The Legend of Zelda: Breath of the Wild

Switch's debut and Wii U's demise are marked by a radical reinvention of The Legend of Zelda that will go down as an all-time great.


Key events

Here's how Zelda: Breath of the Wild looks using Nintendo Labo VR

"Rather than change the game, we should let you play it as it is."

Let's take a look at The Legend of Zelda: Breath of the Wild's upcoming virtual reality support - coming via a free update on 26th April. Of course, the mode requires you own Nintendo's just-released Nintendo Labo: VR Kit to use as a pair of hold-up-to-your-face goggles.

Breath of the Wild, which I'm finally starting to properly play at the moment, is a game that's filled with clever ideas and neat little bits of business. But as I zero in on my first 20 hours, one of the things that's standing out as being particularly ingenious is the manner in which you mark things down on the map screen. Breath of the Wild's pins are properly brilliant.

It seems a shame to end Nintendo's extraordinary 2017 on a bum note, but here we are. The Champion's Ballad, the second expansion pack for The Legend of Zelda: Breath of the Wild, is a workmanlike add-on that gives you a little bit more of one of the best games in years, without giving you more of what you really want.

Zelda: Breath of the Wild Champion's Ballad expansion launches today

Zelda: Breath of the Wild Champion's Ballad expansion launches today

And Link has a motorbike - the Master Cycle Zero.

At long last, The Legend of Zelda: Breath of the Wild expansion Champion's Ballad has a release date: today.

It's been a lengthy wait to find out, but our prayers were answered tonight during the Game Awards 2017 livestream.

And just after we'd caught our breath from the instant release - there was Link riding a motorbike.

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Zelda: Breath of the Wild is a masterpiece of game design. Exploring the huge, seamless world of Hyrule, your curiosity always feels like it is rewarded. And yet, at the same time, the world never feels like it is guiding you anywhere in particular, or simply dragging you from one quest to the next.

Bizarre mod adds GTA character to Zelda: Breath of the Wild

All we had to do was follow the damn Oaki, CJ.

Do you ever play The Legend of Zelda: Breath of the Wild and just think, "I hate you Link. Why can't you be more street?" Well one modder has heard your cries of disdain and is granting you your wish - by letting you play as CJ from Grand Theft Auto: San Andreas.

Yes, I am late to the new Zelda, but I am playing now and catching up on the sense of wonder and discovery that everybody else experienced back at the start of the year. I've just finished the fourth shrine in the Great Plateau region - for me it was the Owa Daim Shrine, where you undergo the Stasis Trial - and I realised that everything that is so new and startling, and yet so harmonious and deeply right about this new Zelda is present in microcosm in this single puzzle chamber. Oh, and I discovered the screenshot button too. So let's take a look, eh?

The Legend of Zelda: Breath of the Wild recently received the ultra-hard Master Mode difficulty as part of its first DLC, The Master Trials, but it turns out there's another way to make Zelda much more challenging in a way the developer never intended. Due to a recently discovered glitch, it turns out you can play the entire game without gathering the Sheikah Slate, i.e. the in-game menus.

Archaeology doesn't get a very good treatment in popular media, and games are no different. The public image of archaeologists is dominated by pulp fantasy heroes, swinging and scrambling their way through trap-infested ancient ruins, one hand clutching a priceless treasure, the other punching a Nazi in the face. Of course, pulp heroics make for much more entertaining movies and games than Indiana Jones and the Afternoon of Context Sheets or Newly-Qualified Archaeology Student Lara Croft Spends Four Years Trying to Get a Stable Job. Even archaeologists grasp this, for all our protestations. Like lapsed Catholics who can't quite give up their patron saint, many of the archaeologists I've known would admit to Indiana Jones being a bit of a guilty role model. While writing this piece I tried to find a photo of my hard hat from my days as a field archaeologist, a promotional sticker from Indiana Jones and the Kingdom of the Crystal Skull emblazoned across the back, but sadly, all record of this sartorial triumph seems lost.

