If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Infinity Blade started life as Kinect game

Future Xbox 360 version not ruled out.

iOS sword orgy Infinity Blade was first conceived as a Kinect title, the game's developer has admitted.

In an interview with Joystiq, Chair Entertainment's creative director Donald Mustard explained, "We always have some cool ideas on deck, and kind of the inception of Infinity Blade began as a discussion around: 'If we were going to make a Kinect title, what would we make? What would a Chair Kinect game look like?'

"That discussion happened, you know, a year and a half ago. We had this really cool design, and it's not that dissimilar from the game you're playing today; it's just been refined and adapted to the iOS screen, which honestly I think is where the design works the best."

Even so, Mustard wouldn't rule out bringing the game back to its home console roots at some point in the future.

"Yeah, if the Kinect really takes off over the holiday season, who knows?" he teased.

Eurogamer's Mark Brown awarded Infinity Blade a richly-deserved 8/10 earlier this week. Epic's first foray into mobile gaming is one of the fastest grossing App Store downloads of all time, raking in $1.64 million in its four days on release.

Will you support Eurogamer?

We want to make Eurogamer better, and that means better for our readers - not for algorithms. You can help! Become a supporter of Eurogamer and you can view the site completely ad-free, as well as gaining exclusive access to articles, podcasts and conversations that will bring you closer to the team, the stories, and the games we all love. Subscriptions start at £3.99 / $4.99 per month.

About the Author

Fred Dutton avatar

Fred Dutton


Fred Dutton was Eurogamer's US news editor, based in Washington DC.


More News

Latest Articles

Supporters Only

Eurogamer.net logo

Buy things with globes on them

And other lovely Eurogamer merch in our official store!

Eurogamer.net Merch