Final Fantasy 7 Remake save editor makes Red XIII briefly playable
Many Final Fantasy 7 fans were disappointed to learn key character Red XIII is not playable in the Final Fantasy 7 Remake, despite being one of the stars of the original game. But it turns out he is playable - briefly - via save editing.
Final Fantasy 7's iconic red wolf / lion turns up in the remake during Chapter 17 as a guest character, but he's controlled by the AI. You can't control him yourself.
This week, software engineer and prolific game hacker Luciano "Xeeynamo" Ciccariello updated his Kingdom Hearts save editor so it works with Final Fantasy 7 Remake, and while at this early stage it has limited functionality, the editor makes Red XIII playable in combat.
The video below shows how Red XIII works in a fight. You can control his movement as you would the other playable characters. He has battle quotes, and you can attack, dodge and block. But you can't change his equipment or materia, use magic or limit breaks.
Unfortunately it's not possible to have Red XIII stick around for long, as the party resets once someone has left or after a cutscene. We'll probably have to wait until the release of the PC version of the game for modders to truly unlock Red XIII in the remake. That, or the next Final Fantasy 7 Remake game - whenever that comes out.
Meanwhile, Final Fantasy 7 Remake tinkerers are using Xeeynamo's Kingdom Save Editor to teleport anywhere, spawn out of bounds, create materia and change background music. Expect them to uncover parts of the game never meant to be seen by players, and maybe the odd secret or two.
Another out of bounds (or perhaps in bounds?) area of the game you can't access. Board room in Shinra building that closes. Will need more testing on this before I show it in action as Reeves is the only character there pic.twitter.com/r5VDh6fjyT— James Lara (@MP1stLara) April 24, 2020