Cheer up Titanfall fans - it's not all gloom and doom. Despite Respawn producer Drew McCoy telling Eurogamer Titanfall 3 was not currently in development, this isn't the end for the Titanfall franchise, as a new game is set to release by the end of 2019.
Just what this will be, however, remains something of a mystery.
The news was initially teased by Respawn CEO Vince Zampella, who last night dropped the "T word" on Twitter to promise more Titanfall content this year. It's worth noting his phrasing here, which hints this will be another "experiment" in the Titanfall universe.
A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.
While EA continues to fight Star Wars: Battlefront 2 fires ahead of launch this Friday, there are others who sniff an opportunity. In this case it's rival mega-publisher Activision Blizzard, whose StarCraft 2 Twitter account had a pop at Battlefront 2 overnight.
As the Xbox One X game patches have come rolling in, it's been mostly good news for Microsoft and its new console. It's perhaps not been the 'true 4K' showcase many were hoping for and techniques like dynamic resolution are deployed to scale up current-gen 900p and 1080p games to better suit 4K displays. But the presentations have been convincing and the upgrade palpable - which made Titanfall 2's initial sub-par presentation so disappointing. Based on the findings of our report, Respawn Entertainment spent several days retooling the code and a new title update arrived at the tail-end of last week.
Titanfall 2 made big headlines for Xbox One X during the preview period, when Respawn Entertainment's Drew McCoy noted that the game's dynamic scaler hit a maximum of 6K resolution during pre-production testing. The Xbox One X patch dropped last week, but it's clear that something isn't quite right with the upgrade. While enhancements are present, repeatable tests in the campaign can see resolution drop lower than the PlayStation 4 Pro version, producing a noticeably blurrier presentation in many scenes.
Titanfall 2 is brilliant. Well, Titanfall 1 wasn't bad at all, but Titanfall 2 is actually brilliant: multiplayer that's both fleet-footed and stompy, accompanied by a wonderful, brisk, inventive and explosive single-player campaign that manages to mix things up every 15 minutes and offer a story that serves as a masterclass in bringing a little humanity to the business of shooting indentikit strangers until their hats pop off. Titanfall 2 was one of the surprises of last year, and one of the year's best games too.
Titanfall 2 has been added to the vault of both EA and Origin Access, offering subscribers unlimited access to Respawn's acclaimed mech shooter.
Titanfall 2's four-player co-op horde mode, Frontier Defense, will be added 25th July as a free update on all platforms.
Titanfall 2 and Battlefield 1 will join the EA Access vault later this month, the publisher has announced.
Titanfall 2 players are still getting regular drops of free content. The game's sixth DLC addition, The War Games, adds a couple of extra maps and drops next week.
The brilliant Titanfall 2 is free to try to this week on all platforms: PC, PS4 and Xbox One.
Titanfall 2's latest batch of DLC, Monarch's Reign, will launch on 30th May for PS4, Xbox One and PC.
Titanfall 2's latest free expansion, A Glitch in the Frontier, is coming to PS4, Xbox One and PC on 25th April.
Despite lackluster launch sales, EA hasn't thrown in the towel yet for Titanfall 2. Developer Respawn revealed its DLC plans for the highly acclaimed shooter between now and the end of June and there's a healthy stock of free content coming.
Titanfall 2 has had its next big DLC drop detailed, with a reimagined version of the original Titanfall's Colony map coming to Respawn's shooter on March 30th. Oh, and it's completely free.
Esteemed first-person shooter Titanfall 2 is getting a new mode and some new maps as part of its next free update.
Back in September Titanfall developer Respawn announced the card combat spin-off Titanfall: Frontline, but alas, that game has just been cancelled.
"We've learned an incredible amount in the beta test of Titanfall: Frontline, but in the end felt the experience wasn't ready to deliver the intense action-packed gameplay synonymous with Titanfall," developer Particle City state on the game's Facebook page.
That said, the studio founded by Respawn boss Vince Zampella plans to give another crack at making a Titanfall mobile title. "While it's never easy to cancel a game, we're excited to take some of the concepts we saw resonate with players and build off of them in future Titanfall mobile games," the developer said.
