Need for Speed: Rivals, the debut for recently formed Gothenburg-based studio Ghost, is one of the first cross-platform next-gen games to achieve a native 1080p across both Xbox One and PlayStation 4.
Ghost's achievement comes off the back of several high-profile next-gen launch games running at different resolutions across the platforms, with Battlefield 4 weighing in at 900p on PS4 as opposed to the Xbox One's 720p, while Infinity Ward stated that Call of Duty: Ghosts runs at 720p on Xbox One while its PS4 counterpart is delivered at a full 1080p.
Like Battlefield 4, Need for Speed: Rivals uses the new Frostbite 3 engine. Creative director at Ghost Craig Sullivan - formerly the creative director at Criterion on earlier Need for Speed titles such as Hot Pursuit and Most Wanted - said that it's too early to make a call on next-gen platforms, or to say whether one's easier to develop for than the other.
"Each has its own challenges, I think. Ask me that same question again in two years and people will be able to give you a real answer," he told Eurogamer at a recent press event.
"Right now, the console's aren't even out, and people are trying to say this about development and that about development. The thing is they're both very different to develop for, and they both have their quirks, and I'm sure they will both be reviewed side by side and people will put our game side by side on both platforms - I know Battlefield's getting a lot of that.
"For the first wave of launch software, I think people who are saying it's particularly easy or particularly hard on one, it changes depending on the game and depending on the engine. I don't think you can say this one is better than that one, because I don't think we know enough about them yet to be honest."
Digital Foundry has confirmed NFS Rivals runs at 1080p on both next-gen consoles, and provided a comparison gallery, below, to highlight this. A Face-Off will be published soon.
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