An extremely dedicated Zelda fan has successfully achieved his ambitious goal to 100% complete every single canon Zelda game in Nintendo's back catalogue - and the entire endeavour took a little over a year.
Link goes live at 12pm.
But do the visuals hold up compared to the docked experience?
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Nintendo has once again updated its Legend of Zelda timeline, finally given 2017's masterful Breath of the Wild an official place in the series' chronology.
The other day, I spent a ludicrous amount of time debating whether to buy myself a personalised Love Island water bottle. The reasons against are manifold:
Surprise! There's a new update for Mario Kart 8 Deluxe downloading to your Nintendo Switch which contains Link's lovely motorbike from The Legend of Zelda: Breath of the Wild.
After 30 years, Nintendo fans want Zelda to be the star of a Legend of Zelda game - so much so, a team of modders are trying to make this happen within Zelda: Breath of the Wild.
It seems a shame to end Nintendo's extraordinary 2017 on a bum note, but here we are. The Champion's Ballad, the second expansion pack for The Legend of Zelda: Breath of the Wild, is a workmanlike add-on that gives you a little bit more of one of the best games in years, without giving you more of what you really want.
You've read Eurogamer's games of 2017 list, but how did we settle on the top 10? A mixture of science and alcohol, it turns out.
At long last, The Legend of Zelda: Breath of the Wild expansion Champion's Ballad has a release date: today.
It's been a lengthy wait to find out, but our prayers were answered tonight during the Game Awards 2017 livestream.
And just after we'd caught our breath from the instant release - there was Link riding a motorbike.
The Legend of Zelda: Breath of the Wild has been updated with its new Xenoblade quest and support for the Champions amiibo.
Zelda: Breath of the Wild is a masterpiece of game design. Exploring the huge, seamless world of Hyrule, your curiosity always feels like it is rewarded. And yet, at the same time, the world never feels like it is guiding you anywhere in particular, or simply dragging you from one quest to the next.
To date, publisher Dark Horse has released two beautiful, strapping Zelda-themed books in the form of the Hyrule Historia and Arts & Artifacts. It's now announced that a third hardback extravaganza is on the way early next year.
A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.
Do you ever play The Legend of Zelda: Breath of the Wild and just think, "I hate you Link. Why can't you be more street?" Well one modder has heard your cries of disdain and is granting you your wish - by letting you play as CJ from Grand Theft Auto: San Andreas.
Yes, I am late to the new Zelda, but I am playing now and catching up on the sense of wonder and discovery that everybody else experienced back at the start of the year. I've just finished the fourth shrine in the Great Plateau region - for me it was the Owa Daim Shrine, where you undergo the Stasis Trial - and I realised that everything that is so new and startling, and yet so harmonious and deeply right about this new Zelda is present in microcosm in this single puzzle chamber. Oh, and I discovered the screenshot button too. So let's take a look, eh?
Mechatronics engineer Julio Vazquez has invented a couple of peripherals that make the Switch's Joy-Con controllers much easier to play for disabled players limited to the use of one hand.
UPDATE 9/8/17 9.20am: Nintendo has released the first free in-game items for Zelda: Breath of the Wild available through your Switch's news channel. But... don't get your hopes up.
The Legend of Zelda: Breath of the Wild recently received the ultra-hard Master Mode difficulty as part of its first DLC, The Master Trials, but it turns out there's another way to make Zelda much more challenging in a way the developer never intended. Due to a recently discovered glitch, it turns out you can play the entire game without gathering the Sheikah Slate, i.e. the in-game menus.
Archaeology doesn't get a very good treatment in popular media, and games are no different. The public image of archaeologists is dominated by pulp fantasy heroes, swinging and scrambling their way through trap-infested ancient ruins, one hand clutching a priceless treasure, the other punching a Nazi in the face. Of course, pulp heroics make for much more entertaining movies and games than Indiana Jones and the Afternoon of Context Sheets or Newly-Qualified Archaeology Student Lara Croft Spends Four Years Trying to Get a Stable Job. Even archaeologists grasp this, for all our protestations. Like lapsed Catholics who can't quite give up their patron saint, many of the archaeologists I've known would admit to Indiana Jones being a bit of a guilty role model. While writing this piece I tried to find a photo of my hard hat from my days as a field archaeologist, a promotional sticker from Indiana Jones and the Kingdom of the Crystal Skull emblazoned across the back, but sadly, all record of this sartorial triumph seems lost.
The Legend of Zelda: Breath of the Wild is an already stunning achievement, yet there's one huge feature the fanbase felt could add even more to Nintendo's masterpiece: two-player co-op.
