Evolve

An original and tactically broad multiplayer shooter, but one lacking in physical, tangible satisfaction in its combat.

Spotlight

Evolve review

Beast mode.

VideoVideo: How to play Evolve like a pro

Some tips and tricks from Turtle Rock.

VideoVideo: What happened to Evolve's Velvet Worm?

Turtle Rock's co-founder on some of the monsters that didn't make the mash.

Key events

Evolve developer announces new VR game

Left 4 Dead and Evolve developer Turtle Rock Studios has announced its new VR game The Well.

The Well is a fantasy RPG where players find themselves exploring Tholl - "a world beyond your imagination". When a demonic force called the Tesh threatens to destroy the Tholl, you are summoned to keep the balance.

Playing as a either a mage, rogue, warrior or druid, players recruit allies, brave the wilderness, unearth the mysteries of Tholl and ultimately defeat the Tesh. You can check out the announcement trailer below.

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Evolve, Left 4 Dead dev announces new dark fantasy co-op FPS IP

Evolve and Left 4 Dead creator Turtle Rock has announced a new co-operative shooter with strong dark fantasy elements for free-to-play online game publisher Perfect World (Neverwinter, Star Trek Online).

"We're focusing on what we do best," studio co-founder Phil Robb told GamesIndustry.biz, "heart-pounding moment-to-moment online co-op FPS action."

The game has no revealed name but will use Unreal Engine and be released 2018. Platforms aren't mentioned but PC is a given.

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Evolve has been removed from sale on Steam

UPDATE: Developer teases "biggest, craziest update yet" due tomorrow.

UPDATE 06/07/2016 10.25pm: Turtle Rock Studios co-founder and creative director Phil Robb has billed the developer's countdown as being toward its "Biggest, craziest update yet" on Twitter. He added the hashtag "#StageUp".

Evolve now has a free Arena Mode update

Evolve now has a free Arena Mode update

Fight to the death in a dome. No respawning.

Evolve now has a new Arena Mode as part of a free update to all platforms.

As detailed on Evolve's official site, Arena Mode works like Evolve crossed with Thunderdome: Four hunters and one monster enter, one monster or some amount of hunters leave. Okay, so maybe it doesn't have the same ring to it, but the premise is similar: fight to the death in a dome.

Each of Evolve's 14 maps has five domes in it. Select a map and you'll be inserted into one of these domes at a time for a best-of-three series of rounds.

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Majora's Mask 3D bests Evolve in February US retail sales

Majora's Mask 3D bests Evolve in February US retail sales

Monster Hunter 4 Ultimate fastest-selling Monster Hunter title in US history.

The Legend of Zelda: Majora's Mask 3D was the top-selling game in US retail, analyst company NPD Group has revealed.

Majora's Mask 3D is the fastest-selling Legend of Zelda hand-held game in US history, Nintendo said, with more than 515,000 combined physical and digital units sold. Not bad for an updated version of a 15-year-old game.

Second and third places were Evolve and Dying Light respectively. The latter was expected as Dying Light launched in January, but Evolve's place as number two might be somewhat surprising as it's both a brand new game (as opposed to a remake) and available on multiple platforms. Then again, Majora's Mask has a huge cult following and it launched alongside the fancy New Nintendo 3DS.

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Physical Dying Light sales overtake The Order and Evolve in UK

Physical Dying Light sales overtake The Order and Evolve in UK

Despite the download version launching a month ago.

In the world of physical game sales, Dying Light is a roaring success despite the download version launching a month ago.

There had been some concern that the delay of the release of the boxed retail version of Techland's zombie kill-'em-up would affect its sales. But it's already outdone two other high-profile games after just two weeks on sale.

UK sales company Chart-Track revealed today that Dying Light has already outsold PlayStation 4 exclusive The Order: 1886 (launched 20th February) and 2K Games 4v1 shooter Evolve (launched 10th February) after just two weeks on sale in shops - and with the download version going live weeks beforehand.

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Evolve claws its way to UK chart top spot

Zelda: Majora's Mask second, Monster Hunter 4 fourth.

Last week saw the launch of the New Nintendo 3DS and New 3DS XL, but it was 2K's Evolve that sank its teeth into the top of the UK all-formats chart.

Evolve review

Evolve review

Beast mode.

Eurogamer has dropped review scores and replaced them with a new recommendation system. Read the editor's blog to find out more.

Evolve lives and dies by its concept. This isn't a big budget shooter that's happy to just borrow from the rest and coast through unnoticed. Just like its three-storey high behemoths that smash and crash through the game's brittle scenery, Evolve wants you to sit up and take notice. And when it all clicks, you can't help but do just that.

By now, that raw concept has been very well publicised. Four human players drop into an alien jungle to hunt a monster, and that monster just happens to be controlled by a player too. Asymmetrical multiplayer is all the rage, and Evolve is blazing the trail.

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Face-Off: Evolve

Digital FoundryFace-Off: Evolve

CryEngine compared on PS4, Xbox One and PC.