We're going to be talking about the entire story of Titanfall 2 here, so be warned - there will be spoilers for the whole game, up to and including the ending.
Every so often a games comes along that is so revolutionary that it inadvertently kills its genre as everyone scrambles to replicate its success. For shooters, that game was Epic's 2006 shooter Gears of War. As covered in Tom Bissell's excellent book Extra Lives: Why Video Games Matter, Gears of War creator Cliff Bleszinski re-imagined the shooter genre as one of chaos and fear. Where big meaty soldiers would still feel vulnerable when faced with the onslaught of enemy fire chipping away at concrete mere inches from their face. In short, Gears of War wanted to change the old nature of "war is horrible, but isn't this fun?!" with "war is terrifying for even the most macho of soldiers, but doesn't it make you feel alive?" It's a subtle distinction, but an important one. Shooters were no longer about catharsis - or rather they weren't just about catharsis: they had to instil a feeling of vulnerability.
EA recently said that it was committed to the Titanfall franchise, despite Respawn's sequel flopping at launch, but this brand expansion may not be what some of us had in mind as the publisher recently revealed the Asia specific Titanfall Online.
Titanfall 2's multiplayer modes will be available to all as part of a free trial this weekend.
Here's what's clear: big console game sales are down. Titanfall 2, Watch Dogs 2, Call of Duty: Infinite Warfare, Dishonored 2 and more all failed to even match the sales of their predecessors at launch. People I've spoken to in the UK retail business are in panic mode. The PS4 has been a huge success. Xbox One is doing well. What's going on?
I've seen plenty of theories, some better than others. Writing on Eurogamer's sister site, Gamesindustry.biz, Rob Fahey puts forward one of the better ones: that the rise of digital means fewer physical game sales are in people's hands to trade-in. Certainly in the UK, which has a huge pre-owned video game market, that makes a lot of sense.
Fahey also suggests more and more games are designed to keep us playing week after week and, as a result, we're not interested in playing as many new games. Think Destiny or Minecraft or FIFA. Again, I agree this plays a part. I played Destiny for pretty much two years solid, tuning in each week to the detriment of trying out new games.
Titanfall 2's first free DLC add-on will arrive next week with Angel City's Most Wanted. Those who pre-ordered the game will gain access to the add-on 30th November, while everyone else will have to wait until 3rd December.
Right, although we recorded this podcast yesterday, Donlan isn't around to write this week's blog post. So, as a result, don't be expecting any clever tangents in which I delight in some historical anecdote I've just read in The Guardian, or whatever it is he usually does. I'm here to tell you about the contents of today's episode. And that's your lot.
UPDATE 23/11/16 9.40am: It's live. HMV's ridiculous £19.99 price for Titanfall 2 on PlayStation 4 and Xbox One is available now, although stock has been reported as limited.
Titanfall 2 is a wonderful game, with a deliriously inventive single-player campaign that has taken us all a bit by surprise. What's taken Johnny by surprise even more, however, is one of the enemies you face as the story progresses - an enemy with the capacity to do such damage to its own side, you kind of wonder why anybody greenlit the thing.
Despite EA's assurance it would stick by the franchise, Titanfall developer Respawn doesn't yet know if it will make another game.
This piece contains spoilers for a mission in Titanfall 2 that you really don't want spoiled.
Titanfall 2 is a 60fps first-person shooter. On paper that might not sound particularly special. After all, it is the signature element that defines the Call of Duty experience, the standard that has come to dominate top-tier console-based first-person shooters to the point where 30fps challengers have had to evolve to match it. Case in point: both Battlefield and Halo have now joined the 60fps club. But what makes Titanfall 2 different, what makes it special, is that it does more than targets 60fps - it comprehensively delivers it. It feels great, but crucially, even in the most intense multiplayer action, it's consistently brilliant to play.
