Nvidia's Shield is a solid, high-end streaming micro-console with the distinction of using the same Tegra X1 silicon found in Nintendo Switch - which makes the existence of a high performance Wii emulator for the system absolutely fascinating. An official project, developed by Nvidia and Nintendo in partnership, is this an early preview at how Wii and GameCube titles could be added to the Switch library? Our first look at the emulator running Super Mario Galaxy proved compelling, but follow-up analysis on The Legend of Zelda: Twilight Princess tosses us a curve ball, in that it's unlike any other version of the game available on the market today. It's still emulation - but with very specific customisations that set this release apart from the pack.
As things stand, we only wish that more Wii-emulated titles were available for testing - and that they were easier to come by. Right now, just four games are supported - Zelda, Mario Galaxy, Punchout and New Super Mario Bros Wii - and they're only available for Shield owners in China. Nvidia and Nintendo have done a pretty thorough job in locking out the games for other Shield users: you can only access them on Chinese hardware, and without access to specific Chinese social media platforms, they're impossible to buy even if you could access the appropriate store on Western Shield hardware.
Having overcome the availability issue by importing a Chinese console, we're now getting a sense of how much thought and effort has gone into this Nvidia/Nintendo collaboration. Super Mario Galaxy had full, localised Chinese text, perhaps suggesting that the developers are doing more than simply wrapping an emulator around the existing binary. Zelda: Twilight Princess goes much further - yes, there's the same localisation effort (obviously on a much larger scale for an RPG) but the game itself is a curious amalgamation of both Wii and GameCube versions, with one or two bespoke flourishes.
The Legend of Zelda: Breath of the Wild's first proper DLC pack, The Master Trials, launches worldwide this Friday. To celebrate, Nintendo has been taking a look at some of the wearable items included in the DLC, and the classic Zelda characters which inspired them.
Blogs featuring details on the new Midna's Helmet item, as well as the Tingle suit, Korok mask and Phantom armour are all worth a read.
The article on Midna is especially interesting. In it, Breath of the Wild art director Satoru Takizawa reveals that Midna, your ally in Twilight Princess, was based on a design originally concepted for another, "secret project" Nintendo worked on before Twilight Princess was greenlit.
I'm really looking forward to The Legend of Zelda: Breath of the Wild. While I have a few concerns about the Nintendo Switch, its open world launch game looks stunning - you can chop down trees, use the physics engine to make elaborate Link catapults, and you can even cook things over a fire. I'm especially looking forward to that last one.
Sign up for the My Nintendo customer reward scheme and it looks like you'll get free downloadable games in return.
The Legend of Zelda: Twilight Princess HD includes a cheeky nod to the as-yet untitled new Legend of Zelda for Wii U.
Developer Tantalus hits all the right notes in its Zelda: Twilight Princess HD remaster on Wii U: a full-blooded 1080p production with overhauled textures, boosted shadow quality, and tweaked bloom lighting. As a visual upgrade it's a satisfying one - and marks Zelda's 30th anniversary with some style. We've drawn comparisons with the Wii version already, but bringing the GameCube version into the fold lets us see the full extent of the upgrade across three generations of Nintendo consoles.
Of course, visual differences between GameCube and Wii are notoriously few, and both 2006 releases match up very closely indeed when planted next to this Wii U remaster. Even as the technological midpoint of the three, Wii's extras are fairly meagre in hindsight - the same texture assets, effects and geometry as GameCube, all presented at the same 480p standard. Adding a new widescreen mode (and an entirely inverted world layout) distinguished it to a certain extent, but otherwise these two were very much on par. With motion controls added, its status as a Wii launch title overshadowed the other version, and sadly, fewer people enjoyed the game in its original GameCube orientation.
This all changes for the Wii U release. Twilight Princess HD defaults to the non-mirrored layout intended for the game, while a harder Hero mode offers the Wii's inverted look. It's all output at a native 1080p too, but the benefits of finally running the game at a 24-bit colour depth can't be overstated. All captures below are taken via the Wii U's HDMI port, where the 16-bit colour on GameCube and Wii versions still cause a visible 'pinstripe' artifact across the output. This dithering is common to games of this era using heavy alpha effects - and thankfully it's a thing of the past on Wii U.
Three generations of Nintendo home console, one game. The story of Zelda: Twilight Princess' development is now a fabled one, starting as a flirting snippet in a GameCube demo showreel, and finally appearing fully-formed at an electric E3 2004 reveal. However, the game that eventually arrived came much too late for its intended format, forcing a hybrid release on GameCube and Wii. Ten years later, a far more ambitious HD remaster now arrives on Wii U - a machine that shares a core IBM-based architecture with its two predecessors, but uses improved CPU speeds and superior GPU power to achieve full 1080p resolution and a host of other visual upgrades.
