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Outlast 2 dev launches Kickstarter for "companion diaper", really

Outlast 2 dev launches Kickstarter for "companion diaper", really

"Because when you're scared, #2 can become problem #1."

Outlast developer Red Barrels has launched a Kickstarter campaign to create "companion diapers" for its upcoming horror game.

Called Underscares, these adult protective garments are actual physical products that fans of the studio can purchase, beginning at $55 Canadian dollars (about 33 or $41). This sounds pricey, but it will include a Steam copy of Outlast 2. Or you can buy the pattern for about 6 / $7 and make your own Underscare.

Red Barrels is adamant that "Underscares are a 100 per cent real, physical product" and that this is not actually a crowdfunding campaign for Outlast 2, which it claims was already successfully funded purely through sales of the first Outlast and its Whistleblower DLC.

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Xbox Games with Gold for December announced - and it's a good one

Xbox Games with Gold for December announced - and it's a good one

Burnout Paradise! Sleeping Dogs! Outlast! More!

Finally! Burnout Paradise has Xbox One backward compatibility!

Criterion's open world racer arrives as part of the Xbox Games with Gold lineup for December. For Xbox One, Sleeping Dogs: Definitive Edition is available from 1st to 31st December. First-person survival horror Outlast is available on Xbox One from 16th December to 15th January 2017.

On Xbox 360, and Xbox One through Backward Compatibility, Xbox Live Gold members get Outland from 1st to 15th December, and then Burnout Paradise from 16th December to 31st December.

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VideoWatch: Seven games made better by DLC

It's this week's Eurogamer Show.

It's been a good week for people who enjoy half-cloaks and complicated bits of machinery, all things told. Star Wars Battlefront's new DLC let's you play as cape-sporting cloud man Lando Calrissian, whereas Fallout 4's Contraptions workshop DLC lets you tinker with all sorts of, well, contraptions.

When it comes to the depiction of mental health institutions and psychiatric wards, video games don't really have the greatest track record. All too frequently, games fail to make the distinction between modern psychiatric units and the cruel, misguided asylums of old. Worse, they frequently make the patients themselves into cartoonish, horrific antagonists.

Pay what you want for Outlast, Never Alone and Retro City Rampage

Humble Indie Bundle 16 also offers cheap Sunless Sea.

Humble Indie Bundle 16 has launched and it's a good one. Pay what you want to receive Retro City Rampage DX, Outlast, and Never Alone with its Foxtales DLC. You'll even receive an 80 per cent discount on Outlast's Whistleblower DLC in the Humble Store.

Outlast 2 confirmed for autumn 2016

Outlast developer Red Barrels has said it will launch a sequel to its asylum-set first-person horror game in autumn next year.

Imaginatively titled Outlast 2, the game will be "a twisted new journey into the depths of the human mind and its dark secrets". Not, a comedy then.

"Outlast 2 will test your faith, pushing players to a place where going mad is the only sane thing to do," said Philippe Morin, Red Barrels co-founder.

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Hide your purse, Steam is having a stealth-game sale

Eldritch 99p! Far Cry 3: Blood Dragon 3! Monaco 1.86!

I wonder: do you end up saving money in sales or spending more because things are on sale? Regardless, Steam is having a sale, a stealth-game sale, which lasts until Friday, 16th October, 6pm BST.

Face-Off: Outlast

Digital FoundryFace-Off: Outlast

Spot the difference.

More than six months into the life of the new consoles and it's become clear that platform parity between Xbox One and PlayStation 4 is rare. Sure, the odd platformer or sports title, such as Strider or FIFA 14, have managed to achieve this but those are exceptions. Utilisation of the last-gen Unreal Engine 3 hasn't made much difference either, with cross-platform titles suffering from frame-rate or resolution discrepancies. In the case of Outlast though, developer Red Barrels and UE3 have come up trumps. And in these days the novelty of platform parity makes it kind of interesting to examine.

Perhaps it's because the developer has had time to optimise the game for each platform. While Outlast is fresh and new on Xbox One, the game was first released on the PC last summer and this February on PS4. The results are compelling: Outlast stands out as one the few cross-platform games designed to deliver 1080p and 60fps on both consoles. In fact, image quality is virtually identical between the two systems, with only a slight variation in default brightness separating the two. Anti-aliasing wise, both iterations make use of a post-process solution with all the hallmarks of FXAA. Thankfully, Outlast is a very dark game which makes heavy use of post-processing effects so texture blur is generally kept to a minimum. Overall, the game looks crisp and clean on both consoles to the point that it's almost impossible to tell the two apart just looking at screenshots.

On PC, the developers neglected to include any in-game adjustable anti-aliasing options, instead leaving this up to the users to enable externally. Forcing FXAA produces results in line with the console and generally looks fine within the confines of the asylum, but more advanced options including different forms of MSAA, SGSSAA, and even super-sampling can all be forced at the driver level as well. The results are predictably superior to FXAA, but the tight corridors of the asylum don't really benefit as greatly as most titles, save for the elimination of in-surface aliasing.

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Outlast is a psychological horror game that's always looked sufficiently scary to stop me from playing it. Ian Higton's made of different stuff, however. He's worked his way through Outlast with a spring in his step and a jaunty song in his heart and now he's back for the newly released DLC called Whistleblower.

The next-gen drought stops here! Okay, maybe not, but it's nice to have something new to stick on the PlayStation 4, even if nice is probably the last word you'd use to describe Outlast. A pared-back survival horror game that wants to do little more than scare you silly, it's a wonderfully chilling jaunt through a haunted asylum. Not bad considering it costs nothing - provided you've a PlayStation Plus account, of course.

Outlast review

Outlast review

Asylum's eeker.

