While EA continues to fight Star Wars: Battlefront 2 fires ahead of launch this Friday, there are others who sniff an opportunity. In this case it's rival mega-publisher Activision Blizzard, whose StarCraft 2 Twitter account had a pop at Battlefront 2 overnight.
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Back in September Titanfall developer Respawn announced the card combat spin-off Titanfall: Frontline, but alas, that game has just been cancelled.
"We've learned an incredible amount in the beta test of Titanfall: Frontline, but in the end felt the experience wasn't ready to deliver the intense action-packed gameplay synonymous with Titanfall," developer Particle City state on the game's Facebook page.
That said, the studio founded by Respawn boss Vince Zampella plans to give another crack at making a Titanfall mobile title. "While it's never easy to cancel a game, we're excited to take some of the concepts we saw resonate with players and build off of them in future Titanfall mobile games," the developer said.
EA recently said that it was committed to the Titanfall franchise, despite Respawn's sequel flopping at launch, but this brand expansion may not be what some of us had in mind as the publisher recently revealed the Asia specific Titanfall Online.
Titanfall is is slated for a Q4 release, publisher EA has confirmed.
This approximate release window was officially revealed in an earnings report, where it noted that Respawn's recently announced sequel will arrive in the third quarter of fiscal year 2017, which is actually the fourth quarter of calendar year 2016.
This falls in line with a previously leaked release window teased in a piece of marketing material for McFarlane Toy's Titanfall line-up. But that only said "winter" and that it would be "in conjunction" with the game's release, so it could have meant the game wouldn't follow until early 2017.
Titanfall 2 has been officially revealed and it will contain the series' titular giant mechs... only now equipped with swords.
Developer Respawn released the following teaser trailer noting that a full reveal will follow on 12th June at EA Play, the publisher's pre-E3 event.
We've known for some time that Respawn would be making a Titanfall sequel and that it will feature a single-player campaign, unlike the first game. Lead writer Jesse Stern (NCIS, Call of Duty 4: Modern Warfare) previously said this follow-up would include "a lot of [scenes] where science meets magic, but keeping it grounded and dirty and human and real".
Titanfall is coming to the Origin Access Vault on 22nd March, offering subscribers unlimited access to Respawn's shooter - among other games - for £4 a month.
Figurine manufacturer McFarlane Toys announced a series of Titanfall action figures due this winter that "will be released in conjunction with the highly anticipated launch of Titanfall 2".
Titanfall's multi-platform sequel will include a single-player story campaign, where the original Titanfall did not.
EA has confirmed that a new Titanfall game and Mass Effect: Andromeda are slated to launch before 31st March 2017.
Cool offer alert: if you're an Xbox Live Gold member and you have an Xbox One you can play all of the EA Access Vault games for free this week. The Vault games are normally locked behind EA's £4-a-month EA Access subscription service.
Respawn has announced a new Titanfall game for smartphones.
The mech shooter franchise will be reborn on iOS and Android devices next year in collaboration with free-to-play game company Nexon (thanks, Gamasutra).
Mobile developer Particle City - a studio co-founded by Respawn boss Vince Zampella - will develop the new game.
EA's running a solid sale on Origin, its PC platform.
The death of Titanfall has been greatly exaggerated.
Titanfall's sequel will be on multiple platforms, developer Respawn has confirmed.
"We're working on a sequel. No official name yet, but we're working on that," Respawn CEO Vince Zampella told IGN. "It'll be multiplatform."
This shouldn't come as a surprise as EA suggested this may be the case as early as 2013.
UPDATE 13/3/15 5.04pm: Titanfall's DLC will remain free indefinitely. When asked how long this promotion would last, an EA representative told Euroagmer "There are no time constraints for the Titanfall DLC offer."
This week you can pick up a digital copy of Titanfall with all of its DLC for just a tenner.
Titanfall's Xbox 360 version will get its eighth major update on 1st December, where it will receive the co-op mode Frontier Defense, developer Respawn has announced.
Titanfall developer Respawn has announced a Deluxe Edition of its multiplayer shooter that contains all of its DLC for a discounted price.
Available now on Origin for £33.99 / $39.99, Titanfall Deluxe Edition includes DLC packs Expedition, Frontier's Edge and IMC Rising for a total of 12 added maps to the core game.
The Titanfall Deluxe Edition is due next week on 25th November for Xbox One, where it will go for $49.99 (so around £40ish).
Titanfall is getting what its developer is calling its "biggest update ever" tomorrow with the addition of an all new co-op mode, Respawn has announced via Twitch.
Dubbed Frontier Defense, this new addition to the shooter allows four players to team up to defend a "vital objective" from impending waves of enemies. So it's basically Horde Mode.
Frontier Defense will feature all sorts of enemies - both old an new - including "Grunts and Spectres, stealthy Sniper Spectres and Cloak Drones, explosive Suicide Spectres and Nuclear Titans, ranged Mortar Titans, and even melee-resistant Arc Titans," according to the Titanfall blog
IMC Rising, the third and final map pack for Respawn Entertainment's shooter Titanfall, launches tomorrow, 25th September for Xbox One and PC, EA has confirmed.
