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PC Driver: San Fran "wasn't held back"

Console code-base meant "natural delay".

That the PC version of Driver: San Francisco must wait for a 30th September release represents a "natural delay" - "it wasn't held back", developer Ubisoft Reflections told Eurogamer.

"The PC version trails the console versions because the code-base comes from the consoles," explained studio boss Martin Edmonson.

"It wasn't held back."

"When we get to the point where [the console version] is finished, the PC guys take the final version of the code-base and do everything that's needed to build it into what they've already built."

"There's just a natural delay," he said. "It's nothing like as long as many other games, where the PC can follow the console by many, many months - it's still fairly tight."

Ubisoft only confirmed the staggered release of Driver: San Francisco on PC relatively recently, in early August.

Ubisoft PC games From Dust and Call of Juarez: The Cartel also suffered delays.

Ubisoft has come under fire for installing strict anti-piracy DRM protection on its PC games. Driver: San Francisco, at one point, required a constant internet connect. That was later dropped in favour of an online check-in once per play session.

Despite the backlash, Ubisoft Reflections' Edmonson defended a publisher's right to use DRM. "You have to do something," he said - publishers have "every right" to protect their hefty game investments.

Eurogamer talks through Driver: San Francisco.

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Robert Purchese avatar

Robert Purchese

Senior Staff Writer

Bertie is a long-time writer and now podcaster for Eurogamer. He loves telling a story and listening to them.

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