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PS3 and 360 'look even' - Dyack

Silicon Knights boss weighs in.

Silicon Knights president Denis Dyack subscribes to the view that PlayStation 3 and Xbox 360 are roughly equal.

Speaking to Mercury News' Dean Takahashi, Dyack said, "Maybe the PS3 has more processing power. The 360 has more available memory. It's pretty much a net, net. The public perception of the PS3 was that it was much more powerful. To developers, they look even."

And even though the PS3 potentially has that greater processing power, "you have to get the timing right". Not the easiest thing in the world.

Dyack's also less than sold on the platform holders' favourite resolution, 1080p, arguing that the difference between it and 720p is "questionable". "All of our games are likely to be 720p because of the faster refresh rates," he told Takahashi. "There are all kinds of trade-offs. It takes a lot more RAM to do 1080p. You'll reserve RAM for the textures. 720p is just less pixels. [But] There is definitely a huge difference from 720p and analog."

Dyack's Silicon Knights is currently at work on the first game in the Too Human trilogy for Xbox 360, based on the Unreal Engine 3. In the past it's worked on games like Eternal Darkness and Metal Gear Solid: The Twin Snakes, both for GameCube.

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Tom Bramwell avatar

Tom Bramwell

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Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

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