UPDATE 2/9/14 8.50am: Titanfall's sixth major update - the one which that includes the Titan-less Pilot Skirmish mode - will arrive for PC and Xbox One tomorrow.
Back in June EA offered players a 48-hour trial of Titanfall if they downloaded it on Origin as part of its "Game Time" promotion. Now, due to popular demand, that offer has resurfaced.
Microsoft has slashed the price of Titanfall by 50 per cent this week - from £54.99 to a far more manageable £27.50.
Respawn has used EA's 2014 Gamescom briefing to reveal the third and final map pack for Titanfall. Dubbed IMC Rising, it introduces three new maps to the Xbox and PC shooter.
There were few further details revealed on IMC Rising - beyond the fact it's due this autumn - though EA and Respawn used the opportunity to recap on Titanfall's success, and how it's become the best-selling game on Xbox One.
In an attempt to pad out this story to an acceptable length, and in the absence of any further details on IMC Rising right now, here's a recap of the last map pack for Titanfall, the well-received Frontier's Edge.
Two days ago, Respawn furnished Titanfall with its fifth title update, addressing a whole bunch of issues but most tantalising of all, promising significant performance improvements. The developer says that the patch includes "lots of yummy bandwidth optimisations as well as various delicious frame-rate optimisations... lovingly hand-crafted and squeezed into the game".
It's music to our ears. Titanfall remains one of the most intensely satisfying multiplayer shooters on the market regardless of the platform it's running on, even handing in an excellent experience on Xbox 360. But it's safe to say that from a technical standpoint there are obvious issues to address and Xbox One performance stands first and foremost amongst them.
The timing of the new update is also fortuitous in that it comes weeks after Microsoft released its June XDK - a milestone in development as it allows developers to 'turn off' the Kinect reservation on the GPU, and dedicate those resources to gaming. While the timing of the update is right, there's no indication from Respawn as to whether or not the new XDK is utilised. In a previous Digital Foundry tech interview, lead engineer Richard Baker discussed the issue with us:
As the big shooter season rolls in once again, Respawn has chosen the perfect time to unleash its next batch of maps. And Frontier's Edge, the second set of Titanfall DLC, arrives alongside the most significant title update the game has received yet.
Season Pass owners will gain immediate access to Frontier's Edge, another trio of accurately crafted arenas in which to wall-run, shotgun and Titan your way to fast-paced supremacy, but even those who've not dabbled in DLC get to enjoy to the patch.
The most prominent change to the fundamental game comes in the form of a new 'black market' for Burn Cards - impenetrable nonsense if you're not a Titanfall devotee, but a significant new wrinkle if you are. The burn cards (one-off perks activated upon death) that you have filling up your deck can now be sold for credits. Earn enough through sales, or by completing in-game challenges, and you can purchase a themed pack from the Black Market, which lays out a random selection of cards, much like in FIFA Ultimate Team.
A fresh Titanfall update will add a new in-game currency and Black Market, where you can spend credits on booster packs of game-changing Burn Cards.
UPDATE 25/7/14 11.05AM: Frontier's Edge, Titanfall's second map pack, will arrive for PC and Xbox One on 31st July.
Respawn has detailed the latest update for first-person shooter Titanfall, which adds new features, bug fixes and balance tweaks.
Update four adds a raft of new features to the game, including the new Marked for Death game mode.
Marked for Death sees a player on each team singled out for special attention. You need to kill the enemy mark while protecting your teammate.
Microsoft has unveiled its line-up of Xbox One software for the console's Japanese launch on 9th September.
The 29 titles on offer include the vast majority of 2014's biggest titles, along with those available back at the console's initial launch last November in North America and parts of Europe.
Titanfall, Call of Duty: Ghosts and Metal Gear Solid: Ground Zeroes top the bill, although the latter will only be available as a download title in Japan, Famitsu reported (thanks, Kotaku).
Titanfall is currently free to download and play via Origin for a 48-hour period.
The word on the E3 street last week was that developer Respawn Entertainment and publisher EA had already done a deal for a sequel to Titanfall - and that it would release on PlayStation platforms as well as Xbox consoles and PC.
Last month EA boss Andrew Wilson confirmed that EA and Respawn had signed a new publishing agreement and would "bring new Titanfall experiences to players worldwide". While his comment didn't explicitly state a Titanfall 2 was in the works, it was implied.
At E3 I had a chance to chat with both Wilson and Respawn boss Vince Zampella to ask them about the future of the franchise, and while both refused to confirm that Titanfall 2 was already in the works, it sounds like more games in the series will be released.
An upcoming Titanfall patch will bring two new modes to the game: Marked for Death and Wingman LTS.
The former sees one player on each team "Marked for Death". Players must protect the targeted player on their side while hunting the target in the enemy faction.
