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WOW was nearly free to play

Original plan featured ads, not a sub.

Speaking at the Game Developers Conference in Paris yesterday, Blizzard's vice president Rob Pardo revealed that World of Warcraft was originally conceived as a subscription-free game supported by advertisements, Gamasutra reports.

During a keynote interview - where he also virtually confirmed Blizzard will announce a new game this Saturday - Pardo told the audience: "When we were first going to make World of Warcraft, we wanted to make it free and advertising-supported."

However, he explained, the developer had to acknowledge the sums didn't add up. "We didn't want to charge a subscription, but as we researched market conditions, we realised that wouldn't support us." [What a shame, they must have thought - Dep Ed.]

Gamasutra has a full account of the conversation with Pardo, Blizzard's game design guru. Worth a read if you're trying to stop yourself thinking about Diablo III this lunchtime.

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Oli Welsh avatar

Oli Welsh

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Oli was Eurogamer's MMO Editor before a seven-year stint as Editor. He worked here for a colossal 14 years, shaping the website and leading it.

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