The Legend of Zelda: Twilight Princess HD launches on Wii U with sharper visuals and improved textures.
Nintendo has created a new dungeon in The Legend of Zelda: Twilight Princess HD - but you'll need the game's Wolf Link Amiibo to access it.
The Legend of Zelda: Twilight Princess HD is real and headed to Wii U on 4th March, 2016.
Unsurprisingly, Zelda's classic GameCube and Wii adventure will now get sharper graphics. But new, as-yet unrevealed gameplay will also be included, and be influenced by Legend of Zelda-themed Amiibo.
There will also be a new Wolf Link Amiibo, a figurine of Link's wolfy form with Midna riding atop his back.
It looks like the underappreciated Wii adventure The Legend of Zelda: Twilight Princess will see an updated release for Wii U.
UPDATE 23/03/2015 5.47pm: Nintendo CEO Satoru Iwata has cast doubt on the Wall Street Journal report about a live-action Zelda series coming to Netflix.
Hyrule Warriors' second add-on, themed around Twilight Princess, launches worldwide on 27th November.
Nintendo's new pack adds Twili Midna as a playable character - the true form of Midna who only appeared during The Legend of Zelda: Twilight Princess' closing moments.
The fan-favourite character is the star of the pack, but you also get a new adventure map plus a smattering of new weapons and costumes.
There's an official The Legend of Zelda version of Monopoly due out next month.
Another musical celebration of Nintendo's The Legend of Zelda series will be held next year in London.
The Symphonic Legends London concert will take place at the Barbican on 13th July 2014 and feature both the London Symphony Orchestra and London Symphony Chorus.
The event is a separate venture from Nintendo's own Zelda concert tour - which began in London in 2011 and returned to the capital earlier this year.
Two of the Wii's finest first party titles are the latest additions to the budget Nintendo Selects range, the platform holder has announced.
As reported by Nintendo Life, Legend of Zelda: Twilight Princess and Super Mario Galaxy will drop to £19.99 from 16th September. US Wii owners also get Super Paper Mario, Mario Strikers Charged Football and Punch-Out!!.
Nintendo launched the Selects line back in May to conincide with a Wii price cut. Wii Sports, WarioWare: Smooth Moves, Mario Strikers Charged Football and Animal Crossing: Let's Go to the City were the first titles rebranded in Europe.
UK Club Nintendo members will soon be given the chance to win free tickets to London's Zelda Symphony tour, Nintendo has told Eurogamer.
Misty-eyed Miyamoto's Nintendo nostalgia.
How much are you willing to spend on a game-related figurine?
If you're going to start working in games development, you might as well begin on one of the greatest games of all-time. That was the rather serendipitous position Eiji Aonuma found himself in, hired by Nintendo to work on the momentous first 3D instalment of the Zelda series.
Eiji Aonuma has said he won't stop making Zelda games until he's done one that surpasses the renowned Ocarina of Time. He's obsessed. But in a good way.
Shigeru Miyamoto is in the running to make the Time list of the 100 most influential people this year.
What did you do when you finished Twilight Princess? We had a bath. The developers, it seems, immediately set about ripping the piss out of it - even going so far as to spread random Miis across the land of Hyrule.
A man known only as "Mgoblue" has uploaded the entire script of The Legend of Zelda: The Twilight Princess to the internet, a document so large it engulfed 212 pages of our common word-processor.
Like many desirable things in life, it's not the size, it's what you do with it that counts. After so many years in development, we all expected the new Zelda to be an absolute monster of a game. Sure enough, Nintendo proudly proclaims on the back of the box that Twilight Princess is "the biggest Zelda adventure of all time".
It's no idle boast - but is that enough of a selling point on its own? Zelda games are usually of such inspirational quality you don't even need a review. You've already made your mind up, right? You pre-ordered it months ago and will spend the entire weekend nailed to your sofa. Sleep isn't even on the menu.
Nintendo will limit sales of the Cube Twilight Princess to its online store in Japan, the platform holder said today at a conference in Japan. Japan Japan Japan.
With The Legend of Zelda: Twilight Princess set to launch alongside Nintendo Wii in the US on November 19th and Japan on December 2nd, you might wonder what's happening to the Cube version.
It's not even out in Europe yet, and 2D DS title New Super Mario Bros. is already earning Nintendo a huge pot of gold coins - with half a million copies sold in the US so far.
No one sitting in the Kodak Theatre in Hollywood, Los Angeles was particularly surprised when the lovable Reggie Fils-Aimes, in his traditionally charming style, told us Nintendo would release The Legend of Zelda: Twilight Princess on GameCube and Wii simultaneously, and on the Wii launch date. I guess, at best, we could say we were a bit surprised when he used the slightly technical term "separate SKUs" to describe the two different versions, but naturally that's only to establish that there are quite distinct differences between the two versions. For example, one's a giant badger.