Now here's the thing: The world of Breath of the Wild is one of the most spectacular in a Zelda game yet. Its Hyrule is a recognisable, organic one. All majestic vistas and the just-so undulations of hills and so-true sparkles on running streams and so on. To video game fans, who've grown up bearing witness to the medium's alternate genesis story (Let there be Polygons! Let there be Light Sources and Physics!) digital recreation itself is a celebration. And Breath of the Wild celebrates a lot.
The Legend of Zelda: Breath of the Wild's recent Master Trials DLC adds a three-part series of combat arenas called the Trial of the Sword. This 51-level obstacle course provides a stiff challenge that took roughly four hours for anyone to conquer upon its launch a week and a half ago. Now that it's been out for a bit, people have taken to speedrunning it with impressive results.
Eiji Aonuma, the series producer and manager of The Legend of Zelda, has revealed a handful more details on The Champion's Ballad, the next big DLC drop for Breath of the Wild which is due to drop towards the end of the year.
Nintendo still rules video game sales in Japan.
Four months later, I'm only halfway through Zelda: Breath of the Wild. It's not because I've stopped playing - far from it. 120 hours later, I'm still exploring. I can't remember the last time I played a game and deliberately slowed my pace to ensure I see everything, to make every Sheikah tower-uncovered map piece last as long possible. Nintendo's new DLC The Master Trials caters for players who, like me, are still pottering about Hyrule, hunting Koroks or pinning down the next shrine - as well as to those who have finished, by offering up a couple of much tougher challenges.
The Legend of Zelda: Breath of the Wild's new Master Mode is serious business. How serious, you ask? Well it takes what was the game's most challenging enemy in the open world (and quite possibly in general), the White Lynel, and places it in the goddamn starting area.
Someone has already beaten The Legend of Zelda: Breath of the Wild's new Trial of the Sword challenge, released today as part of the game's big Master Trials DLC pack.
The Legend of Zelda: Breath of the Wild's first DLC pack, Trial of the Sword, is upon us and here's how the new content is added.
The Legend of Zelda: Breath of the Wild's first proper DLC pack, The Master Trials, launches worldwide this Friday. To celebrate, Nintendo has been taking a look at some of the wearable items included in the DLC, and the classic Zelda characters which inspired them.
Blogs featuring details on the new Midna's Helmet item, as well as the Tingle suit, Korok mask and Phantom armour are all worth a read.
The article on Midna is especially interesting. In it, Breath of the Wild art director Satoru Takizawa reveals that Midna, your ally in Twilight Princess, was based on a design originally concepted for another, "secret project" Nintendo worked on before Twilight Princess was greenlit.
Here's some good news that got buried during E3 week: The Legend of Zelda: Breath of the Wild's hard mode has a separate save slot to that of your main campaign.
The Legend of Zelda: Breath of the Wild's meatiest DLC pack, due out this "Holiday", has just been teased by Nintendo.
The Legend of Zelda's live-action escape game will journey to London this July.
Zelda: Breath of the Wild has been updated to let you choose a separate voice-over language to the on-screen text.
This means you can now play with English text and subtitles, but Japanese voice-over.
An option to switch the English voice acting to Japanese has been a common request among fans - many of whom have said they prefer the Japanese voice-over.
Nintendo has detailed the first slice of extra content coming to The Legend of Zelda: Breath of the Wild this summer, as part of the game's Expansion Pass.
Nintendo Switch is off to a strong start, with more than 2.74m consoles shipped during its first month of release.
The Legend of Zelda: Breath of the Wild isn't short of mysteries. With hundreds of sidequests to complete and Korok Seeds to uncover, you'll be playing Link's latest adventure for a long time before you've seen it all. But there's one mystery that remained unsolvable due to what one can only assume is a glitch in the game.
The Legend of Zelda: Breath of the Wild began as a 2D-looking prototype, which Nintendo unveiled in a GDC talk followed by a "making of" documentary.
The Legend of Zelda: Breath of the Wild has received a lot of accolades over its open-ended structure and unique physics engine. Indeed, all the elements react as one would expect in the real world. Flint creates fire, fire creates wind, and water douses fire.
Tom Clancy's Ghost Recon: Wildlands took the top spot in US sales for the month of March, according to analyst firm NPD Group.
The stat-tracking company noted that Ghost Recon: Wildlands had the best launch of any Ghost Recon title and the second-best launch of a Tom Clancy game, after The Division.
The Legend of Zelda: Breath of the Wild came in second, even though it shifted 1.3m units in its launch month, making it the fastest-selling Zelda title ever. Over 900k of these were on Nintendo Switch, a system that's seen stock shortages since its 3rd March launch.
Nintendo's Legend of Zelda website has stated the surname of the series' big baddie: Ganondorf Dragmire.
The Legend of Zelda: Breath of the Wild is a massive game. It length is variable, as its open-ended nature means you can make a beeline for its final boss after a brief tutorial section, but it's not unusual to spend well over 100 hours sussing out its secrets. Nintendo's latest flagship adventure is so saturated with content that speedrunning a 100 per cent run still took world record holder Xalikah a whopping 49 hours, nine minutes and 41 seconds.