Wingman LTS, meanwhile, is a smaller two-on-two version of Last Titan Standing. It's the game's first mode that isn't designed to be six-on-six.
Titanfall developer Respawn is adding CTF back to the PC game's public playlist, following the outcry about it and Pilot Hunter mode being removed from all except Private Matches and the odd randomised Variety mode.
Titanfall developer Respawn Entertainment has removed Capture the Flag and Pilot Hunter modes from its general search parameters. Now, the only way to access these game modes is through Variety - which picks a mode at random - or setting up a Private Match, which requires 12 friends to organise a session. (Thanks, RockPaperShotgun).
For any shooter looking to hook a long-term crowd, the two-month point is crucial. The casual crew has already disappeared, along with those who didn't gel with the game's systems and options from the offset. Instead, it's about maintaining those who are waning: the players who have 'regenned' (Titanfall's prestige equivalent) a few times, who have toyed with every loadout, who have hunted for achievements and destroyed a thousand Titans. These are the people that will drive your game into cash-cow territory - and it's exactly the right time to give them another reason to keep logging in.
Most shooters placate these players with maps, as Respawn has chosen to here. It could be argued, however, that Titanfall doesn't need maps - it needs modes. The core systems are so strong and engaging that the arenas on which these dual-tiered battles are waged feel almost interchangeable; the real stories in Titanfall occur not thanks to architecture but thanks to tech. And with only a handful of options and rulesets to explore, there's a feeling brewing in the community that the game needs to offer more ways to play rather than places to see.
Perhaps that's a little unfair. The experienced team at Respawn has designed a collection of environments that both flow beautifully and scale tremendously. Remember, a Titanfall map does not have the same requirements as a standard shooter arena; when you can leap over the walls and double-jump out of windows, it's much harder for a map design team to craft a choke point or manage lines of sight.
Hey kids, remember Titanfall? It was this really cool looking game that had robots in it or something, and apparently it was all really rather good. So good, in fact, that EA and Respawn have come back for more, with a nice little slice of new DLC that's dropping this week.
Titanfall's third major game update will add "extreme frame-rate" support for PC versions of the game, developer Respawn has announced, up to 144fps. But there's no change for the Xbox One version.
UPDATE 14/05/2014 12.18am: Respawn has revealed that its Titanfall DLC pack, Expedition, is arriving on 15th May for Xbox One and PC.
The good news: Titanfall Xbox 360 developer Bluepoint has committed to handling updates and DLC for the game.
Respawn's flashy first-person shooter Titanfall sold 925K retail copies in the US in March alone, EA chief operating officer Peter Moore stated during a financial call today.
Respawn co-founder Vince Zampella, who was one of the chief creators of Titanfall and Call of Duty, has started a new mobile studio entitled Nuclear Division.
Titanfall developer Respawn has detailed a map in its upcoming DLC expansion Expedition.
Respawn's shooter Titanfall is the UK's number one game for a second week running, successfully fending off the challenge of EA's 2014 FIFA World Cup game.
UPDATE 7.30pm: Respawn has clarified to Eurogamer that Sony actually asked for it to develop a version of its R1 project for PlayStation Vita, not the finalised Titanfall game.
Titanfall has been boosted back to the top of the UK all-format charts thanks to the launch of the game's Xbox 360 version.
The first DLC for Titanfall arrives in May and is called Expedition, developer Respawn has announced.
Having brought games like God of War, Metal Gear, Ico and Shadow of the Colossus from PS2 to last-gen consoles, Bluepoint Games has established itself as the go-to studio for high-quality HD remasters. But its latest project is something entirely different: Titanfall - a next-gen console title built without last-gen hardware in mind - has effectively been demastered to run on Xbox 360.
Titanfall's stellar Xbox 360 port will remain a retail-only affair as publisher EA has confirmed that the multiplayer mech FPS isn't coming to Games on Demand.
Popular green UK supermarket Asda, and hulking online retailer Amazon, have both dropped the price of the Titanfall Xbox One bundle down to £349.99.
The shroud of mystery surrounding Titanfall on Xbox 360 is, at last, dispelled. Without a single image to show for its progress - and a month delay beyond the Xbox One and PC launches - doubts began to surface as to the project's well-being. But with the game hitting store shelves this week, the actual result is surprising for an unexpected reason: the core features of Respawn Entertainment's blockbuster are successfully distilled, and this is very much Titanfall at its heart. However, given that it's running on a console eight years the Xbox One's senior, just what technical trade-offs were needed to pull off such a feat?
In charge of this task is Bluepoint Games, famed for its expert HD remastering of franchises such as Metal Gear Solid and God of War. However, the logistics of working on Titanfall - a game for which core development was still ongoing during its porting effort - makes it the studio's most ambitious project so far. The Source Engine is still the game's technical foundation, just as with Respawn's master copy, but the team has replaced the existing world renderer with its own system built to suit the 360's restrictive memory budget, and has also completely revised the game's approach to streaming assets.
