Devil May Cry 5

Capcom returns to its trusted formula for something that plays like a outrageously pretty PS2 game - and that's a very good thing.

Spotlight

FeatureThe devil within: Hideaki Itsuno on 25 years at Capcom

The man behind Dragon's Dogma, Darkstalkers, Rival Schools and so much more looks back on his career.

FeatureDante returns: Hideaki Itsuno on Devil May Cry 5

Plus Dragon's Dogma 2 and Rival Schools 3, of course.

Key events

Devil May Cry 5 has already overtaken DmC in sales

Since launching on 8th March, Devil May Cry 5 has impressed fans and critics alike: so much so, in fact, that the title has sold over two million units.

The stats come via Devil May Cry director Hideaki Itsuno, who unveiled the numbers in a talk at this year's GDC.

Devil May Cry 5, the latest addition to the hack and slash series, is the first "mainline" entry in the series for over 10 years - from Capcom's perspective DmC: Devil May Cry doesn't count, apparently. Incidentally, DmC (made by Ninja Theory and released in 2013) only managed 1.2 million in its entire first year.

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Digital FoundryDevil May Cry 5 PC's Denuvo DRM has a CPU hit

Capcom leaks unprotected code and it does run faster - but will you actually notice?

For a few short hours after the PC release of Devil May Cry 5, a code fork available on Steam was available that stripped the game of its Denuvo copy protection, with only Steam's own DRM systems left intact, according to reports on the Steam community forums. Not surprisingly, the leaked .exe - apparently intended for use by Capcom's QA team - has been tested by a number of users, with some noting a 20fps improvement to performance, while others could see no improvement whatsoever. So, what's really going on and does Denuvo really hit CPU resources as has often been claimed? Since the .exe in question is not a crack of any sort, we decided to put it to the test.

Devil May Cry 5: a spectacular fusion of cutting-edge tech and superb design

Digital FoundryDevil May Cry 5: a spectacular fusion of cutting-edge tech and superb design

Plus: everything you need to know about every console version.

Capcom's run of great games - and superb technology - continues with the arrival of Devil May Cry 5. It's been eleven long years since the developer produced an in-house DMC game, and this new release is quite something, combining brilliant artwork with a sense of fun and style, slick action and another brilliant outing for the RE engine. Visually, Capcom has hit a home run with this one and while there are some important differences between the four console builds, the game looks superb and is a lot of fun regardless of the system you play it on.

There are also some notable visual milestones in this title - specifically, the game's state of the art character models, which - aliasing apart - could almost stand up as actors in a modern CG movie. DMC5 is a character-driven action game, placing its characters front and centre at all times. The camera field of view is relatively constrained with a tight focus on the action though if you prefer, it is possible to adjust camera distance using the options menu.

But it's in cutscenes where the game really showcases the skills of the artists and designers. Capcom uses complex camera work rooted in real world camera gear to deliver its impressively directed sequences. The opening credits sequence stands out: the entire scene takes place in slow-motion as Nero moves around the scene. Credits are affixed to various parts of the scenery to dramatic effect, but it's the detail of the animation that really sells it - whether it's down to the cloth physics, accurate interaction with scenery or the sense of real momentum as the scene plays out, it's a real statement of intent. The sense of realism is heightened thanks to the physically-based rendering - materials like leather look just as they should.

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Devil May Cry 5 review - an unashamedly old school return for an action legend

Style is everything, and Devil May Cry 5 has it in spades. It's in the blithe way rakish new character V holds a book of poetry and reads from it in the middle of battle. It's in the adolescent aggression that flows through the attacks of Nero, the character who was front and centre in the last numbered entry finally coming into his own here. It's in the swagger of Dante - oh that sweet, sweet swagger - who brings along every trick he's learned in the series' long history alongside a few new ones. It's an outrageously broad vocabulary of punishment that Devil May Cry 5 boasts.

Devil May Cry 5 review

Developer: Capcom

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FeatureThe devil within: Hideaki Itsuno on 25 years at Capcom

The man behind Dragon's Dogma, Darkstalkers, Rival Schools and so much more looks back on his career.

Capcom, you might have noticed, is on a bit of a roll. Monster Hunter finally met with the global success it's always deserved, its survival horror series won back its fans with the pure horror of Resident Evil 7 and the superlative reimagining of Resident Evil 2, and even the humble Mega Man series is on surer footing than it's been for a while. Really, though, it's what's coming next that really excites me: Devil May Cry 5 isn't just the return of Capcom's most stylish series. It's the return of Capcom's most accomplished director.

FeatureDante returns: Hideaki Itsuno on Devil May Cry 5

Plus Dragon's Dogma 2 and Rival Schools 3, of course.

Dante is back. And so, it seems, is Capcom, the Osaka-based company on a winning streak the likes of which we haven't seen since its 90s and early 00s pomp. Resident Evil 7 successfully brought the series back to its horror roots while delivering a modern twist, and Monster Hunter World finally gave that series the recognition it deserved in the west, while on the horizon there's the exquisite looking Mega Man 11 and next year's sumptuous Resident Evil 2 remake.

Dante rips his motorbike in half and uses it as a weapon in new Devil May Cry 5 gameplay

Capcom has shown off new Devil May Cry 5 gameplay during Microsoft's gamescom Inside Xbox show.

The footage shows Nero wise-cracking as he tears up demons - and there's some gameplay showing impressive-looking boss fights. At one point he flies around on his rocket-powered robot arm.

Interestingly, Dante - old man Dante, it looks like - turns up on his motorbike, which he rips in half and uses as a weapon. Cool!

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