The Legend of Zelda: Breath of the Wild contains a lot of score-attack challenges and given the game's open-ended design, people are finding endlessly creative ways to cheat the system.
The Legend of Zelda: Breath of the Wild is so full of possibilities that you can use its interlocking systems to cobble together a functional go-kart.
We knew the Switch got off to a rousing start in Europe, smashing Nintendo's previous platform sales records, but we didn't know just how strong US sales would be after the initial launch. As it turns out, the Switch's performance remains stellar in the States with 906k consoles sold in March alone, according to analyst firm NPD Group.
The last few Super Smash Bros. amiibo have been given a release date - nearly three years after the game launched for Wii U and 3DS.
Final Fantasy's Cloud, Bayonetta and Fire Emblem's Corrin were all shown off in last night's Nintendo Direct broadcast. Each of the three will come in two variants, and all six will launch here in the UK on 21st July.
These figures were confirmed a long while ago - and there's been no reason given for the long wait. Some had suspected Nintendo was waiting on the launch of a potential Super Smash Bros. port for Nintendo Switch.
A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.
The Legend of Zelda: Breath of the Wild has received its second post-launch patch with version 1.1.2.
Like the previous patch, Nintendo's notes are cryptic, merely stating that "Adjustments have been made to make for a more pleasant gaming experience."
What does that mean, exactly? It's still a bit unclear, but several Redditors have confirmed that it removes an infinite arrow exploit in which Link could stand just out of range of enemy archers so they'd consistently miss him, leaving their arrows at his feet in the process. Now the enemy projectiles disappear after you've collected about 20 or so of them.
A The Legend of Zelda: Breath of the Wild player has figured out a way to glide across the entire land of Hyrule in one amazing descent.
Anyone who's spent any significant time in The Legend of Zelda: Breath of the Wild will know the pain of encountering the dreaded Lynel, a centaur-like creature that rivals any of the game's bosses as its hardest challenge.
UPDATE 4/3/17 6:45pm: Apologies from Digital Foundry for not getting to this one sooner - the team were attending EGX Rezzed last weekend. The good news is that the performance boost with the latest Zelda patch is confirmed for Switch owners, with many frame-rate dips removed, and entire stretches of 20fps gameplay improved.
However, the game's most intensive areas - like Korok Forest - only see a smaller bump to the game's fluidity. In-game visuals appear identical to the pre-patch version, and dynamic resolution scaling acts in the same way - there's no graphical downgrade here, it's a pure optimisation improvement.
The bad news is that the Wii U version doesn't benefit much - if at all - from the new patch. Gameplay performance here is effectively identical. Areas that caused issues on both Switch in docked mode and Wii U are improved on the new machine, but left as is on older hardware. We can also confirm that the handheld Switch configuration still remains the smoothest way to play Breath of the Wild, followed by the docked mode, with Wii U exhibiting the biggest frame-rate drops.
One of The Legend of Zelda: Breath of the Wild's most entertaining toys is a glider that lets players soar over the expansive land of Hyrule. Typically gravity and stamina prevent Link from hovering too far, but diligent YouTuber Yukinosan found a way to stay adrift for a staggering 7615.8 meters.
Nintendo has provided an encore reel to its The Legend of Zelda: Breath of the Wild documentary it released earlier this month.
Earlier this month, we reported on a group of programmers trying to get The Legend of Zelda: Breath of the Wild running on PC.
How do you fix open world games?
Who hasn't, at some point, dreamt of working for their favourite company?
Did you know that in 2015 more people died while taking selfies than were killed in deadly shark attacks? I don't know how many people typically die in deadly shark attacks each year, and I've wasted enough of Google's time this week to bother finding out, but it makes for a snippy tabloid headline, or barstool factoid -- providing nobody asks too many follow-ups. Like a furious and lonely baby boomer in a Daily Mail comments section, I'd be tempted to judge the unfortunates behind the statistic were it not for the fact that, earlier this week I fell out of a tree while trying to photograph bird eggs.
I want to tell you about the moment I figured out what sort of game Breath of the Wild was. There have been many moments like it since, and everybody who plays it will have dozens of their own. But this one was mine.
The Legend of Zelda: Breath of the Wild has an astonishing 900 Korok seed collectibles hidden throughout its vast world.
UPDATE 14/03/2017 11.03pm: The videos that were mysteriously removed by Nintendo earlier are now back up. Enjoy!
The Legend of Zelda fans have turned a recurring Easter egg from the series into a surprising new battle tactic.
Do you remember your first adventures in Minecraft? I do. I was mostly confused. For much of its history, Minecraft hasn't done much to help you understand how to play it, how to craft things, what these crafted things do, and why you'd want them. It doesn't tell you about the alternate dimensions that you can visit, or about how you get to them. It doesn't tell you why should should play or what you're aiming for.