As with 2012's Halo 4, a hard disk is required for background caching of data as you play. Where the Xbox One commits all texture and vertex data to its 8GB RAM, the 360 code instead relies on streaming assets from both DVD and hard disk simultaneously. This means throughput is divided, where higher-grade textures are pulled from DVD, the slower access speed of which causes noticeable normal map pop-in at times. Look close in amongst the action, for example, and you'll catch a clay-like appearance to Titans as they trundle past. Even so, on balance it's a respectable workaround given the team's access to just a tenth of the RAM available on Xbox One.
By most accounts Titanfall is a great multiplayer first-person shooter, but it launched with one glaring omission: there were no options for private matches. That's finally being fixed in its latest patch.
As of today, Titanfall's private match feature has gone into beta. Now you can set up an up to 12-player game populated entirely by your pals. All game modes are available for private matches and you can decide who gets to be on which team.
The downside: there's no XP or Achievements earned in private matches. In the beta, each round will end with the usual Last Game Summary results screen, but these details won't carry over into your lifetime total.
With the US launch of Titanfall on the Xbox 360, gaming's best-kept secret has finally been revealed. For one of the most heavily promoted games in history, the complete media black-out surrounding the Xbox 360 version of the game has been mystifying, provoking a raft of theories. Some suggest that the game can't be particularly good in order to have been completely omitted from any and all marketing. Others - noting the involvement of respected developer Bluepoint Games - suggest the opposite: that the game may be so good that it might deflect attention away from the Xbox One launch. Now, finally, we have answers.
Let's begin with rendering resolution. The Xbox One version ships at 1408x792 with 2x multi-sampling anti-aliasing - a sub-native presentation for a console aimed at the era of the 1080p display. There are few surprises with the Xbox 360 version, which adopts a strategy similar to the Call of Duty titles on older Microsoft hardware. There's a 1040x600 native resolution here, backed up by 2x MSAA. It's a set-up that allows Bluepoint to cram the framebuffer into the 360's 10MB of eDRAM, effectively allowing it to use the hardware anti-aliasing for free with no performance penalty.
We'll go into more depth on the various differences between the three available versions of Titanfall later this week, but initial impressions suggest that Bluepoint has done well in retaining the majority of the geometry detail of the Xbox One version. There's a necessary reduction in texture detail compared to the other versions, but nothing that overtly compromises the look of the game.
Xbox One may have been available in various countries for several months now, but not everyone has jumped in, or whatever the slogan was this time. (I want to say "jump on"? Was that it?) Not everyone has a gaming PC either. So it stands to reason that a few of us have probably been keeping half an eye on Titanfall on Xbox 360, curious as to whether this tardy port of Respawn's new multiplayer shooter belongs in the same conversation as its siblings on more powerful platforms.
Footage from the delayed Xbox 360 version of Titanfall has started to appear online, courtesy of those with early copies.
Titanfall's Xbox 360 conversion has been shrouded in mystery, but developer Bluepoint Games just confirmed that it will run above 30fps and contain all the game modes and content of its Xbox One and PC counterparts.
Microsoft has hailed the Twitch Xbox One app, saying it "played a big role" in an increase in usage of the console.
EA's digital platform Origin has ditched physical discs.
Titanfall developer Respawn has updated the shooter's matchmaking with more advanced metrics designed to better aid losing teams in finding more suitable matches.
Respawn is now banning Titanfall cheaters - but it's doing so with a twist.
Titanfall developer Respawn has made a list of changes to the game's modes and weapons in a new server patch deployed over the weekend.
Score limits and damage totals seem to be the major alterations - the Smart Pistol has been nerfed when not locked on, while arc grenades will no longer draw on friendly Pilots or Titans.
There's a host of bugfixes too, Respawn revealed.
The Xbox 360 version of Titanfall will now launch in the UK on 11th April, EA has announced.
The release of Titanfall boosted Xbox One sales by a whopping 96 per cent in the UK compared to the console's sales the previous week.
Respawn's PC and Xbox One shooter is the UK's best-selling game, as expected, and is the biggest release of 2014 so far with more than double the sales of what had been 2014's current leader, FIFA 14, Chart-Track revealed. The Xbox 360 version releases in a couple of weeks.
The eye-catching £399 Xbox One Titanfall bundle, which includes a download token of the game, accounted for over 70 per cent of all Xbox One hardware sold last week.
Greetings, Eurogamers. Stand by for another orbitally deployed pod, full of gaming video that is somehow not completely liquefied after slamming into the ground.
A lot rides on the success of Titanfall. For Respawn Entertainment it is the culmination of four years' hard work - the first project that many of the team has shipped since the release of Modern Warfare 2 in November 2009. For Electronic Arts, it's a chance to redeem something from its lacklustre EA Partners endevour, while the game represents Microsoft's biggest hope in regaining momentum and catching up with the PlayStation juggernaut. In our opinion, Titanfall is a stand-out game that must be played - but Xbox One is perhaps not the best platform to play it on.