First-person horror Outlast uses careful audio cues to announce when the angry, mutilated denizens of the asylum you're investigating spot you pootling around in their vicinity - but it took me about two hours to realise that. That's because, 15 minutes into the game, I'd alt-tabbed three times to calm down before deciding the best course of action was to set up a Spotify playlist of the most cheerful music I could think of and run it at half volume as I played. Let me tell you that being grabbed by a seven foot mass of horror-muscle intent on pulling your head from your neck is scientifically less scary when set against the Vengaboys' seminal 'Boom, Boom, Boom, Boom!!'

It's still scary, though. As journalist Miles Upshur, I was poking around in an asylum after an anonymous tip told me bad things were happening to its patients. Upshur is seemingly the most committed journalist in the world: 30 seconds after breaking in, he's confronted with a load of entrails and dead security guards, yet he presses on. I sometimes put "journalist" in my email signature, and I would've gone home at that point.

But he doesn't, because he's convinced he's going to document the asylum's secrets on video camera. That camera is Outlast's only tool, and it has to be kept topped up with batteries. Luckily, Upshur seems to have stumbled across the world's only battery-powered asylum. They're everywhere: on counter tops, under desks, bafflingly in sinks. Only once during Outlast's campaign did I come close to emptying my last battery, and that was because I spent 20 minutes stuck on a puzzle.

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VideoLive screaming: watch us play Outlast at 5pm BST

Red Barrels' horror game out on PC today, PS4 soon.

Described as a "psychological horror" game on Wikipedia - as opposed to a non-psychological horror game, presumably - Outlast is about an intrepid journalist who breaks into a not-so-abandoned mental asylum in search of a story. It's one of a number of games appearing at the moment that aims to reinvigorate the listing survival-horror genre and we're pretty excited about it. So excited, in fact, that Ian is going to live-stream the game today at 5pm BST, which is 6pm in Euros.

Outlast preview: A look at ex-Ubisoft devs' first-person horror game

Outlast preview: A look at ex-Ubisoft devs' first-person horror game

Red Barrells on how it will distinguish itself from Amnesia.

If you're going to copy a game, why not copy Amnesia: The Dark Descent? Frictional's 2010 reductionist horror classic practically reinvented the genre that went from eerily unnerving slow burns like Silent Hill and Resident Evil to dimly lit shooters with a bunch of gory monsters, like the later Resident Evils or the Dead Space series. Amnesia realised these games are a lot scarier when you can't fight back, yet aside from Slender and the upcoming Amnesia sequel, A Machine For Pigs, we haven't seen many games follow suit.

The upcoming survival horror game Outlast continues this minimalist approach to terror, and if all it did was shamelessly rip off Frictional's flagship title, I would probably be okay with it. But the ex-Assassins Creed and Splinter Cell devs at developer Red Barrels don't want to simply be a me-too encore for that beloved series, and the new studio seeks to put its own spin on this Amnesia-eque brand of horror.

This doesn't come through in the demo, though. Standing in a curtained off both donning sound proof headphones at PAX East, I played through about 20 minutes of an early section of Outlast. Assuming the role of a reporter breaking into an asylum where something's gone horribly wrong feels very familiar after Frictional's classic. Instead of a Victorian manor you've got a modern day insane asylum, and instead of finding oil to illuminate your lantern you scrounge for batteries to power your camera's night vision mode, but it otherwise feels remarkably similar as you skulk through relatively linear corridors in first-person while terrifying shrieks serve as a constant reminder that danger lurks just around the corner.

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First-person horror game Outlast detailed at last

"If you die and respawn, things will not happen the same way."

Last week we got an extended glimpse at Outlast, the first-person horror game from several ex-Ubisoft devs at new indie outfit Red Barrels. Many of you were hungry for more details about the promising survival game, so we caught up with Red Barrels' co-founder Philippe Morin, who worked as a designer on Prince of Persia: Sands of Time, Assassin's Creed and Uncharted: Drake's Fortune.

Ex-Ubisoft and Naughty Dog staff's first-person horror game Outlast gets an extended trailer

First-person horror adventure Outlast - developed by several staffers who previously worked on the Assassin's Creed, Prince of Persia, Splinter Cell, and Uncharted series - has released a new trailer in honour of Halloween.

This extended cut of the debut trailer may not be gameplay, but it gives a clearer idea of the sort of thing you'll be doing as a journalist uncovering unspeakable horrors in a derelict insane asylum. As was the case with Assassin's Creed and Prince of Persia, there seems to be a parkour element as you slide your presumably freshly greased bottom over a table to evade raving madmen.

Developer Red Barrel's co-founders Philippe Morin said "the core of the game is pretty much like a stealth game" in a comment to Joystiq. "You have to avoid enemies, hide from enemies and run away from enemies. But the action comes into play when you have to run from them, so this is where we are using our experience making games like Prince of Persia and Assassin's Creed. To try and make the chases as exciting as possible."

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Prince of Persia and Assassin's Creed devs announce survival-horror game Outlast

New Montreal-based indie outfit Red Barrels may not be a known quantity yet on account of never having released a game, but its eight-person team has quite an impressive pedigree with several of its staff having worked on such titles as Prince of Persia: Sands of Time, Assassin's Creed, and Splinter Cell: Conviction.

Red Barrels just announced its first title as survival-horror game Outlast, coming to PC next year. The game is set in an insane asylum run amok in the remote mountains of Colorado. You play as a journalist with the bum luck of chasing a lead there only to get more than you bargained for.

"There are already a lot of great games out there about terrifying monsters that eat brains; we want Outlast's to be scary because you'll know the enemies you face still have them," said co-founder of Red Barrels Philippe Morin.

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