It's faster than a horse and quicker than gliding - a Zelda player has discovered a new way to travel: clinging to the side of a flying boulder.
In last week's episode of our ongoing cooking show Chiodini's Kitchen, I cooked some spicy simmered fruit from Breath of the Wild. Ordinarily that would mean it was time to find a new game and a new recipe to feature for next week but somehow, when it came to Breath of the Wild, I wasn't ready to let go yet.
Nintendo toyed with, then ditched, several familiar Zelda items in Breath of the Wild - as well as a set order of progression through the game's massive open world.
A group of programmers are trying to get Nintendo's Wii U and Switch masterpiece Zelda: Breath of the Wild running on PC.
Eagle-eyed Nintendo fans have spotted a secret message hidden inside the Switch's Pro Controller.
UPDATE 3.15pm: Back to GAME's issues now - and a spokesperson for the company has told Eurogamer that all orders will apparently be delivered by midday tomorrow.
We contacted GAME for comment on this morning's story, below. The chain has assured us it is contacting everyone affected.
"We are aware some consumers have received conflicting emails regarding their Nintendo Switch orders being dispatched," a GAME spokesperson said.
Last month, Nintendo announced Zelda: Breath of the Wild's expansion pass - and with it, an exclusive in-game Switch T-shirt.
You can only get the dashing red T-shirt if you have the £17.99 expansion pass, which is primarily for a dollop of DLC in the summer and a larger expansion at Christmas.
Now, players have been able to purchase the pass and redeem their Switch T-shirt.
It's finally here! After what seems like an eternity, The Legend of Zelda: Breath of the Wild has been released into the, erm, wild. Think about it, at this very moment Nintendo fans the world over will be excitedly tearing into the packaging of their new Switch console, Zelda cart in hand, ready to begin an epic adventure.
A gaming masterpiece and a brilliant debut title for Nintendo Switch, The Legend of Zelda: Breath of the Wild is also a tough technical workout, so just how well does it perform? Owing to lack of code up until now, we've only just started the Wii U work but analysis of the Switch game is fascinating in its own right. It shows us how a cutting edge title scales between Switch's mobile and docked configurations, and there are some surprising results.
A potential series of differentials first came to light in a GameXplain video posted last week - the commenter notes that the portable performance of the game is smoother than its docked presentation. However, observers noted that the camera footage taken from the handheld screen seemed to reveal a simplified lighting model and shadow changes. Had Nintendo traded visual features to accommodate Switch's reduced GPU clocks?
Comparing the docked Switch experience with the output of the handheld display isn't easy. Right now, there's no way to capture direct feed from the mobile screen, so yes - in our comparison, we're using a camera shot too. However, for comparison shots, we've used Switch's screenshot tool to extract direct feed quality images (note to Nintendo: a PNG option would be welcome, the JPEG compression sucks). We compare these to shots taken from 1080p captures from the hardware's HDMI output. Interestingly, internal screenshots taken when docked are downscaled to 720p, even if the game itself operates at a higher resolution. Zelda, of course, runs at 900p when attached to an HDTV.
Weep for Doris. That's the name of my faithful steed (though not my first) in The Legend of Zelda: Breath of the Wild - which is a bit good, by the way. Doris doesn't have the best stats but she has a sweet temperament and bonded with me perfectly at first sight, a gesture of trust I have now unforgivably broken by forsaking her for another.
Here's an unusual admission for a reviewer to make. I haven't finished The Legend of Zelda: Breath of the Wild. I've yet to uncover swathes of its vast map. Much remains for me to do and discover, and my game is still rife with rumour, mystery and surprise. This is partly because my life is no longer compatible with monstering a giant open-world game in a week, even when it's work. But it's also because of the kind of game that Breath of the Wild is.
The reason I feel comfortable telling you this is that this isn't a game that any one player can just know. You can map it out, sure - spend weeks or months enumerating all its components and secrets. But the game's magic resides in its combination of sheer size with sheer openness, with apparently freewheeling yet meticulously interlocked systems, and with a scarcely credible level of detail and craft in its making. When a game world like this meets players, alchemy happens. My meandering and half-complete run, full of digressions and doubling back, feels as meaningful as the game of a completist, or of a player who skipped the main quest to take a run straight at the end boss with armour and weapons scavenged from the map's darkest corners, or a player who chose to ignore the storyline altogether in favour of unlocking the mysteries of Hyrule's most elusive Shrines, or of a player who simply headed north to see what lay there. Rarely has a game been so tempting to restart while you were still playing it.
