Classic minimalist platformer Super Meat Boy is coming to Nintendo Switch.
Stupendously good indie platformer Super Meat Boy launches on Wii U on 12th May.
Brilliant indie platformer Super Meat Boy is finally set to launch on Wii U.
It may not seem like it now, but Super Meat Boy was one of the Xbox 360's most surprising success stories - indeed, one of the most surprising success stories of the last generation. An enhanced, expanded version of developer Team Meat's free flash game, Meat Boy, the odds were firmly stacked against it.
Indie platforming success Super Meat Boy looks set to land squishily on Wii U.
We won't be seeing the proper launch of backwards compatibility on the Xbox One until this Autumn, but you can play around with a handful of games right now, if you're an Xbox Preview Member. That's exactly what Ian Higton has been doing. How useful!
Super Meat Boy is finally coming to PlayStation platforms with PS4 and Vita releases finally confirmed.
When Super Meat Boy creators Edmund McMillen and Tommy Refenes were contacted by a dodgy-sounding movie producer seeking money, they didn't put the phone down on him.
Super Meat Boy creators Edmund McMillen and Tommy Refenes at Team Meat really like cats. While Refenes only has one feline companion, McMillen has four - one of which, the hairless Tammy, played a fairly large role in Indie Game: The Movie, last year's high-profile film that detailed the team's plight as it created Super Meat Boy. Despite this, McMillen isn't afraid to call Tammy "a total bitch". I sure hope Tammy isn't reading this.
Reddit user HilariousCow has created a Super Meat Boy / Super Mario Galaxy crossover in Unity that reimagines the plucky bloody mascot in a 3D space tailored to his speedy, slippery movements.
While driving to Super Meat Boy and Binding of Isaac mastermind Edmund McMillen's home in Santa Cruz, California, I find myself navigating winding highways to the tune of loud, aggressive ska-punk. The music raises a defiant fist against society's ills and screams of fearless rebellion - and while I don't doubt that the inspiration behind those lyrics is sincere, it gets me wondering: how do people who've hit it big going against the grain and making no secret of their disdain for mainstream society actually live? Do they change once the system starts working in their favor? How do they occupy themselves day-to-day? What are their houses like? Do their cats have fur, just like ours?
Super Meat Boy creator Ed McMillen's latest horror-themed rogue-like The Binding of Isaac has sold 700,000 copies.
Award-winning documentary Indie Game: The Movie will be released for download on 12th June worldwide.
You'll be able to nab it from iTunes, Steam and at IndieGameTheMovie.com, where you can also pre-order the Blu-ray and DVD.
The film follows the development of Super Meat Boy, details the protracted development and legal troubles surrounding Fez and offers personal interviews with creators.
Free-to-play mobile developers who exploit players by charging for incremental power-up and add-ons represent everything that's wrong with mobile and casual gaming today, according to Super Meat Boy studio Team Meat.
Back in the early '90s, the definition of 'indie' music went under a transformation. What had started as a tag for any act that released music without the help of a major record label became a way of describing - and selling - a sound and a lifestyle. Once it was all about crudely recorded cassette tapes and direct, intimate fan interaction; today it's Coldplay, with all the corporate fixings.
A new version of blood-soaked platformer Super Meat Boy will be released for iOS devices, developer Team Meat has revealed.
Now-renamed Super Meat Boy: The Game, the fresh incarnation will be remade "from the ground up" to rework the Xbox 360 and PC's precision controls for a touch screen interface.
Explaining the need to remake the game, Super Meat Boy designer Edmund McMillen wrote on Team Meat's blog that "there was no way in hell [the original] would work on a touch screen with buttons all over it, Super Meat Boy isn't a game we want to make a sub-par version of just to cash in".
UPDATE: Microsoft has confirmed that as of next month, all Xbox Live Arcade titles will have the option to increase from 200 to 400 Gamerscore points, with the addition of up to 30 Achievements.
Team Meat is currently tinkering around with a smartphone version of its hit platformer Super Meat Boy.
US cable TV network HBO has optioned the rights to make a fictional TV series based on forthcoming documentary Indie Game: The Movie.
Rock hard downloadable game Super Meat Boy has sold over one million copies, developer Team Meat has revealed.
"Fun Fact: Super Meat Boy past [sic] the million sales mark last month!" the indie developer wrote on Twitter. "PLATINUM BABY."
Super Meat Boy, designed by Edmund McMillen and Tommy Refenes, launched on Xbox Live Arcade in October 2010 as part of Microsoft's GameFeast XBLA promotion. It later launched on PC and Mac.
Canadian developer Brian Provinciano spent two months negotiating his contract with Microsoft to get Retro City Rampage on Xbox Live Arcade. It was, to say the least, a tough process - and one that he could have done without. It delayed the creation of the game, but in the end he thought f*** it, and signed on the bottom line.
This weekend, 10 notable - and in some cases, brilliant - PC games are bundled cheaply inside The Super Meat Boy Anniversary pack/bundle on Steam.
New levels and a price cut are on their way to the Xbox Live Arcade version of indie platformer Super Meat Boy, developer Team Meat has announced.
World of Goo developer 2D Boy believes Xbox Live Arcade "peaked" last year (2010) and that "Microsoft is not yet aware of this".