Now here's the thing: The world of Breath of the Wild is one of the most spectacular in a Zelda game yet. Its Hyrule is a recognisable, organic one. All majestic vistas and the just-so undulations of hills and so-true sparkles on running streams and so on. To video game fans, who've grown up bearing witness to the medium's alternate genesis story (Let there be Polygons! Let there be Light Sources and Physics!) digital recreation itself is a celebration. And Breath of the Wild celebrates a lot.

The Legend of Zelda: Breath of the Wild's recent Master Trials DLC adds a three-part series of combat arenas called the Trial of the Sword. This 51-level obstacle course provides a stiff challenge that took roughly four hours for anyone to conquer upon its launch a week and a half ago. Now that it's been out for a bit, people have taken to speedrunning it with impressive results.

Four months later, I'm only halfway through Zelda: Breath of the Wild. It's not because I've stopped playing - far from it. 120 hours later, I'm still exploring. I can't remember the last time I played a game and deliberately slowed my pace to ensure I see everything, to make every Sheikah tower-uncovered map piece last as long possible. Nintendo's new DLC The Master Trials caters for players who, like me, are still pottering about Hyrule, hunting Koroks or pinning down the next shrine - as well as to those who have finished, by offering up a couple of much tougher challenges.

Zelda: Breath of the Wild blog reveals new details on Twilight Princess' Midna

The Legend of Zelda: Breath of the Wild's first proper DLC pack, The Master Trials, launches worldwide this Friday. To celebrate, Nintendo has been taking a look at some of the wearable items included in the DLC, and the classic Zelda characters which inspired them.

Blogs featuring details on the new Midna's Helmet item, as well as the Tingle suit, Korok mask and Phantom armour are all worth a read.

The article on Midna is especially interesting. In it, Breath of the Wild art director Satoru Takizawa reveals that Midna, your ally in Twilight Princess, was based on a design originally concepted for another, "secret project" Nintendo worked on before Twilight Princess was greenlit.

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Zelda: Breath of the Wild update lets you play with Japanese VO, English subtitles

Zelda: Breath of the Wild has been updated to let you choose a separate voice-over language to the on-screen text.

This means you can now play with English text and subtitles, but Japanese voice-over.

An option to switch the English voice acting to Japanese has been a common request among fans - many of whom have said they prefer the Japanese voice-over.

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Ghost Recon: Wildlands bests Zelda in US sales for March

Ghost Recon: Wildlands bests Zelda in US sales for March

Mass Effect Andromeda sales are the second-best in the series.

Tom Clancy's Ghost Recon: Wildlands took the top spot in US sales for the month of March, according to analyst firm NPD Group.

The stat-tracking company noted that Ghost Recon: Wildlands had the best launch of any Ghost Recon title and the second-best launch of a Tom Clancy game, after The Division.

The Legend of Zelda: Breath of the Wild came in second, even though it shifted 1.3m units in its launch month, making it the fastest-selling Zelda title ever. Over 900k of these were on Nintendo Switch, a system that's seen stock shortages since its 3rd March launch.

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The Legend of Zelda: Breath of the Wild is a massive game. It length is variable, as its open-ended nature means you can make a beeline for its final boss after a brief tutorial section, but it's not unusual to spend well over 100 hours sussing out its secrets. Nintendo's latest flagship adventure is so saturated with content that speedrunning a 100 per cent run still took world record holder Xalikah a whopping 49 hours, nine minutes and 41 seconds.

Switch is Nintendo's fastest-selling console ever in the US

More copies of Zelda sold on Switch than the console itself.

We knew the Switch got off to a rousing start in Europe, smashing Nintendo's previous platform sales records, but we didn't know just how strong US sales would be after the initial launch. As it turns out, the Switch's performance remains stellar in the States with 906k consoles sold in March alone, according to analyst firm NPD Group.

Nintendo finally unveils the last Smash Bros. amiibo

Nintendo finally unveils the last Smash Bros. amiibo

Plus three new Link figurines, and three more Splatoon figures.