Our hero Link awakes on a high plateau in the middle of Hyrule's rugged vastness. Sheer cliffs drop off all around, which conveniently confines us here until we've learned the ropes and earned the paraglider that will guide us safely down to the world below. But those cliffs are also there to give us an unhindered and honestly breathtaking view over the world we're about to explore, from cursed castle to hazy wetland, boiling volcano to parched desert. Amid the misty watercolour washes of this fantasy landscape, you can pick out the sharp glow and alien forms of ancient Sheikah technology: towers that fill in the map, and Shrines that house combat tests and physics puzzles. It's an incredibly promising view, and not a misleading one. Nintendo's first open world is up there with Azeroth and San Andreas as one of the greatest game worlds ever created.
Console launches are a confusing time. Rumours can spread, and without widespread access to the hardware it can be difficult to tell fact from fiction.
The Legend of Zelda: Breath of the Wild was originally prototyped as a 2D-style game.
Breath of the Wild is so close I can almost taste it. Actually, scrub that, I can taste it - turns out the next chapter in the Legend of Zelda franchise is pretty big on cooking, so I did the only logical thing and whipped up a dish from the game.
It's no secret that Zelda: Breath of the Wild is now... out in the wild. In fact, people have been playing early copies - and cracked versions - for several days.
Wii U copies of Zelda: Breath of the Wild are being streamed online - and people are already revealing the game's ending.
I've been playing The Legend of Zelda: Breath of the Wild on Switch for review for the past couple of days, and I am now permitted to share my impressions of my first five hours of gameplay with you. In fact, thanks to an extremely complex embargo forbidding everything from plot details to certain kinds of clothing, there's not much new I can reveal that hasn't already been sifted by journalists and the community from the E3 demo, interviews and such. I also want to keep my powder dry for the review, so I won't delve too deep into what I think about it yet. I am prepared to drop a couple of hints on you, though. Are you ready?
We now know what effects The Legend of Zelda: Breath of the Wild amiibo have when paired with Nintendo's highly anticipated adventure.
Nintendo has announced a £17.99 (€20/$20) expansion pass for The Legend of Zelda: Breath of the Wild.
The Legend of Zelda: Breath of the Wild will feature another familiar face from the series so far - and another reference to fan-favourite game Wind Waker.
Yes, Wind Waker shopkeep Beedle is indeed back for Breath of the Wild.
He's been spotted in the distance before, but now Game Informer has posted our first clear image.
It's not every day Nintendo finishes a new Zelda game - and it's not every day we get to see a gathering of staff from within the famously private company getting together to have a bit of a celebration.
Ever since its announcement, the Nintendo Switch has been a divisive console. Preorder numbers are looking fairly healthy across the board for the portable hardware, and yet scores of people are playing soothsayer and declaring the Switch will be the death of Nintendo. The argument has even reached the Eurogamer video team, as Ian Higton and I butted heads over the Switch in these two videos.
Zelda fans believe they are closer than ever to pinning down Breath of the Wild's place in the series' timeline - thanks to the recent confirmation of the game's bird race.
Japanese magazine Famitsu has this week revealed the feathered species, briefly seen in the game's latest trailer, as the Rito. (There had been confusion whether this was the case, since their appearance differs somewhat from their previous look.)
The Rito previously appeared in Zelda: Wind Waker. They lived on Dragon Roost Island, acted as messengers across the game's submerged world, and were evolved from the series' regular Zora race of aquatic allies.
Nintendo is discounting the entire Zelda series (well, nearly) by 30 per cent for a limited time.
The sale begins tomorrow, 26th January, and lasts until midnight UK time on 9th February.
Dozens of Zelda games, add-ons and themes for Wii U and 3DS are included.
We always knew Zelda: Breath of the Wild would be big, but Nintendo's official guide to the game has now revealed exactly how huge it is.
Nintendo has confirmed that The Legend of Zelda: Breath of the Wild will be the last game it produces for the Wii U console.
For many, the highlight of last week's Nintendo Switch event was the beautiful new look at The Legend of Zelda: Breath of the Wild, which launches alongside the new console on 3rd March.
Amazon UK has cut the price of Zelda: Breath of the Wild for Nintendo Switch.
Dedicated Legend of Zelda fans have uncovered a detailed backstory for Breath of the Wild, hidden on the reverse of the game's Special Edition map.
The Legend of Zelda: Breath of the Wild releases 3rd March for both the Nintendo Switch and Wii U and now we know the differences between each platform's version of the game.
A download of The Legend of Zelda: Breath of the Wild will fill nearly half of Nintendo Switch's internal storage.
Nintendo detailed a trio of Zelda: Breath of the Wild amiibo figures back at E3 2016. Now, it has unveiled two more.
Nintendo has confirmed the games coming out for the Switch throughout 2017 in the UK.
The Switch has just five games available when it launches on 3rd March, Nintendo confirmed. These are:
The Legend of Zelda: Breath of the Wild
While Nintendo's big reveal may have left some people feeling a little cold, I think it's safe to say there's a lot we now know about the Nintendo Switch that we didn't know yesterday.