Image quality-wise, you might consider Titanfall as something of a "lo-fi" game in an era where technological innovation is defined by ultra-sophisticated engines like those found in Battlefield 4 and Killzone: Shadow Fall. Respawn has taken the Source engine and modified it extensively, but in our conversations with the developer, the overall impression we came away with is that the essence of the technology was updated for the next-gen era while the overall focus remains much the same. Respawn's focus appears to be about making more happen at 60fps, rather than rewriting the book on lighting or detail levels.
There's more of a sense that Source has been repurposed to suit Respawn's ideal for great gameplay - lower-latency controls, for example - rather than what we would define as cutting-edge rendering. It's a considerable risk for a brand new IP designed for the next-gen era, and one that would only have been contemplated by the authors of the modern first-person shooter.
Sometimes this job can be just hell. Take poor Ian Higton's task today - he's going to be playing Titanfall from 12pm and through until 8pm. He'll be playing across all platforms - the Xbox 360 one aside, natch, as that's still being kept under lock and key.
PlayStation 4 was way ahead in the US at the start of the year, but the gap seems to have closed.
Last month NPD reported that January PS4 sales were nearly double Xbox One sales. This month PS4 sales are higher but only by a "narrow margin". And we can estimate the numbers.
Microsoft said 258,000 Xbox Ones were sold, and NPD said Xbox One sold "over 90 per cent" of what PS4 sold.
Respawn has said it is working to "root out" Titanfall cheaters just days after the game's North American release.
Hardcore Achievement hunter Raymond Cox, aka Stallion83, has become the first person to hit a million Gamerscore - 1,000,000G.
Be advised: we're going to stop saying "be advised". It was funny out of context once, many long weeks ago, but we've thoroughly worn it out. If you spot it anywhere on Eurogamer from this day forth, use the contact form to let me know and I'll make sure anyone responsible gets to "stand by" for a P45.
UPDATE: Respawn has sorted out the problems that were affecting Titanfall on PC.
Last week, Electronic Arts contacted us asking whether we'd be interested in talking with Respawn lead engineer Richard Baker to discuss the more technical elements of its new gaming behemoth, Titanfall. It's sort of opportunity we can't ignore for obvious reasons, but as well as tackling the key technological issues, this was a chance to find out what went on behind the scenes in one of the year's most high-profile gaming events - the release of the Titanfall beta. Our vision of a networked hub flooding with incoming data turned out to be just one element of the developer's surveillance - Respawn was literally watching people playing its beta with an unexpected use of a recent revolution in gaming.
Those of you who have downloaded the PC version of Titanfall already might have noticed it's a hefty install: just shy of 49GB. By comparison, the Xbox One version, due out in the UK this Friday, weighs in at roughly 17GB.
Talk about pressure. The first game from a studio headed up by the co-creator of Call of Duty. The first big third-party exclusive of the new console generation. The game that arrives pre-anointed with 80 awards from journalists dazzled by trade show demonstrations. And all in a stifled genre crying out for a breath of fresh air. Yes, there's a lot riding on Titanfall's shoulders. Good thing those shoulders are made of reinforced steel.
The twist, of course, is that you're playing as an unusually athletic pilot on the space frontier, able to double-jump up to two stories high thanks to your jet-boosted belt and run along walls, mocking gravity as you go. You also have access to a Titan, a hulking armoured robot that turns you from vulnerable foot soldier to towering battlefield menace.
Peel apart Titanfall's suite of headline features and there's nothing technically new here. Mech suits and parkour are hardly unknown quantities in gaming, but what Respawn has done is to combine these elements - along with a generous spread of other intriguing concepts - with a simple, confident control scheme and a punchy style that not only revitalises these potentially tired ideas, but the first-person shooter genre itself.
Titanfall launches at the same "792p" resolution as the beta code released last month, according to reports that surfaced over the weekend, and officially confirmed by Respawn lead engineer Richard Baker during a recent interview with Digital Foundry.
The Xbox One controller must be updated as well as the console itself for the stereo headset adapter to work, Microsoft has said.
The Xbox One stereo headset adapter is used to connect chat or stereo headsets, such as the official Xbox One stereo headset, to your controller. But it won't work unless you update the controller, and you can't do this unless you have the latest system update, which contains the newest controller software.
Here's what to do: plus in the stereo headset adaptor into the bottom of your controller, plug in a headset, then plug the big end of the included USB cable into the port on the side of the console. That should make instructions to install the update display on your screen. Follow them. Microsoft said the update can take up to three minutes, so put the kettle on.
In a surprise to absolutely no one, Titanfall will have a Season Pass. Announced today, this pass to Titanfall's upcoming DLC will cost £19.99 / $24.99 and give players access the three upcoming DLC packs. The Season Pass will be $5 (about £3) less than it would be to buy all the DLC separately.
Those purchasing the PC version of Titanfall can bundle the Season Pass with the game in the Titanfall Digital Deluxe Edition, which is currently priced at £59.99 / $79.99 on Origin, where it's exclusively sold.