The last few Super Smash Bros. amiibo have been given a release date - nearly three years after the game launched for Wii U and 3DS.

Final Fantasy's Cloud, Bayonetta and Fire Emblem's Corrin were all shown off in last night's Nintendo Direct broadcast. Each of the three will come in two variants, and all six will launch here in the UK on 21st July.

These figures were confirmed a long while ago - and there's been no reason given for the long wait. Some had suspected Nintendo was waiting on the launch of a potential Super Smash Bros. port for Nintendo Switch.

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A note from the editor: Jelly Deals is a deals site launched by our parent company, Gamer Network, with a mission to find the best bargains out there. Look out for the Jelly Deals roundup of reduced-price games and kit every Saturday on Eurogamer.

Zelda: Breath of the Wild's new patch removes infinite arrow exploit

The Legend of Zelda: Breath of the Wild has received its second post-launch patch with version 1.1.2.

Like the previous patch, Nintendo's notes are cryptic, merely stating that "Adjustments have been made to make for a more pleasant gaming experience."

What does that mean, exactly? It's still a bit unclear, but several Redditors have confirmed that it removes an infinite arrow exploit in which Link could stand just out of range of enemy archers so they'd consistently miss him, leaving their arrows at his feet in the process. Now the enemy projectiles disappear after you've collected about 20 or so of them.

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Zelda patch improves frame-rate on Switch

Zelda patch improves frame-rate on Switch

UPDATE: Digital Foundry weighs in with new performance tests - and do Wii U users get the improvements too?

UPDATE 4/3/17 6:45pm: Apologies from Digital Foundry for not getting to this one sooner - the team were attending EGX Rezzed last weekend. The good news is that the performance boost with the latest Zelda patch is confirmed for Switch owners, with many frame-rate dips removed, and entire stretches of 20fps gameplay improved.

However, the game's most intensive areas - like Korok Forest - only see a smaller bump to the game's fluidity. In-game visuals appear identical to the pre-patch version, and dynamic resolution scaling acts in the same way - there's no graphical downgrade here, it's a pure optimisation improvement.

The bad news is that the Wii U version doesn't benefit much - if at all - from the new patch. Gameplay performance here is effectively identical. Areas that caused issues on both Switch in docked mode and Wii U are improved on the new machine, but left as is on older hardware. We can also confirm that the handheld Switch configuration still remains the smoothest way to play Breath of the Wild, followed by the docked mode, with Wii U exhibiting the biggest frame-rate drops.

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Did you know that in 2015 more people died while taking selfies than were killed in deadly shark attacks? I don't know how many people typically die in deadly shark attacks each year, and I've wasted enough of Google's time this week to bother finding out, but it makes for a snippy tabloid headline, or barstool factoid -- providing nobody asks too many follow-ups. Like a furious and lonely baby boomer in a Daily Mail comments section, I'd be tempted to judge the unfortunates behind the statistic were it not for the fact that, earlier this week I fell out of a tree while trying to photograph bird eggs.

Do you remember your first adventures in Minecraft? I do. I was mostly confused. For much of its history, Minecraft hasn't done much to help you understand how to play it, how to craft things, what these crafted things do, and why you'd want them. It doesn't tell you about the alternate dimensions that you can visit, or about how you get to them. It doesn't tell you why should should play or what you're aiming for.

GAME is having trouble with launch day Nintendo Switch deliveries

GAME is having trouble with launch day Nintendo Switch deliveries

UPDATE: Amazon, Nintendo UK store, ShopTo having issues too.

UPDATE 3.15pm: Back to GAME's issues now - and a spokesperson for the company has told Eurogamer that all orders will apparently be delivered by midday tomorrow.

We contacted GAME for comment on this morning's story, below. The chain has assured us it is contacting everyone affected.

"We are aware some consumers have received conflicting emails regarding their Nintendo Switch orders being dispatched," a GAME spokesperson said.

