if you'd like to see more of it, be sure to pop over to our Tom Clancy's HAWX gallery to see what it looks like.

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Tom Clancy's HAWX

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Robert Purchese

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Bertie is a synonym for Eurogamer. Writes, podcasts, looks after the Supporter Programme. Talks a lot.