Speaking at Nintendo's pre-E3 press conference, Nintendo's Reggie Fils-Aime has confirmed that two versions of long awaited Zelda game Twilight Princess are in development - one for GameCube and one for Wii, which will of course make use of the remote controller.
New details have been revealed of how the Wii's unique freestyle controller will work with long-awaited GameCube title Legend of Zelda: Twilight Princess.
According to Time magazine's Lev Grossman, the controller is highly impressive - "It's part laser pointer and part motion sensor, so it knows where you're aiming it, when and how fast you move it and how far it is from the TV screen. There's a strong whiff of voodoo about it."
Describing the experience of using the controller to play Twilight Princess, Grossman wrote: "Now I'm Errol Flynn, sword fighting with the controller, then aiming a bow and arrow, then using it as a fishing rod, reeling in a stubborn virtual fish."
Having already quashed rumours of a Revolution exclusive for the much delayed Zelda: Twilight Princess, Nintendo has revealed that there will in fact be some additional features for the game that are exclusive to the company's new machine.
Yoshiyuki Oyama, character designer on forthcoming GameCube title Legend of Zelda: Twilight Princess, has revealed that arch nemesis Ganon is about to make a comeback.
In an interview with Nintendo Power magazine, Oyama said: "No discussion of Twilight Princess' enemies can end without mentioning Ganon.
"I know that everyone's wondering what's going on with Link's old nemesis. All I can say now is, we're preparing more than you could possibly ever, ever, expect..."
Nintendo has dismissed claims that long awaited GameCube title The Legend of Zelda: Twilight Princess will be playable on the Revolution using the wacky old "freestyle" controller.
Back in November, Nintendo was quick to quash rumours that Legend of Zelda: Twilight Princess would make an appearance on the Revolution rather than the GameCube.
Following the emergence of rumours that a Legend of Zelda movie adaptation is in the works, Nintendo has informed Eurogamer that said rumours are in fact utter lies.
Nintendo says that The Legend of Zelda: Twilight Princess is still due out on GameCube despite rumours to the contrary.
Following yesterday's revelation that Zelda: Twilight Princess has been slipped into 2006, Nintendo of America has elaborated on the game's new timing, and poured cold water on speculation that the game will now appear on Revolution instead.
Nintendo has confirmed that its main hope for Christmas, The Legend of Zelda: Twilight Princess on GameCube, has slipped to 2006. The platform holder says creative leads Shigeru Miyamoto and Eiji Aonuma want it to spend more time in development, and said the result would be a "more enjoyable gaming experience".
Zelda creator Shigeru Miyamoto and Wind Waker director Eiji Aonuma have admitted that the last instalment in the GameCube series wasn't quite up to scratch - promising they'll do a lot better with Twilight Princess.
Legend of Zelda producer Eiji Aonuma has spoken of the difficulty in using "realistic graphics" for the basis of the series' latest GameCube instalment, Twilight Princess, and explained why there will be no voiced dialogue in the game.
In a year when Sony and Microsoft were too busy obsessing over next-generation at their pre-E3 conferences to pay anything other than passing lip-service to the current generation of consoles - you know, the ones you and I have underneath our televisions right now - Nintendo, typically, bucked the trend. The company's idea of saving the best for the final moments of its event in Hollywood was not a startling revelation regarding the power of a console that doesn't yet exist, a tech demo or a vacuous American celebrity hired to elicit some whooping from the crowd (although god knows the Nintendo conference attendees don't need help with that - where on earth do they find these people? Is there a special talent agency which exists to supply incredibly loud and embarrassingly over-excitable young men for these events?). Instead, it was a rolling video of a current-gen game, pushing no more polygons and calculated using no more teraflops than we're already used to, and set to be in our grubby mitts before Christmas.
As well as unveiling Revolution and Game Boy Micro today, Nintendo also took the opportunity to push its biggest remaining GameCube title, The Legend of Zelda.
You're bound to see the trailer itself online soon enough - and indeed can now if you download our video of the conference from Eurofiles - so we won't spoil it, but it did introduce a few very interesting points.
Chief amongst these was the name, which is now confirmed as The Legend of Zelda: Twilight Princess. And twilight is clearly a significant theme, because in addition to the horseback fighting by night and other themes, it became apparent during this year's trailer that Link is, in fact, some sort of werewolf. No we're not making it up.
Nintendo is thought to be furious this morning after a Spanish games magazine revealed embargoed details of the new Legend of Zelda GameCube title ahead of next month's E3 trade event.