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Here's how Link looks in his Zelda expansion pass-exclusive Nintendo Switch T-shirt

Last month, Nintendo announced Zelda: Breath of the Wild's expansion pass - and with it, an exclusive in-game Switch T-shirt.

You can only get the dashing red T-shirt if you have the £17.99 expansion pass, which is primarily for a dollop of DLC in the summer and a larger expansion at Christmas.

Now, players have been able to purchase the pass and redeem their Switch T-shirt.

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It's finally here! After what seems like an eternity, The Legend of Zelda: Breath of the Wild has been released into the, erm, wild. Think about it, at this very moment Nintendo fans the world over will be excitedly tearing into the packaging of their new Switch console, Zelda cart in hand, ready to begin an epic adventure.

Zelda on Switch runs more smoothly in portable mode

Digital FoundryZelda on Switch runs more smoothly in portable mode

But do the visuals hold up compared to the docked experience?

A gaming masterpiece and a brilliant debut title for Nintendo Switch, The Legend of Zelda: Breath of the Wild is also a tough technical workout, so just how well does it perform? Owing to lack of code up until now, we've only just started the Wii U work but analysis of the Switch game is fascinating in its own right. It shows us how a cutting edge title scales between Switch's mobile and docked configurations, and there are some surprising results.

A potential series of differentials first came to light in a GameXplain video posted last week - the commenter notes that the portable performance of the game is smoother than its docked presentation. However, observers noted that the camera footage taken from the handheld screen seemed to reveal a simplified lighting model and shadow changes. Had Nintendo traded visual features to accommodate Switch's reduced GPU clocks?

Comparing the docked Switch experience with the output of the handheld display isn't easy. Right now, there's no way to capture direct feed from the mobile screen, so yes - in our comparison, we're using a camera shot too. However, for comparison shots, we've used Switch's screenshot tool to extract direct feed quality images (note to Nintendo: a PNG option would be welcome, the JPEG compression sucks). We compare these to shots taken from 1080p captures from the hardware's HDMI output. Interestingly, internal screenshots taken when docked are downscaled to 720p, even if the game itself operates at a higher resolution. Zelda, of course, runs at 900p when attached to an HDTV.

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Weep for Doris. That's the name of my faithful steed (though not my first) in The Legend of Zelda: Breath of the Wild - which is a bit good, by the way. Doris doesn't have the best stats but she has a sweet temperament and bonded with me perfectly at first sight, a gesture of trust I have now unforgivably broken by forsaking her for another.

The Legend of Zelda: Breath of the Wild review

Here's an unusual admission for a reviewer to make. I haven't finished The Legend of Zelda: Breath of the Wild. I've yet to uncover swathes of its vast map. Much remains for me to do and discover, and my game is still rife with rumour, mystery and surprise. This is partly because my life is no longer compatible with monstering a giant open-world game in a week, even when it's work. But it's also because of the kind of game that Breath of the Wild is.

The reason I feel comfortable telling you this is that this isn't a game that any one player can just know. You can map it out, sure - spend weeks or months enumerating all its components and secrets. But the game's magic resides in its combination of sheer size with sheer openness, with apparently freewheeling yet meticulously interlocked systems, and with a scarcely credible level of detail and craft in its making. When a game world like this meets players, alchemy happens. My meandering and half-complete run, full of digressions and doubling back, feels as meaningful as the game of a completist, or of a player who skipped the main quest to take a run straight at the end boss with armour and weapons scavenged from the map's darkest corners, or a player who chose to ignore the storyline altogether in favour of unlocking the mysteries of Hyrule's most elusive Shrines, or of a player who simply headed north to see what lay there. Rarely has a game been so tempting to restart while you were still playing it.

