Psychonauts Features

Psychonauts 2 is really real, launches a crowdfunding campaign

FeaturePsychonauts 2 is really real, launches a crowdfunding campaign

Tim Schafer insists it will be "a scope similar to the first game".

Double Fine's debut 2005 adventure Psychonauts is a game about dreams. On the surface, it's about actual dreams as your pre-pubescent psychic commander Raz hops inside the subconscious of others like a benevolent Freddy Kruger, but it also represents a dream for fans. Psychonauts may have been a critical darling upon its release a decade ago (it even snagged Eurogamer's highly coveted Game of the Year Award), but it failed to sell very well and any hopes to see a sequel were almost immediately stamped out.

Back in 2012 Minecraft creator Markus "Notch" Persson offered to front $13m, the cost of the first game, to Double Fine in order to fund a sequel. This ended up not happening, mostly because Notch made this offer the day before Double Fine was to launch its now famous Kickstarter campaign for Broken Age (then codenamed Double Fine Adventure). What began as an experiment to fund a tiny flash game suddenly raised $3.3m, leading to a project that would consume Double Fine founder and Psychonauts creator Tim Schafer for the better part of three years. Needless to say, Psychonauts 2 was put on the backburner.

But now Broken Age is out and Double Fine has outlined an opportunity to fund this sequel many grew convinced simply wasn't possible.

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FeatureThe Cult of Psychonauts

Schafer and Notch on the appeal of the eccentric platforming classic, and the possibility of a sequel.

Longevity is a rare commodity in the gaming business. A title comes out, it takes up a two-month residency on a store's chart rack or splash page - if it's lucky - and is then put out to pasture in the used section. To the casual consumer, it's often easy to forget a game ever existed within six months of its launch.

FeatureThe Kickstarter Conundrum

Double Fine's success story could be one that's unlikely to be repeated.

"It seems like this little project could have an impact beyond itself". So said Tim Schafer's understandably shell-shocked post on Double Fine's Kickstarter page as the money pledged towards the studio's crowd sourced adventure game sailed past its $400,000 target in less than eight hours.

FeatureDouble Fine's Tim Schafer

On Psychonauts, motion control and more.

Tomorrow, Double Fine Productions CEO Tim Schafer will deliver a keynote presentation to the Develop Conference in Brighton. He's set to discuss the studio's ten year anniversary, presumably with reference to hit titles Psychonauts and Brutal Legends.

FeatureDouble Fine's Tim Schafer

On fans, funnies and roadie love.

Eurogamer is standing in a dark dungeon of a room in a ridiculous ark-shaped building in west London. Cloth flames flicker melodramatically in the corner, and a bearded man is wiggling a fake skull behind our head. That would be Tim Schafer, he of Monkey Island, Day of the Tentacle and Grim Fandango immortality.

FeatureXbox Originals

11th Feb update: Black, Ninja Gaiden, Pirates!

In December 2007, Microsoft launched the Xbox Originals platform. Part of Xbox Live Marketplace, it allows you to download Xbox 1 games for 1200 Microsoft Points (GBP 10.20 / EUR 12.00) apiece, with the likes of Halo, Psychonauts and Fahrenheit among the launch titles.