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Pokémon Let's Go TM list - all TM locations and where to find them

Where to find all TMs in Pokémon Let's Go.

TMs, the special items that allow you to teach your Pokémon new moves, work pretty similarly in Pokémon Let's Go to how they do in the other mainline Pokémon games.

There are fewer than usual though, at least compared to reent entires, thanks to a reduced roster of Pokémon and a stripped-back experience that's much closer to the originals like Pokémon Red, Blue and Yellow.

Here, we'll detail a full Pokémon Let's Go TM list, as well as noting all TM locations and where to find them, as well as what they do, in one handy list.

On this page:

Pokémon Let's Go TM list - TM locations and where to find them

TM No.TM Move NameTypeDmg KindPPDmgAccEffectsLocation
TM01HeadbuttNormalPhysical157010030 per cent chance to make opponent flinch.Pewter City - defeat Gym Leader Brock.
TM02TauntDark-20-100Opponent can only use damage-dealing moves for three turns.Cinnabar Island - from researcher in Lab.
TM03Helping HandNormal-20--Boost ally Pokémon's attack by 1 stage.Celadon City - from Dept. Store clerk on 3F.
TM04TeleportPsychic-20--User switches out for another Pokémon.Pokémon Tower - on 4F.
TM05RestPsychic-10--User falls alseep for two turns, fully restores HP and status.Team Rocket Hideout - on B2F.
TM06Light ScreenPsychic-30--Damage from opponent's Special Attacks halved for 5 turns.Celadon City - give girl on roof of Dept. Store Fresh Water
TM07ProtectNormal-10--User evades all damage and effects from next attack, chance to fail increases each consecutive use.Celadon City - give girl on roof of Dept. Store Lemonade
TM08SubstituteNormal-10--User loses 1/4 of its HP and creates a dummy which takes damage instead of user until dummy is knocked out.Saffron City - show Copycat a Clefairy in her house.
TM09ReflectPsychic-20--Damage from opponent's Physical Attacks halved for 5 turns.Celadon City - give girl on roof of Dept. Store Soda Pop.
TM10DigGroundPhysical1080100User digs underground in first turn making it invulnerable to most attacks, and attacks on the second turn.Cerulean City - defeat Team Rocket Grunt by burgled house.
TM11Will-O-WispFire-15-85Opponent is burned.Viridian City - from man next to the pond.
TM12FacadeNormalPhysical2070100Deals double damage if the user is poisoned, burned or paralyzed.Route 7 - defeat Coach Trainer Alpesh.
TM13Brick BreakFightingPhysical1575100Breaks the effect of opponent's Light Screen or Reflect.Route 10 - defeat Coach Trainer Tasha.
TM14FlyFlyingPhysical159095User flys into the sky on the first turn, making it invulnerable to most attacks, and attacks on the second turn.Route 16 - talk to lady in northern house.
TM15Seismic TossFightingPhysical20-100Deals damage equal to the user's level.Route 25 - defeat Coach Trainer Amala.
TM16Thunder WaveElectric-20-90Opponent is paralyzed.Route 25 - in hedge maze.
TM17Dragon TailDragonPhysical106090Deals damage and forces the opposing Pokémon to switch out for another. Also ends wild battles.Celadon City - buy at Dept. Store
TM18U-TurnBugPhysical2070100User deals damage and then switches out for another party Pokémon.Celadon City - buy at Dept. Store
TM19Iron TailSteelPhysical151007530 per cent chance to lower opponent's Defense by one stage.Celadon City - buy at Dept. Store
TM20Dark PulseDarkSpecial158010020 per cent chance to make opponent flinch.Team Rocket Hideout - on B3F.
TM21Foul PlayDarkPhysical1595100Uses the opponent's Attack stat instead of the user's.Pokémon Mansion - on 3F.
TM22Rock SlideRockPhysical10759030 per cent chance to make opponent flinch.Pokémon Mansion - defeat Coach Trainer Rita.
TM23Thunder PunchElectricPhysical157510010 per cent chance to paralyze opponent.Saffron City Dojo - defeat Coach Trainer Leona
TM24X-ScissorBugPhysical1580100-Route 12 lower - on small island.
TM25WaterfallWaterPhysical158010020 per cent chance to make opponent flinch.Celadon City - buy at Dept. Store
TM26Poison JabPoisonPhysical208010030 per cent chance to poison opponent.Celadon City - from man across pond by Rocket Corner.
TM27ToxicPoison-10-90Opponent is badly poisoned, with poison damage increasing each turn.Fuchsia City - defeat Gym Leader Koga
TM28Tri AttackNormalSpecial108010020 per cent chance to either burn, freeze, or paralyze opponent.Celadon City - buy at Dept. Store
TM29ScaldWaterSpecial158010030 per cent chance to burn opponent.Cerulean City - defeat Gym Leader Misty.
TM30Bulk UpFighting-20--Raises user's Attack and Defense stats by 1 stage each.Celadon City - buy at Dept. Store
TM31Fire PunchFirePhysical157510010 per cent chance to burn opponent.Route 15 - defeat Coach Trainer Midge.
TM32Dazzling GleamFairySpecial1080100-Route 12 lower - from Mr Dazzling in the house.