The Xbox One and Xbox 360 Season Passes will go on sale at retailers along with the console versions when they launch on 13th and 28th March respectively (and 11th March and 25th March for our North American friends).
Microsoft is rolling out a major update to the Xbox One that addresses a raft of issued users have had with the console.
It improves matchmaking, party chat and friends features and comes ahead of the launch of the multiplayer shooter Titanfall, set to be the biggest Xbox One title to date.
Other highlights include the addition of 5.1 Dolby Digital through optical out. This means devices such as sound bars and headsets with only optical in can receive 5.1 Dolby Digital from Xbox One over optical. Microsoft is also adding support for Dolby Digital surround sound over HDMI.
Thank you, whoever came up with the idea at Blizzard for World of Warcraft's critical hit text. The way it balloons then reduces to normal size, as you unpredictably wallop for extra damage, is unforgettable.
The latest leak of Titanfall information has revealed all 15 of its maps, plus more details of the game's modes, mechanics and megafauna.
GameStop has chopped £30 off of the £400 Xbox One Titanfall bundle Microsoft announced yesterday.
Microsoft has announced the first Xbox One price cut.
From 28th February Xbox One will carry an estimated retail price of £399.99 in the UK. It currently costs £429.99.
Coinciding with the announcement, Microsoft has confirmed the Xbox One Titanfall bundle that leaked online earlier this morning. This Titanfall bundle includes an Xbox One console, the Kinect sensor, a standard Xbox One wireless controller, a standard Xbox One Chat Headset, one month of Xbox Live Gold membership and a digital copy of Titanfall for the same price of £399.99. You can pre-order the bundle from today.
Microsoft will soon launch an Xbox One Titanfall bundle, leaked artwork has revealed.
Titanfall is not the game I was expecting.
UPDATE: It's all over bar the shouting - and while we're waiting for those yet to the evac point in time. You can catch the full stream from yesterday in the magic YouTube box below.
I never thought I'd write an article in praise of a gun, but I never really saw a gun like Titanfall's smart pistol before, so I'm willing to risk it just once. This seemingly diminutive gadget is the first weapon that Respawn's lengthy - and laudably pacy - tutorials introduce you to. In its own quiet way, I think it gets to the heart of why the game's already so much fun.
The names of new Titanfall maps, modes and more have been found in the beta game data.
There are the names and title images of 13 maps, and one is called Smuggler's Cove, discovered NeoGAF poster RazorUK (data added to by no1dead on Reddit).
Here they are one by one (NeoGAF has gone a step further and matched existing game screenshots to the new map-names):
Hello Eurogamers, welcome to your weekly roundup of the Titanfall beta over at Titanfall beta. I mean, the goings on over at outsidexbox.com. Sorry, I've been a bit distracted of late. It's due to the Titanfall beta taking up most of Oxbox's free time.
Xbox One's controller input will be tweaked as part of the system's February firmware update.
The "fix" has been added specifically at the request of Titanfall's development team, The Verge reported, in another sign of just how crucial Microsoft is treating the game's launch.
"It's just fixing the controller input, really," Titanfall design lead Justin Hendry explained. "It wasn't really where we felt it should be; it was a little overly twitchy with the current controls. Now it's fixed. We're happy with it."
Throughout the development of Titanfall, Respawn has continually talked about the importance of 60 frames per second gameplay as a key, defining element of its brand new shooter. Running at the highest v-sync frame-rate possible on standard display technology not only produces a smooth, arcade-style experience, but it also opens the door to ultra-low latency controls, and thus the most intuitive interface possible between game and gamer.
As much as I once enjoyed marching to the modern warfare beat, all ghillied up, it's fair to say the fun has long fizzled out. The Total Hours Played tally that could run into the hundreds for Call of Duty 4 has gradually petered out with each series release, and in the case of Ghosts' online mode I barely got to double digits. But for many like myself, Titanfall's interplay between mech and pilot promises a reinvigoration in theme that the console FPS scene desperately needs, direct from the talents who propelled it to centre-stage in the first place.
Titanfall's hype is so far unwarranted, but only when considering how the buzz is mismatched with what we actually know of the final product. The credentials are sound of course, and plenty has been made of Respawn Entertainment's reverence of 60fps gameplay. Early videos also brilliantly show the team's flair for economy in map design hasn't dulled, where cherry blossom stages like Angel City accommodate two wildly differing scales of play. In favour of the pilots there are tilted walls dotted around, making evasion and Titan hijacks more feasible, while the lower levels form a tightly-knit battleground for the steely brutes themselves.
This dynamic is something we've seen quite recently with Killzone 3's own mechs and jetpacks, both of which added a similar sense of scale and verticality, given the right level. But Titanfall builds its design brief wholly around these ideas, marrying them with wall-running, double-jumping and a four-minute wait until a player's first Titan drop. In the place of kill-streaks seen in Call of Duty we now have the allure of being first to take charge of these armoured exoskeletons - where taking down enemy pilots and AI grunts cuts down the wait.