Pinball FX developer Zen Studios has jumped to Microsoft's defence after Super Meat Boy maker Team Meat savaged the Xbox 360 manufacturer.
The boxed PC special edition of acclaimed 2010 indie platformer Super Meat Boy lands on UK shelves on 26th August, courtesy of publisher Lace Mamba Global.
The two-man team behind ruthless indie jumper Super Meat Boy has begun its next title, and it sounds like a far cry from the conventional platforming of its break-out hit.
Steam users can now nab a level editor for sadistic platformer Super Meat Boy.
PC game Super Meat Boy Ultra Edition will launch in the UK as a boxed title between July and September this year.
Ruthless indie platformer Super Meat Boy gets a thick, juicy slab of new PC content this week, developer Team Meat has announced.
Hard games are enjoying a revival right now. But while Demon's Souls may be notorious for offering a gruelling RPG experience, the most punitive titles are often to be found within the platform genre. And it's indie developers who seem keenest to add liberal dollops of pain to your gaming pleasure.
The studio behind Super Meat Boy has revealed that it's planning to follow up its ace indie platformer with a 3DS title.
Team Meat, the indie studio behind hit platformer Super Meat Boy, has launched a bitter attack on Microsoft for not following through on marketing promises it made for the game's Xbox Live Arcade launch.
New content is available to download for rock hard platformer Super Meat Boy.
Three tracks from hit indie platformer Super Meat Boy's soundtrack are heading to Rock Band Network, composer Danny Baranowsky has confirmed.
A fresh batch of levels are heading to the Xbox 360 version of maniac platformer Super Meat Boy after Microsoft finally approved a new patch for the game.
In the midst of January, Super Meat Boy gets even meatier - yes, trumpets, a beefy update is on the way.
Acclaimed indie platformer Super Meat Boy is to get a limited edition boxed release for PC, developer Team Meat has announced.
Super Meat Boy's developer has launched a twin-pronged retort to animal rights group PETA's recent Super Tofu Boy spoof.
Any flesh-shy vegetarian gamers who fell for Super Meat Boy's perfect platforming but balked at all the gore sloshing about might welcome news that US animal rights group PETA has just launched its own food-based jumper: Super Tofu Boy.
The first in a series of free level packs has just gone live for vicious Xbox Live Arcade jumper Super Meat Boy.
Masochistic platformer Super Meat Boy will release for PC on 30th November, creator Team Meat's announced.
Super Meat Boy developer Team Meat wants to make one thing clear: there will never - not in a million years - be Super Meat Boy on PS3.
The first batch of new levels will soon be ready for Super Meat Boy, developer Team Meat has revealed.
The planned November WiiWare release of acclaimed indie platformer Super Meat Boy has been pushed back, developer Team Meat has confirmed.
Team Meat's next game will not be Super Meat Boy 2, the two-man indie developer has revealed.
The developers of Super Meat Boy have identified a bug that's mucking up the game's auto-save routine and expect to fix it soon.
Showing a total disregard for standard retailing convention, Xbox Live Arcade platformer Super Meat Boy will see a price cut from launch day.
Modern videogames are far too easy, the developer behind fiendish Xbox Live Arcade platformer Super Meat Boy has complained.
Once upon a time I used to love difficult games. I've finished Ninja Gaiden. I've got all the platinum medals in Project Gotham Racing 3. I've even completed most of the levels in Maximo without phoning NHS Direct. In fact, at my peak I enjoyed a challenge so much that the levels of difficulty set by videogames were simply not enough, and I took to artificially enhancing them.
At first it was little things, like ignoring easy-to-reach extra lives, or killing all the enemies in a room but then pressing the alarm button anyway to spawn some more. Before long though it began to affect my real life. I wouldn't just play Street Fighter with one hand tied behind my back - I would play it while subject to extraordinary rendition. By the end I was even dipping my joypad in honey and releasing angry bees into the room whenever I reached a boss fight, and seeing how many times I could punch Dr Robotnik in the face before succumbing to anaphylactic shock.
I've stopped all that now, so it was with some surprise and concern that I booted up Super Meat Boy and realised that it has "relapse" written all over it.
The free downloadable chapter for the Xbox Live Arcade version of rock hard 2D platformer Super Meat Boy is a "f**k you" to the system of paying for DLC, the developer has said.
Microsoft has unveiled its Xbox Live Marketplace plans for the next couple of months, detailing all add-ons, Arcade titles and Games On Demand releases.
Microsoft will hold a new Game Feast promotion for Xbox Live Arcade this October.
Challenging indie platformer on show.
Super Meat Boy will be released on Xbox Live Arcade this year, according to an image posted on creator Edmund McMillen's Facebook page.
Last month, Nintendo held an event in London to showcase the line-up of near-future releases for its twin downloadable gaming catalogues, WiiWare and DSiWare. The context was exactly as you'd expect: a plush venue with spectacular views of the capital; a marketing presentation with words of reassurance for retail, and an undertone of envy for Apple's success with the App Store; a smattering of news, a few names showing faces (David Braben, Kenji Eno, Dave Grossman) and a star turn from a slick sequel, LostWinds: Winter of the Melodias.
Indie game artist Edmund McMillen is recreating his Flash platformer Meat Boy for WiiWare.