This delicious blend of Ninja Gaiden and Dark Souls isn't quite a masterpiece, but it's a stirring return to form for Team Ninja.


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Nioh's latest patch fixes its most annoying flaw

Nioh's latest patch fixes its most annoying flaw

Loot gathering is now way more convenient.

Nioh has received a new update that makes some significant changes to the way loot acquisition works.

As detailed by Redditor Examexa, this latest update allows players the ability to toggle the criteria of loot they'd like to pick up.

Let me explain: In the main game foes drop throngs of goods after a fight. Weapons and armour litter the battlefield after every stand-off, which is great in the early game, but by the later stages the vast majority of loot drops are inferior to what you already have, so mashing the "take" button ends up cluttering your inventory.

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Nioh's second expansion is coming this month

Nioh's second expansion is coming this month

Adds new area, enemies and difficulty options.

Team Ninja's samurai action epic Nioh is getting its second paid DLC pack, Defiant Honor, on 25th July.

This €9.99 expansion is set in the wintry Osaka Castle, which is based on a real historical landmark. Nioh creative director Tom Lee described it on the PlayStation Blog as "the largest and most impregnable castle of Sengoku era".

Defiant Honor will add a whole new weapon, the billy club-like Tonfa, along with new armour, magic items, guardian spirits, enemies and sub-missions.

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Nioh now lets you pause the game

Update adds new sub-missions too.

Koei Tecmo's samurai action epic Nioh owes a lot to From Software's Souls series, but it also inherited that franchise's most irritating single-player bugbear in which the ubiquitous online component made it so you couldn't pause the game. Now Nioh has overcome that in its latest patch, allowing players the option to pause should they play offline.

Nioh is a rock hard game. Though it's only been out for a week, it's already earned a reputation for being among the most challenging action games in years. Nioh's tough enough that even folks like me who found Dark Souls 3 too easy will struggle with some of its more devious bosses for hours on end. But Nioh isn't just hard. It's also deep. And with hundreds of thousands playing Team Ninja's samurai epic there are sure to be some secrets strategies that make Yokai-slaying significantly easier.

Nioh's co-op has changed since the beta, much to fans' chagrin

Nioh's co-op has changed since the beta, much to fans' chagrin

Dev says regular co-op “would make it too easy”.

Team Ninja's latest samurai action epic Nioh is a fantastic blend of Dark Souls and Ninja Gaiden, but there's one major feature that's been altered since the game's two beta tests to contentious results: the way co-op works.

In the beta, players could summon in another player to help them tackle one of Nioh's many fiercely challenging bosses. In the full game that's true too, only there's one catch: the person being summoned must have beaten the level first.

If you're just looking for help from a stranger (just a friend you haven't met), this tweak won't be particularly bothersome. But if you intend to play through Nioh with a friend as you progress together, you won't be able to do this - despite that being an option in the beta. Many fans were not pleased about this.

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The English sailor who inspired Nioh's samurai star

William Adams helped shape the future of Japan.

Nioh, Koei Tecmo's excellent PlayStation 4 action game, stars William, a blonde-haired westerner who arrives in a fictionalised version of feudal Japan on the hunt for an enemy. There, he is trained in combat so that he can defeat Edward Kelley, another westerner who is driving the war in Japan using his dark abilities.

Face-Off: Nioh on PS4 and PS4 Pro

Digital FoundryFace-Off: Nioh on PS4 and PS4 Pro

60fps, 30fps - or somewhere in-between. You decide.

The last two months have been remarkable for fans of Japanese games and with the release of Nioh for PlayStation 4, the trinity of highly anticipated, long in-development games is now complete. We're, of course, talking about Final Fantasy 15 and The Last Guardian - two games that, along with Nioh, were first announced more than a decade ago. All three games have undergone a significant transformation since then but perhaps none more than Nioh. What we have in the end is a dark, brutally difficult action game that combines the best elements of Ninja Gaiden and Dark Souls into one remarkable package. This is, simply put, Team Ninja's return to form.