Performance is important to this game because it's an integral component of its feel. The mechanics in this title are exceptional - it starts with a supremely tight interface between player and game - and a commitment to the lowest possible latency. And the good news is that this all-important element of the experience is pretty much identical on both PlayStation 4 and Xbox One.
The team's attention to detail across platforms goes beyond the rendering set-up too.
Titanfall 2 launched last week to sparkling reviews but decidedly underwhelming sales (despite launching on PS4 as well as PC and Xbox One, it couldn't match the PC and Xbox One launch of its predecessor).
Be warned, this article contains substantial spoilers for part of Titanfall 2's campaign
Titanfall 2 launch sales failed to match up to those of its predecessor in the UK.
Chart-Track, which tracks physical sales only, said Titanfall 2 didn't match the launch sales of the original game.
Titanfall came out on Xbox One, Xbox 360 and PC, although its physical sales on PC were negligible. Titanfall 2 launched on PlayStation 4, Xbox One and PC, and again, physical sales were negligible.
Green Man Gaming users are have complained about receiving broken Titanfall 2 and Battlefield 1 keys.
Considering it's just been awarded an essential rating, you probably don't need me to tell you that Titanfall is very, very good. I played through the campaign this week and was decidedly impressed; it's a single player mode with some great set pieces and surprises that also manages not to outstay its welcome.
Respawn is still a relatively new studio, but its legacy can be found in the modern first person shooter in all its forms - from Medal of Honor to Modern Warfare and then, finally, to Titanfall. There's a through line there that's clear to see when you embark on Titanfall 2's brief but sumptuous campaign. The heritage of a studio that effectively created the cinematic shooter, that married that with spectacle and storytelling in Modern Warfare, and now has been afforded the opportunity to build an FPS campaign around the rarest of things in this genre - ideas.
The developers of Titanfall 2 have come up with a brilliant way to keep players occupied while the game installs.
Titanfall 2 is going the Overwatch route of ensuring all of its post-release maps and modes are free. Buy the game once and you'll get all the notable content from this point forth. There won't even be a season pass, bucking the trend of many a modern shooter.
Clear space on your hard drive. Uninstall everything unessential. Titanfall 2's day one patch has been announced as a whopping 88 megabytes.
In a slightly surprising state of affairs, Titanfall 2 will not require you to spend an hour downloading extras before you play. It's all (except for that 88MB) on disc.
One of the oddest themes that recurred during discussions of 2014's ebullient robots-and-rangers shooter Titanfall, was that it would have been better had it rid itself of the titular Titans. Those who honed their skills on the battlefield of COD and, well, Battlefield, yearned for a mode where Pilots (Tianfall's player characters) could wage war without the building high metallic monstrosities getting in the way; a shooter that benefitted from the free-running, double jumping fluidity Titanfall had in abundance, but did away with half of its charm.
UPDATE 3.20pm: You won't have to eat at a US burger restaurant or buy Mountain Dew to access Titanfall 2's one-versus-one mode.
Warcraft has one. Runescape has one. Elder Scrolls. The Witcher. Even Plants vs. Zombies.
Titanfall 2's tech test went live for the first time over the weekend, and the feedback hasn't been great. "Pilots... This isn't looking good," goes one post on the game's Reddit page, dramatically titled 'Titanfall 2 Feels Like a Game Designed by People Who Hated the Original. "I think it's pretty certain that Titanfall just "shit the bed" as a franchise."
Titanfall! The first big platform exclusive game of the new generation that really inspired anything more than a shrug of the shoulders, and a damn fine multiplayer shooter to boot. When it launched early in 2014 it was all anyone could talk about, a breath of rarefied fresh air in the increasingly stale world of first-person shooters.
UPDATE 16/08/2016 4.58pm: The Titanfall 2 open beta begins this Friday, 19th August, and runs through 21st August.
A second open beta will kick off the following weekend from 26th-28th August.
The modes that will be available this weekend include Bounty Hunt and Pilots vs. Pilots.