Our hero Link awakes on a high plateau in the middle of Hyrule's rugged vastness. Sheer cliffs drop off all around, which conveniently confines us here until we've learned the ropes and earned the paraglider that will guide us safely down to the world below. But those cliffs are also there to give us an unhindered and honestly breathtaking view over the world we're about to explore, from cursed castle to hazy wetland, boiling volcano to parched desert. Amid the misty watercolour washes of this fantasy landscape, you can pick out the sharp glow and alien forms of ancient Sheikah technology: towers that fill in the map, and Shrines that house combat tests and physics puzzles. It's an incredibly promising view, and not a misleading one. Nintendo's first open world is up there with Azeroth and San Andreas as one of the greatest game worlds ever created.

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I've been playing The Legend of Zelda: Breath of the Wild on Switch for review for the past couple of days, and I am now permitted to share my impressions of my first five hours of gameplay with you. In fact, thanks to an extremely complex embargo forbidding everything from plot details to certain kinds of clothing, there's not much new I can reveal that hasn't already been sifted by journalists and the community from the E3 demo, interviews and such. I also want to keep my powder dry for the review, so I won't delve too deep into what I think about it yet. I am prepared to drop a couple of hints on you, though. Are you ready?

Zelda: Breath of the Wild image confirms fan-favourite character

The Legend of Zelda: Breath of the Wild will feature another familiar face from the series so far - and another reference to fan-favourite game Wind Waker.

Yes, Wind Waker shopkeep Beedle is indeed back for Breath of the Wild.

He's been spotted in the distance before, but now Game Informer has posted our first clear image.

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Ever since its announcement, the Nintendo Switch has been a divisive console. Preorder numbers are looking fairly healthy across the board for the portable hardware, and yet scores of people are playing soothsayer and declaring the Switch will be the death of Nintendo. The argument has even reached the Eurogamer video team, as Ian Higton and I butted heads over the Switch in these two videos.

Zelda: Breath of the Wild fans in a flap as bird race appears to confirm timeline theory

Zelda fans believe they are closer than ever to pinning down Breath of the Wild's place in the series' timeline - thanks to the recent confirmation of the game's bird race.

Japanese magazine Famitsu has this week revealed the feathered species, briefly seen in the game's latest trailer, as the Rito. (There had been confusion whether this was the case, since their appearance differs somewhat from their previous look.)

The Rito previously appeared in Zelda: Wind Waker. They lived on Dragon Roost Island, acted as messengers across the game's submerged world, and were evolved from the series' regular Zora race of aquatic allies.

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Nintendo announces huge Zelda eShop sale

Nintendo is discounting the entire Zelda series (well, nearly) by 30 per cent for a limited time.

The sale begins tomorrow, 26th January, and lasts until midnight UK time on 9th February.

Dozens of Zelda games, add-ons and themes for Wii U and 3DS are included.

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FeatureThe big Zelda: Breath of the Wild interview

Eiji Aonuma on how Zelda made the Switch, and how female Link was briefly considered.

For many, the highlight of last week's Nintendo Switch event was the beautiful new look at The Legend of Zelda: Breath of the Wild, which launches alongside the new console on 3rd March.

Zelda: Breath of the Wild will launch with Nintendo Switch

Nintendo closed this morning's Switch event with confirmation that Zelda: Breath of the Wild will launch alongside Nintendo Switch on 3rd March.

That goes for the Wii U version, too.

We were also treated to a lavish new trailer for the game - featuring our first look at Zelda herself, and a voiceover which sounds like it's from her dad.

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What's going on with Zelda: Breath of the Wild's release date?

The Legend of Zelda: Breath of the Wild looks like it's back on for a March release, alongside the launch of Nintendo Switch - at least in Japan and North America.

But what about Europe? The situation here is less clear.

Last year, sources close to Nintendo told Eurogamer that Zelda was content complete but "still four-to-six months" from launch and would miss the Nintendo Switch's March release. Since then, things have changed.

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Some cracking games came out in 2016 - this year we've spent hours screaming about onions in Overcooked, contesting the payload in Overwatch and, of course, going on overwatch in XCOM 2.

Finally, we'll see new Zelda: Breath of the Wild gameplay this week

After a long wait since E3 in June, Nintendo will finally unleash a fresh look at The Legend of Zelda: Breath of the Wild this week.