At first glance, Nioh is a visually conservative game - one that pushes modern post-processing effects and cutting-edge rendering techniques off to the side in favour of a more reserved presentation. It won't leave your jaw on the floor by any means, but over time, it leaves a strong impression. In many ways, it feels like an evolution of what Team Ninja started with the 2004 iteration of Ninja Gaiden - sharp, clean lines and detailed texture work combine with fast, fluid animation to great effect. Rather than relying on features such as parallax occlusion mapping, for instance, Nioh instead adds surface detail through sheer geometric density taking a page from Dark Souls 3 and Bloodborne, in a sense. Large, rocky surfaces undulate convincingly while fully modeled tiles make up the ground on which you walk.

Nioh simply oozes with atmosphere thanks to stylised lighting and weather effects. The rain-swept village encountered early on fills the screen with droplets which, using a screen-space technique, take on light from surrounding torches and attacks. Texture work is solid with plenty of detail slathered across each scene while specular highlights allow for dynamic lighting to play nicely off the detailed terrain. Character models feel like an evolution of what we've come to know from Team Ninja with rounded edges and clean lines. You'll run across a handful of low resolution assets here and there but the overall appearance is solid.

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Team Ninja's action RPG Nioh is very nearly upon us - our review went live earlier today, in fact. I played Nioh in preview and quite enjoyed myself, so I was keen to get stuck into the full game and further put my samurai skills to the test.

Nioh review

RecommendedNioh review

A gaiden light.

Team Ninja's new demon-slaying samurai epic has one hell of an elevator pitch: this is Ninja Gaiden meets Dark Souls. Nioh takes the silky smooth colourful Japanese texture of Team Ninja's storied hack-and-slash affair and merges it with the light RPG structure and methodical combat of From's dark fantasy series. Yet mixing these two diametrically opposed takes on the third-person action game isn't easy and Team Ninja has done a commendable if occasionally unflattering job of cribbing From Software's most influential design tropes, all while retaining the distinctly ludicrous comic book flavour that's always been central to the Ninja Gaiden dev's DNA.


Publisher: Koei Tecmo/Sony Interactive Entertainment

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When Nioh resurfaced at last year's Tokyo Games Show, I have to admit I was a bit disappointed - mainly because the trailer's opening seconds made me think there was a new Onimusha on the way. Having had time to adjust, I played a new demo section of Team Ninja's upcoming action game last week, and I'm pleased to report that Nioh is looking very robust indeed.

Nioh's PS4 Pro perks outlined

Grants the ability to play with both 1080p AND 60fps.

Koei Tecmo's upcoming samurai action game Nioh received a lot of praise in its alpha for allowing players options for whether they wanted a slick 60fps framerate with 720p resolution, or a crisper 1080p resolution capped at 30fps. Now Team Ninja's latest is adding even more customisation options for people playing on PS4 Pro.

Ever since From Software launched its cult classic action-RPGs Demon's Souls and its more popular multiplatform successor Dark Souls, developers far and wide have sought to replicate the runaway hit. The series' brilliant blend of foreboding dark fantasy, elliptical narrative techniques, and a best in class combat system have created what Eurogamer contributor Rich Stanton called "the greatest trilogy of modern times."

Nioh survey results show its alpha favoured by westerners

Players in Asia weren't so keen on its punishing difficulty.

Earlier this month Koei Tecmo release an alpha demo of Team Ninja's third-person combat game Nioh to much acclaim. It was downloaded by over 850k people and survey results show that most really enjoyed it. However, its punishing difficulty was criticised by players in Asia, while westerners largely found the challenge appealing.

Last year at Tokyo Games Show Koei Tecmo re-revealed Team Ninja's PS4 hack-and-slash affair Nioh, a game that was teased over a decade ago before going dark for several years. Now the publisher has released six minutes of gameplay footage previously only available behind closed doors.

A decade ago Koei Tecmo announced a samurai action game called Ni-Oh for PS3 (there were even some screenshots). And then it disappeared... until today! This morning on Sony's Tokyo Game Show stage Koei Tecmo re-unveiled Nioh (the styling is all over the place and there's no hyphen now, so I'm normalising it) as a PlayStation 4 game coming in 2016.

KOEI backs PS3 with three

Just as it said pre-E3...

There was a little spark of PlayStation 3-related excitement on Friday (you know, relatively speaking) when it emerged that KOEI, maestro of the Dynasty Warriors series, was planning two further PS3 games in addition to Ni-Oh, the title announced at Sony's pre-E3 press conference.