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Levine: Move not for BioShock Infinite

3D support possible, however.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

BioShock Infinite will not support PlayStation Move because, according to Irrational Games boss Ken Levine, gamers would feel "cheated" by it.

"I'd never want to throw in Move support just because it's going to make some first party happy or because some marketing department wants it on the box because, at the end of the day, gamers know," he told Play magazine.

"If you don't have anything special to say about that control device gamers are going to know.

"Do you want to play BioShock and it's like, 'OK, do you want to harvest or save Little Sister? Waggle left to harvest, waggle right to save!' You can have Move support on your box but people are going to know you're cheating them."

A handful of first-person shooters support PlayStation Move, including Killzone 3 and SOCOM Special Forces.

Levine, however, was kinder towards 3D visuals – but stopped short of confirming its inclusion for 2012's BioShock Infinite.

"3D is a little bit different," the superstar video game designer said. "It's something I'd be more open to. I'm not saying whether we're doing that or not but it's sort of a passive integration.

"Unlike movies, you don't just shoot it differently. Games are 3D. But I think if you're going to get out, front and centre on something, you have to be able to say you're doing something special with it. Especially with a control device."

Oli Welsh saw BioShock Infinite for a Eurogamer preview in August last year.

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