Previous builds of Turtle Rock's Evolve showed promise, thanks to the combination of impressive CryEngine-powered visuals and a unique take on the traditional team-based multi-player shooter - but at the same time the experience was let down by technical issues ranging from slow and inconsistent matchmaking to unstable netcode, leading to player disconnects. Launching with a massive 3GB day one update that promises to fix a wide range of bugs, alongside performance improvements, the good news is that the final version of Evolve provides a significantly better online experience than the pre-release code you may have already played.

Matchmaking across all formats is improved, with waiting times that usually take between a few seconds to two minutes, while lobby disconnects occur less frequently - though they are not completely eliminated. The Xbox One and PC versions of the game feel the most polished in these areas, with increased stability compared to the PS4 version. For example, matchmaking is a more inconsistent experience on Sony's system, often leaving you waiting between five and 20 minutes when things don't aren't quite working as they should. Rebooting the game usually takes care of the problem, although we noticed that the same problem usually crops up again after a few faultless matches.

General online performance during gameplay is also more stable, resulting in fewer disconnections and crashes, although both problems still appear on occasion. The end result is that the experience feels smoother and generally more consistent to play than before, with technical hiccups less frequently impacting the enjoyment of the game. That said, there are still a few issues: monsters have a tendency to clip through scenery on occasion during combat, while frame-rates often stutter heavily when a player is placed into an existing match, particularly if you get spawned right in the heart of battle. At one point we were also confronted with a major rendering bug on the Xbox One that projected environment shadows in mid air, flickering and floating in and out of view. Thankfully we only encountered this issue once over several hours of play, and it resolved itself on the next respawn.

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3GB Evolve day-one patch improves load times, matchmaking

Getting Evolve, Turtle Rock's 4v1 shooter? Make sure to download the 3GB day-one update - it improves the game in a number of important ways.

Chief among them is shorter game and level load times, matchmaking and network bandwidth optimisations, and balance tweaks, Turtle Rock wrote in a post on the Evolve website.

Elsewhere, the update squashes a raft of bugs, updates or replaces assets used for Elite skins for Hunters and Monsters, and adds connectivity to work with Evolve Hunters Quest, the Match-3 companion app for Evolve.

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Evolve thrills, but for how long?

Early impressions of 2K and Turtle Rock's monster mash.

The pre-release period has not been kind to Evolve, Turtle Rock's post Left 4 Dead 'second album'. The recent alpha preview did it few favours, crippled by broken matchmaking and offering a confusing and unbalanced game of cats ganging up against a rather large mouse. I spent almost every match during the alpha just walking through forests not doing anything of any interest whatsoever. Combine that with one of the most misguided, muddled and overly verbose pre-release content campaigns in history, and Evolve isn't off to the best of starts.

Digital Foundry: Hands-on with the Evolve beta

Digital FoundryDigital Foundry: Hands-on with the Evolve beta

Performance and netcode analysed as Turtle Rock's new game gets a pre-launch stress test.

We first looked at Evolve late last year when the game was still in its alpha phase, finding a new take on the team-based multiplayer shooter that felt fresh and fun to play, built upon the first multi-platform outing we'd seen for the powerful CryEngine middleware. However, while graphics and gameplay shaped up rather nicely, the experience was hit heavily by server issues and inconsistent matchmaking, leading to extremely long waiting times between matches, not to mention irksome disconnections during play.

Three months on, the Evolve beta test is intended to allow for last-minute balance and gameplay tweaks before launch, in addition to large-scale testing of netcode optimisations made since the alpha. The new sampler also gives us more content, showcasing two new maps and a brief training session. In addition to the single-round skirmish mode seen in the alpha, the beta also introduces multiplayer and single-player campaigns in the form of Evacuation - though selecting them simply plays a video trailer, as opposed to offering up any playable content. The final game is set to offer these two primary modes and four different game types (Hunt, Nests, Rescue, and Defend), but only Skirmish and Hunt are available in the beta.

Getting stuck into the multiplayer portion available, the good news is that online stability has clearly improved over the code showcased late last year, although not to the extent that we'd hoped so close to the game's launch. Of the two console versions, it's the PS4 game that currently feels as though it needs a little more work, particularly in terms of general matchmaking. Right now, quickly getting into a game on Sony's system is often an inconsistent process: sometimes we were matched up with other players in under a minute, sometimes we were left waiting up to 20 minutes. In comparison, matchmaking generally took between a few seconds and maximum of five minutes on Xbox One and PC.

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Hello Eurogamers and a very Merry Christmas to you all. We have already totally checked out for the year, which is why any dreadful spelling mistakes that may or may not make their way into this blog are officially part of our festive Spot the Spelling Mistake competition.

Eggs! Colonists! Drooling beasts! Nope, that isn't the path of destruction left behind in the wake of Eurogamer's recent end of year party; it's a pretty succinct summary of what goes on in Evolve's Evacuation mode. Need more detail than that? Oh go on then, just because it's Christmas - here's a video detailing the five-player, five mission campaign, and the new game modes found within it. Xbox One owners might also be interested to learn that the console exclusive open beta kicks off on January 15.