New gameplay will be shown off during the Video Game Awards, which take place on Thursday, 1st December (although here in the UK the start time is actually 1.30am on the 2nd).

We will, of course, be reporting live.

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FeatureWhat Zelda can learn from Skyrim

Because you can teach an old dog new tricks.

While the original Legend Of Zelda was definitely a pioneer in terms of a game being set in an open world, it's the upcoming Breath of the Wild where the series has truly embraced what the genre is known for today. With a sweeping landscape and the always appealing selling point of 'if you see it, you can travel there', in many ways it's brand new territory for Nintendo. And with that comes a lot of anticipation, excitement and intrigue.

Nintendo announces US Legend of Zelda live puzzle escape game

Nintendo announces US Legend of Zelda live puzzle escape game

So you can play Zelda in March after all.

The Legend of Zelda is being turned into a live action escape game - in North America, at least.

Titled as Defenders of the Triforce, the experience has been created by Nintendo and escape-the-room game company Scrap to tour the US in spring 2017.

Eight cities across the US will host the game from the beginning of next year: Los Angeles, San Francisco, Chicago, Seattle, San Diego, Phoenix, Houston and New York.

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Zelda: Breath of the Wild to miss Nintendo Switch launch

The Legend of Zelda: Breath of the Wild, Nintendo's biggest Switch game, will not be available when the console launches in March.

That's according to a new report which details the game's current state of development, and which tallies with information provided to Eurogamer by sources close to Nintendo.

Last night, reliable Nintendo tipster Emily Rogers detailed the game's localisation schedule, which will now continue through until the end of 2016. "Four-to-six months of testing will follow" before the game launches.

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In the first dungeon - deep breath - I find a dark room hidden behind a door that is opened by a switch that is hidden behind a block. Wheels within wheels! And yet, things get stranger still. Inside this dark room that I have just uncovered stands an old man with a message: "The eastmost peninsula is the secret."

Watch: 7 details worth noticing in Zelda: Breath of the Wild

You might have seen a video we uploaded earlier this week, in which we demonstrated how to create your very own rudimentary catapult in Breath of the Wild. All you need is a treasure chest, a metallic plank and a boulder, and you too can fling Link into the air and watch as he soars, very briefly, before then plummeting towards the hard, unforgiving earth waiting below.

It's great.

And it got me thinking! Breath of the Wild is going to be a gigantic game, clearly, but it could well be the smaller details that separate this game from the many other open-worlds we've already explored. I'm much more excited about that daft catapult than I am about comparing the size of the world map to The Witcher 3 or GTA 5.

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The Legend of Zelda: Breath of the Wild certainly shakes things up a lot by making the classic franchise open-world, but the new terrain isn't the only radical change to the formula. Instead of cutting grass to replenish lost HP, Breath of the Wild will make players hunt, gather and cook in order to survive the Hylian wilderness.

Digital FoundryZelda: Breath of the Wild pushes Wii U hardware to the limit

Digital Foundry goes hands-on with Nintendo's most technologically ambitious project to date.

Drawing perhaps the longest queue in E3 history, it's fair to say that The Legend of Zelda - Breath of the Wild was quite the crowd pleaser at the show last week. It's no surprise either - fans have been patiently awaiting the release of a new Zelda title on Wii U for years and having spent hands-on time with the game, not to mention poring over all available media, the reasons behind the lengthy development cycle become clear.

FeatureEurogamer's best of E3 2016

Five games. No winner.

We've decided to take a slightly different tack with our E3 awards this year. Rather than pick a single game of the show, or nominate games to other sub-categories based on genre or achievement in some specific area of technology or design, we've simply picked five games that particularly impressed us this week and presented them with our Editors' Choice Awards.

Hours of The Legend of Zelda: Breath of the Wild gameplay footage from E3

A few hours of archived The Legend of Zelda: Breath of the Wild gameplay footage from yesterday's Nintendo E3 Treehouse live stream are now available. The footage gives an appreciable indication of what the bold new open-world role-playing game will be like to actually play.