'If only you could talk to these creatures', proclaimed the now infamous Edge review of the original Doom in an endearing and enduring daydream. It's a sentiment that's been mocked ever since, but they may have had a point - and at the very least it's something that's crossed the minds of Respawn as its worked on Titanfall 2's single-player. The original proved with some style that wall-running, double-jumping and relishing in automated headshots via a smart pistol can make for an awful lot of fun, but what if you could talk to the Titans?
The boys from Respawn are back. By the time Titanfall 2 launches, it will have been two-and-a half years since their mech-focused first-person shooter first touched down on Xbox One.
Titanfall 2 makes the franchise - finally - multiplatform. Not just PC but PlayStation 4, too. There's a campaign, too, and a whole load of free DLC.
But there's also increased competition - not only from a new Call of Duty, which has gone more sci-fi than ever, but from the enhanced edition of that game with the Call of Duty: Modern Warfare remaster.
Ian and myself grabbed a few games of Titanfall 2's multiplayer yesterday and it was fun! As you might have suspected after seeing yesterday's trailer, it feels fairly familiar to its predecessor but with a handful of new toys to play around with. But they're good toys.
UPDATE 13TH JUNE: PC Gamer has been told by Titanfall 2 developer Respawn that, "All the modes and maps coming to Titanfall 2 after release will all be free.
"One of our lessons is we're not gonna sell maps anymore," lead programmer Jon Shiring told the website at E3.
Meanwhile, we tried Titanfall 2 multiplayer at E3 and thought it was spiffing. Our video below.
Titanfall 2 has added a grappling hook, according to a new leak.
Artwork and gameplay details for Respawn's sci-fi shooter sequel were posted anonymously on Reddit last night.
Grappling hooks will apparently have multiple uses, such as "getting into your Titan, aiding free-running, or tactical plays such as pulling enemies while they're midair".
Xbox Live Gold subscribers get free entry to EA Access from 12th-22nd June.
In last night's EA financial splurge we learned that Titanfall 2 will release alongside Battlefield 1 this autumn. Both have very different settings but both are shooters with a emphasis on multiplayer.
Titanfall is is slated for a Q4 release, publisher EA has confirmed.
This approximate release window was officially revealed in an earnings report, where it noted that Respawn's recently announced sequel will arrive in the third quarter of fiscal year 2017, which is actually the fourth quarter of calendar year 2016.
This falls in line with a previously leaked release window teased in a piece of marketing material for McFarlane Toy's Titanfall line-up. But that only said "winter" and that it would be "in conjunction" with the game's release, so it could have meant the game wouldn't follow until early 2017.
Titanfall developer Respawn is making a third-person Star Wars game.
Titanfall 2 has been officially revealed and it will contain the series' titular giant mechs... only now equipped with swords.
Developer Respawn released the following teaser trailer noting that a full reveal will follow on 12th June at EA Play, the publisher's pre-E3 event.
We've known for some time that Respawn would be making a Titanfall sequel and that it will feature a single-player campaign, unlike the first game. Lead writer Jesse Stern (NCIS, Call of Duty 4: Modern Warfare) previously said this follow-up would include "a lot of [scenes] where science meets magic, but keeping it grounded and dirty and human and real".
Figurine manufacturer McFarlane Toys announced a series of Titanfall action figures due this winter that "will be released in conjunction with the highly anticipated launch of Titanfall 2".
Titanfall's multi-platform sequel will include a single-player story campaign, where the original Titanfall did not.
EA has confirmed that a new Titanfall game and Mass Effect: Andromeda are slated to launch before 31st March 2017.
Respawn has announced a new Titanfall game for smartphones.
The mech shooter franchise will be reborn on iOS and Android devices next year in collaboration with free-to-play game company Nexon (thanks, Gamasutra).
Mobile developer Particle City - a studio co-founded by Respawn boss Vince Zampella - will develop the new game.
Titanfall's sequel will be on multiple platforms, developer Respawn has confirmed.
"We're working on a sequel. No official name yet, but we're working on that," Respawn CEO Vince Zampella told IGN. "It'll be multiplatform."
This shouldn't come as a surprise as EA suggested this may be the case as early as 2013.