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Destiny 2 director "not disappointed" with Forsaken sales

"Building Destiny for players who love it is and will remain our focus going forward."

Destiny 2's director, Luke Smith, has responded to reports that Activision is unhappy with the performance of the sci-fi shooter's latest expansion, Forsaken, stating the development team is "not disappointed" in the latest instalment.

In a recent earnings call, Activision reported that Destiny 2 wasn't "performing as well" as expected, adding it has "not yet seen the full core re-engage" in Destiny, resulting in "underpeformance against [their] expectations to date".

"Forsaken is a high quality expansion of content into the universe, honestly some of the highest quality content we've seen in the franchise to date," said Activision chief operating officer, Coddy Johnson.

"We have not yet seen the full core re-engage in Destiny, which has kind of led to the underpeformance against our expectations to date. Some players we think are still in wait-and-see mode," Johnson added. "So when you're in, you're deeply engaged. If you're not, we're hoping now's the time to bring players back in and win them back."

While director Luke Smith may not have Forsaken, but he has publicly come forward to confirm that the studio is nonetheless satisfied with the expansion.

"We are not disappointed with Forsaken," Smith asserted via a tweet yesterday. "We set out to build a game that Destiny players would love, and at Bungie, we love it too.

"Building Destiny for players who love it is and will remain our focus going forward."

Bungie recently made the PC version of Destiny 2 free to download on Blizzard's Battle.net launcher to celebrate the first anniversary of its launch.

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Vikki Blake

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When​ ​her friends​ ​were falling in love with soap stars, Vikki was falling in love with​ ​video games. She's a survival horror survivalist​ ​with a penchant for​ ​Yorkshire Tea, men dressed up as doctors and sweary words. She struggles to juggle a fair-to-middling Destiny/Halo addiction​ ​and her kill/death ratio is terrible.

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