If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Kojima wants realistic violence

Likes facial disfiguration.

Metal Gear Solid creator Hideo Kojima believes violence in games should be more realistic, in order that we can see the consequences of our actions.

He was talking to other faces from the industry in Japanese magazine Famitsu (translated by Develop), including Assassin's Creed producer Jade Raymond.

"I don't think there are many games that tackle violence head on," said Kojima, responding Raymond's probing. "When you hit someone or inflict pain, faces get disfigured, for example, and I want to make games that show that sort of thing."

"If you don't see the pain, you can't understand what you've done, and you'll pass through battles without taking responsibility for your actions. I don't want to ignore that. I want players to think, even if it's just a little, about what violence and war are."

Understandably, then, it is one area Kojima is keen to explore in Metal Gear Solid 4, which will attempt to explore the nature of war and how it affects us human people.

We can't imagine the BBFC likes the sound of this next-generation physics, though, even if it might make make violence less sensationalist and more consequential.

Topics in this article

Follow topics and we'll email you when we publish something new about them.  Manage your notification settings.

About the Author
Robert Purchese avatar

Robert Purchese

Associate Editor

Bertie is a synonym for Eurogamer. Writes, podcasts, looks after the Supporter Programme. Talks a lot.

Eurogamer.net logo

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Explore our store
Eurogamer.net Merch