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Lost Planet patch coming

Multiplayer tweaks and fixes.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Capcom is preparing a patch for Lost Planet that adds a few common sense features to the multiplayer interface and sorts out a number of minor bugs.

The update is scheduled to go out "on or about" 9th March, and will make it easier for players to see who is speaking in the lobby before and after games, as well as where they're from, while you'll also be able to see a connection-speed indicator.

Here's a full changelog released by Capcom this morning. For more on Lost Planet, check out our review from last month.

Updates

  • In the pre-game lobby, a country flag icon will be shown next to the Gamertag of each player. This will be especially helpful for determining location of the match host.
  • In the pre-game lobby, an icon will be added next to each player’s Gamertag, indicating connection strength, speed and rating.
  • In Team Elimination, Post Grab and Fugitive modes, an indicator will be added next to the Gamertag of the person who is speaking.
  • At the post-match Results screen, an indicator will be added next to the Gamertag of the person who is speaking.
  • At the post-match Results screen, Gamertags of the players who have left the session will be darkened.

Bug Fixes

  • Sometimes in Fugitive mode there would be multiple Fugitives instead of just one -- Fixed
  • Occasionally, if an error occurred on the lobby screen, another lobby screen would be displayed on top of it -- Fixed
  • Sometimes when there was a long delay/lag, the game would hang at the transition screen going from the lobby to the game and then reboot -- Fixed
  • Sometimes when there was a long delay/lag, depending on the console, certain players in the match would become invisible for the duration of the match -- Fixed
  • Sometimes post-match Results screens would show players who did not participate in the match -- Fixed
  • Starting a taunt animation during a reload shortened the reload time as an exploit -- Fixed

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