Capcom's Resident Evil Remastered series kicked off nicely with RE6 handing in solid 1080p60 gameplay, albeit with little in the way of visual enhancements. It was a promising start though, and with that firm foundation in place, basic logic suggests that the earlier, less technologically challenging games should run even better on the current-gen console. Curiously though, Resident Evil 5 Remastered doesn't quite deliver.
In terms of the basics, both PS4 and Xbox One hand in a native 1080p presentation, with post-process anti-aliasing replacing the use of more accomplished multi-sampling MSAA found on PC. On the whole, image quality is generally comparable with little of the texture blurring artefacts often seen with this kind of AA. Coverage across fine details and sub-pixel elements isn't handled as well as the original PC release, but the results produce a vastly superior image over the Xbox 360 game upscaled to full HD resolution.
The extra pixel count also manages to extract more detail from the higher quality texture work throughout the game, with brickwork and grass appearing suitably crisp. Of course, much of the artwork was designed around a 720p target resolution, and as such there are still plenty of lower quality assets on show - these don't hold up particularly well, especially when viewed up close. PS4 and Xbox One mostly match the PC game in this area, though in several cut-scenes we noticed Chris Redfield sporting lower quality texture maps on his jacket, along with reduced specular effects. It's not something we'd expect to see given how meagre the RAM requirements are for the PC game, and is mostly likely just a bug.