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Someone's built Zelda's Temple of Time in Unreal Engine 4

Will Zelda Wii U look this good?

How good would N64 classic The Legend of Zelda: Ocarina of Time look if it was made using Unreal Engine 4?

The Temple of Time on N64.

Your answer lies below, thanks to designer Michael Eurek, who has built a new version of the game's iconic Temple of Time location (thanks, Kotaku).

It's the location from where you pluck the Master Sword, and can then revisit in GameCube/Wii title Twilight Princess.

After six months of work in Maya, Z-brush and Photoshop, Eurek rendered the area in Unreal Engine 4 and recorded a stunning walkthrough.

Will the upcoming Wii U Zelda - likely to be shown off at E3 next month - look anything like this?

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About the Author

Tom Phillips avatar

Tom Phillips

Deputy Editor

Tom is Eurogamer's deputy editor. He writes lots of news, some of the puns and makes sure we put the accent on Pokémon.

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