Resident Evil: Revelations 2 Digital Foundry

Switch's Resident Evil Revelations is best played in mobile mode

Switch ports of library titles? We're all for them if the game is right and the quality of the port holds up. Capcom's recently released Resident Evil Revelations collection is an interesting choice for conversion then, bringing together an improved port of Revelations 1 - which debuted on 3DS, remember - and its sequel, designed primarily with current-gen consoles in mind. So, the question is, do we get the definitive version of the original game? And does the Switch port of the sequel hold up alongside the existing releases?

First things first - as we understand it, in the EU, both titles are only available to buy separately via digital download. However, physical releases are available in the US and Japan. However, you only get the original Revelations on the actual cart. The far more impressive successor is redeemed via a digital token, and at a hefty 23GB, you need to make sure you have plenty of room available on either your internal storage or your SD card. For those buying the digital package of the complete release, the first game adds a further 13GB to the tally. Suddenly those 128GB and 200GB MicroSD cards are starting to look quite compelling.

Starting with the original release, this HD version shares a lot of elements with the original game but increases the resolution and quality of certain assets. Unfortunately, its portable nature still shines through and it's clearly the less impressive looking game overall. You do get a native 1080p resolution when docked, dropping down to the expected 720p when running in mobile mode, providing a crisp presentation and welcome respite from the upscaled fare we've been looking at recently.

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Face-Off: Resident Evil Revelations 2

Digital FoundryFace-Off: Resident Evil Revelations 2

Xbox One trumps PS4 in Capcom's new sequel.

Resident Evil: Revelations 2 is one of the stranger releases we've covered in some time - an episodic, multi-platform sequel to a 3DS spinoff in the long running Resident Evil franchise. With a smaller budget and a lower price, Capcom is gambling with one of their most popular series by tackling a smaller scale release than the typical high-budget Resident Evil production. As a series typically known for its cutting-edge visuals, can this new take on the series leave its mark?

To start with, Revelations 2 runs on Capcom's internally developed MT Framework 2.0, which debuted in 2009 with Lost Planet 2. By sticking with this engine Capcom is able to improve image quality and push the frame-rate to 60fps on new consoles while maintaining compatibility with older platforms - aside from the MT Framework Mobile only 3DS, of course. Logically, when considering its last generation roots, we'd expect the new consoles to run circles around this game, but the results prove rather surprising - with PlayStation 4 owners in particular in for a bit of a disappointment when they play the game.

To start, we were at least happy to see a full 1920x1080 presentation on both new consoles, albeit with a rather basic FXAA implementation handling anti-aliasing duties. Capcom's FXAA implementation produces relatively clean edges but also suffers from mild texture blurring on distant surfaces. Both versions also make use of what appears to be full 16x anisotropic filtering with sharp, clean textures visible at any angle. With so many flat surfaces throughout the game, this feature is a must and we're glad to see that Capcom has implemented it.

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