Video: Why you really should be playing as a monster in Evolve

Xbox One exclusive open beta kicks off on 15 January.

The third of Evolve's monsters has now been unveiled; the Wraith is a small and agile beast that excels in deception and dealing large amounts of damage in close quarters combat. Essentially, she's the assassin to the Goliath's warrior and the Kraken's mage. Clever girl.

VideoVideo: How to play Evolve like a pro

Some tips and tricks from Turtle Rock.

"What are you amazing at?" asks Ian Higton of Turtle Rock's Phil Robb as he probes for some pro tips on Evolve. The real answer, Phil, is growing a majestic beard, complete with strong, defined white streaks that looks like you've skinned a badger and placed its pelt over the bottom half of your face. Simply wonderful.

VideoVideo: What happened to Evolve's Velvet Worm?

Turtle Rock's co-founder on some of the monsters that didn't make the mash.

It's always fascinating to see what's been left on the cutting room floor of some games, and Turtle Rock's forthcoming Evolve is no exception. Evolve isn't out 'til early next year (although you'll be able to play it thanks to the alpha that's due at the end of October), but creative director Phil Robb was still happy to take Ian Higton through some of the monsters that didn't make the cut for the multiplayer shooter - as well as going into a little more detail on the ones that are in the mix. Oh, and nice beard, Phil.

Evolve alpha release date announced

Evolve alpha release date announced

Xbox One owners get 24-hour head start.

The closed alpha for four versus one shooter Evolve begins at the end of October, 2K has announced.

Xbox One players get a 24-hour head start. For them the alpha begins on 30th October and ends on 2nd November. You need to have an Xbox Live Gold subscription.

A limited number of PC and PS4 players will also be invited into the closed alpha. On these platforms it runs from 31st October to 2nd November. On PS4 you need to have a PS Plus membership.

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Video: Claptrap is your new favourite vault hunter in Borderlands: The Pre-Sequel

Hi Eurogamers, welcome to your weekly video airdrop from Outside Xbox, where this week's theme is misunderstood heroes - such as Claptrap of Borderlands: The Pre-Sequel.

The new Borderlands game has four new vault hunters, but it's Claptrap, the lovably rubbish robot who spent the previous Borderlands games annoying everyone, who makes the most interesting new recruit. Honestly, he's not as useless as you think. Take a look.

Equally misunderstood are giant monsters. Monsters wrecking up the place is business as usual for video games, but it's time someone told the monster's side of the story. That's what Left 4 Dead developer Turtle Rock does in Evolve, in which you play a monster against a team of human-controlled monster hunters out to kill you for no reason other than that you're different. Also, you are trying to kill them. Discover the five most important lessons we learned while playing as the monster in new Evolve gameplay.

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Evolve release date slips into February

Evolve release date slips into February

Needs more time to evolve.

Ex-Left 4 Dead developers at Turtle Rock's upcoming five-player asymmetrical shooter Evolve is being delayed until 10th February, publisher Take-Two has announced in its latest financial report.

Previously, it was slated to come out on 21st October.

The team of humans vs. one monster shooter will release an early beta exclusively on Xbox One, where it will receive DLC earlier than on PS4 and PC.

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Evolve is one might fine looking multiplayer game, a worthy successor to the likes of Left 4 Dead. Which shouldn't come as too much of a surprise, really, given that it's Turtle Rock pulling the strings for the asymmetrical co-op shooter.

Evolve's beta will be an Xbox One exclusive

Evolve's beta will be an Xbox One exclusive

Its DLC will launch on Microsoft's console first.

Turtle Rock Studios' upcoming competitive man-vs-monster competitive shooter Evolve will launch its beta exclusively on Xbox One, Microsoft announced today during its E3 press conference.

Additionally, the game's DLC will launch on Xbox One first.

Evolve is due on Xbox One, PS4 and PC worldwide on 21st October.

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Evolve wasn't the game I expected. I knew going in that it was an asymmetric FPS from the makers of Left 4 Dead, in which one team of four futuristic hunters chases down and defeats a rampaging monster, controlled by a fifth player. In my head, that (very uncharitably, I admit) sounded like it was going to be, well, Left 4 Dead-style shooting, only in the future, and one person on the other team controlling a scaled up Tank or Witch or whatever.

Why Turtle Rock left Valve

"Whenever we were working with Valve, it was kind of crazy."

Turtle Rock co-founder Phil Robb has explained why the Left 4 Dead developer decided to leave Valve, and what it's like working alongside the sometimes enigmatic Seattle outfit.

From Secret of Mana to King Kong, how Evolve changes the FPS

Turtle Rock's co-op shooter is a monster movie played out by your friends.

Monster movies make fantastic fodder for video games, so it's a little odd to think back on how few video games have ever grasped what it is that makes monster movies fantastic. That stony silence cut short by a flock of birds fleeing in a panic from distant trees; the rustle in the grass that suggests a sudden threat of claws; that burst of blind panic brought into submission by a rough-edged order of heroes. It's a formula that's been good enough for films as varied and great as Godzilla, Jaws and King Kong, and it's one that flows through Turtle Rock's co-op shooter Evolve.