Many of the things Tom talked about in his The Legend of Zelda: Breath of the Wild preview are seen in the video. We see Link running, climbing and hang-gliding around a vast, green open-world, where he shivers in frozen regions if he's not dressed appropriately. I really like that idea! No silly bikinis for Link.

The open-world RPG trappings of other games are obvious, but they're new for Zelda, generally. There's freer looting and customisation than in other Zelda games, so Link will swing axes and clubs and even loot what looks like plate armour. Knight Link! But Breath of the Wild is also distinctly a Zelda experience, with arrows above heads and the kind of discoverable abilities that open entirely new strategical possibilities for how you play. You can create wind to spread fire in certain directions for instance.

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Early on in Zelda: Breath of the Wild, you are treated to a sweeping overview of your surroundings. It is a visually stunning moment unlike anything else in the series: a bold statement of intent and an open invitation to explore the vista before you. Fields and forests stretch outwards to the horizon, gently blurring into a painterly haze. Beyond these lie the far-off silhouettes of landmarks such as Hyrule Castle and Death Mountain. See all this space? This is all yours to explore. And beyond that? There's even more.

Nintendo's not to be left out of today's rampant leak action: a hitherto unseen piece of concept art for the next Legend of Zelda game, which we will be hearing a lot more about at E3 this week, has surfaced.

A Legend of Zelda Hong Kong crime drama launches tomorrow

A Legend of Zelda Hong Kong crime drama launches tomorrow

Listen - and watch the trailer now.

You've never seen The Legend of Zelda like this before. Tomorrow, Nintendo's top adventure franchise is reimagined as a Hong Kong crime drama.

In this adaptation, Link is a lone cop looking into Ganon's crime empire. But he quits the force after disobeying orders in an attempt to rescue Zelda.

The film will be released by DaysideTV, a YouTube outfit behind numerous live action shorts based on video games and pop culture.

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NX won't be sold at a loss

It "would not support the business", says Nintendo president.

The NX will not be sold at a loss upon its March 2017 launch, Nintendo president Tatsumi Kimishima has confirmed.

Zelda's browser-based fan remake shut down by Nintendo

Devs will re-release it without Nintendo assets.

Earlier this week a couple of hardcore Zelda fans put up a browser-based remake of the original The Legend of Zelda made with voxels to commemorate the series' 30th anniversary. Now that fan tribute has been removed due to Nintendo issuing a copyright strike.

Pokémon announcement lends weight to previous NX, Zelda reports

Earlier this week a NeoGAF poster going by Trevelyan9999 claimed to have insider knowledge that the next Zelda game would launch later this year as an NX title - or at least come to NX very shortly after a Wii U release. Rumours are a dime a dozen in this industry, so we didn't put much stock in it at the time. But it looks like they were right about something incredibly specific, giving noticeably more weight to their claim.

You see, the report mentioned a Pokémon 20th Anniversary game codenamed "Niji", the Japanese word for rainbow. When Pokémon Sun and Pokémon Moon were revealed earlier today, Gematsu noticed that the logo images included with the press release are titled "Niji_A_logo" and "Niji_B_logo." That's... pretty specific. You don't just correctly guess a working title or codename. So clearly Trevelyan9999's source has some pretty clandestine information about goings on at Nintendo.

Trevelyan9999 claimed to have access to an internal US marketing budget and scheduling overview for 2016. The poster claimed that "The Legend of Zelda NX [is] to be a holiday 2016 release either same day at Zelda Wii U or shortly after during the Nintendo NX holiday 2016 launch window."

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Last week it was revealed that The Legend of Zelda: Twilight Princess HD would feature an all new dungeon that would require the Wolf Link Amiibo to access. Now the full details regarding the game's Amiibo functionality has been allegedly revealed via Famitsu leak at Hokanko-alt (translated via Nintendo Everything).

