UPDATE 1/12/14 11.15am: The first footage of Infinity Blade for Xbox One has leaked online.
Does performance hold up while iOS is multi-tasking?
Chair's first-person sword dueling mobile hit series Infinity Blade is coming to a close on 4th September with the free Infinity Blade 3 expansion Kingdom Come.
Chair's modern day Punch-Out!!-with-swords iOS hit Infinity Blade is free from now until 21st February in honour of Valentine's Day... or being selected as Apple's "App of the Week." Something like that.
UPDATE: Epic executive Mark Rein has tweeted to clarify that Infinity Blade is Epic's most profitable game "in terms of man years invested versus revenue only, not total profit".
Forget the past and stop predicting the future - the "golden age" of gaming is now, believes Infinity Blade and Shadow Complex developer Chair.
The Infinity Blade franchise has now raked in over $30 million, publisher Epic Games has announced.
A massive Infinity Blade coin-op cabinet hits US arcades this month, Epic has announced.
Infinity Blade 2 has just been debuted live on stage at Apple's Fall conference by Epic's Mike Capps.
Due on the App Store from 1st December, the sequel to last year's Chair-developed sword sim features all new locations, new fighting styles, new rewards and "deep" RPG elements.
There are also new online features promised, such as Clash Mob, where you'll team up with other gamers in "massively social" challenges to unlock rare weapons and items.
Steve Jobs has resigned as Apple boss.
iPhone and iPad maker Apple has more money in reserve than the US government, incredibly - but what will Steve Jobs spend it on?
Never before have so many had to wait for so little. We don't have to wait for telegrams or letters any more. We don't have to wait for tomorrow's newspaper - we just have to check our answerphone messages. A handful of nimble companies have even ensured that we don't have to wait for somebody to come back from a trip to Blockbuster or Borders (too soon?) if we want to watch terrible films and read wretched books.
Epic Games, creator of the Gears of War series and the Unreal Engine, will never become a publisher, despite some believing it is the next natural step for the company.
Apple has released some eye-watering statistics for its iOS devices.
Gears of War mastermind Cliff Bleszinski doesn't want to be remembered for a "f***ing chainsaw gun".
A family-sized portion of new content is on its way to iOS slice 'em up Infinity Blade later this week, developer Chair Entertainment has revealed.
From this Thursday, you'll get access to Infinity Blade: Arena – the game's new online multiplayer mode that sees you slicing up your chums as either a Titan or Knight.
On top of that, there's Survivor Mode in which you'll see how long you can survive against an endless legion of Titans.
Does performance hold up while iOS is multi-tasking?
Unreal-powered iOS hit Infinity Blade won't be appearing on Android devices any time soon, publisher Epic has confirmed.
UPDATE: Apple has told Eurogamer it is yet to make an announcement on timing.
The iPad 2, which launches in the US today, is "a game-changer", according to Infinity Blade developer Chair Entertainment.
Epic Games has unveiled its vision of what the next-generation will look like using Unreal Engine 3.
Epic's hit iOS slash 'em up Infinity Blade was specifically designed so that it could comfortably be played on the toilet, so says its creator.
Reports abound that the next generation of iPhone and iPad hardware will run (nay, sprint) on multi-core processors and feature screen resolutions higher than many desktop monitors.
Here's what we were(n't) picking from: Out This Week.
iOS sword orgy Infinity Blade was first conceived as a Kinect title, the game's developer has admitted.
Chair Entertainment, the developer behind Shadow Complex and Infinity Blade, has put Ender's Game on indefinite hold.
The first in a series of free DLC packs for hit iOS slash 'em up Infinity Blade has just been revealed.
Epic is to make an iOS-friendly version of its Unreal Engine dev kit available to all and sundry from Thursday.
007 373 5963. That's the code, passed around schoolyards like Chinese whispers, to catapult you to Punch-Out!!'s final bout. You'll whizz past Piston Honda, skip Don Flamenco and bypass the rest of the NES game's vaguely racist stereotypes to find yourself staring up at the pre-tattooed mug of Mike Tyson.
Ding ding. He unleashes a whirlwind of blows and a barrage of fists, laying into your tiny brain-box with a toothless half-grin. You can't dodge any of his punches, you can't land a single blow and in a matter of seconds the bell has rung. Mac's out for the count, Tyson is flexing his pixellated muscles and you're reaching for the reset button.
You know you can beat this guy. One day. Just not today. You need to play from the beginning, learn the ropes, forget passwords and become a real boxer.
Is Epic's iOS debut Infinity Blade the fastest-grossing App ever? With sales totalling $1.64 million in just over four days, it may well be.
Infinity Blade, Epic's Unreal Engine-powered iOS debut, will hit the App Store on 9th December.
The third person slash 'em up, developed by Shadow Complex studio Chair Entertainment, will set US gamers back a relatively hefty $5.99. We're chasing Epic now for a UK price point.
You'll need an iPhone 3GS, iPhone 4, iPad, iTouch 3 or iTouch 4 to play.
Epic believes that it could be possible to put a game the size of Gears of War on the iPhone in as little as two years time.
Epic has officially unveiled Infinity Blade, the first iPhone game to run on the Unreal Engine.
Epic Citadel, the Unreal Engine 3 tech demo for iPhone and iPad, has been downloaded more than a million times.