It turns out Europe's The Legend of Zelda: Breath of the Wild box art is a little different than North America's.
Nintendo closed this morning's Switch event with confirmation that Zelda: Breath of the Wild will launch alongside Nintendo Switch on 3rd March.
That goes for the Wii U version, too.
We were also treated to a lavish new trailer for the game - featuring our first look at Zelda herself, and a voiceover which sounds like it's from her dad.
The Legend of Zelda: Breath of the Wild looks like it's back on for a March release, alongside the launch of Nintendo Switch - at least in Japan and North America.
But what about Europe? The situation here is less clear.
Last year, sources close to Nintendo told Eurogamer that Zelda was content complete but "still four-to-six months" from launch and would miss the Nintendo Switch's March release. Since then, things have changed.
Some cracking games came out in 2016 - this year we've spent hours screaming about onions in Overcooked, contesting the payload in Overwatch and, of course, going on overwatch in XCOM 2.
Nintendo wishes us all a happy holiday with new The Legend of Zelda: Breath of the Wild footage wherein Link uses his shield as a makeshift snowboard. 'Tis the season!
Nintendo has shown off Zelda: Breath of the Wild running on the Switch for the first time.
The Legend of Zelda: Breath of the Wild is getting its own licensed pocketwatches via game publisher Taito.
The Legend of Zelda 30th Anniversary Amiibo launched today and Nintendo revealed the effects these will have when implemented into Breath of the Wild.
The Legend of Zelda: Breath of the Wild director Eiji Aounuma presented new footage of the upcoming open-world adventure at The Game Awards this morning.
Breath of the Wild! Koj! Some other stuff, probably! Live from 2am GMT.
After a long wait since E3 in June, Nintendo will finally unleash a fresh look at The Legend of Zelda: Breath of the Wild this week.
New gameplay will be shown off during the Video Game Awards, which take place on Thursday, 1st December (although here in the UK the start time is actually 1.30am on the 2nd).
We will, of course, be reporting live.
While the original Legend Of Zelda was definitely a pioneer in terms of a game being set in an open world, it's the upcoming Breath of the Wild where the series has truly embraced what the genre is known for today. With a sweeping landscape and the always appealing selling point of 'if you see it, you can travel there', in many ways it's brand new territory for Nintendo. And with that comes a lot of anticipation, excitement and intrigue.
The Legend of Zelda is being turned into a live action escape game - in North America, at least.
Titled as Defenders of the Triforce, the experience has been created by Nintendo and escape-the-room game company Scrap to tour the US in spring 2017.
Eight cities across the US will host the game from the beginning of next year: Los Angeles, San Francisco, Chicago, Seattle, San Diego, Phoenix, Houston and New York.
The Legend of Zelda: Breath of the Wild, Nintendo's biggest Switch game, will not be available when the console launches in March.
That's according to a new report which details the game's current state of development, and which tallies with information provided to Eurogamer by sources close to Nintendo.
Last night, reliable Nintendo tipster Emily Rogers detailed the game's localisation schedule, which will now continue through until the end of 2016. "Four-to-six months of testing will follow" before the game launches.
Nintendo has unveiled the full line-up of what games it still has coming out for Wii U and 3DS.
Nintendo has yet to unveil its big NX announcement (less than one hour to go, folks) but it has kept us happy with some new Legend of Zelda: Breath of the Wild footage.
Four amiibo figures based on classic Legend of Zelda games to celebrate the franchise's 30th anniversary are on the way.
Sure it's August today, but tomorrow it's September and the start of the slow, depressing descent into the long dark and cold of winter.
In the first dungeon - deep breath - I find a dark room hidden behind a door that is opened by a switch that is hidden behind a block. Wheels within wheels! And yet, things get stranger still. Inside this dark room that I have just uncovered stands an old man with a message: "The eastmost peninsula is the secret."
You might have seen a video we uploaded earlier this week, in which we demonstrated how to create your very own rudimentary catapult in Breath of the Wild. All you need is a treasure chest, a metallic plank and a boulder, and you too can fling Link into the air and watch as he soars, very briefly, before then plummeting towards the hard, unforgiving earth waiting below.
And it got me thinking! Breath of the Wild is going to be a gigantic game, clearly, but it could well be the smaller details that separate this game from the many other open-worlds we've already explored. I'm much more excited about that daft catapult than I am about comparing the size of the world map to The Witcher 3 or GTA 5.
There's a lot to like about Breath of the Wild. The first hands-on demo was so good, says news man Tom Phillips, that he played it four times at this year's E3. That's four more times than I've been able to.
Nintendo needs to shift 2m copies of The Legend of Zelda: Breath of the Wild to recoup the game's huge development costs.
