Brace yourselves for the virtual reality assault on your wallets early next year. Q1 2016, which probably means March, is the target for both the consumer version of Oculus Rift and the wider availability of HTC Vive (limited availability begins later this year). PlayStation VR - who knows? But we're tantalisingly close.
We all look like Palmer Luckey on the cover of Time magazine when playing Virtual Reality.
A year ago I told Palmer Luckey's story, about how he'd invented what would become Oculus Rift in his parent's garage. He was the boy wonder swept up in a rollercoaster of success after John Carmack demoed his VR headset at E3 2012. Zoom went the Kickstarter campaign; zoom went the flood of excited, experimental game support; zoom went the increasingly massive piles of money raised by investors. A year later he was a millionaire, and now, two years later, he's a multi-multi-millionaire, his company acquired by one of the biggest around, Facebook, and for a staggering $2bn.
When Palmer Luckey and his colleagues set up their famous Kickstarter campaign back in 2012, they introduced Oculus Rift as "a new virtual reality (VR) headset designed specifically for video games that will change the way you think about gaming forever". Their convincing pitch raised $2.4m to build the first development kits, despite only asking for $250,000.