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Resident Evil 7 won't be a supernatural ghost story

And QTEs aren't making a comeback.

Resident Evil 7's lead developers have reassured fans the full game won't be a ghost story, despite the recent playable demo and announcement trailer suggesting otherwise.

While they weren't explicit about the return of zombies and biological weapons that the series is known for, apparently the supernatural themes shown so far will "all make sense in the end".

"I've seen from initial reactions of what we've put out that people are getting the impression that we've taken Resident Evil and turned it into some sort of supernatural, occult, ghost story," director Kōshi Nakanishi explained in a Capcom Unity blog post.

"I think you can look at the trailer or the demo and get that impression, but don't worry, we haven't just thrown out Resident Evil as it exists and turned it into a ghost story. It will all make sense in the end.

"I know it's frustrating holding back on what we can show fans, but this is really the best way to let you enjoy the game to the fullest when it finally comes out. We just have a trailer and a demo at this moment, but watch this space in the coming months and we hope you look forward to the game. We're going to do our best to make the best game we can."

Capcom has previously confirmed the game's demo - which was released for PlayStation Plus subscribers shortly after the game's E3 reveal - isn't part of the full game, and that it would feature a different lead character than the man in the demo.

Nakanishi kept quiet on revealing who the game's playable character would be, but explained that it's someone new, "an ordinary person stuck in an extraordinary situation".

Demo 'Beginning Hour' featured mysterious appearances of a ghost - something new in the series.

Resident Evil 7 is also part of the franchise's storyline, and how it will connect to the ongoing Umbrella drama is all part of the mystery.

"After I say that [it's a new numbered title in the series] and you try the demo, you may say 'Really?', because it looks nothing like any of that, but trust me," Nakanishi explained.

"We need to have a bit of mystery in survival horror, so we're trying to make you wonder when you play it how could this possibly be connected? That's part of the appeal."

The interview was rounded off by news that Quick Time Events won't appear in the game, something that's been prevalent in the series since Resident Evil 4.

"I know there are a lot of people will be relieved to hear that", producer Masachika Kawata added.

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Unfortunately, the discussion didn't delve into the many mysteries surrounding Resident Evil 7's playable teaser, from the purpose of the Dummy finger to how to escape the house intact, things that have set the game's community into a frenzy. You can read more about what's been found so far in our Resident Evil 7 demo endings and secrets guide.

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