Back at E3, Nintendo told us that Zelda: Breath of the Wild's rupee currency works a little differently.
The Legend of Zelda: Breath of the Wild certainly shakes things up a lot by making the classic franchise open-world, but the new terrain isn't the only radical change to the formula. Instead of cutting grass to replenish lost HP, Breath of the Wild will make players hunt, gather and cook in order to survive the Hylian wilderness.
Drawing perhaps the longest queue in E3 history, it's fair to say that The Legend of Zelda - Breath of the Wild was quite the crowd pleaser at the show last week. It's no surprise either - fans have been patiently awaiting the release of a new Zelda title on Wii U for years and having spent hands-on time with the game, not to mention poring over all available media, the reasons behind the lengthy development cycle become clear.
The Legend of Zelda: Breath Of The Wild is being co-developed by over 100 staffers from Xenoblade studio Monolith Soft.
One week ago, I played Zelda: Breath of the Wild and thought it was Nintendo's most ambitious game in years. It was the first game I played at this year's E3, and it remained my personal game of the show for the rest of the week.
We've decided to take a slightly different tack with our E3 awards this year. Rather than pick a single game of the show, or nominate games to other sub-categories based on genre or achievement in some specific area of technology or design, we've simply picked five games that particularly impressed us this week and presented them with our Editors' Choice Awards.
A few hours of archived The Legend of Zelda: Breath of the Wild gameplay footage from yesterday's Nintendo E3 Treehouse live stream are now available. The footage gives an appreciable indication of what the bold new open-world role-playing game will be like to actually play.
Many of the things Tom talked about in his The Legend of Zelda: Breath of the Wild preview are seen in the video. We see Link running, climbing and hang-gliding around a vast, green open-world, where he shivers in frozen regions if he's not dressed appropriately. I really like that idea! No silly bikinis for Link.
The open-world RPG trappings of other games are obvious, but they're new for Zelda, generally. There's freer looting and customisation than in other Zelda games, so Link will swing axes and clubs and even loot what looks like plate armour. Knight Link! But Breath of the Wild is also distinctly a Zelda experience, with arrows above heads and the kind of discoverable abilities that open entirely new strategical possibilities for how you play. You can create wind to spread fire in certain directions for instance.
UPDATE: Three Amiibo for The Legend of Zelda: Breath of the Wild have been announced and here's what they look like:
See the all-new Zelda in action live from 5pm BST.
Early on in Zelda: Breath of the Wild, you are treated to a sweeping overview of your surroundings. It is a visually stunning moment unlike anything else in the series: a bold statement of intent and an open invitation to explore the vista before you. Fields and forests stretch outwards to the horizon, gently blurring into a painterly haze. Beyond these lie the far-off silhouettes of landmarks such as Hyrule Castle and Death Mountain. See all this space? This is all yours to explore. And beyond that? There's even more.
Nintendo's not to be left out of today's rampant leak action: a hitherto unseen piece of concept art for the next Legend of Zelda game, which we will be hearing a lot more about at E3 this week, has surfaced.
You've never seen The Legend of Zelda like this before. Tomorrow, Nintendo's top adventure franchise is reimagined as a Hong Kong crime drama.
In this adaptation, Link is a lone cop looking into Ganon's crime empire. But he quits the force after disobeying orders in an attempt to rescue Zelda.
The film will be released by DaysideTV, a YouTube outfit behind numerous live action shorts based on video games and pop culture.
The NX will not be sold at a loss upon its March 2017 launch, Nintendo president Tatsumi Kimishima has confirmed.
Earlier this week a couple of hardcore Zelda fans put up a browser-based remake of the original The Legend of Zelda made with voxels to commemorate the series' 30th anniversary. Now that fan tribute has been removed due to Nintendo issuing a copyright strike.
A couple of hardcore Zelda fans have created a browser-based remake of the original Legend of Zelda with voxels as a way of celebrating its 30th anniversary.
Go on Google Maps today and you'll spot a cute The Legend of Zelda surprise.
The Legend of Zelda: Twilight Princess HD includes a cheeky nod to the as-yet untitled new Legend of Zelda for Wii U.
Earlier this week a NeoGAF poster going by Trevelyan9999 claimed to have insider knowledge that the next Zelda game would launch later this year as an NX title - or at least come to NX very shortly after a Wii U release. Rumours are a dime a dozen in this industry, so we didn't put much stock in it at the time. But it looks like they were right about something incredibly specific, giving noticeably more weight to their claim.
You see, the report mentioned a Pokémon 20th Anniversary game codenamed "Niji", the Japanese word for rainbow. When Pokémon Sun and Pokémon Moon were revealed earlier today, Gematsu noticed that the logo images included with the press release are titled "Niji_A_logo" and "Niji_B_logo." That's... pretty specific. You don't just correctly guess a working title or codename. So clearly Trevelyan9999's source has some pretty clandestine information about goings on at Nintendo.
