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Team Meat prototyping Super Meat Boy iOS concept

"If it sucks we won't release it."

Team Meat is currently tinkering around with a smartphone version of its hit platformer Super Meat Boy.

Studio co-founder Edmund McMillen told Eurogamer that it has an idea for how to make the precision jumper work on a touchscreen and is prototyping the concept.

"We are currently developing tech for the next game that might be a touch remake of Super Meat Boy for both [iOS and Android] platforms mentioned," he explained.

"If we end up doing it it won't be anything like the version people are familiar with but something new that embodies the SMB spirit.

"Bottom line, SMB on a mobile device is by far the most requested thing we get asked and a few months ago we started playing around with a very odd idea that could make SMB work on a touch devise," he added.

"It seemed fun and inspired so we decided to start prototyping it to see if it was worth making. That's where we still are.

"Who knows if it will happen or not, if it sucks we won't release it, if it's fun we will continue working on it."

Team Meat hasn't exactly been vocal in its enthusiasm for smartphone gaming in the past. Back in March 2010, McMillen's colleague Tommy Refenes publicly stated that he "absolutely f****** hate[s] the iPhone app store", likening the service to the failed '90s Tiger handheld.

However, McMillen explained the pair are now slowly starting to come around.

"As for the 'U-turn', Tommy and I decided to question the platform's strengths and instead of being pessimistic at least make an attempt at making a good game for the platform rather than just say it's all s***. There have been quite a few good games that have come out since Tommy's rant so there is hope.

"FYI, the rant about the iPhone was from about three years ago and about how porting games to iPad was like Tiger handhelds of the early '90s, and also how the store sucks (it still sucks).

"You can't get away from how the mobile market is pretty bad these days, especially with its horribly encouraged copy-cat mentality and everyone out to make a quick buck.

"But there have been good games made for the platform that are unique and well done, we would like to attempt to be one of those instead of simply poo-pooing every aspect of the platforms."

Team Meat's notoriously unforgiving debut launched on Xbox Live Arcade to rave reviews back in 2010. See Tom Bramwell's sweat-flecked 9/10 Super Meat Boy review for details.

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