TM33Calm MindPsychicSpecial20--Raises user's Special Attack and Special Defense stats by 1 stage each.Saffron City - defeat Gym Leader Sabrina.
TM34Dragon PulseDragonSpecial1085100-Silph Co. - on 7F.
TM35Ice PunchIcePhysical157510010 per cent chance to freeze opponent.Route 21 - defeat Coach Trainer Pam
TM36ThunderboltElectricSpecial159010010 per cent chance to paralyze opponent.Vermilion City - defeat Gym Leader Lt. Surge
TM37FlamethrowerFireSpecial159010010 per cent chance to burn opponent.Silph Co. - on 10F.
TM38ThunderElectricSpecial101107030 per cent chance to paralyze opponent.Power Plant - south-east area by sandbags.
TM39OutrageDragonPhysical10120100User repeats this move for two to three turns, then becomes confused.Victory Road - defeat Coach Trainer Ryan.
TM40PsychicPsychicSpecial109010010 per cent chance to lower opponent's Special Defence by 1 stage.Saffron City - from Mr Psychic in his house.
TM41EarthquakeGroundPhysical10100100Hits all Pokémon in battle, including any allies or multiple opponents.Viridian City - defeat Gym Leader
TM42Self-DestructNormalPhysical5200100Deals damage and then the user faints.Silph Co. - from employee on 2F
TM43Shadow BallGhostSpecial158010020 per cent chance to lower opponent's Special Defence.Celadon City - buy at Dept. Store
TM44Play RoughFairyPhysical10909010 per cent chance to lower opponent's Special Attack.Celadon City - in Condominiums via rear entrance.
TM45Solar BeamGrassSpecial10200100User charges up during first turn, dealing damage on the second.Victory Road - on 2F.
TM46Fire BlastFireSpecial51108510 per cent chance to burn opponent.Cinnabar Island - defeat Gym Leader Blaine.
TM47SurfWaterSpecial1590100Hits all Pokémon in battle, including any allies or multiple opponents.Route 15 - past Picnicker Yazmin
TM48Hyper BeamNormalSpecial515090Attacks on the first turn, is unable to attack on the second turn.Celadon City - buy at Dept. Store
TM49SuperpowerFightingPhysical5120100Lowers the user's Attack and Defense stats by one stage.Victory Road - on 2F.
TM50RoostFlying-10--Restores 50 per cent of user's max HP.Route 12 - from girl in gatehouse.
TM51BlizzardIceSpecial51107010 per cent chance to freeze opponent.Victory Road - on 3F.
TM52Sludge BombPoisonSpecial109010030 per cent chance to poison opponent.Pokémon Mansion - on B1F.
TM53Mega DrainGrassSpecial1075100Restores user's HP by half of the damage the opponent takes from it.Celadon City - defeat Gym Leader Erika.
TM54Flash CannonSteelSpecial108010010 per cent chance to lower opponent's Special Defence.Silph Co. - on 5F.
TM55Ice BeamIceSpecial109010010 per cent chance to freeze opponent.Seafoam Islands - on B2F.
TM56Stealth RockRock-20--Deals either 1/32, 1/16, 1/8, 1/4 or 1/2 opponent's max HP in damage when it switches into battle, depending on type.Victory Road - on 1F.
TM57Pay DayNormalPhysical2040100User earns a little money after the battle.Route 4 west - defeat Coach Trainer Oberon.
TM58Drill RunGroundPhysical1080953x the usual chance to land a critical hit.Route 17 - defeat Coach Trainer Grantley.
TM59Dream EaterPsychicSpecial15100100Only usable on sleeping opponents. Restores user's HP by half of the damage the opponent takes from it.Route 12 south - defeat Coach Trainer Priya.
TM60MegahornBugPhysical1012085-Cerulean Cave - defeat Coach Trainer Harjit.

TMs explained and other things to know about TMs in Pokémon Let's Go

If you're new to Pokémon - or returning for the first time in a while - there are a few basics to bear in mind with TMs. Here's a quick rundown of other useful things to know:

  • You can use TMs as many times as you like - unlike the originals, TMs are no longer one-time-use items. Use them on as many Pokémon as you see fit!
  • The same Pokémon can use the same TM again if you delete the move - it can't learn two of the same move of course, but say your Pokémon forgot the Thunder Wave you taught it, you can just use the TM again if you change your mind and want it back.
  • There are no HMs - these hard-to-unlearn versions of TMs are no longer in the game, and are instead replaced in Let's Go by Secret Techniques that you learn along the way.
  • Not every Pokémon can use every TM - this is a basic one that most people will know, but note that just because you have the Waterfall TM, for instance, that doesn't mean your Pikachu can learn it!
  • TMs are one of the best ways to make your Pokémon stronger - ultimately, this is the most important thing to know about TMs: use them! They can transform medicore Pokémon into strong ones by giving them better type coverage or more utility, and can give access to strong moves much earlier than Pokémon would learn them themselves.

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