Trevelyan9999 claimed to have access to an internal US marketing budget and scheduling overview for 2016. The poster claimed that "The Legend of Zelda NX [is] to be a holiday 2016 release either same day at Zelda Wii U or shortly after during the Nintendo NX holiday 2016 launch window."
Last week it was revealed that The Legend of Zelda: Twilight Princess HD would feature an all new dungeon that would require the Wolf Link Amiibo to access. Now the full details regarding the game's Amiibo functionality has been allegedly revealed via Famitsu leak at Hokanko-alt (translated via Nintendo Everything).
Some fantastic games came out in 2015. Unfortunately, quite a few (hopefully) fantastic games didn't come out in 2015. With the likes of The Legend of Zelda Wii U, Tom Clancy's the Division and Uncharted 4 all pushed back into 2016, I decided to take a look at some of the upcoming games we really ought to own by now.
Nintendo's latest Nintendo Direct conference was heavy on Zelda with the announcement of Twilight Princess HD, Linkle (female Link) coming to Hyrule Warriors Legends, and Spirit Tracks and Phantom Hourglass launching on the Wii U eShop, but the Kyoto-based company kept things close to its chest with the upcoming The Legend of Zelda Wii U. But it did reveal a snippet of glorious new footage showing how the under wraps main attraction is shaping up for its launch in 2016.
UPDATE 14/10/2015 5pm: The Legend of Zelda: Symphony of the Goddesses appeared on The Late show with Stephen Colbert last night. Behold their majesty in the following clip:
ORIGINAL STORY 13/10/2015 3.11pm: The official Legend of Zelda: Symphony of the Goddesses concert tour returns in 2016 for yet another round of performances.
This extended US and European tour is still subtitled Symphony of the Goddesses: Master Quest, as it was back in 2015.
UPDATE: 17/07/2015 5.15pm: The Zelda anime series Kickstarter has been removed.
According to project lead Michael Patch, Nintendo never sent a cease and desist order, but it was rather backlash from other fans that convinced Patch to pull the plug.
[Editor's note: It appears that the Kickstarter campaign received a copyright strike after all. It came from Miller Nash Graham & Dunn LLP, a firm that's represented Nintendo in the past. This strike and Aeipathy's resignation post both went up on 15th July. We're currently investigating the order in which these went up.]
Our daily roundups from E3 2015: Monday | Tuesday | Wednesday | Friday
Nintendo's missing-in-action Legend of Zelda game is still planned for a release on Wii U, the company has stated.
What would Game of Thrones be like if it was set in Hyrule? You'd probably be less likely to tuck into chicken.
Nintendo has knocked the Wii U's biggest game of 2015 - its upcoming open-world Legend of Zelda - out of this year's release schedule.
In fact, Zelda producer Eiji Aonuma did not even commit to a 2016 launch when he recently announced the game's delay, and with word of the new Nintendo NX console on the horizon it is easy to speculate that the game could be held back further for repurposing as a next-generation launch title.
So which games can Wii U owners still hope to play, and which are confirmed to be due out in Europe this year?
The highly anticipated Wii U Zelda game won't be out in 2015, series producer Eiji Aonuma revealed today in a development update video.
Nintendo also noted on Twitter that the game won't be shown off at this year's E3 in June.
This may come as a surprise to some as Aonuma just said in December that the upcoming Zelda was on track for 2015. So what's the holdup? It turns out that Aonuma and company have been discovering all new gameplay possibilities as they've been designing the first fully open-world Zelda adventure.
A team of talented Zelda fans have released a trailer for The Legend of Zelda: The Final Battle, their upcoming live-action film.
The Final Battle will centre around the finale of N64 classic Ocarina of Time, as Zelda hero Link faces off against the evil Ganondorf.
Fairy companion Navi and noble steed Epona also put in appearances.
UPDATE 23/03/2015 5.47pm: Nintendo CEO Satoru Iwata has cast doubt on the Wall Street Journal report about a live-action Zelda series coming to Netflix.
The Legend of Zelda creator Shigeru Miyamoto and series director Eiji Aonuma showed off the upcoming Wii U Zelda at tonight's The Game Awards.
The official Legend of Zelda: Symphony of the Goddesses concert tour returns in 2015 for a new round of performances.
Now subtitled Symphony of the Goddesses: Master Quest, 2015's updated set list includes new compositions and old favourites.
Among the new additions are musical and visual excerpts from 3DS adventure The Legend of Zelda: A Link Between Worlds and the upcoming Majora's Mask 3D remake.
There's an official The Legend of Zelda version of Monopoly due out next month.
When Nintendo developer Shigeru Miyamoto talks about The Legend of Zelda game for Wii U to consumers he calls it "open world". But for his designers "open world" is a dirty term.