"SBMM" trends as Call of Duty: Black Ops Cold War beta players resort to killing themselves yet again
"SBMM" - aka skill-based matchmaking was a trending phrase on Twitter this week as the Call of Duty: Black Ops Cold War beta went live and players resorted to killing themselves over and over again in a bid to improve their experience with the game.
SBMM relates to the way matchmaking works in video games, and it has become a hot topic within the Call of Duty community in recent years. The idea is by deliberately gaining a negative kill / death ratio in matches, Black Ops Cold War's SBMM will essentially demote you down its skill ranking, and then matchmake you with players more your level (or you'll do better against).
The issue flared up with the release of the Call of Duty: Black Ops Cold War alpha, which saw players complain its SBMM was too harsh and lobbies were "like COD League Finals".
But the issue was exacerbated with the release of the Call of Duty: Black Ops Cold War beta on PlayStation 4 this week.
SBMM is trending on Twitter right now. 🤷♂️ pic.twitter.com/WFyehWTUdW— BravoSix (@bravosixreport) October 8, 2020
What's interesting is it looks like Treyarch has tweaked the game to prevent players from killing themselves as soon as they respawn. As noted by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. Treyarch has yet to comment on this change (it wasn't in the beta notes the developer published), but it is being taken as a bid to protect the game's SBMM.
Treyarch have added a spawn immunity feature to the #ColdWarBeta that seems to counter reverse-boosting (and protect SBMM) 🤔— Dexerto Esports (@DexertoEsports) October 8, 2020
Here's what you need to know about the mechanic:https://t.co/XkLZujIxAi pic.twitter.com/q0AvxTrKQl
fucking randoms are reverse boosting now, come on #SBMM pic.twitter.com/N0oEqpEldC— Bies (@NellieI_) October 9, 2020
Meanwhile, the Call of Duty community noticed a significant change from the Black Ops alpha to the beta: lobbies now disband after each match, forcing you to matchmake all over again. Some players have reacted negatively to this change, which is seen as triggering the SBMM more often than it would if lobbies stuck together across multiple matches.
Treyarch has yet to address the issue of SBMM, apart from a few tweets from a developer. In September, Treyarch developer Martin Donlon waded in to debunk the myth that previous Call of Duty titles did not have SBMM. "SBMM is one of many many tuneable parameters in a matchmaking system," Donlon added. "It's funny watching people talk about it like it's a big switch that can only be turned on or off."https://twitter.com/wickerwaka/status/1307152882089693185
The upshot of all this is players are calling for a ranked playlist for people "to sweat in", as it's known - and it sounds like this is on its way to Black Ops Cold War (Modern Warfare does not have ranked play). During a recent interview, Treyarch's David Vonderhaar was asked about it. "Do you know a Black Ops game without a hardcore competitive agenda? Can you think of one? I cannot," he replied.
👀 @DavidVonderhaar talks about ranked play in Cold War— CDL Intel (@intelCDL) October 8, 2020
(Audio is chalked)
Credit: @GetSome_X pic.twitter.com/jy2jSG0iF1
Don't expect ranked for the beta, though. For now, the "reverse-boosting" is set to continue.