UPDATE 16/02/2014 08:00 GMT: Good news for Xbox One owners who missed out on a beta key: Respawn has now opened the game up to everyone on Microsoft's next-gen console.
According to Xbox Live's Major Nelson, the Titanfall beta should show up in the New Game Demos section of the Xbox One dashboard.
Respawn's Vince Zampella wrote on Twitter last night that "PC will follow", suggesting that may happen as soon as Sunday.
Titanfall's Xbox 360 version is being postponed two weeks for "finishing touches," EA has announced.
Microsoft will allow users to see and manage Xbox One storage space in a new firmware update due next week.
Full details of the 11th February update will be released in due course, but the top changes were teased today in a new blog post by Microsoft exec Marc Whitten.
As well as viewing and manage your hard drive space, similar to Xbox 360, you'll also be able to manage your download queue, which will be split into separate lists for games and apps.
UPDATE 05/02/2014: As expected, the PC version of Titanfall requires EA's digital platform Origin to play.
The launch of Battlefield 4 on consoles new and old was marred by technical difficulties.
A Titanfall beta on PC and Xbox One has been confirmed by Respawn co-founder Vince Zampella on Twitter.
Unfortunately he said nothing of the dates or if it will also be on Xbox 360. "Details in the coming days," he teased.
Zampella's confirmation of the beta follows rumours that it will run from 14th February through 19th February. French publication Xboxygen has pics of promotional materials advertising said beta and reportedly heard from a source at Zappos that it will be available for PC, Xbox One and Xbox 360 via both Zappos and GameStop. We've requested confirmation from Titanfall publisher EA on this, but have yet to hear back.
An updated version of Microsoft's ubiquitous Xbox One advert includes hidden clues to a Titanfall promotion.
Eagle-eyed Reddit users spotted the updated advert on UK TV last night, which includes quick flashes of code hidden within the existing advert.
If you haven't seen the regular version of the advert yet (we don't believe you), it's the one where sad people without Xbox Ones are gestured at by Steven Gerrard, Spock and a Roman soldier to "come on" and buy one.
There is a test of Titanfall going on right now, and so footage has leaked onto the internet.
A raft of videos are currently online showing Respawn's multiplayer shooter in action, but they may not be around for long. Titanfall publisher EA, which had those accepted into the test sign a non-disclosure agreement, has spent the weekend having videos of the game removed from the likes of YouTube.
Last week EA sent out invitations to what it described as a "technical test" of the Xbox One version of the game. It ends tonight. Respawn has yet to announce a beta. The game launches in March on PC, Xbox One and Xbox 360.
UPDATE: Titanfall developer Respawn has confirmed the existence of a pre-launch test - although you probably won't be taking part in it.
UPDATE: UK retailer GAME has revealed its UK pricing for the limited edition Titanfall Xbox One controller.
You've probably spotted the fact that we're easing into the year by running through some of our most anticipated games of the next 12 months. Our YouTube editor Ian Higton's up next to the plate, and he's picked Respawn's epic looking Titanfall for his own personal choice. You can hear him work through his reasons against a backdrop of warring mechs and athletic footsoldiers in the video below. Oh, and there'll be rapped knuckles for whoever's first to complain about 6v6 multiplayer in the comments, too!
Respawn Entertainment has confirmed a maximum of 12 players can play multiplayer shooter Titanfall at once.
Highly anticipated mech-based shooter Titanall won't launch with mod tools upon its 11th March release on PC, Xbox One and Xbox 360, developer Respawn has confirmed.
Studio co-founder and Call of Duty co-creator Vince Zampella revealed this omission on Twitter where upon being asked if the PC version of Titanfall would come with mod tools, the developer replied, "Not at launch for sure."
All is not lost, however as Zampella added that the studio "will have to evaluate after launch." Fingers crossed.
UPDATE: A third class of Titanfall mech has been unveiled in the last few minutes of the VGX Awards - the Stryder.
Promising mech shooter Titanfall is one of Xbox One's flagship titles, but EA is considering future titles in the series for launch as fully multiplatform releases.
Speaking in an investor call last night (transcribed by Seeking Alpha), EA exec Blake J. Jorgensen explained that the publisher already had its eyes on a multiplatform future.
"I'm sure that there will be future Titanfalls at some point that may be on multiple product platforms," he said.
Earlier this month EA announced a release date for Microsoft platform exclusive Titanfall: 14th March 2014.
UPDATE: Respawn co-founder Vince Zampella has suggested that Titanfall - or at least a Titanfall sequel - could come to PS4 after all.
When asked on Twitter if Respawn would make PS4 games in the future, Zampella replied, "Of course we will, just not the first Titanfall."
Furthermore, when asked, "does the new announcement regarding Titanfall exclusivity to Xbox mean the Titanfall series or this release?" Zampella replied, "Just this release."
