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11th March 2015
9th February 2015
14th January 2015
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This seems like a straightforward proposition, but what is Devil May Cry? It's a third-person fighting game that more or less invented a genre, then with Devil May Cry 3 raised the bar once more and, with Devil May Cry 4, had its biggest-selling entry (2.9 million). In 2008 the series did not seem in bad shape - and then the next Devil May Cry was DmC, a reboot developed by the Cambridge studio Ninja Theory. This switch was much-maligned by series fans, persistently and often unfairly.
We've already established that the PlayStation 4 version of DmC Devil May Cry: Definitive Edition offers a palpable upgrade over both Xbox 360 and PS3 versions of the game, with 60fps gameplay moving Ninja Theory's last-gen reboot more closely into line with Capcom Japan's origin titles. In addition to the faster, smoother gameplay, native 1080p visuals also deliver the welcome boost in sharpness expected from a title running on a current-gen console.
However, despite the undeniable upgrades, we also came away a just little disappointed that the PS4 version doesn't quite manage to deliver the solid 60fps gameplay easily achievable on the PC - something we expected from the level of hardware on offer inside Sony's console. So the question is, can the Xbox One version iron out the kinks found in the PS4 game and hand in the 'definitive' experience we are looking for from a current-gen remaster? Or will its less capable GPU hand in a less stable experience?
From a visual perspective, we're mostly looking at parity between PS4 and Xbox One - with just a few caveats. Anti-aliasing coverage is a little better on Microsoft's system, although the difference is largely academic, visible only when zooming in on still screenshots. The same post-process algorithm is used across both consoles (creating a sharper image than the PC game) and in motion it's basically impossible to spot the difference.
Ninja Theory's Devil May Cry reboot courted much controversy back in the day, when the Unreal Engine 3-powered release traded the series' signature 60fps gameplay for a more detail-rich 30fps experience. Only the PC version could power uncompromised full frame-rate gameplay - and in our tests, it made a world of difference.
DmC Devil May Cry developer Ninja Theory has removed a snippet of sexually suggestive dialogue from the action adventure's Definitive Edition release.
DmC Devil May Cry: Definitive Edition has detailed the new Vergil's Bloody Palace addition to this remastered version of Ninja Theory's hack-and-slash spectacular.
Fans of the series will recall that Bloody Palace is a lengthy multi-wave combat arena. This Vergil-themed version allows you to play as Dante's blue-clad brother, but there's been another alteration to the formula: Vergil's Bloody Palace will start out notably more difficult than its Dante-based brethren.
As detailed by Ninja Theory communications manager Dominic Matthews on the PlayStation Blog, Vergil's Bloody Palace will begin on Nephilim difficulty - the middle of five difficulty tiers - and only get harder from there. Dante's, by comparison, began at the very easy Human level.
DmC: Definitive Edition launches a week earlier than planned, Capcom has announced.
The action game comes out 10th March 2015 on PlayStation 4 and Xbox One, the publisher said. It had been due out on 17th March.
DmC: Definitive Edition is a current generation console port of Ninja Theory's PC, PlayStation 3 and Xbox 360 take on Capcom's beloved action series. Ninja Theory has promised it runs at 60 frames per second and 1080p resolution.
Ninja Theory is remaking its Devil May Cry game for PlayStation 4 and Xbox One - and it runs at 60 frames per second and 1080p resolution.