Some fantastic games came out in 2015. Unfortunately, quite a few (hopefully) fantastic games didn't come out in 2015. With the likes of The Legend of Zelda Wii U, Tom Clancy's the Division and Uncharted 4 all pushed back into 2016, I decided to take a look at some of the upcoming games we really ought to own by now.

Nintendo's latest Nintendo Direct conference was heavy on Zelda with the announcement of Twilight Princess HD, Linkle (female Link) coming to Hyrule Warriors Legends, and Spirit Tracks and Phantom Hourglass launching on the Wii U eShop, but the Kyoto-based company kept things close to its chest with the upcoming The Legend of Zelda Wii U. But it did reveal a snippet of glorious new footage showing how the under wraps main attraction is shaping up for its launch in 2016.

Zelda: Symphony of the Goddesses 2016 concert tour dates announced

Zelda: Symphony of the Goddesses 2016 concert tour dates announced

UPDATE: Watch them on Stephen Colbert. Returning to Wembley Arena on 23rd April.

UPDATE 14/10/2015 5pm: The Legend of Zelda: Symphony of the Goddesses appeared on The Late show with Stephen Colbert last night. Behold their majesty in the following clip:

ORIGINAL STORY 13/10/2015 3.11pm: The official Legend of Zelda: Symphony of the Goddesses concert tour returns in 2016 for yet another round of performances.

This extended US and European tour is still subtitled Symphony of the Goddesses: Master Quest, as it was back in 2015.

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Fans launch Kickstarter for unlicensed Zelda animated series

UPDATE: 17/07/2015 5.15pm: The Zelda anime series Kickstarter has been removed.

According to project lead Michael Patch, Nintendo never sent a cease and desist order, but it was rather backlash from other fans that convinced Patch to pull the plug.

[Editor's note: It appears that the Kickstarter campaign received a copyright strike after all. It came from Miller Nash Graham & Dunn LLP, a firm that's represented Nintendo in the past. This strike and Aeipathy's resignation post both went up on 15th July. We're currently investigating the order in which these went up.]

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The Wii U games confirmed for release in 2015

The Wii U games confirmed for release in 2015

Triforce yourself to forget Zelda's delay.

Nintendo has knocked the Wii U's biggest game of 2015 - its upcoming open-world Legend of Zelda - out of this year's release schedule.

In fact, Zelda producer Eiji Aonuma did not even commit to a 2016 launch when he recently announced the game's delay, and with word of the new Nintendo NX console on the horizon it is easy to speculate that the game could be held back further for repurposing as a next-generation launch title.

So which games can Wii U owners still hope to play, and which are confirmed to be due out in Europe this year?

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The Legend of Zelda Wii U will not launch in 2015

The highly anticipated Wii U Zelda game won't be out in 2015, series producer Eiji Aonuma revealed today in a development update video.

Nintendo also noted on Twitter that the game won't be shown off at this year's E3 in June.

This may come as a surprise to some as Aonuma just said in December that the upcoming Zelda was on track for 2015. So what's the holdup? It turns out that Aonuma and company have been discovering all new gameplay possibilities as they've been designing the first fully open-world Zelda adventure.

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Live-action Legend of Zelda fan film trailer released

Live-action Legend of Zelda fan film trailer released

We Zora few before, this might be the best yet.

A team of talented Zelda fans have released a trailer for The Legend of Zelda: The Final Battle, their upcoming live-action film.

The Final Battle will centre around the finale of N64 classic Ocarina of Time, as Zelda hero Link faces off against the evil Ganondorf.

Fairy companion Navi and noble steed Epona also put in appearances.

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Zelda: Symphony of the Goddesses 2015 concert tour dates announced

The official Legend of Zelda: Symphony of the Goddesses concert tour returns in 2015 for a new round of performances.

Now subtitled Symphony of the Goddesses: Master Quest, 2015's updated set list includes new compositions and old favourites.

Among the new additions are musical and visual excerpts from 3DS adventure The Legend of Zelda: A Link Between Worlds and the upcoming Majora's Mask 3D remake.

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