UPDATE: EA has told Eurogamer that Titanfall's UK release date is actually 14th March, a Friday. The game's wallet-busting Collector's Edition will also land on our shores - for the same number of pounds as its priced in dollars, a whopping £249.
ORIGINAL STORY: EA has announced the Titanfall PC, Xbox 360 and Xbox One release date as "beginning" 13th March 2014 in Europe. In North America the date is 11th March.
The 13th is a Thursday, which is an unusual day for a game to launch in the UK. Normally games come out on a Friday. I'm checking it out.
Pew pew! Not long now until the Eurogamer Expo at the end of the month, and as you may have seen over the weekend, Respawn has confirmed that Titanfall will be playable at the show, marking the first time it's been available for public hands-on in the UK.
All eyes have turned to the next-generation and, in Microsoft's case, Xbox One, due out alongside the PlayStation 4 in November. But according to one senior Xbox executive, the eight-year-old Xbox 360 has plenty of life left in its old bones.
EA has insisted it's not favouring Microsoft over Sony despite the announcement of a raft of exclusive deals for Xbox.
Xbox One has a mammoth 23 games confirmed for release on day one in November, more than many expected - but there's a distinct lack of role-playing games available to play.
Game of the show? Perhaps even the first major next-gen system seller? Gamescom offered the first chance to go hands-on with Respawn Entertainment's Titanfall - the brand new sci-fi first-person shooter from some of the key creative minds behind Call of Duty, the franchise that defined the current console generation. Having left Infinity Ward and regrouped with new additions to the core team, Respawn is now ready to let us play its new game, and first impressions are quite overwhelming.
Welcome to another video rundown of the goings-on at Outside Xbox. This week we have decamped to Germany for Gamescom, the videogame megaconvention. It's the best place in the world right now to see upcoming games, so that's what we are doing. That and not eating any fruit or vegetables.
Titanfall developer Respawn has shown off a new mode in fresh gameplay footage revealed during EA's just-concluded Gamescom 2013 press conference.
The mode involves shadowing a mech around and surviving a vicious assault on foot and in a mech yourself.
The footage also reveals a new map, named Angel City. It's an urban environment with tall buildings and lots of cover. And also huge, hulking mechs.
With the deluge of next-gen shooters such as Destiny, Killzone: Shadow Fall and The Division content to stick to a 30fps baseline, it's clear that the ramp-up of environmental scale, higher grade effects and online integration perhaps excites developers more than slick frame-rates. However, given the yearly sales domination of 60fps franchises like Call of Duty this isn't necessarily the next-gen reality for which some gamers had hoped - even though luminaries like John Carmack suggested that this may be the case. In response, Respawn Entertainment comes from the shadows with its debut sci-fi first-person shooter, Titanfall. Described as a multiplayer-only experience for Xbox One, Xbox 360 and PC, the team builds on a well-established pedigree in console FPS design by working from a "60fps first" template - adding frills only where it fits around that core ideal.
Traditional MMOs have gone out of fashion lately. It used to be that every gaming brand had exciting untapped MMO potential and every publisher wanted an MMO in its stable, but the gold rush inspired by World of Warcraft yielded little precious metal, and a lot of publishers got burned in the process - especially Electronic Arts with Star Wars: The Old Republic - while the term "MMO" has become taboo when discussing a new breed of games that includes The Division and Destiny, even though in many respects they are both massively multiplayer and online.
One of the developers of upcoming multiplayer shooter Titanfall has attempted to explain exactly how the game will make use of Microsoft's cloud.
There's an interesting bait and switch in Titanfall, the first-person shooter from the people who made Call of Duty what it is today.
Microsoft is sticking with the Xbox One's requirement that Kinect be plugged in despite ditching its controversial DRM policies.
At E3 last week, in a behind closed doors presentation called Xbox 101, Microsoft engineering manager Jeff Henshaw - not a member of the PR team, he points out - tells a small gathering of journalists that Xbox One's 300,000 server cloud gives the next-generation console a unique advantage.
Xbox Live director of programming Larry Hryb - better known as Major Nelson - has revealed that you can plug an Xbox 360 into the Xbox One using the new HDMI-in port on the console.
A compilation of 60fps action from the Microsoft E3 2013 conference. We recommend Google Chrome for watching this video on PC.
A compilation of 60fps action from the Microsoft E3 2013 conference. We recommend Google Chrome for watching this video on PC.
It's been a tough few weeks for Microsoft.
Titanfall, the game from the creators of the Call of Duty series, is coming to PC, Xbox 360 and Xbox One - but not PlayStation 3 or PlayStation 4.
Respawn's "entirely multiplayer" action game Titanfall will be released in spring 2014 on PC, Xbox 360 and Xbox One.
Respawn is only assisting with the Xbox 360 version of the game, with the bulk of development handed to an "external studio".
A recorded gameplay video provided the big finish at Microsoft's E3 press conference today.
Respawn Entertainment's debut game has leaked ahead of its planned E3 reveal next week.